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Stevie Himself
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Posted - 2009.11.04 04:46:00 -
[1]
Edited by: Stevie Himself on 04/11/2009 04:46:43 So i have been reading a few Troll post about EVE on some MMO websites/Youtube, and most of their hatred for the game is the way skills train, they dont like waiting in Real time for them to train and not getting skilled up faster by playing more...
So i thought of an idea, i just thought of this like 20min ago, so plz dont flame me, i am interested in input. What if you could pay ISK to take time off of training skills. idk what an amount could be but make it expensive, like 1million isk=3 hours off a skill.(idk just an example, would probably not be the amount) just what do u guys think? bad idea? ok idea?
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Thiassi Uth'Matar
Gallente ANZAC ALLIANCE IT Alliance
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Posted - 2009.11.04 04:51:00 -
[2]
No. Bad idea.
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Keith Himself
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Posted - 2009.11.04 04:53:00 -
[3]
Edited by: Keith Himself on 04/11/2009 04:53:48
Originally by: Thiassi Uth'Matar No. Bad idea.
Yea part of me thinks that, but why do u think its bad?
(grrr posted on other alt ><)
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Thiassi Uth'Matar
Gallente ANZAC ALLIANCE IT Alliance
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Posted - 2009.11.04 05:02:00 -
[4]
It would be a bad idea, as the people who are in front, would be more able to get further in front. I million ISK is nothing for some people, but for a new character it is a lot. You would just widen the gap between new characters and old.
The skill system in Eve is one of the main reason I like it. I don't feel the need to be online grinding 23 / 7 to "level" my character. I get on to have fun, maybe make some cash. If ISK was convertable into SP, you would make Eve a grind game. It would change Eve into something it is very happy not being.
So No!
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Yarinor
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Posted - 2009.11.04 06:12:00 -
[5]
Originally by: Keith Himself Edited by: Keith Himself on 04/11/2009 04:53:48
Originally by: Thiassi Uth'Matar No. Bad idea.
Yea part of me thinks that, but why do u think its bad?
(grrr posted on other alt ><)
Because that would make eve a grindfest? Everyone and their mom would just be farming isk to get more skills.
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.11.04 06:32:00 -
[6]
Buy PLEX with RL Money -> Sell PLEX for ISK -> Spend ISK for skills
TL:DR -> Spend RL Money for Skills = Bad Idea -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.11.04 09:45:00 -
[7]
This idea is not "new" (as the title claims) in any way, shape, or form. It's been beaten to death dozens of times already.
Free jumpclone service: Thread |
Tripoli
XenTech
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Posted - 2009.11.04 15:22:00 -
[8]
What is interesting, is that it actually used to be possible to speed up the rate at which you trained by simply using ships, modules, etc. which required certain skills. Every time you used one, it's bump up your skill points on certain related skills every so slowly. To date, that is why my frigate skills are just a few points over level 4. (I really havn't trained any frigate skills since 2003, though I will be fixing that SoonÖ.)
That feature was taken out of the game only a few months after release because people were abusing the system by writing macros which maximized the amount of skill points you'd gain while you were AFK. --- All 390 skills trained. Tripoli on EveBoard.com Tripoli on EVE-Sheet.com |
AmarrettoDiAmarr
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Posted - 2009.11.04 15:33:00 -
[9]
Originally by: Shan'Talasha Mea'Questa Buy PLEX with RL Money -> Sell PLEX for ISK -> Spend ISK for skills
TL:DR -> Spend RL Money for Skills = Bad Idea
I can't see the OP idea ever being implemented and I am not advocating it.
However, you currently can use RL Money -> PLEX -> ISK -> purchase pilot. So with RL$ you can have a 50 million SP PVP pilot with zero ingame time or effort on your part. And always be three years ahead of any of your peers who started at the same time. All you are really buying when you buy a pilot is skills. The OP just allows people who want to spend < a billion to also participate; even with the above, if you are serious about RL$ for skills, you would use the existing method even if the second method were added.
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My Postman
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Posted - 2009.11.05 14:45:00 -
[10]
Originally by: Stevie Himself Edited by: Stevie Himself on 04/11/2009 04:46:43 So i have been reading a few Troll post about EVE on some MMO websites/Youtube, and most of their hatred for the game is the way skills train, they dont like waiting in Real time for them to train and not getting skilled up faster by playing more...
So i thought of an idea, i just thought of this like 20min ago, so plz dont flame me, i am interested in input. What if you could pay ISK to take time off of training skills. idk what an amount could be but make it expensive, like 1million isk=3 hours off a skill.(idk just an example, would probably not be the amount) just what do u guys think? bad idea? ok idea?
Bad, bad idea!
ISK sellers will increase 10000%. But sure it would be funny to see gate camps with 20 Titans, and one Tackler. Highsec will die, because everybody wants to fly a titan. Titan prices go skyhigh.
Oops there is a foult - i spend all my money in SP and now i have nothing left for my new titan
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Tippia
Raddick Explorations
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Posted - 2009.11.05 15:16:00 -
[11]
Edited by: Tippia on 05/11/2009 15:17:45 Yeah… this is what happens when people think EVE works like [D&D-formulaic fantasy MMORPG].
The perceived problem is based on the assumption that bigger = better. It isn't. The complaint is based on the assumption that SP = levels. They aren't. The solution is based on the assumption that grind = good. It isn't.
So a bad solution to a non-existing problem borne out of a flawed understanding of the game — all of which are based on numerous uninformed assumptions… no thanks. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Badmin
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Posted - 2009.11.05 16:45:00 -
[12]
What makes eve different than every other MMO is that no matter how much you "Grind" it does not matter, in the end you train teh same speed as everyone else, unless you are smarter and do it right!
The implimentation of the Attribute Remap made it so you can optimize your attributes to train faster for one year at a time than everyone else, pending of course a few braincells wasted thinking about it.
Anyway, what you are proposing is to satisfy those egotistical whiners by implimenting a "Grind System"; that is, you get isk by grinding missions, NPC's, Bounties, what have you; then you sell the isk for more "Levels" or skills in this case.
Regardless, what ****ed me off the most about WoW and every other MMO is the "Powerleveling" that came into play when some cracked-out speed attict came online for 40 or 50 hours at a clip because he had no job and was a rich little tard.
Eve is perfect the way it is, honestly, they should take away the 2x skillpiont up to 1.6, it sets a bad precedent and only makes more accounts viable. There are entire corporations comprised of a few characters and their 6 alts now thanks to that.
/rant
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.11.05 21:03:00 -
[13]
Originally by: Badmin The implimentation of the Attribute Remap made it so you can optimize your attributes to train faster for one year at a time than everyone else, pending of course a few braincells wasted thinking about it.
No. Remapping does not allow you to train faster than everyone else. Everyone else also can remap. Remapping allows you to change you attributes and, hopefully, you can train faster in the areas you like to specialize in. Others may have remapped to different attributes to train faster in their skills, or over a different subset of skills.
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Ttochpej
Aeternus.
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Posted - 2009.11.05 23:19:00 -
[14]
I original thought you need high skills to be of any use in eve but after getting high skills realise that there is a lot that I could have done without high skills and some stuff that I can't even do now with my high skills. Low skills is good for small ships and living fast die young attitude, clones are cheap ships are cheap, and just because the ship is small doesn't make it easy to kill, larger ships or slower, and take longer to lock target, small ships are fast and harder to target and hit. I new player might die more often but I new player can afford to die more often, and it's a good way to learn the game, an older player looses a lot more when they die, clones and large ships are more expensive. If a new player really wants to spend RL money on isk there are faction ship and weponds that require less skills and give bonuses, but cost more.
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Captain Tardbar
State Protectorate
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Posted - 2009.11.06 16:25:00 -
[15]
Originally by: Shan'Talasha Mea'Questa Buy PLEX with RL Money -> Sell PLEX for ISK -> Spend ISK for skills
TL:DR -> Spend RL Money for Skills = Bad Idea
Maybe if they made it so players could buy GTC, convert it to plex, convert to ISK, and then maybe trade the ISK with other players for their high SP characters.
Oh wait...
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Prisoner 77564
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Posted - 2009.11.06 20:26:00 -
[16]
Honestly, I think this is a bad idea, but for a completely different reason.
EvE is a game based off patience and determination. I think that's part of the shine of EvE for me. I'm allowed to pursue goals of my own design without worrying about what "level" I am. I think that's what the draw for many EvE players. Real game risk with real game reward. This also promotes specialization of characters, instead of a "Gotta get em all" mentality.
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Stevie Himself
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Posted - 2009.11.10 06:08:00 -
[17]
Grrrr alright i see how "my idea" is flawed,i was just thinking for a way for a newer player to "catch up" to an older, i do understand that an older player should be better than a new one tho... so there is a conflict with my views, ima jsut accept the way it is.
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Yarinor
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.11.10 06:43:00 -
[18]
Originally by: Stevie Himself Grrrr alright i see how "my idea" is flawed,i was just thinking for a way for a newer player to "catch up" to an older, i do understand that an older player should be better than a new one tho... so there is a conflict with my views, ima jsut accept the way it is.
Your first flaw wasn't the idea about training, it was the idea that newer players need to catch up. After 3-4 months of playing the majority of catching up isn't in sp, it's in player skills and experience.
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Sulissa UrnVelve
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Posted - 2009.11.10 16:52:00 -
[19]
in a way your idea is already in the game.
isk = implants = improved training times and isk = buy old pilot
However if you allowed isk = buy skillpoints you would have an even more fractured skill pool.
New player trying to keep up = ammazed when they get to 1 mill / hour so they'd be able to sink 1 mill / hour into there character.
Older characters have a much higher earnings ratio, and would be able to get more skill per hour putting them further ahead of the new player that was trying to catch up.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2009.11.10 17:43:00 -
[20]
One thing you should ask is, Why should a New player be able to 'catch up' to an older player?
The older player has put years into training and learning the game. The Eve universe needs players of all ranges to work well. Put the time in and soon you too will be an older player!
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
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Irdia Freelancer
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Posted - 2009.11.10 18:26:00 -
[21]
Already if your wiling to throw some isk at it, you can be doing lvl 4 missions within 14 days of character creation. Eg domi flier, sentry drones, T2 drone support, sentry drone rigs, 297 dps, LAR trained in 14 days. Lvl 4's are the peak of hi-sec missioning and it can be achieved in 14 days from creating a character, just you need isk for it (which generally means more experienced player who also knows the lvl 4 missions) and it can't be trained on a trial account. An older character can complete missions faster, but 14 days to easily be able to do missions that much older characters do is not too much training time.
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