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Dabljuh
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Posted - 2009.11.04 18:58:00 -
[61]
On blasters vs lasers (and projectiles) Linkage
tl;dr: Blasters need a whopping 50% more tracking, while pulse lasers need a nerf of -40% and beams need -25%. Then the tracking of the weapon systems would be in line for their optimal/falloff ranges.
What can't be figured out from the charts is if blasters actually need to do more damage. Amarr ships have -cap laser bonuses for example, and not +damage like the rest.
Myrmidon needs 100mb, Eos 125mb. And larger bay spaces too. 75mbs are worthless and crap, That's obvious. Eos doesn't need a drone bonus so the dominix is still the (much) higher damage droneboat.
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Seriously Bored
Minmatar
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Posted - 2009.11.04 19:05:00 -
[62]
Originally by: Dabljuh
What can't be figured out from the charts is if blasters actually need to do more damage. Amarr ships have -cap laser bonuses for example, and not +damage like the rest.
Almost every Amarr ship commonly flown has a damage bonus. The obvious exception is the Apoc, and it has a massive range bonus.
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Dabljuh
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Posted - 2009.11.04 19:13:00 -
[63]
Originally by: Seriously Bored
Originally by: Dabljuh
What can't be figured out from the charts is if blasters actually need to do more damage. Amarr ships have -cap laser bonuses for example, and not +damage like the rest.
Almost every Amarr ship commonly flown has a damage bonus. The obvious exception is the Apoc, and it has a massive range bonus.
a range bonus is often just as good as a damage bonus because it allows for a higher-damage, lower-range ammo. not always though. but you're right.
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Air Scare
Phobia. The Device.
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Posted - 2009.11.04 19:17:00 -
[64]
Fixing (ie. changing) Information Warfare Links is what would fix the Eos. I could care less if it had more drone bay if its links were actually any sort of useful. But any change would be a step in the right direction I suppose. But please fix the links.
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Fearless M0F0
Gallente Blue Republic
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Posted - 2009.11.04 19:18:00 -
[65]
I agree is time to look into Gallente ships, that is why my CSM votes will go to a Gallente candidate willing to work hard to restore the pride of Gallente ships in this game.
After 3 years of nothing but nerfs, it's time for us Gallente to raise and say ENOUGH! 
1. FIX BLASTERS 2. STOP NERFING DRONES (sleepers one-shotting T2 sentries from 100km?, gimme a break) 3. And for the love of the Almighty Chribba, RESTORE HELIOS' OLD MODEL   
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Mr Ignitious
Helljumpers
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Posted - 2009.11.04 19:24:00 -
[66]
Originally by: Kail Storm
Ok this is very misleading and IMO not accurate, normally When you in fighting/Web range you are also in scram range so how is your target doing 1k m/s? Also if they are doing 1k m/s, and you web them and they go to 400 m/s there sig bloomed to 5 times there ship size so you shoud have no trouble hitting em at all.
Basically the real speed thing seems fine to me with 60% web, this takes the majority of your cruiser targets from 200 m/s to 80 m/s. Bc`s from 180 to 60 ish etc etc....Seems fine to me lol if you cant hit ships doing sub 100 m/s in actually speed [not MWD bloomed etc] somethings wrong.
Also all you guys who are saying GAl ships need tracking bad, But we will take speed instead, that is lol all it will do is make your tracking problems worse since the angular and transversals are bound to go up...It loses its sting when you guys say we need tracking sooooooo bad...But we will take speed if we can get it, it looks like you will take anything lol
Like you said, you said it's stupid to ask for tracking and speed yet I already explained in what scenarios those to factors are prevalent. You also say that if you can't hit something doing 80m/s something is wrong. THAT IS THE POINT. Something IS wrong, which is why a tracking boost is desired.
And again i'll reiterate why speed is needed: Blasterboats are too slow to get to their range. Every other race is faster than gallente making them far too easy to kite. If you start at 11km+ on a blasterboat you're in little to no danger as long as you don't let them get close (which is easy, because they are slow)
The arguments people are making are based on in game ship handling performance which is more important than the eft tracking/speed reduction/orbital velocity calculations.
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Fearless M0F0
Gallente Blue Republic
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Posted - 2009.11.04 19:30:00 -
[67]
How about giving Gallente blaster boats more hull hp? You still armor tank them but with a DCU it may give them just enough extra buffer to survive.
Nothing like warping off with 1% hull after a gank 
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Seriously Bored
Minmatar
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Posted - 2009.11.04 19:34:00 -
[68]
Originally by: Mr Ignitious
And again i'll reiterate why speed is needed: Blasterboats are too slow to get to their range. Every other race is faster than gallente making them far too easy to kite. If you start at 11km+ on a blasterboat you're in little to no danger as long as you don't let them get close (which is easy, because they are slow)
The only race that is faster than Gallente is Minmatar. Caldari and Amarr are both slow as a turtle wading through honey. Gallente drone boats tend to be slower than average for the race, but they aren't blaster boats.
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Mr Ignitious
Helljumpers
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Posted - 2009.11.04 19:42:00 -
[69]
Originally by: Seriously Bored
Originally by: Mr Ignitious
And again i'll reiterate why speed is needed: Blasterboats are too slow to get to their range. Every other race is faster than gallente making them far too easy to kite. If you start at 11km+ on a blasterboat you're in little to no danger as long as you don't let them get close (which is easy, because they are slow)
The only race that is faster than Gallente is Minmatar. Caldari and Amarr are both slow as a turtle wading through honey. Gallente drone boats tend to be slower than average for the race, but they aren't blaster boats.
The easy one to shoot down here is that caldari don't fit plates, blaster boats tend to be buffer fit with trimarks... Caldari are faster when looking at FIT ships.
Amarr,it goes back and forth. Gallente are usually a little more agile but still typically slower.
examples: In most configurations, proteus is slower than legion abso is faster than astarte zealot is faster than deimos geddon same speed as mega, mega is faster than abaddon (but abaddon does more damage and much better hp) harbinger is faster than brutix ALL interceptors are faster than the taranis(but taranis isn't broken, just pointing it out)
That enough?
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Seriously Bored
Minmatar
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Posted - 2009.11.04 19:54:00 -
[70]
Originally by: Mr Ignitious The easy one to shoot down here is that caldari don't fit plates, blaster boats tend to be buffer fit with trimarks... Caldari are faster when looking at FIT ships.
Good points. But it's apparent that Gallente speed problems have more to do with the detriments of armor tanking (specifically, plates and -speed on armor rigs), rather than the ships themselves. I recall in the rig balancing thread the armor rig negatives came up a lot for suggesting a different stat to penalize.
Trying to fix that problem by messing with the ships themselves could open the door for many other balance problems.
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Precisionist
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Posted - 2009.11.04 19:56:00 -
[71]
This thread is turning into flat out facts, which is win IMO.
I am going to keep on bumping this thread til most of these Underpower ships/guns get fixed. That what happened with other problems, people cried nano, it got nerfed, people cry AC/ART sucks, it is getting better, same with lasers, now all we need is some gallente/hybrid love and you might see some interesting fights.
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Anubis Xian
Reavers
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Posted - 2009.11.04 20:21:00 -
[72]
I personally think the Gallente problem is they aren't using Autocannons and the Minmatar problem is they aren't using Blasters.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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lecrotta
Minmatar lecrotta Corp
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Posted - 2009.11.04 20:45:00 -
[73]
Originally by: Anubis Xian I personally think the Gallente problem is they aren't using Autocannons and the Minmatar problem is they aren't using Blasters.
Actually its that ppl have not finished training lazers and amaar ships yet.
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AnKahn
Caldari The Giant Squid Corp.
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Posted - 2009.11.04 20:51:00 -
[74]
Originally by: Precisionist This thread is turning into flat out facts, which is win IMO.
I am going to keep on bumping this thread til most of these Underpower ships/guns get fixed. That what happened with other problems, people cried nano, it got nerfed, people cry AC/ART sucks, it is getting better, same with lasers, now all we need is some gallente/hybrid love and you might see some interesting fights.
Like there's no interesting fights now.
I fly Gallente. I use blasters. I see the damage blasters do on killmails.
Look at what happened with lazors. Amarr went from being the red headed stepchild to the most trained set of skills. Buff blasters please.
Then buff local tanks. Nerf RR. What's the next whine? If we really need to buff blasters which I actually believe makes sense but maybe doing it with some web adjustments and minor range increase or fixing T2 ammo, then we are running out of whines. (Then I woke up)
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.11.04 21:18:00 -
[75]
Originally by: AnKahn
Originally by: Precisionist This thread is turning into flat out facts, which is win IMO.
I am going to keep on bumping this thread til most of these Underpower ships/guns get fixed. That what happened with other problems, people cried nano, it got nerfed, people cry AC/ART sucks, it is getting better, same with lasers, now all we need is some gallente/hybrid love and you might see some interesting fights.
Like there's no interesting fights now.
I fly Gallente. I use blasters. I see the damage blasters do on killmails.
Look at what happened with lazors. Amarr went from being the red headed stepchild to the most trained set of skills. Buff blasters please.
Then buff local tanks. Nerf RR. What's the next whine? If we really need to buff blasters which I actually believe makes sense but maybe doing it with some web adjustments and minor range increase or fixing T2 ammo, then we are running out of whines. (Then I woke up)
If you fix web range pvp with blaster ships, there is not much left to fix actually. You could still go for a damage boost, but this is less important in my opinion than the ability to bring the DPS you got on the target and also it was like this before QR already. What changes is that the blaster ship can claim back his role, and since amarr suck in this role(beside Harbinger and the drone ships) it is not a huge issue that blasters are a bit worse off than lasers(like it was before QR for solo/small gang).
To the more speed argument, I think this isn't really needed, since kitting is a intended drawback(also a lot more of a problem in the nano age). If you have the superior power in web range, you need to work to get there. It also gives lots of ships reasons to engage you and every good fight does have some sort of kitting in the beginning what forces the blaster pilot to put some effort in it to reach web range. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Mr Ignitious
Helljumpers
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Posted - 2009.11.04 23:03:00 -
[76]
Kiting was done by nanos and got nerfed. Kiting was being reduced. While it makes sense to have SOME kiting possible, its stupid to have all races able to kite the blaster boats, its hardly rock paper scissors then. No amount of work can be done by the blaster boat because it is just outright slower than everything.
The sound of armor rig draw back changes sounds good, lower penalties or just different ones, cool.
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Celen Guyver
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Posted - 2009.11.04 23:06:00 -
[77]
The only things I want to see are: A buff to information warfare links, making the Eos viable, even if it's not a combat-preferred ship. Something on par with Armored and Skirmish links, although Siege could use a buff too.
Slightly more speed in the thorax and an increase of agility in the vexor.
If the Myrm actually had a reason to use gallente guns over other things, that would be great too.
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Kail Storm
Caldari Dark Taboo
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Posted - 2009.11.05 02:25:00 -
[78]
Edited by: Kail Storm on 05/11/2009 02:28:00
Originally by: Mr Ignitious
Originally by: Kail Storm
Ok this is very misleading and IMO not accurate, normally When you in fighting/Web range you are also in scram range so how is your target doing 1k m/s? Also if they are doing 1k m/s, and you web them and they go to 400 m/s there sig bloomed to 5 times there ship size so you shoud have no trouble hitting em at all.
Basically the real speed thing seems fine to me with 60% web, this takes the majority of your cruiser targets from 200 m/s to 80 m/s. Bc`s from 180 to 60 ish etc etc....Seems fine to me lol if you cant hit ships doing sub 100 m/s in actually speed [not MWD bloomed etc] somethings wrong.
Also all you guys who are saying GAl ships need tracking bad, But we will take speed instead, that is lol all it will do is make your tracking problems worse since the angular and transversals are bound to go up...It loses its sting when you guys say we need tracking sooooooo bad...But we will take speed if we can get it, it looks like you will take anything lol
Like you said, you said it's stupid to ask for tracking and speed yet I already explained in what scenarios those to factors are prevalent. You also say that if you can't hit something doing 80m/s something is wrong. THAT IS THE POINT. Something IS wrong, which is why a tracking boost is desired.
And again i'll reiterate why speed is needed: Blasterboats are too slow to get to their range. Every other race is faster than gallente making them far too easy to kite. If you start at 11km+ on a blasterboat you're in little to no danger as long as you don't let them get close (which is easy, because they are slow)
The arguments people are making are based on in game ship handling performance which is more important than the eft tracking/speed reduction/orbital velocity calculations.
I have always agreed something has to be fixxed with Gal ships but im not sure what, I was talking about the ludacris post that was saying he cant hit a MWDing cruiser since its MWDing.
But seriously show me with numbers how you in a Thorax or Vex or Myrm or Brut or whatever how you cant hit a 80 m/s ship, please show me.
And yeah also on the Speed issue Cald ships are snails all the time and sure if you plate a 1600 cruiser its slower than cald ships but if you use a 800 plate on a cruiser and responsible rigs they arent that much diff on most cald ships, cald is slow period.
Speed is kinda important but agility is more so IMO, since when you actively pilot your ship is changing direction and you are trying to hold range and matching your target. If you have a prob you need to look at rig side effects.
But as far as Cruiser Speed agility, I dont feel bad for Gal, Sure they are slower and less nimble sometimes VS a Cara or a Moa but tell me would you rather be in a 15-20k AML cara that does 250 DPS or a 25k-30k 450 DPS Beast Rax? IMO Gal as a whole has the best and most even lineup of cruisers by far, yes Min has Ruppy, and Vaga is pretty good, But good god Vex,Rax and IShtar are top 5 best cruisers in game BY FAR so Gal is great at certain things I agree on SOME SHIPS it needs help but on others its perfectly ok.
If you really need lower side effects for Armor rigs then Cald needs a Major CPU/Grid overhaul as it is in cruiser line we cant fit large/Bs sized extenders while supporting tackle and med weps, Gal ships and amarr can pretty ez. If you run, You`ll only die tired :) |

Mezic
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Posted - 2009.11.05 03:19:00 -
[79]
If you change the drawback for armor rigs, you have to change the drawbacks for shield rigs at the same time.
Both plates and trimarks reduce speed, while both extender modules and rigs increase sig
Makes amarr boats butt slow, and caldari boats both slow and easy to hit
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Kunming
T.H.U.G L.I.F.E The Volition Cult
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Posted - 2009.11.05 10:48:00 -
[80]
Originally by: Letifer Deus Edited by: Letifer Deus on 04/11/2009 02:17:50 another mid won't fix the deimos because it doesn't give it anything that separates it's abilities/role from a brutix.
20% ab bonus in lieu of the mwd cap bonus.
boom.
-increased survivability -another 100pg and 25 cpu to play with -gets a role the brutix doesn't have -mwd isn't getting shut off by pesky scrams, thus greater ability to disengage.
it wont do much for it in large gangs, but it will do quite well in smaller gangs, especially against BS.
This is actually a good idea...
But now I wonder if the MWD + Blasters combo is still a viable and working doctrine anymore.
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Shazard
Gallente Intaki Liberation Front
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Posted - 2009.11.05 13:08:00 -
[81]
Edited by: Shazard on 05/11/2009 13:10:02 For me give normal Myrmidon bandwidth <- I will give one high-slot for 100 Mbit Give SOME speed to blaster boats... And blasters - what ppl sayed! There are brave ones. And then there are those whom the brave ones will follow. |

Kazang
Gallente Wrecking Shots
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Posted - 2009.11.05 13:35:00 -
[82]
Overall I think gallente are fine, all races have some less than great ships. Amarr frigates for example are all terrible apart from the punisher.
Some do need fixing: Deimos - It just doesn't work at all, it needs a total overhaul. Astarte/EOS - Poor tanks compared to the other CS and unreliable dps. Arazu/Lachesis - LOL DAMPS LOL SPILT WEAPONS
A couple need tweaking: Myrmidon - Just very meh and subpar compared to the other tier2 BC. Hyperion - abbaddon/mael/rohk are far better.
Other than that all the gal ships are OK. The only other general problem is blasters being inferior to lasers and in med/small guns autocannons too. Blasters need (slightly) more damage at point blank range and better tracking so they can actually hit at their optimal, they currently just suck, they can't hit at range and can't track at point blank just kind of useless really.
You are not allowed to whine about the ishtar though. Its the king of all HACs, it does need a little more base armour hp but i can live with it how it is. The phobos doesn't need a drone bay either, the main use for a HIC is heavy tackling not dps and in most uses for a phobos such as in low sec gate camping and cap tackling drones are useless as they die to either gateguns or smartbombs.
Kazang
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2009.11.05 14:11:00 -
[83]
RE: The Deimos.
4th midslot. ASSLOADS more agility.
I would then fly it.
Ishtar is fine - learn to sentry. Myrm is fine - you can field 5 heavy drones when I can fit siege launchers on my drake. Eos, well, yeah. Ok. Phobos is fine.
Personally I think Gallente ships should be the most agile, with Minmatar the fastest - being able to modify your transversal at close ranges is a very useful thing indeed and would suit blaster-boats. Putting the 'irate' into 'Pirate' |

Belle Tristesse
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Posted - 2009.11.05 14:13:00 -
[84]
I conclude that most balancing suggestions so far are rubbish.
IMO it's all about tanks. Racial tanking should go like this...
Amarr - Armor Caldari - Shield Minmatar - Speed Gallente - Damage
Therefore, ahem,MOAR DAMIDGE!!!
I'd love to see Gallente remain up close in your face boats but with genuinely scary dps.
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lecrotta
Minmatar lecrotta Corp
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Posted - 2009.11.05 14:17:00 -
[85]
Originally by: Belle Tristesse I conclude that most balancing suggestions so far are rubbish.
IMO it's all about tanks. Racial tanking should go like this...
Amarr - Armor Caldari - Shield Minmatar - Speed Gallente - Damage
Therefore, ahem,MOAR DAMIDGE!!!
I'd love to see Gallente remain up close in your face boats but with genuinely scary dps.
And yet amarr seem to have armour, range and dmg.....
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Tippia
Raddick Explorations
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Posted - 2009.11.05 15:21:00 -
[86]
Originally by: Stuart Price Myrm is fine - you can field 5 heavy drones when I can fit siege launchers on my drake.
Sign me up for both!  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Ralavina
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Posted - 2009.11.05 16:03:00 -
[87]
Originally by: Kail Storm Edited by: Kail Storm on 04/11/2009 16:32:44
don't be obtuse.
Webs went form 90% speed reduction to 60% - ships can now orbit much faster than before. That's *fine* but blasters optimal range is about 2km for mediums and about 3-5km for large. Ships now going about 4x as fast when webbed (1000m/s > 100m/s has now become 1000m/s > 400m/s) and the blasters, at that very close range, cannot track them.
Ok this is very misleading and IMO not accurate, normally When you in fighting/Web range you are also in scram range so how is your target doing 1k m/s? Also if they are doing 1k m/s, and you web them and they go to 400 m/s there sig bloomed to 5 times there ship size so you shoud have no trouble hitting em at all.
Basically the real speed thing seems fine to me with 60% web, this takes the majority of your cruiser targets from 200 m/s to 80 m/s. Bc`s from 180 to 60 ish etc etc....Seems fine to me lol if you cant hit ships doing sub 100 m/s in actually speed [not MWD bloomed etc] somethings wrong.
Also all you guys who are saying GAl ships need tracking bad, But we will take speed instead, that is lol all it will do is make your tracking problems worse since the angular and transversals are bound to go up...It loses its sting when you guys say we need tracking sooooooo bad...But we will take speed if we can get it, it looks like you will take anything lol
They're just arbitrary numbers.
Whatever is webbed now is going 4x faster than it was before.
Yes, you can fit a scram to kill the MWD but then you need to get in to range to use that scram, as opposed to the 24km range you had before. Gallente are pretty sluggish (although not as slow as some) so if you're fitting a scram, they'll either get away because you can't get a point in time or you kill 50% of your cap trying to get in to range anyway.
You can call it a trade-off but it's one that no other race has to make for its highest damage weapons - Torps > 25km. Lasers.. well, 10km > 30km no issues there. Autocannons can at least HIT targets that far out. Blasters can't. Unless you switch to Null, lose a load of tracking anyway and engage out of web range where things just MWD around you too quickly to hit properly.
That's my entire point - on paper, Gallente blasters are the highest DPS but in practice, they're not because the targets are either too far out of your optimal or if they're in your optimal (look up "optimal" in the dictionary btw), you can't track them properly so either way you're not doing the damage you should - something that the other races (excepting, perhaps, autocannons) don't have to put up with. Ralara's banned again so this is my alt :p |

demonfurbie
Minmatar Covert-Nexus
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Posted - 2009.11.05 16:07:00 -
[88]
for the most part is that blasters are lack luster id say that the opt needs an increase of 75% to stay on track with other ships
as for the deimos the scram/web changes kinda make it a coffin more so than it already was and now with med rigs one could get a thorax do do as much dmg for much less of a cost
the myrm does need 100m3 bandwith and a 200m3 drone may as it stands now my vex gets just as much dmg if not more
the eos ... ohh the eos... its nice when ya fleet it with a falcon alt but not much more than that i know i dont fly mine at all
the ishtar could use some more fitting both grid and cpu
the oneros never gets used much because of the odd drone bonus and its lack of low slots
both recons on the gal side need work mostly cause the damps
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JitaPriceChecker2
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Posted - 2009.11.05 16:10:00 -
[89]
aggree , fix blasters .
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Precisionist
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Posted - 2009.11.05 18:07:00 -
[90]
Originally by: demonfurbie for the most part is that blasters are lack luster id say that the opt needs an increase of 75% to stay on track with other ships
as for the deimos the scram/web changes kinda make it a coffin more so than it already was and now with med rigs one could get a thorax do do as much dmg for much less of a cost
the myrm does need 100m3 bandwith and a 200m3 drone may as it stands now my vex gets just as much dmg if not more
the eos ... ohh the eos... its nice when ya fleet it with a falcon alt but not much more than that i know i dont fly mine at all
the ishtar could use some more fitting both grid and cpu
the oneros never gets used much because of the odd drone bonus and its lack of low slots
both recons on the gal side need work mostly cause the damps
Ya blasters need some more damage and some more tracking, damps need to be better for gallente recons, ishtar is fine IMO, just need some factions mods or a something, I think instead of 181 base velocity, 186-191 would improve it atittle. Deimos is screwed 8 ways from sunday,
Eos needs 125 m bandwidth, it doesnt get a drone dmg bonus so its fair. The information warlinks needs to be looked at.
Myrm should be 100 m bandwidth, so you could fit like 4 sentrys or something.
The logi for gallente never tried.
but the eos-myrm-deimos-proteus(drone bay)recons are total sht compared to the other races.
CCP needs to see this and hopefully put it in by dominion.
Also blasters damps and active armor tanks are sht atm. Need something changed. Blasterships suck like someone else said, but you need to tackle and tank, but if you tank and tackle no speed, so drone boats are the only real viable way to use gallente, and there are only 2 drone boats that dont suck, ishtar/domi.
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