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ghosttr
Amarr Deus Imperiosus Acies
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Posted - 2009.11.05 19:29:00 -
[1]
I would like to see some form of passive ewar in the game.
When passive ewar modules would only effect ships that are targeting you. (or maybe we could have some kind of remote passive ewar to project the effects to other ships).
Some examples: Multispectral Passive ECM T1/T2 Multispec Ewar strength +2/+3 (would give a slight chance to jam things that are targeting you)
Passive remote sensor damp T1/T2 Targeting speed +10%/+15% (longer to target) Targeting Range -10%/-15% (a pita for snipers =p) Would possibly be 3 different flavours, 1 giving both range/speed disruption, and a specialised mod for each.
Passive tracking disrupts would also work in the same manner as above.
Minnies could get a passive version of a target painter. Maybe -5% or something to sig radius?
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mchief117
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Posted - 2009.11.05 19:37:00 -
[2]
would a passive ewar still call concord. at the moment locking some on is not bad, but hiting them with a ewar is . if this modual was used and some one locked you they would be hit with a ewar and could call concord
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ghosttr
Amarr Deus Imperiosus Acies
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Posted - 2009.11.05 19:58:00 -
[3]
Originally by: mchief117 would a passive ewar still call concord. at the moment locking some on is not bad, but hiting them with a ewar is . if this modual was used and some one locked you they would be hit with a ewar and could call concord
I would have to say no, concord should only act upon aggression. Its not your fault if your ship is resistant to being locked =p
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darius mclever
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Posted - 2009.11.05 20:16:00 -
[4]
your passive ewar is ewar. therefor an offensive action against anyone who gets hit and will be punished with nothing less than 0.2 loss of sec status and a immediate destruction of your ship.
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Larinioides cornutus
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Posted - 2009.11.05 20:24:00 -
[5]
Edited by: Larinioides cornutus on 05/11/2009 20:25:16 If locking, ship and cargo scanning neutral acts, then passive lock jamming is also neutral, HTFU and fit ECCM or something.
I totally support this idea. You have the choice of fitting shield extenders for straightup defense or lock jammer for chance based defense.
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Finshraira
Amarr
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Posted - 2009.11.05 23:32:00 -
[6]
If wut u mean is that when i get locked it only unlocks me when my fit goes into full effect then it should not call concord and would be a great addition. How ever if it jams the target that locks the ship and causes the loss of all locks or reduces tracking speed against all targets, then it should call concord
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Markus Reese
Caldari Lorentzian Expeditionaries
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Posted - 2009.11.05 23:53:00 -
[7]
Edited by: Markus Reese on 05/11/2009 23:55:43 Well, passive in itself would mean it isn't really emitting any energy. The only one I can see working would be the passive sensor and passive tracking disruptors. This way, they only affect agressive actions. Say person has a 90km lock range, and you have the 10% Range distruption on. If they try locking, it will simply say you must be withing 81 to lock this guy. If you have resolution damp, it for some reason takes them longer to lock.
The tracking one would be even more fun! It kinda messes the turret rangefinder of attacking target, so it would be as though they are hitting outside their optimal. Tracking speed, well that is obvious, and could be a very important one to improving minmatar with the changes to speed.
Edit, I read that you said only on things targetting you, sorry, full support!
As for the minmie and sig size, was an idea shooting around before of signal reflection material, like stealth paint.
ECM could work too, if somebody is locked on to you, there is a chance lock could break every so often.
Summation for passive Ewar: 1. Sensor dampeners 2. Tracking link. 3. ECM
These three could all do well without needing a concord response because it can only effect them if they are locking you. All other ewar just seems that it cannot operate passive, I mean how do you target paint or jam somebody's propulsion without some sort of emission.
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Kanatta Jing
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Posted - 2009.11.06 00:21:00 -
[8]
So what you mean, is coating a ship in tin foil so when it gets lock theres a 10% or so chance that the lock will overload and fail every few seconds?
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ghosttr
Amarr Deus Imperiosus Acies
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Posted - 2009.11.06 01:06:00 -
[9]
Originally by: Kanatta Jing So what you mean, is coating a ship in tin foil so when it gets lock theres a 10% or so chance that the lock will overload and fail every few seconds?
Ya that pretty much covers it =p
*Fits ship with Tin foil hat*
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Xonus Calimar
Terra Incognita
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Posted - 2009.11.06 14:42:00 -
[10]
Originally by: ghosttr
Originally by: Kanatta Jing So what you mean, is coating a ship in tin foil so when it gets lock theres a 10% or so chance that the lock will overload and fail every few seconds?
Ya that pretty much covers it =p
*Fits ship with Tin foil hat*
Supporting ship tin foil hat initiative.
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ghosttr
Amarr Deus Imperiosus Acies
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Posted - 2009.11.09 02:56:00 -
[11]
Originally by: Finshraira If wut u mean is that when i get locked it only unlocks me when my fit goes into full effect then it should not call concord and would be a great addition. How ever if it jams the target that locks the ship and causes the loss of all locks or reduces tracking speed against all targets, then it should call concord
Well it could go either way really. Personally i see no problem with having the game have it work more like regular ewar which is easier for the devs to do, and prolly easier on the server aswell.
Except for the fact that you dont get concordokkened when someone targets you (epic griefing anyone?).
If you target someone and the passive ewar starts working, it would show on the overview so you could see it (then you could unlock, negating the effects.)
If it effects the agressor like regular ewar, then it could be used in a much more tactical manner. Think of a fleet fight where one side has fit passive ecm on all thier ships. When the passive ewar fleet starts getting hit, random enemy ships start losing lock (anyone with half a brain will be targeting multiple ships, increasing the negative effects).
Really an incentive for using split fire, or some other method than calling primaries. (though i dont think well ever see then end of that, even if you had an effect where random ships would explode when they all shot a primary.)
Maybe it could also have some drawbacks like eves other passive ewar system (wcs), though not nearly as debilitating to combat ships.
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Kara Sharalien
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Posted - 2009.11.09 03:30:00 -
[12]
Originally by: darius mclever your passive ewar is ewar. therefor an offensive action against anyone who gets hit and will be punished with nothing less than 0.2 loss of sec status and a immediate destruction of your ship.
nonsense. this ewar is triggered by targeting someone, a borderline action at best, and can be 100% avoided by unlocking the target. no need for concord intervention.
on a side note, i think its an awesome idea, and i would like to see it take the palce of high slot units, to fill all those utility highs that i keep having left over.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Alezander Jagen
JagenCorp Combat Industries
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Posted - 2009.11.09 03:38:00 -
[13]
A. Defensive Passive EWAR B. Offensive Passive EWAR
the first one only applies to things like lock speed (reduced sig radius) or lock range (sensor-absorbent paint). These are designed to keep people from locking you as quickly. For instance, using a anti-lock-speed mod instead of a warp stab. Or a range reducer on your missile boat against a turret boat. The catch is that these only work for your ship. With your reflective paint, the enemy may not be able to lock you, but they can lock your friend next to you.
The second are effects attached onto any ships targeting you. Things like tracking speed, weapon range, etc. while not giving you as much bonus as any other active mods. While used in an offensive role, they require no cap to run.
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WuChiJIanRen
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Posted - 2009.11.09 04:16:00 -
[14]
Edited by: WuChiJIanRen on 09/11/2009 04:18:23
Originally by: ghosttr I would like to see some form of passive ewar in the game.
When passive ewar modules would only effect ships that are targeting you. (or maybe we could have some kind of remote passive ewar to project the effects to other ships).
Some examples: Multispectral Passive ECM T1/T2 Multispec Ewar strength +2/+3 (would give a slight chance to jam things that are targeting you)
Passive remote sensor damp T1/T2 Targeting speed +10%/+15% (longer to target) Targeting Range -10%/-15% (a pita for snipers =p) Would possibly be 3 different flavours, 1 giving both range/speed disruption, and a specialised mod for each.
Passive tracking disrupts would also work in the same manner as above.
Minnies could get a passive version of a target painter. Maybe -5% or something to sig radius?
Good idea! And I see the problem about concord also. It might be solved in this way:
Make passive e-war modules as positive modules which costs energy, just like sensor booster or ECCM.
Once be active, you need to choose a victim who is locking you, one module only works on one target at one time and you can't use more than one passive e-war on the same ship, like how passive targeter works.
Passive jaming is sitll an offending of concord as normal e-war, but it is absolutely your choice.
For so many limits it could be more powerful than normal e-wars
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