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MightyRhinox
Minmatar Rhinox Heavy Industries Twilight Military Industrial Complex Alliance
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Posted - 2009.11.10 09:34:00 -
[1]
Okay, just for ****s and giggles, in the real world (yes I am aware this is a game) if an area experiences a surge in crime the police tend to try and crack down by sending more police to that area. If an area has relatively little crime, police resources are redirected to other areas.
Wouldn't it make life interesting if concord would do the same?
Rather than static sec levels, they would be readjusted once a week or once a month based on the number of GCCs occurring in a system during that time period.
I.E. a high sec system with 0 GCCs in the time period would lose 0.1 level of sec status, while a low sec system would gain 0.1 if GCCs are occurring over a certain threshold.
Eventually a high sec system could become low sec and vice versa.
It would certainly keep people on there toes. Carebears would have to watch that their nice safe High sec system doesn't suddenly become a pirate haven over night and pirates would have to watch that undocking after a DT doesn't mean station guns turning on them.
I know it'll neer happen, but I think it would be a fun idea.
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MightyRhinox
Minmatar Rhinox Heavy Industries Twilight Military Industrial Complex Alliance
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Posted - 2009.11.10 13:32:00 -
[2]
Originally by: Daenosa
Originally by: MightyRhinox Carebears would have to watch that their nice safe High sec system doesn't suddenly become a pirate haven over night and pirates would have to watch that undocking after a DT doesn't mean station guns turning on them.
So say i log on after a week of not playing, undock and get my ship blow to pieces because the security status has changed?
Yes, or you could pay attention to sec status and JC over to that nice quite constellation full of industrial players and missioners in Faction ships which is about to drop to 0.4, and which you have conveniently stock piled ships and mods in, and gank/ransom everyone as they try to run after DT....
Or you could busily work away at raising the sec status of a specific system full of nice high end ores (which wouldn't respawn until sec status had dropped again) and jump all the miners rushing in to scoop them up....
But like I said, I think it'd add an interesting new dynamic to Eve, but it'll never happen.
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MightyRhinox
Minmatar Rhinox Heavy Industries Twilight Military Industrial Complex Alliance
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Posted - 2009.11.10 18:41:00 -
[3]
Caps in hi-sec? They're already there, if you happened to leave a cap sitting in a 0.4 when it rolled over to 0.5, that would be your own fault and you could just jump back into low sec or live with the restrictions placed on high sec caps.
As for markets, I'd say they'd be more likely to end up at 1.0 really quick, not the other way around.
Abuse? I'd prefer the term player manipulation, if someone wanted to run around shooting stations in rookie ships for hours on end to bump sec status up... Well that would be an option for them. Forcing sec status down on the other hand would be pretty difficult....
And sec status dropping when there is no criminal activity makes sense, you don't see hundreds of police patrolling the streets of butt**** nowhere, population 0 do you?
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MightyRhinox
Minmatar Rhinox Heavy Industries Twilight Military Industrial Complex Alliance
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Posted - 2009.11.12 08:02:00 -
[4]
Originally by: Kara Sharalien This idea is totally original, i can see OP has extensively used the search function to ensure it has not been suggested before.
There's a search function?
On POSes, there aren't a lot of 0.1 systems bordering on 0.5s, so again, if someone wanted to put up a POS in a 0.1, defend it for the weeks it would take to get the sec status up to 0.5 and run around trying to create a high sec corridor for logistics, then spend the time ensuring all those systems keep their sec level up, they deserve to keep their nice shiny moon mining high sec pos...
I don't believe the spawns for for high end ores exist in high sec, so you're not magically going to have high end ores spawning in them when their sec level drops. And it would be simple enough to make the existing spawns for high end ores in low sec sec dependent. A low system rolls over to 0.5, the miners rush in clear out all the high end ores and they don't respawn until sec status drops again.
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MightyRhinox
Minmatar Rhinox Heavy Industries Twilight Military Industrial Complex Alliance
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Posted - 2009.11.12 09:01:00 -
[5]
Edited by: MightyRhinox on 12/11/2009 09:01:19 I don't doubt people would do, the nice thing is, they'd have the option That and you need Sov to build super caps....
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MightyRhinox
Minmatar Rhinox Heavy Industries Twilight Military Industrial Complex Alliance
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Posted - 2009.11.12 11:20:00 -
[6]
Originally by: Jazz Ark
Originally by: Lindsay Logan Sounds wierd, and its not really related to RL at all.
Very true - Rhinox's system is not how the real world works. Police forces aren't just shifted to bad areas, leaving the good areas defenseless.
To make it realistic, the CONCORD security levels should be based on which systems have the most financial transactions and the most people. Policing is usually best in highly populated areas with lots of tax money.
Yeah, that's why wallstreet just be crawling with fuzz.
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