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Thread Statistics | Show CCP posts - 36 post(s) |
ian666
Hairy Male Strippers Club
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Posted - 2009.11.07 06:38:00 -
[1]
Edited by: ian666 on 07/11/2009 06:43:09
Great changes, prices are good.
One last thing CCP - block usage of Jump Bridges by Freighters and Jump Freighters (besides we have enought wormholes 0.0 <=> hisec). Bring back good old player convoys and force people to do something else than solo killing rats 24/7. Make them move their own stuff by themselves more frequently - transport ships + jump bridges for better speed or freighter convoy's for corp things.
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ian666
Hairy Male Strippers Club
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Posted - 2009.11.07 06:50:00 -
[2]
Edited by: ian666 on 07/11/2009 06:52:38
Originally by: Zastrow
Originally by: ian666 Edited by: ian666 on 07/11/2009 06:38:50 Great changes, prices are good.
One last thing CCP - block usage of Jump Bridges by Freighters and Jump Freighters. Bring back good old player convoys and force people to do something else than solo killing rats 24/7. Make them move their own stuff by themselves more frequently - transport ships + jump bridges for better speed or freighter convoy's for corp things.
Let's be honest here. Are you planning on living in 0.0 after reading this dev blog? If so, why? If not, why not?
Yes i am, live in 0.0 will be moar interesting and challenging than is now. Many good 'old fashion' activites died in every of few last minor patches, because of jump bridges, jump freighters, wormholes (fast traveling), cyno jammers, cyno generators and other stuff that make this game quite simple, easy, and soloable.
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ian666
Hairy Male Strippers Club
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Posted - 2009.11.07 07:21:00 -
[3]
Originally by: Zastrow care to list some of these activities? the only possible thing I can infer from your post is ****ing with someone's tower fueling, something that dominion's isk payment system was intended to reduce. Yet, you just said these were great changes so that couldn't possibly be it, right?
I'm trying real hard here to coax a reasonable argument from ANYONE as to some good parts of this dev blog, but so far nobody has delivered
Upgrades which will give moar complexes, wormholes, hidden belts which will generate moar $$$, ofc if people in your corp will be fair with each other and with their own corp - scenario when corp/alliance ran out of cash when people ratting in faction/officer fitted nightmares or doing complexes in a provate motherships is something that you should fix before it need to be fixed.
More rich systems will give you back money you have put in in first case, besides this will make eve bigger, give more space for others which is good since only small amount of players live in 0.0.
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ian666
Hairy Male Strippers Club
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Posted - 2009.11.07 08:11:00 -
[4]
Originally by: Batolemaeus if you think hidden belts were generating isk. Nobody bothers with them.
Well this is a problem of thoose 'nobody' who doesnt want to use it, its their choice. If someone have enought money, then he just doesnt need to use it.
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ian666
Hairy Male Strippers Club
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Posted - 2009.11.07 08:27:00 -
[5]
Originally by: EdFromHumanResources Edited by: EdFromHumanResources on 07/11/2009 08:13:46 These changes are some of the most **** changes I have seen.
We have 250 titans in game, those ships needed tons of minerals to build, each of them have worth around 80b isk. This is more than enought to upgrade entire constelations at max and mantain it for years.
This patch will reduce amount of new Titans in future since alliances will need more money to mantain their systems not to create more spares for each titan pilot, and that is one of best changes since Red Moon Rising.
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