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ep1k
Minmatar GoonFleet GoonSwarm
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Posted - 2009.11.11 00:58:00 -
[3121]
Originally by: Cailais
Originally by: Trent Nichols Edited by: Trent Nichols on 11/11/2009 00:35:22
Originally by: Cailais
The incentive is simple: to have their name on the map. That's the only incentive, perhaps the only real reason to be in .0 fighting for sov. It's an epeen, kudos thing.
Currently the large Alliances have taken all of that space. The current mechanics make it very hard to capture any of it which de-incentivizes (sic) fledgling alliances from even trying.
In stark terms this is a 0.0 're-set'.
C.
No it isn't. If anything, the cost of setting up shop in Dominion 0.0 will ensure that no new colors arrive on the map to challenge the old anytime soon.
To be clear about us in the existing 0.0 alliances wanting to see new people out in 0.0 - We don't want this because we care about the small alliances themselves. We care about having more people to fight, closer to home. We also would like to fight some different people from time to time.
Dominion 0.0 will be a ghost town. No reason to fight our old enemies and no new enemies to fill the void. The biggest problem with Dominion isn't the weak upgrades or the insane costs but what it all adds up to - boredom.
Ive emphasised the critical bit here:
remembering the base question
"Ask yourself this question: why do you fight for sovereignty?
Answer - to make more ISK, to gain more sov".
So the dilemma here is whether the ISK cost of getting sov is worth getting your name 'on the map'.
The basic costs (not including cyno jammers, jump bridges et al) aren't that high. A sov .0 system (and the surrounding unclaimed systems) will probably cover the cost of holding sov in the first place. If you're lucky a Alliance might even make a small profit.
It will be a significant challenge. Id expect quite a lot of 'fledgling alliances' to try, and fail but then that's all part of the process. A bit like starting up a small business I guess.
Growth is a increased challenge as an Alliance will need to match its player base against its extent of sovereign space. Grow too fast and an Alliance will out strip its ability to maintain and cultivate that space. Too slowly and its surrounding area will become saturated.
Should be interesting to see how corps and alliances approach that balancing act.
C.
And i will argue that the people willing to fight for the sake of a name or to fight are already doing so. If their goal of growing 0.0 is to be met new goals need to be established. More isk would be a compelling one for many people. And if done right could encourage eve more fighting to control the rewards. not just fighting because what the hell else am i going to do.
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Vaerah Vahrokha
Minmatar Dark-Rising IT Alliance
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Posted - 2009.11.11 00:58:00 -
[3122]
Edited by: Vaerah Vahrokha on 11/11/2009 00:59:51 Edited by: Vaerah Vahrokha on 11/11/2009 00:59:01 (Notice I don't talk about 0.0 inhabitants that are there today)
Quote:
Mining in 0.0 is better then mining in hi sec. This matters to miners. Maybe not to you.
I have 5 hulks, and they stay in hi sec because I have seen what happens when you bring them in 0.0.
If you search my post history you'd see I started as miner, had high, lo sec and 0.0 sec experiences including Rorqual and multiple areas in 0.0.
Even with all the roids in the world ATM it's not worth it for an empire guy that pondered migrating into 0.0.
Once the patch comes, yay more roids... that none cares about.
It's just better to go and get them in a WH like everyone else does (in case you did not notice where last months high ends price drop comes from now. Not from 0.0).
*More quantity of something not used as is, is not the solution*
*The mindset of those who live in hi sec is highly incompatible with 0.0 and its chores*, and the patch does exactly Z E R O to convince them.
Quantity is not the answer.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Breaker77
Gallente
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Posted - 2009.11.11 01:02:00 -
[3123]
Originally by: Vaerah Vahrokha
It's just better to go and get them in a Level 4 mission like everyone else does

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Boris Petroshevski
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Posted - 2009.11.11 01:02:00 -
[3124]
Ok so first of all when is CCP going to give a **** and actually respond again. Dont care if you simply say "we are reading your responses" atleast that means you notice your player base.
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Cailais
Amarr Diablo Advocatus
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Posted - 2009.11.11 01:02:00 -
[3125]
Originally by: gambrinous
Originally by: Cailais To put it another way, if your goal is to "become rich" then run missions in high sec. If your goal is to become 'infamous / famous' for owning space then go to .0 and fight.
(Incidentally this is why its difficult to attract care bears to .0, its because they understand this fundamental equation and are not interested in 'owning space' as 'being rich' is their own reward.)
It's you who doesn't understand. The reason it should be more profitable in 0.0 is so that 0.0ers don't have to go to empire for ISK. More ppl in 0.0 already. Just with that.
It's not about getting rich, it's about having a reason to grind in 0.0 over empire.
Well firstly you dont have to go to empire for ISK - its the sensible thing to do if you're saving ISK because you've drastically reduced the risk of losing ISK in the process. In that respect empire will always be the better choice, even if you half'd the value of level 4s tomorrow.
However you can make a decent amount of ISK in .0. Should it be more? Perhaps slightly more but even if you quadrupled the isk value of BS spawns in .0 still most would not come because you're just as likely to lose that amount of ISK in the long term trying to acquire it. Its the equivalent of firing faction ammo at high sec rats in a belt: if you're not careful you spend more on ammo than you make in bounties.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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gambrinous
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Posted - 2009.11.11 01:12:00 -
[3126]
Originally by: Cailais
Originally by: gambrinous
Originally by: Cailais To put it another way, if your goal is to "become rich" then run missions in high sec. If your goal is to become 'infamous / famous' for owning space then go to .0 and fight.
(Incidentally this is why its difficult to attract care bears to .0, its because they understand this fundamental equation and are not interested in 'owning space' as 'being rich' is their own reward.)
It's you who doesn't understand. The reason it should be more profitable in 0.0 is so that 0.0ers don't have to go to empire for ISK. More ppl in 0.0 already. Just with that.
It's not about getting rich, it's about having a reason to grind in 0.0 over empire.
Well firstly you dont have to go to empire for ISK - its the sensible thing to do if you're saving ISK because you've drastically reduced the risk of losing ISK in the process. In that respect empire will always be the better choice, even if you half'd the value of level 4s tomorrow.
However you can make a decent amount of ISK in .0. Should it be more? Perhaps slightly more but even if you quadrupled the isk value of BS spawns in .0 still most would not come because you're just as likely to lose that amount of ISK in the long term trying to acquire it. Its the equivalent of firing faction ammo at high sec rats in a belt: if you're not careful you spend more on ammo than you make in bounties.
C.
From a personal stand point, that is not true. If 0.0 earned me more money than missions, I would do that instead. Why? Because all of pve is just a boring grind, I just want to use the quickest method to get whatever ISK I need. There is very, very little risk ratting in 0.0. Watch local + watch intel = safe.
I'm not suggesting that an increase in isk/hour of 0.0 would make everyone run out there, but I'm stating a very good reason that it should be more profitable than empire. So people live there, not just pvp there. Though I suspect it would have some influence at least.
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Alice Rubidinous
Minmatar Republic Military School
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Posted - 2009.11.11 01:12:00 -
[3127]
Originally by: Cailais
Originally by: Trent Nichols Edited by: Trent Nichols on 11/11/2009 00:35:22
Originally by: Cailais
The incentive is simple: to have their name on the map. That's the only incentive, perhaps the only real reason to be in .0 fighting for sov. It's an epeen, kudos thing.
Currently the large Alliances have taken all of that space. The current mechanics make it very hard to capture any of it which de-incentivizes (sic) fledgling alliances from even trying.
In stark terms this is a 0.0 're-set'.
C.
No it isn't. If anything, the cost of setting up shop in Dominion 0.0 will ensure that no new colors arrive on the map to challenge the old anytime soon.
To be clear about us in the existing 0.0 alliances wanting to see new people out in 0.0 - We don't want this because we care about the small alliances themselves. We care about having more people to fight, closer to home. We also would like to fight some different people from time to time.
Dominion 0.0 will be a ghost town. No reason to fight our old enemies and no new enemies to fill the void. The biggest problem with Dominion isn't the weak upgrades or the insane costs but what it all adds up to - boredom.
Ive emphasised the critical bit here:
remembering the base question
"Ask yourself this question: why do you fight for sovereignty?
Answer - to make more ISK, to gain more sov".
So the dilemma here is whether the ISK cost of getting sov is worth getting your name 'on the map'.
The basic costs (not including cyno jammers, jump bridges et al) aren't that high. A sov .0 system (and the surrounding unclaimed systems) will probably cover the cost of holding sov in the first place. If you're lucky a Alliance might even make a small profit.
It will be a significant challenge. Id expect quite a lot of 'fledgling alliances' to try, and fail but then that's all part of the process. A bit like starting up a small business I guess.
Growth is a increased challenge as an Alliance will need to match its player base against its extent of sovereign space. Grow too fast and an Alliance will out strip its ability to maintain and cultivate that space. Too slowly and its surrounding area will become saturated.
Should be interesting to see how corps and alliances approach that balancing act.
C.
Yeah. The QENs show us that EVE is able to respond on the hour to market forces and nerfs/boosts. Everything in EVE is evaluated on its utility to the individual pilot...except 0.0 space. 0.0 space is magically different.
By the way, your "signature" betrays your sense of self-importance. I have no doubt that YOU might try to "put your name on a map".
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Cailais
Amarr Diablo Advocatus
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Posted - 2009.11.11 01:13:00 -
[3128]
Originally by: ep1k If their goal of growing 0.0 is to be met new goals need to be established.
I would 100% agree with that.
Originally by: ep1k isk would be a compelling one for many people.
Short term yes - but those that failed to make a lot of ISK or lost assets will just return to Empire. Those that will make a lot of ISK through increasing the rewards are the large alliances that are already established.
The question is then do we want more players and more diversity in .0, or just a bigger Goonswarm?
I guess I can already work out your answer to that?
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Aralis
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.11.11 01:13:00 -
[3129]
Originally by: Tesal
Originally by: Dante Edmundo Edited by: Dante Edmundo on 10/11/2009 22:29:36
>> but it does make 0.0 more appealing for the player base at large.
No - it doesn't.
YES OR NO: Dominion is a Sov nerf, but a resource buff.
Yes it's a sov nerf. No it's not a resource buff.
Please engage brain before posting.
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Jovialmadness
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Posted - 2009.11.11 01:15:00 -
[3130]
My popcorn is running low. I need more whining from atlas and goons tbh. |
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Kepakh
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Posted - 2009.11.11 01:16:00 -
[3131]
Originally by: Aralis
Yes it's a sov nerf. No it's not a resource buff.
Please engage brain before posting.
Higher moon goo accessability is not a resource buff? Insta-respawn anomalies per system is not a resource buff?
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Cailais
Amarr Diablo Advocatus
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Posted - 2009.11.11 01:18:00 -
[3132]
Originally by: Alice Rubidinous
By the way, your "signature" betrays your sense of self-importance. I have no doubt that YOU might try to "put your name on a map".
My sig? Not sure what thats got to do with anything - its from the film 'Sunshine' (pretty good sci-fi film if you've not seen it).
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Alice Rubidinous
Minmatar Republic Military School
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Posted - 2009.11.11 01:19:00 -
[3133]
Originally by: Cailais
Well firstly you dont have to go to empire for ISK - its the sensible thing to do if you're saving ISK because you've drastically reduced the risk of losing ISK in the process. In that respect empire will always be the better choice, even if you half'd the value of level 4s tomorrow.
However you can make a decent amount of ISK in .0. Should it be more? Perhaps slightly more but even if you quadrupled the isk value of BS spawns in .0 still most would not come because you're just as likely to lose that amount of ISK in the long term trying to acquire it. Its the equivalent of firing faction ammo at high sec rats in a belt: if you're not careful you spend more on ammo than you make in bounties.
C.
NEVER STOP POSTING! You are so gosh darn smart!!! Tell us more about how risks and rewards work! I mean, in EVE there's no way to hedge against getting ganked in 0.0 space. You have to fly around with uninsured CNRs, just like in empire. Also, you get ganked continuously in 0.0, so it's IMPOSSIBLE to make isk. Even if the rats in 0.0 were worth a billion each, it would NEVER be worth it. EVER.
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Ukucia
Gallente The Scope
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Posted - 2009.11.11 01:20:00 -
[3134]
Edited by: Ukucia on 11/11/2009 01:20:44
Originally by: Cailais Well firstly you dont have to go to empire for ISK - its the sensible thing to do if you're saving ISK because you've drastically reduced the risk of losing ISK in the process. In that respect empire will always be the better choice, even if you half'd the value of level 4s tomorrow.
Nope.
What you seem to not understand is the people leaving 0.0 to run L4s aren't saving ISK. It's a necessary evil so that they can enjoy their primary gaming activity. They need cash so they can buy new ships to get blown up.
As such, they are going to take the fastest way to make that ISK, because it's not fun. Until activities in 0.0 surpass the ISK/hour of L4s, they're going to be doing L4s so they can get back to the fun part of the game.
(And the ISK/hour calculations they will be making for 0.0 assume losing their ship every so often).
The goal of getting them to stay out in 0.0 is: 1) spread everyone out so we're not all packed in a tiny part of space called "Empire" 2) make people feel like they have a home in 0.0. Not that it's some transitory place they go to just to PvP. That way they'll 3) fight tooth-and-nail to defend the most ass-backward and worthless system in 0.0, because it's their home.
As long as people have to leave 0.0 in order to spend time in 0.0, it will never truly be their home. It'll just be a spot on the map.
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Honest Smedley
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Posted - 2009.11.11 01:21:00 -
[3135]
Economies thrive in stable countries: 1st world countries <-> High Sec Thugs and warlords thrive in chaos: War Zones <-> Null Sec Pirates thrive in the **** holes serving as buffers between the two: Somalia <-> Low Sec
Most 0.0 empires today are run like Kim Jong-il is at the helm. Hopefully Dominion will force most of them to open up a bit out of necessity.
CCP is still controlling your game, and like with the nano-nerf, doing a damn fine job at it. Evolve or fade away.
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rand0mch1ck
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Posted - 2009.11.11 01:25:00 -
[3136]
Originally by: CCP Chronotis
Keep the constructive feedback coming and we'll update the original blog monday or tuesday with new figures and updates and additional comments to clear some confusion up.
So its Wednesday, and i see no updated blog, any danger of getting some more / clarified information to digest ?  |

Kepakh
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Posted - 2009.11.11 01:26:00 -
[3137]
Originally by: Honest Smedley CCP is still controlling your game, and like with the nano-nerf, doing a damn fine job at it.
Oh yeah...that's why AF got AB bonus recently on test server and why no one is complaining about laser fotm.
You have odd measurements of what is a fine job done. |

Ukucia
Gallente The Scope
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Posted - 2009.11.11 01:27:00 -
[3138]
Originally by: rand0mch1ck
Originally by: CCP Chronotis
Keep the constructive feedback coming and we'll update the original blog monday or tuesday with new figures and updates and additional comments to clear some confusion up.
So its Wednesday, and i see no updated blog, any danger of getting some more / clarified information to digest ? 
Doubtful. When the response to the first information is "YOU IDIOTS! GO BACK AND DO IT AGAIN!!" they either are busy back at the drawing board, or are disinclined to release the parts of the design they left out that are so bad they held 'em back.
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Honest Smedley
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Posted - 2009.11.11 01:28:00 -
[3139]
Originally by: Kepakh
Originally by: Honest Smedley CCP is still controlling your game, and like with the nano-nerf, doing a damn fine job at it.
Oh yeah...that's why AF got AB bonus recently on test server and why no one is complaining about laser fotm.
You have odd measurements of what is a fine job done.
They're doing well enough to take your money apparently.
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ServantOfMask
Minmatar Eye Bee Em
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Posted - 2009.11.11 01:29:00 -
[3140]
Originally by: Banlish
Originally by: McDaddy Pimp
CVA wont go bankrupt and we probally will see more CVA-type alliance.
they shat out outposts left and right, maybe they deserve to go bankrupt. "too big to fail" sound familiar?
They shat out outposts in the WORST region of space (seriously even IMMENSEA and PUREBLIND have better resources) and they turned it into a 0.0 mecha for anyone that could abide by the rules. They litterally took a region that has the economics of low sec and turned it into something that most everyone in this game can respect. That isn't 'to big to fail' it's hard work in a crappy place that shouldn't be punished.
i concede the other point but CVA chose their spot. It's self-inflicted pain nothing else. yes they deserve recognition for what they accomplished BUT that does not entitle them to special treatment. they over-extended themselves by exploiting a broken sov system and should have realized it wouldn't last when rumors of a sov change started. instead they engaged goonswarm in a race of how many outposts an alliance can dump onto the map.
"Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
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Kepakh
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Posted - 2009.11.11 01:32:00 -
[3141]
Originally by: Honest Smedley They're doing well enough to take your money apparently.
The fact that people do not vote with their wallet immediately does not make your job well done, it just means you didn't screw that much to make people leave.
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.11 01:33:00 -
[3142]
Originally by: CCP Soundwave
Originally by: Furb Killer
Quote: Hopefully you have supplementary ways of making money, you know, like moon mining?
CCP seeding R64 moons in providence?
I personally dont even have that much issues with the anomalies, considering belt ratting here in provi is crap. However lets start by dividing the sov costs by 5, and then repost the blog.
As I said, if the costs become an issue, they can always be looked at.
Costs are an issue. Look at them.
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Aralis
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.11.11 01:33:00 -
[3143]
Originally by: Tesal
Originally by: ep1k
Originally by: Kepakh
You can make silly ISK in wormholes by sleeper gridning, still the space is dead empty.
Stop doing things the way it doesn't work.
There are several people in this thread saying they currently make good money in wormhole space and wanted to move their corps to 0.0. But the isk income is not enticing enough for them to do it. they want to do something. but wont do something that actually hurts them. People dont want to make less money to take longer to do what they enjoy. so yes, iw oudl say income does alter these peoples positions. You can keep ignoring the point of this expansion all you want, and you will continue to miss the point.
This was supposed to drive people to nullsec, and it wont untill there are increased incentives.
No this was supposed to fix Sov and get rid of afk empires. This is not the patch for the carebears to rise up from Jita and fly into 0.0.
So according to you are there any non afk empires?
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KeratinBoy
GoonFleet GoonSwarm
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Posted - 2009.11.11 01:35:00 -
[3144]
Originally by: ServantOfMask
i concede the other point but CVA chose their spot. It's self-inflicted pain nothing else. yes they deserve recognition for what they accomplished BUT that does not entitle them to special treatment. they over-extended themselves by exploiting a broken sov system and should have realized it wouldn't last when rumors of a sov change started. instead they engaged goonswarm in a race of how many outposts an alliance can dump onto the map.
So, the devs stated that this expansion would help smaller alliances in crappier space and chose CVA as their example. Looking at the proposed changes, CVA get surprised without lube. And you see nothing wrong with that disconnect?
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Cailais
Amarr Diablo Advocatus
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Posted - 2009.11.11 01:36:00 -
[3145]
Edited by: Cailais on 11/11/2009 01:42:05
Originally by: Alice Rubidinous
Originally by: Cailais
Well firstly you dont have to go to empire for ISK - its the sensible thing to do if you're saving ISK because you've drastically reduced the risk of losing ISK in the process. In that respect empire will always be the better choice, even if you half'd the value of level 4s tomorrow.
However you can make a decent amount of ISK in .0. Should it be more? Perhaps slightly more but even if you quadrupled the isk value of BS spawns in .0 still most would not come because you're just as likely to lose that amount of ISK in the long term trying to acquire it. Its the equivalent of firing faction ammo at high sec rats in a belt: if you're not careful you spend more on ammo than you make in bounties.
C.
NEVER STOP POSTING! You are so gosh darn smart!!! Tell us more about how risks and rewards work! I mean, in EVE there's no way to hedge against getting ganked in 0.0 space. You have to fly around with uninsured CNRs, just like in empire. Also, you get ganked continuously in 0.0, so it's IMPOSSIBLE to make isk. Even if the rats in 0.0 were worth a billion each, it would NEVER be worth it. EVER.
/sigh
Ive got to go - work beckons. But sure fine. Have it your way.
But basically if you make sov systems produce more ISK, and cost less to maintain a sov alliance will expand to control more territory.
It will need to spend less time in it's sov sys and will roam further where upon it will squish the fledgling alliances CCP are trying to encourage and we'll all be back right where we started.
C.
edit: quick question - if its possible to hedge against getting ganked in .0, then isn't it just as safe as empire so why should you get more ISK as a reward?
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.11 01:38:00 -
[3146]
My Solution to the ******ED EVE DOMINION PATCH:
Higher levels of Sov allow the hiring of better and better faction mission agents at PLAYER CONTROLLED stations.
For example, if Mostly Harmless has SOV 5 in P-2TTL, we can "hire" a LEVEL 5 Caldari Navy agent and run level 5 missions in P-2TTL nullsec.
There, SOLVED. 0.0 is now less safe than Empire, but the convenience and rewards are finally worth it.
Thank you ISK can be sent to XXXAK.
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Kepakh
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Posted - 2009.11.11 01:39:00 -
[3147]
Originally by: xxxak Costs are an issue. Look at them.
Costs look ok. In any case, if they need to be touched, it will be after space upgrades are polished.
Relation upkeep <-> upgrades <-> moons determines how 0.0 will work.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.11.11 01:43:00 -
[3148]
Imma address a few things im reading. Though since it's at like 100 pages already of bleh. Meh.
Quote: 1)Anomolies - currently considered worthless, and are never run.
This isnt that true if you have ****ty space. Goto cloud ring or providence. I bet you wont find anomalies.
Quote: 2)Grav sites - I believe these have too few minerals to be worth bothering with and nobody in 0.0 uses them.
It's more to the fact that mining is horrendously boring that you lose interest. Add on top of that the local watching and fear of neutrals. Then the logistics of moving that ore to a station where you have good refine. Which doesnt really exist because the best you can get out of a POS is 75% refine. The minnie outposts are rarely upgraded enough to get good refine. So you end up relying on rorquals. Which according to the latest dev blog. Are pretty damn rare.
Quote: 3)Profession sites - now that interfaces are worthless Radar sites are not worth the time to run. With the collapse of the salvage market, neither are mag sites. This will be even worse when the POS market is glutted making faction POS's and pos mods worthless.
They arent bad for goood 0.0. Often you are getting 10/10s in good 0.0. So you cant solo run them. Instead you get the good radars. Which in of themselves have decent rats in them.
Quote: the only upgrades that are worth a damn are Entrapment (DED complexes are still worth something, though the market will rapidly crash if not done right)
Massive amount of new plexes which are soloable and have no faction spawns or deadspace mods? But good bounty income? Ya could be really good indeed. Will that happen? Very unlikely.
Quote: and the flux generator (can generate more wormholes to empire for logistics).
That's what gets me. They make it much harder to have jump bridges and such. Which really isnt going to mean much in the larger sense because those with jump bridges can keep the upgrade up anyway. So really wont be that much of a burden to keep the current easy logistics. They then add this and make it even easier to do logistics? I dont get it. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

gambrinous
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Posted - 2009.11.11 01:47:00 -
[3149]
Originally by: Cailais Edited by: Cailais on 11/11/2009 01:42:05
Originally by: Alice Rubidinous
Originally by: Cailais
Well firstly you dont have to go to empire for ISK - its the sensible thing to do if you're saving ISK because you've drastically reduced the risk of losing ISK in the process. In that respect empire will always be the better choice, even if you half'd the value of level 4s tomorrow.
However you can make a decent amount of ISK in .0. Should it be more? Perhaps slightly more but even if you quadrupled the isk value of BS spawns in .0 still most would not come because you're just as likely to lose that amount of ISK in the long term trying to acquire it. Its the equivalent of firing faction ammo at high sec rats in a belt: if you're not careful you spend more on ammo than you make in bounties.
C.
NEVER STOP POSTING! You are so gosh darn smart!!! Tell us more about how risks and rewards work! I mean, in EVE there's no way to hedge against getting ganked in 0.0 space. You have to fly around with uninsured CNRs, just like in empire. Also, you get ganked continuously in 0.0, so it's IMPOSSIBLE to make isk. Even if the rats in 0.0 were worth a billion each, it would NEVER be worth it. EVER.
/sigh
Ive got to go - work beckons. But sure fine. Have it your way.
But basically if you make sov systems produce more ISK, and cost less to maintain a sov alliance will expand to control more territory.
It will need to spend less time in it's sov sys and will roam further where upon it will squish the fledgling alliances CCP are trying to encourage and we'll all be back right where we started.
C.
edit: quick question - if its possible to hedge against getting ganked in .0, then isn't it just as safe as empire so why should you get more ISK as a reward?
BECAUSE IT'S MORE LABOURIOUS ****SAKE STOP COMMENTING ON **** YOU HAVE NO IDEA ABOUT
also you could have chosen one of the less sarcastic posts that correct your thinking /sigh
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xxxak
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.11 01:53:00 -
[3150]
Originally by: CCP Soundwave
Originally by: Shasis Edited by: Shasis on 07/11/2009 14:38:41 CCP Soundwave, you said in one of your previous posts that with dominion, an upgraded system will be able to feed 10-15 people. Even if CCP said at first 100 people... but ok.
Keep in mind that currently, people from 0.0 sov holding alliances are not farming in the same system. And with the cost of the upgrades, plus fuel for bridges, cyno gen/jam towers, those alliances won't be able to keep the sov in all those systems anymore, and then will have a lot more than 15 people in their upgraded systems at the main timezone of the alliance...
Why not creating an upgrade that will put lvl4 agents in the upgraded outpost systems ? then the 10-15 people is gone...
We cannot currently put level four agents into 0.0 stations owned by players. I completely agree that it would be a very good solution, as they are one of the few non-finite resources, but it's simply not possible at present. I can promie you that it is high on the list of stuff many of us would love to see, though.
What do you mean we "cannot". YOU CODE THE GAME. You can do anything you want. Your jobs depend on this working. This is not a "game" it is your job bro.
Putting Level 4-5 (6?) agents in to player owned stations would solve it ALL. Risk / reward = perfect.
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