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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
HeliosGal
Caldari
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Posted - 2009.11.12 08:55:00 -
[1]
only other option is to give a dps boost to the fighter bombers themselves. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.13 00:22:00 -
[2]
yes ive seen that a lot of my posts have vanished, the changes do need to be adjusted quite a bit Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.13 00:32:00 -
[3]
the thing i love long term is that nerfs usually become buffs again at some point if changes go to far once it goes live, ccp has quickly changed things before the best protest everyone can do is disucss it before hand but if the changes to thro as is just park youre motherships if they suddenly stop being used all over ccp will very quickly make additional chnages Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.13 03:18:00 -
[4]
sounds like ccps usual customer relations efforts they make lots of changes markets go bonkers and then they pull it back and billions are lost love it Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.13 03:40:00 -
[5]
in essense they have been cut off and rendered unable to mate and procreate. Well i think ccp wants titans and motherships out of game completley. So now its the return of carrier-dread blobs Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.13 05:33:00 -
[6]
i think the louder the whinage the more balanced ccp usually has it, and yes support ships are now more important. So all in all a good change ccp Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.14 03:15:00 -
[7]
supercarriers are over rated Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.14 06:26:00 -
[8]
Originally by: Lilith Velkor Hmm, they will be able to dock?
Correct me if I got the numbers all wrong as I'm no expert at docking games and dont own a MS to actually check the stats, but...
- around 30mill EHP?
- 30 second dock timer? Or is it 60?
-> 500k / 1mill dps to pop a MS playing the dock game? Thats like, 400-800 well-fit battleships, or 100-200 dreads?
Do the nodes even handle dumping that many ships into the system at once?
good points all round ccp are merely making them battle absorbers now plus their anti capital ? sub role. Lots of changes time weill tell Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.15 05:29:00 -
[9]
more of em on the field combined with nerfs makes supercarriers the new carrier Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.15 07:25:00 -
[10]
Nerf their damage and then give them defensive / fleet support roles Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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HeliosGal
Caldari
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Posted - 2009.11.15 09:34:00 -
[11]
pherpas a 50% modifer against non capitals for the compat citadel torps Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.16 01:07:00 -
[12]
its 20 at once they want to have them still able to be taken down but if u look at some of the other changes factional battleships have been boosted. So more of those in fleets. Drop rates will be afactor they have much more dps no ( mini sub caps anyone) Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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