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Raziel Angelo
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Posted - 2009.10.30 03:35:00 -
[1]
Edited by: Raziel Angelo on 30/10/2009 03:36:47 This is in regards to level 4 missions.
My main is going to be in a kronos in 40~ days
What would you guys use to support this? a guardian an oneiros or a dominix.
Considering this Kronos fit [Kronos, PvE Kronos] Armor Explosive Hardener II Armor Explosive Hardener II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Large Armor Repairer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer
Gallente Navy Stasis Webifier Gallente Navy 100MN Afterburner Gallente Navy Tracking Computer, Tracking Speed Cap Recharger II
Gallente Navy 425m Railgun, Caldari Navy Antimatter Charge L Gallente Navy 425m Railgun, Caldari Navy Antimatter Charge L Gallente Navy 425m Railgun, Caldari Navy Antimatter Charge L Gallente Navy 425m Railgun, Caldari Navy Antimatter Charge L Small Tractor Beam I Small Tractor Beam I Salvager I
Large Hybrid Burst Aerator I Large Capacitor Control Circuit I
Hammerhead II x5
Keep in mind that this fit will NEVER be flown without a logistics ship following it. LAR is there just incase I mess up aggro with logistics ship
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The'Best Hellfury
Incura
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Posted - 2009.10.30 03:48:00 -
[2]
Use a Domi, that way you get your RR plus a little extra DPS towards the mission.
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Raziel Angelo
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Posted - 2009.10.30 05:38:00 -
[3]
wouldn't that rather limit the kronos's ability to move?
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Jaketh Ivanes
Amarr Purple Reign Entertainment
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Posted - 2009.10.30 07:48:00 -
[4]
I fly a Paladin/Guardian combination with great success.. perhaps a bit to much :)
I just put a small cloak on the guardian so when new waves arrive it won't get targeted. I also have an Armor repper on the Paladin, just for initial aggro collection. The Guardian has 4 large RR and 1 energy transfer. The Paladin have mission specific hardners and 3-4 Heat Sink's.
So yes, a Logistic ships is always great to have, even the T1 Augy is good for RR in missions.
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Lego Maniac
Minmatar Sebiestor tribe
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Posted - 2009.10.30 07:59:00 -
[5]
you can successfully solo any L4 in a regular mega with 1 rep, why in the world do you need RR? __________________________________________________________
˄ ____________ ˄ |
Smk56
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Posted - 2009.10.30 08:35:00 -
[6]
Why in the world would a marauder need RR in a level 4?
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Shatner19
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Posted - 2009.10.30 09:22:00 -
[7]
Originally by: Smk56 Why in the world would a marauder need RR in a level 4?
its to protect a massive investment in time and money in case the **** hits the fan.
another reason is for increased efficiency. Pulling room aggro shortens the time spent in missions. when your primary damage dealer is setup for gank, offloading your tank to another ship (which also adds dps) gives you a much higher total dps/mission.
i.e. sansha pirate invasion. using a tech 2 fit apoc with a 5 slot tank (rep and 4 hardeners) will not be able to tank full room aggro, thus your relegated to picking off one group at a time which adds minutes to your mission. last time i ran it in 1 ship it took me about 35 minutes.
now i run a kronos and a sentry/rr domi. my total combined dps comes out to 1200 (mind you that rails are not the best guns for these rats). i can pull room aggro with the kronos and with rr it can tank the entire room. with rats spawning between 20-90K pulling room aggro makes all the npcs orbit around 40km (given enough time), which is the perfect range for a marauders tractors (saves times salvaging). having 1200 dps on call on a single target means cruisers and battlecruisers takes 2-3 slugs of ammo (anything hp left is taken care of by curator II's), and battleships are down in 10-15 seconds. now my average time drops to 15 minutes. and most of that is waiting for ships to get in tractor range.
TL:DR: 1.) protecting an investment. 2.) increase efficiency.
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Titan Pilot
Amarr Imperial Academy
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Posted - 2009.10.30 10:10:00 -
[8]
Originally by: Shatner19
Originally by: Smk56 Why in the world would a marauder need RR in a level 4?
its to protect a massive investment in time and money in case the **** hits the fan.
another reason is for increased efficiency. Pulling room aggro shortens the time spent in missions. when your primary damage dealer is setup for gank, offloading your tank to another ship (which also adds dps) gives you a much higher total dps/mission.
i.e. sansha pirate invasion. using a tech 2 fit apoc with a 5 slot tank (rep and 4 hardeners) will not be able to tank full room aggro, thus your relegated to picking off one group at a time which adds minutes to your mission. last time i ran it in 1 ship it took me about 35 minutes.
now i run a kronos and a sentry/rr domi. my total combined dps comes out to 1200 (mind you that rails are not the best guns for these rats). i can pull room aggro with the kronos and with rr it can tank the entire room. with rats spawning between 20-90K pulling room aggro makes all the npcs orbit around 40km (given enough time), which is the perfect range for a marauders tractors (saves times salvaging). having 1200 dps on call on a single target means cruisers and battlecruisers takes 2-3 slugs of ammo (anything hp left is taken care of by curator II's), and battleships are down in 10-15 seconds. now my average time drops to 15 minutes. and most of that is waiting for ships to get in tractor range.
TL:DR: 1.) protecting an investment. 2.) increase efficiency.
lol, k
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