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Cantabar
Homocidal Pacifists
0
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Posted - 2012.06.12 21:40:00 -
[1] - Quote
Station games as far as I can tell are pretty much against everything CCP stands for.
Station games save ships when they should die.
Station games give the cowardly High Sec war deccers a mechanic to hide behind even tho they are the ones that aggressed.
I am tired of trying to go 1v2 and having to go home with no kill simply because I dont have the dps to alpha one of the 2 players.
Proposal: Make warp scrambled ships unable to dock. Or better yet make ships that are being aggressed currently unable to dock similar to the nerf of the super loggoffski trick.
Pro: More ships will die and this promotes more actual fights.
Con: Cowards wont be able to hide behind station mechanics anymore. |
Corniel Azizora
FISKL GUARDS Nulli Secunda
8
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Posted - 2012.06.13 01:20:00 -
[2] - Quote
I do like the idea, though I think this would fit in the process a little more smoothly
have players who undocks, re-dock, then undock again, wait 2 minute for abuse of station services.
Basically a cooldown if you undock twice under a small amount of time.
I like your idea though |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1141
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Posted - 2012.06.13 02:01:00 -
[3] - Quote
Station games are awful, I'm pretty sure everyone in EVE would agree to get rid of them if it meant noone else could use them either. |
Damen Apol
Minmatar's Shadow
6
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Posted - 2012.06.13 02:17:00 -
[4] - Quote
I like the idea of a jammed target being unable to dock, sort of makes sense. |
Katie Frost
Asgard. Exodus.
45
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Posted - 2012.06.13 03:16:00 -
[5] - Quote
All that this would do is move gate-camping to station-camping. I mean why bother trying to maybe catch stuff on gates when with a sensor boosted ship, you are guaranteed to catch a target undocking that once scrammed cannot warp out or re-dock?
It's pretty much a guaranteed kill and the victim has no way of knowing what is on the undock or within a short warp-in range.
I agree that station games need to be addressed but you may want to re-think this proposal and consider a more balanced approach.
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Rico Minali
Sons Of 0din Fatal Ascension
740
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Posted - 2012.06.13 09:11:00 -
[6] - Quote
Yes to ending station games, absolutely NO to warp jammers stopping you docking A: there is no reason in game since you arnt warping, B: It would kill too many people who actually dont want aggression (IE people simply flying to a station to dock and getting ganked). Rules must never be brought in that favours gankers over everyone else. Ganking will an dmust always happen but it must not get any easier.
To (mostly) end station games have all stations kick out, you ALWAYS end up 2500m from the station when you undock (reason being simple, teh station auto undocks you to avoid collision and doesnt release you to manual control until you are at a safe dstance).
Trust me, I almost know what I'm doing. |
Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
65
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Posted - 2012.06.13 13:16:00 -
[7] - Quote
Warp scram preventing docking is stupid.
A better solution would to be to extend aggression time when aggressing within a certain range of a station. |
FloppieTheBanjoClown
The Skunkworks
1754
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Posted - 2012.06.13 14:35:00 -
[8] - Quote
There's no reason that warp scrambling should prevent docking. It doesn't make sense. Webifiers at least might interfere with being towed into the dock, which is how the game states your ship gets there. However, if I were a docking manager I certainly wouldn't allow any ship to dock under fire. I'd say that if they are actively taking damage they should be unable to dock. This gives people more options in finding ways to get docked up and doesn't create a zero-damage method for holding someone on top of a station indefinitely. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Gizznitt Malikite
Agony Unleashed Agony Empire
357
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Posted - 2012.06.13 18:42:00 -
[9] - Quote
1.) Preventing docking because you are warp scrammed has many, many problems... Suddenly you can bubble/scram a freighter trying to leave and gank them. I think this will encourage station camping and station games, NOT ELIMINATE IT!!!!!!
2.) If you want to "end" station games, don't fight on a station! The current 10s session change timer, insta-undocks, and the like makes station camping much less effective. Fighting on station is typically just a bad idea, as people can undock in anything from carrier logistics to whatever... Draw people off of station, and if they won't leave their safety zone... go find someone that will!!!!
3.) While this is only partially related, the new crimewatch system [which is coming out soon(tm)] is supposed to transfer aggression timers to logi pilots that "assist" a currently aggressed party. This will really alter the station/gate games, and will solve much of the station game retardation! |
Michael Loney
Skullspace Industries
9
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Posted - 2012.06.13 19:10:00 -
[10] - Quote
Have the station guns that target any aggressor within 50KM or so.
If it was my place of business then I would defend my customers as they enter and leave.
A few big guns and a warning should suffice:
* * * * * * * *
** WARNING **
You are about to engage in hostile activities withing a 50KM radius of our station. You will loose standing against this Corporation and face retaliation. Do you want to proceed with this aggressive act?
[ ] Do not show this message again.
* * * * * * * *
For bonus points, you loose standing with whatever corporation owns the station.
You could always target the station guns and blow them up too but at a huge standing and / or security status loss. ( unless High-sec, then CONCORD ) |
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Nariya Kentaya
Tartarus Ventures Surely You're Joking
207
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Posted - 2012.06.14 08:19:00 -
[11] - Quote
Cantabar wrote:Station games as far as I can tell are pretty much against everything CCP stands for.
Station games save ships when they should die.
Station games give the cowardly High Sec war deccers a mechanic to hide behind even tho they are the ones that aggressed.
I am tired of trying to go 1v2 and having to go home with no kill simply because I dont have the dps to alpha one of the 2 players.
Proposal: Make warp scrambled ships unable to dock. Or better yet make ships that are being aggressed currently unable to dock similar to the nerf of the super loggoffski trick.
Pro: More ships will die and this promotes more actual fights.
Con: Cowards wont be able to hide behind station mechanics anymore. YES, so now every SEBO tornado wing in jita egts GUARANTEED freighter kills, ebcause even with warp-to-0-dock there is about 2 seconds of vulnerability where you are instadead
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
700
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Posted - 2012.06.14 08:49:00 -
[12] - Quote
*puts a few bubbles arounf a 0.0 station*
*makes it physically impossible to dock*
Sounds balanced to me. |
Ribikoka
Royal Amarr Institute Amarr Empire
203
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Posted - 2012.06.14 09:45:00 -
[13] - Quote
Danika Princip wrote:*puts a few bubbles arounf a 0.0 station* *makes it physically impossible to dock* Sounds balanced to me.
So, the pilots wont be dock and redock if you put a bubble at station ? Man, you know the rules ? I dont think so.
Station games, means station games. Where the pilots dont leave out the docking ranges. And you heard about low and high sec ? Please put bubbles there too.
And the *makes it physically impossible to dock* the worst idiot answer what i've seen today. How ??? Bump them within 15 sec from 50km station range ??? Because you see too many fags at 0.0 who died at horrible at station dock range, not means how everyone stupid in Eve. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1532
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Posted - 2012.06.14 19:02:00 -
[14] - Quote
End your accounts. |
Jack Carrigan
Order of the Shadow The Revenant Order
681
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Posted - 2012.06.15 05:07:00 -
[15] - Quote
Stupid idea is stupid.
There is merit to ending station games, yes.
But not in the manner the ****posting OP suggested. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Bienator II
madmen of the skies
759
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Posted - 2012.06.15 10:24:00 -
[16] - Quote
Right now you can just ignore station games and move on. Having a docking restriction would transform docking games to station camps with instant locker as you know them from gates.
Both is not really the pvp i like but there are different opinions about that. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Arduemont
Malevolent Intentions Ineluctable.
209
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Posted - 2012.06.15 15:09:00 -
[17] - Quote
Ribikoka wrote:Danika Princip wrote:*puts a few bubbles arounf a 0.0 station* *makes it physically impossible to dock* Sounds balanced to me. So, the pilots wont be dock and redock if you put a bubble at station ? Man, you know the rules ? I dont think so. Station games, means station games. Where the pilots dont leave out the docking ranges. And you heard about low and high sec ? Please put bubbles there too. And the *makes it physically impossible to dock* the worst idiot answer what i've seen today. How ??? Bump them within 15 sec from 50km station range ??? Because you see too many fags at 0.0 who died at horrible at station dock range, not means how everyone stupid in Eve.
Yet again, Rib makes a pointless post, with a personal attack in it, whilst simultaneously missing the point of the quoted post completely and absolutely. Please, for the love of all that is sacred, stop posting.
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Ribikoka
Royal Amarr Institute Amarr Empire
226
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Posted - 2012.06.15 20:02:00 -
[18] - Quote
Arduemont wrote:Ribikoka wrote:Danika Princip wrote:*puts a few bubbles arounf a 0.0 station* *makes it physically impossible to dock* Sounds balanced to me. So, the pilots wont be dock and redock if you put a bubble at station ? Man, you know the rules ? I dont think so. Station games, means station games. Where the pilots dont leave out the docking ranges. And you heard about low and high sec ? Please put bubbles there too. And the *makes it physically impossible to dock* the worst idiot answer what i've seen today. How ??? Bump them within 15 sec from 50km station range ??? Because you see too many fags at 0.0 who died at horrible at station dock range, not means how everyone stupid in Eve. Yet again, Rib makes a pointless post, with a personal attack in it, whilst simultaneously missing the point of the quoted post completely and absolutely. Please, for the love of all that is sacred, stop posting.
Go back to your troll cave and bring your alts too there. |
Ta-Dam
1
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Posted - 2012.06.15 20:08:00 -
[19] - Quote
Arduemont wrote:Yet again, Rib makes a pointless post, with a personal attack in it, whilst simultaneously missing the point of the quoted post completely and absolutely. Please, for the love of all that is sacred, stop posting.
You've changed nothing you are still a terrible troll. |
Ricky Wrath
International Space Pimps
0
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Posted - 2012.06.19 18:37:00 -
[20] - Quote
Stations should have gate turrets near them at the very least. But you shouldn't really be fighting near stations anyways... Fighting should be done in the field, not at the base! |
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Sephiroth CloneIIV
Vitriol Ventures Band 0f Brothers
121
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Posted - 2012.06.19 23:13:00 -
[21] - Quote
I don't see a issue with raising the time limit for aggression and being able to redock (have it tie in with the new criminal flag system). But punishing others with being agressed by others is not kosher. Fixing station games should not come at the expense of other players who use stations.
As others stated, generally if looking for fights get people outside of stations. If you encounter phags in docking range and they don't want to do risky pvp other than station games they could always stay dock, and you would be just as out of luck. |
MakronKane
Titanium Duck Industries
3
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Posted - 2012.06.26 15:23:00 -
[22] - Quote
How about a 60 second cooldown before attempting a redock? |
FloppieTheBanjoClown
The Skunkworks
1832
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Posted - 2012.06.26 16:48:00 -
[23] - Quote
MakronKane wrote:How about a 60 second cooldown before attempting a redock?
Terrible idea.
The current system where a player can undock and redock without being targetable allows solo players to know what is outside the station without automatically sacrificing their ship. I think that mechanic should remain in place.
What I don't like is the ability to undock, tank damage for a while, and then redock with no consequences. If you allow yourself to be engaged in combat on top of the station, you should be committed to the fight. The ONLY thing that should keep you from docking is directly taking damage. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Kusum Fawn
State War Academy Caldari State
141
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Posted - 2012.06.26 19:15:00 -
[24] - Quote
FloppieTheBanjoClown wrote:MakronKane wrote:How about a 60 second cooldown before attempting a redock? Terrible idea. The current system where a player can undock and redock without being targetable allows solo players to know what is outside the station without automatically sacrificing their ship. I think that mechanic should remain in place. What I don't like is the ability to undock, tank damage for a while, and then redock with no consequences. If you allow yourself to be engaged in combat on top of the station, you should be committed to the fight. The ONLY thing that should keep you from docking is directly taking damage.
If you allow yourself to be engaged in combat on top of the station, you should be committed to the fight.
the station undock invulnerability timer has a lot ot do with lag, not everyone loads the space environment at the same rate and there have definitely been times where ive finally loaded the space environment and found myself some 40km off station.
while that hasnt happened in a long time, its still there for the protection of people that are slower to load space.
then theres the premise that getting shot should engage you in an aggro timer on the station. the balance should always be weighted in favor of the passive defender, as soon as they agress back then the timers should come into play.
The ONLY thing that should keep you from docking is directly taking damage
what is this stupidity? or did you mean deal damage as it is now? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Corina Jarr
Spazzoid Enterprises Purpose Built
887
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Posted - 2012.06.26 19:43:00 -
[25] - Quote
After some thought, my personal view of it all.
Once you get the aggression timer (the one that prevents you from docking) you should not be able to dock until 1 minute after you stop taking damage.
However, my opinion is skewed as I fight to the death unless previously agreed otherwise. |
Amy Garzan
Demon-War-Lords Fatal Ascension
7
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Posted - 2012.07.19 18:52:00 -
[26] - Quote
Support this idea in concept. Needs to get refined. Moar fights = better EvE |
KhaelaMensha Khaine
Stormcrows
22
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Posted - 2012.07.20 01:04:00 -
[27] - Quote
Making all stations kick-out would be a good and obvious first step. Adding an undock timer which increases with every redock might also be a good idea. Basically add a minute to the timer after every redock (within 1min of undocking) so the more you redock the longer you have to wait before you can undock again. What do you think?
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Plaude Pollard
Crimson Cartel
56
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Posted - 2012.07.20 09:50:00 -
[28] - Quote
Katie Frost wrote:All that this would do is move gate-camping to station-camping. I mean why bother trying to maybe catch stuff on gates when with a sensor boosted ship, you are guaranteed to catch a target undocking that once scrammed cannot warp out or re-dock?
It's pretty much a guaranteed kill and the victim has no way of knowing what is on the undock or within a short warp-in range.
The OP suggested a cooldown timer if you try to dock twice within a short amount of time (like within 2 minutes or something). Not if you log on, undock, see there's a blob waiting outside the station, and dock again. |
FloppieTheBanjoClown
Buster's Salvage Transport and Recycling Service
1977
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Posted - 2012.07.20 14:21:00 -
[29] - Quote
Corina Jarr wrote:After some thought, my personal view of it all.
Once you get the aggression timer (the one that prevents you from docking) you should not be able to dock until 1 minute after you stop taking damage.
However, my opinion is skewed as I fight to the death unless previously agreed otherwise.
I'd shorten the timer on docking under fire. If you're under attack and can stop their ability to deal damage with you for 15 seconds, you should be able to dock up before they start shooting again. This would require jams, getting under their guns, or some other method of stopping their DPS.
People should still be able to undock and redock without taking any other actions, just as they can now. I'd rather not create an environment where people are punished for not having an alt to scout the outside of a station before they undock. An alternative to this would be a new feature that would allow players to view the station via external camera--complete with overview--so that they could check for bad guys before they undocked. After all, the station has windows...why can't we look out them? There's no reason to force single-account players to undock blind. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Lord Drokoth
DARKNESS RISING.
19
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Posted - 2012.07.20 20:54:00 -
[30] - Quote
Heres an idea... Since there are agression timers etc... and im assuming the OP is referring to targets that have agressed and then changed their mind and docked (using ehp or tank)... How about adding a specific docking timer to different ship hull sizes/types...
If i remember right.. the timer for de agressing is somewhere between 45 secs to 60 (cant remember what it is exactly) So how about this sorta thing...
De-Aggro timers.. Frigate = 45 secs Cruiser = 60 secs Battlecruiser = 75 secs Strategic Cruiser = 80 secs Battleship = 125 secs Carrier = 200 secs Dreadnought = 250 secs
I know i have missed some out and the timers might not be best but its the general idea im trying to get across... Maybe that might not completely eliminate docking games altogether... but it may solve alot of the issues related to it.
L.D |
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