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Thread Statistics | Show CCP posts - 5 post(s) |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.13 16:08:00 -
[1]
Clearly people are very upset with this nerf of the drones in space - and I must say that it really takes away alot of coolness with this behemoths when they launch their angry swarm of drones/fighters. It really really shouldn't change for the pimpfactor alone :)
I must say that the HP-buff together with the reduced build-price is a long due change that I personally find really nice to see. I admire CCP's boldness in doing such changes - and I also hope for them to realize that the extra number of drones on SC's is something they shouldn't deprive us players. Especially not to those who payed many many billions extra from the price to come on their ships should need to see their ship both loose almost half their value and also loose half their teeths. It's one change to much in to short amount of time.
I'm now also really curious about seing some new dev-comment here to about how they are thinking in this topics - it's been silent on their front for a wihle and U must have come to some form of conclusion now or soon. _______________________________
The wise knows what he knows not. |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.13 17:16:00 -
[2]
Originally by: Obsidian Hawk Cost being reduced from 16 bill - 5 bill.
This is not correct numbers. The mineral-cost was about 10-11 billions at todays mineral-price including CCVB - and after dominion they plan on changing that to 5-6 billions. U can't use what they go for on sales when comparing prices in production. Unless they get nerfed to hard from what CCP started with I'm sure they will still sell at around 10 billions. At least about that to start with - even if they would drop later. _______________________________
The wise knows what he knows not. |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.13 18:33:00 -
[3]
Edited by: ByFstugan on 13/11/2009 18:34:02
Originally by: CCP Nozh Hey,
We've made some further changes to super carriers after taking your feedback into consideration. It's quite understandable that the changes made were a disappointment to many of you, but I wanted to remind you that Singularity is a test server and all changes, even these are subject to change.
Compact Citadel Torpedo Changes:
- Explosion Velocity: 60
- Damage: 3200
Super Carrier Changes:
- Can deploy 2 additional Fighter or Drone per level
- Can dock at stations
Furthermore we're looking into solutions to reimburse current mothership pilots for the drop in construction cost.
That's all for now.
-Nozh
I'm in whole very satisfied with what we see atm, especially since U made them able to dock.
I'd like to suggest one thing that could make the things finalized in my opinion and knowledge though:
- Make the Drone Control Unit add 2 drones/fighters per module on SC's to not make the nerf from 3 to 2 drones/fighters per level take to hard (for example "Can deploy 2 additional Fighters per level and Drone Control Unit" and U get it in same bonus). I think it's in line with it's bonuses in general compared to carriers that it has higher boost from this otherwise pretty useless module.
Thx for response and listening. _______________________________
The wise knows what he knows not. |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.13 19:12:00 -
[4]
Edited by: ByFstugan on 13/11/2009 19:12:39 I forgot to mention in my last message here... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1212602&page=30#877
...that I also think SC's should get an active tank bonus, like 2x Capital Repair bonus. Plus what I said in that message and we are good to go imo ^^ _______________________________
The wise knows what he knows not. |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.13 23:03:00 -
[5]
Edited by: ByFstugan on 13/11/2009 23:04:55 Some upset MS owners it seems, and some others abit more pleased.
There are no use to discuss what image ppl have about what a super-carrier is or should be imo - the MS's is remade to SC's and will be a new ship - however similar in hull and some bonuses. But with the pricetag reduced I'm not sure it's fruitful to use the term supercapital as foundation for an argument.
I wanna mention the changes one by one and make some comments on them. Since the question of SC's being able to dock is the new topic that gets the most emo since the drones per level was fixed I start with that one:
Docking: I think it's a good thing in general not to trap pilots in their ships, however the issue about them being overpowered at station is not to be ignored. For most people the solution are "no docking", but I think that's not the best one. Change this instead: Make the SC's unable to use drones or offensive modules within X km from docking range in same manner Smartbombs are disabled in empire. This is a problem solved solution imo.
Price and EHP: Reduction of cost is a very good thing imo. I see many ppl thinking they should stay expensive and rare, and probably much due to their view upon what Super capitals is or should be (or that they wanna be more special and own what others cannot afford). However I feel no such feeling, but instead embrace the door to open up to not only the filthy rich to have an capital with the little extra something (I can myself buy more than 3 of them in todays price, so the argument isn't made due to my small wallet). I think EVE has evolved so far from the time when this ships was virtually indestructable (due to insane dreadfleets, dictors and HIC's) that the old pricetag is to big when the space is so much more lethal and full of traps. Not even with the new HP buff will these ships be even close to have such survivalability as they had when introduced - and with the new titans role the EHP is needed since I don't think SC's should be able to instapop, and not even close to it. So even the EHP and the levels it's changed to seems as a good solution when it comes to balance the game.
Number of Drones/Fighters: I'm not saying that the change to two d/f per level is a bad thing, but I think it needs an addition: Change this also: Make the Drone Control Unit also add two d/f per module on the SC's so that the nerf of drones in space doesn't get to big, a module that's rather useless (especially on MS/SC) get a function and that players has to think more when they balance their fit to offensive/defensive setups.
Fighter Bombers: Good move to make this for SC's and assign this new role. Let their damage be decided by the last thing I talked about, how many drones one should be able to launch (if the Drone Control Unit get's 2 per level on SC's).
Active Tank: I know the active tank is almost nothing compared to the EHP this ships will get, but it disrupts my circles to see a Carrier active tank almost 4x as good when in Triage. Therefor I think it should get at least 100% bonus to repair amount on capital reppers/boosters. It still won't compete with a triage carrier in active tank, but it will at least not suck hard in this area compared to it's little brother. _______________________________
The wise knows what he knows not. |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.14 15:06:00 -
[6]
There are an insane amount of emo atm; with many posts mostly smacking and namedropping, very often without any motivation to the reasons. The largest topics is the docking and the price, and the solution is that "there is no other solution but to keep it as it is" from most people. Now I get that people are against change, that's common for humans - but the narrowmindedness that goes with it is not called for (however typical humant that also might be).
The docking! This is not something that's impossible to implement without ruining the game, it just need to be made wisely. Possible solutions: - Make the SC's not able to use offensive modules within or to close to dockinggrid at stations. (similar solution as for smartboms in empire) - Make SC's only able to dock in upgrades player owned stations. - Make SC's only able to dock in player owned stations (with restrictions in use?) - Stop being obsessed with what U think a super capital is and how the SC's should be defined and let the game evolution have its course.
The pricing! There's an idea of this ships should not be to common, mostly due to old way of thought. Possible solutions: - Stop being obsessed with what U think a super capital is and how the SC's should be defined and let the game evolution have its course. - Let more ppl enjoy more ships and not only the filthy rich.
Someone else above (MS owner) said that the changes for SC's might be a good change for the future (even if it hurt him abit), to give room for new supercapitals in the future. I think that's so, and in all that many need to stop being obsessed with what U think a super capital is and how the SC's should be defined and let the game evolution have its course. Did I say that already? :)
It looks in much as a borderline party in this thread where all suggestions are either (mostly) very stupid or the only one to make (or not make). There must be a more sane way to make arguments for what should or should not be implemented in this topic. _______________________________
The wise knows what he knows not. |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.15 17:11:00 -
[7]
Originally by: The Internets Edited by: The Internets on 15/11/2009 16:07:06 Testing on Sisi, you can bump a Hel ~12km on a direct hit (bumping ship does a 180 almost instantly on contact) using the right ship, does need some investment for a snake set. However a hit that isn't right in the center mass will not move it very far at all.
Frankly, docking games don't matter that much anyway; player outposts consistently have small docking areas, plus the people they'd actually catch aren't the brightest crayons in the box anyway. You have to try pretty hard to get nabbed by capitals while undocking on Traq.
Their remote-rep capabilities should be removed if these changes go through however to prevent massive ecm-immune spider tanks that would eventually appear everywhere. Would pretty much let players focus more on offensive modules as well.
Originally by: Cruel SOAB
This. Reverse this nonsense. No one will be wanting to fly a super carrier ever again. The Nyx is too sexy for this treatment.
I don't know about you, but the current Traq motherships are absolute trash compared to the Sisi ones, and judging by this thread, quite a few people fly motherships regardless. I suppose having significantly more EHP, DPS against capitals (up to 3x more DPS against them), and affordability is a HORRIFIC tradeoff for losing 5 entire drones.
FIVE WHOLE DRONES. DEAR GOD.
I agree with this. The Supercarriers get's a real good buff and the suggested present changes is as a whole good. However some of the objections are important to take notice to, even if I don't agree withe most their solution.
I think the reduced price along with current changes is almost on the spot what should be made. However the issues about docking should be fixed in some way - just not by not make them dockable.
Another thing that might need to be reconcider is if the immune to EW should be changed to 50% resistanse vs EW (plus X warp stab in hull.
After this the SC's will still be buffed compared to todays MS's, even if we might stop calling them supercapital and await the new Mothership to come that might be worthy of that name. _______________________________
The wise knows what he knows not. |
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