Seringol
Gallente
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Posted - 2011.03.21 17:40:00 -
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As someone who spent most of his first year or two doing missions, there are some things im interested in here, but there are things that need to be touched upon and executed properly.
1) Keep all current missions the same, except possibly Courier.
I give you all my blessings to rework Courier for WiS, but leave the others the same. Dont take that statement as I dont want WiS by any means, I do. But I want it to be a new, different aspect of the game.
I want WiS to be as new and unique as Planetary Interaction. Anything less is a disservice.
Heres what I envision for WiS-
WiS should take the PVE Experience down to a more personal level, **should the player choose to engage in it**
If a missionrunner ( I use that term for the groups that are looking at straight ISK/Hr conversions and CNRs ) does not want to engage in WiS for missions, Id say let them. BUT, on the other side of that, WiS brings in new opportunities for those that want to take them. In any course, I would like to see larger gains for the people that ( at least ) use WiS to turn in the quest, possibly 3-5%+ LP/ISK/Rep.
You dont want to walk? Fine. The agent has to look at you and everyone elses screens all day, and will happily pay a little more from his Navy ( or whoever's ) pocket to get to talk to you. Get to know you. See your sweet *** scar and hear the story behind it.
In addition to using the agents for just the normal missions, I want to see WiS as the outlet CCP uses to make the world come alive, especially for the roleplayers. Everyone has a story, and the agents should too. Maybe their significant other forgot to pack their lunch, and you have to either walk across the station and grab them one, or walk twice as far and get the one they forgot; Or even outright refusing them and making them sad and hungry ( -3% to all ISK/LP/Rep for *ALL* Missions, WiS and otherwise, until someone grabs them a lunch. )
( For the larger mission hubs? Lets say it pops randomly on the hour. Someone is going to take care of it. The smaller ones, you are the only person that ever goes there? Guess what, you are gonna have to undock for that 3%. Or dont, and cry about lost ISK )
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On the topic of what should be included in WiS-
YES- * Conversations with NPCs; preferably old RPG style ( looks at skills and standings ) * Burlesque/Strip Clubs: Only as applicable for the race. Gallente? May become the most popular region. Amarr? Equivalent of Kabuki theatre, or whatever those nasty zealots up there allow. * Increased Rewards/Different Missions for taking the time to use WiS * Implementing WiS with Planetary Interactions. Thinking possibly mini-game gameplay to speed up the industry reactions and pass time.
NO- * Making all missions require WiS * First Person Shooter mechanics and gameplay. // Except in very defined circumstances.
I would be open to a reworking of underused agents to be more engaging. Specifically here, Courier missions. Turn these into pure WiS- Go to the agent, personally pick up letter/cargo ( With some sort of levitation craft trailing for larger things? ) and deliver to other station, also utilizing WiS. Again, making the rewards increased for the legwork.
There is also room here for variety, with different agents giving different sorts of WiS missions. Surveillance may have to help set up a security camera and then scan the station for enemy equipment and/or friendly training cameras, recording equipment, etc.
Somewhere I think CCP could really excel would be to utilize the security status to the overall state of the station, Star Wars style. Higher sec status, the more CONCORD has a presence ( even just a small cubicle in a 0.4 ).. As the NPCs get a little farther from the 1.0 systems, regulations may become.. lax, and the lines between white and black become a little more grey.
With appropriate standings and social choices, a capsuleer may profit or even turn in the agent- all these little things would bring it alive
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