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Thread Statistics | Show CCP posts - 5 post(s) |
R0ze
Exile Consortium Curatores Veritatis Alliance
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Posted - 2009.11.13 15:45:00 -
[811]
Originally by: gnome blood If you skip the anti-capital role? Are you serious? CCP decided it¦s the new role for the ship and you conveniently skip it?
Yes I'm serious because it bassically does less damage than a regular capital (or you have skipped all the posts so far / never tested yourself?).
Quote: They have lost the ability to operate without a support fleet. That they¦ve lost half their drone dps is a disadvantage if they were supposed to deal with small fleets solo.
They have _gained_ the ability to operate ONLY and ONLY in a blob (every single HIC can take them hands down s).. what was the "anti-" role ment for?
Quote: I¦ve read it. It doesn¦t say anywhere that they promise to change the motherships into solo-supercarriers of omgwtfbbqdoom. It does say they want to change capital warfare. They redefine motherships to be anti-capital weapons and more than halve their price to better accommodate that role.
Just a single quote from the Blog - "Supercarriers are going to get new teeth in the form of the deadly new Fighter Bombers they can launch. Fighter Bombers have exactly one purpose: to destroy capital ships and look very cool while doing so.
Fighter Bombers will be unique to the Supercarrier class, launching specialized torpedoes capable of inflicting immense damage against other capital ships."
new teeth / deadly / very cool / unique / immense damage ...
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Waagaa Ktlehr
Amarr Evolution IT Alliance
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Posted - 2009.11.13 15:45:00 -
[812]
Originally by: Han Grit
Originally by: Waagaa Ktlehr All these months, discussion mothership and titan tactics
And then finally deciding to just warp to the gate.
Funny how I can have that amount of foresight eh? It was the right thing to do at the time! :)
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.11.13 15:46:00 -
[813]
They need to let them dock.
They need to create an XL smartbomb called a Defense Grid which will spam the local area against incomming targets ala BSG or something just as cool. This smartbomb will do less damage than expected from the average 2-3 officer smartbombs noramlly fitted but has a further reach instead making its a perferrable defense option.
Need to remind players on the potential of adding new fighter types in the future.
Where is that modular configuration you wanted to do long ago? As is this is an excellent base model to go off of. A fighter modular would that doubles the effectivenesss of DCUs and damage done vs a ship carrier vs a mobile firebase would be nice. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 11OCT09
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The Internets
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Posted - 2009.11.13 15:46:00 -
[814]
I don't think the people complaining understand they should be comparing their live versions of motherships to the 'nerfed' version of supercarriers. It's still a ridiculously large EHP buff, a new weapon system (waaay more DPS), and easier to afford at the small cost of reduced defense against smaller ships (which these ships SHOULD have a weakness to).
If you got burned speculating and wanted to make a quick few bil on the patch, guess what, tough luck. The introduction of invention, nano-nerfs, module changes, etc all caused small groups of people (like yourselves) to lose massive amounts of invested ISK.
You guys are complaining because the ships are getting a massive buff, instead of an ultra-massive buff.
Please follow through with your quitting EVE threats if you can't summon the patience for a explanatory devblog; and @ that one guy hoping that CCP employees would get 'hit by a bus' and he's safe in making this comment because he's posting from an alt, I'm at a loss of words at just how stupid you are.
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Grath Telkin
Amarr The Illuminati. Pandemic Legion
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Posted - 2009.11.13 15:54:00 -
[815]
Not really sure i see the point in ever buying one of these, even at 5-6 billion, I'd rather just have 2 dread accounts, and enjoy flying the other ships that you get in the process of training a dread alt.
Also lol at the idiots saying you only lose 300 or so pilots if the supercap guys quit. Your probably looking at 3-5 accounts minimum each, for cyno alts, combat alts, money making alts, the mom/titan alt itself, and your also underestimating the number of these **** boxes flying around.
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Minmatar citizen4561451
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Posted - 2009.11.13 15:57:00 -
[816]
Originally by: Grath Telkin Not really sure i see the point in ever buying one of these, even at 5-6 billion, I'd rather just have 2 dread accounts, and enjoy flying the other ships that you get in the process of training a dread alt.
Also lol at the idiots saying you only lose 300 or so pilots if the supercap guys quit. Your probably looking at 3-5 accounts minimum each, for cyno alts, combat alts, money making alts, the mom/titan alt itself, and your also underestimating the number of these **** boxes flying around.
yeh because numbers based on the server DB are underestimations...even if its been a couple weeks since the QEN...do you really think the number of mom pilots owning moms has doubled or tripled since the QEN has been released? No wonder you're in PL, you're pretty clueless.
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Nye Jaran
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Posted - 2009.11.13 15:58:00 -
[817]
Edited by: Nye Jaran on 13/11/2009 16:04:18 Edited by: Nye Jaran on 13/11/2009 16:01:00
Originally by: Minmatar citizen4561451
Originally by: Tinator
Originally by: Minmatar citizen4561451 i do wonder how many people whining about this change here actually have, in possession, a mothership right now?
probably almost all of them since obviously someone who doesn't intend to fly/already own one wouldn't care alot about this...
SO...ALL 1000 PEOPLE REPLYING TO THIS THREAD, OWN A MOM? REALLY? Did you even READ the QEN? I know reading isnt native to your people, but learn how to do it, and you'll see this change only affects ~400 people, you tool bucket
Since you're reposting your grossly inaccurate statement from another thread, I'll re-post my rebuttal from that same thread (with a little tweaked wording).
The data used by the QEN is based on a snapshot of data and does not account for any changes that have occurred recently nor does it appear to include any trending. Also, it does not appear to include how many SCs are in the cooker or have been built recently, how many SCs have been produced since the last snapshot was taken, and how many players have plans for flying a mom.
What you want is a basic trending report to perform some basic data analysis and extrapolation.
A more accurate determination of the numbers would be:
Count the number of ships currently fielded.
Count a small percentage (10%, for arguments sake) of all players who meet or exceed the requirements to board a SC and are in alliances with CSAAs
Look at snapshot over snapshot (apparently month over month) trending of 1 years worth of data for all non-CSAAs onlined alliance members and non-alliance players who have Moms. Extrapolate a reasonable number of these pilots based on the averaged trend figure (increase / decrease).
Add these up and you have a more realistic number of players directly affected. Sadly, it doesn't include the small percentage of players who are planning on flying a Mom and are early in their skill plan and will actually reach their goal.
Also, don't forget that the change doesn't just affect the SC pilots, if affects everyone who alongside them.
Sometimes, I really wish CCP had some sort of drilldown capable BI tool available to users for these kinds of things. Then againm that would require something better than monthly snapshots to get accurate data for proper BI.
TL;DR That's an inaccurate count that misses significant demographics. The change affects everyone who flies with Mom pilots and players who plan to get a Mom. Also, I'm anal as hell when it comes to data accuracy.
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Kleg Nighthawk
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Posted - 2009.11.13 16:00:00 -
[818]
Edited by: Kleg Nighthawk on 13/11/2009 16:00:43
Originally by: Larkness yer well **** them im just gonna go play wow for awhile until they fix this **** - aleast i dont pay real money for my accounts or i'd be even more ****ed off at their apparent ignorance - its not their game its our game the people with active accounts who end up ultimately paying them their weekly cheque's
The fact that you have the ability to use in game mechanics to get the isk to play via PLEX is re reason that CCP dont listen to you, you might think EVE is just a game but to CCP it's a business, you are literaly just a number, or six of them in your case. they will do what ever they can/need to do to get more new players in that will need to pay with real money. If every body played with PLEX licences there would be no game.
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The Internets
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Posted - 2009.11.13 16:05:00 -
[819]
Also, their pre-nerf sis version was frankly, overpowered. People think that lowering the cost will cause swarms of them to appear, but what if they had their pre-nerf versions released? Prices of supercarriers shot up 3-4b on speculation of this change, people started mass-producing them, being bought up very quickly on the sell orders forum.
Imagine a fleet of 'pre-nerf' supercarriers.
Each has 80,000,000+ EHP They all do 12,000+ DPS Immunity to e-war (can't break those spider tanks, ever) Can obliterate heavy interdictors with 20 drones each
How, exactly, would you kill a large group of supercarriers? Keep in mind that there are large numbers of them already in existance and they aren't all that great. A massive boost would GREATLY increase the amount being produced since demand would skyrocket.
So, say you had to kill a group of 20 pre-nerf supercarriers? Their combined pre-nerf DPS takes out a dreadnought in around 20 seconds. They have around 500,000 DPS tanked spider. You can't break their spider, ever, since they're immune to ewar.
You know what the counter to supercarriers would be? More supercarriers. Normal carriers/dreads get completely annihilated.
CCP probably realized that they were making a very, very bad move and decided to stop it before fleets of supercarriers became ridiculous.
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Dave PSI
Haendlergilde Gilde Alliance
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Posted - 2009.11.13 16:05:00 -
[820]
I am already thinking about killing my mom with a dread alt. So i even get the insurance payout (before dominion) and a nice killmail. No good sign for your overpowered shipclass.
T R U S T shop: http://www.evetrust.com // Haendlergilde [HAE]
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Tinator
Exile Consortium Curatores Veritatis Alliance
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Posted - 2009.11.13 16:07:00 -
[821]
Originally by: The Internets Also, their pre-nerf sis version was frankly, overpowered. People think that lowering the cost will cause swarms of them to appear, but what if they had their pre-nerf versions released? Prices of supercarriers shot up 3-4b on speculation of this change, people started mass-producing them, being bought up very quickly on the sell orders forum.
Imagine a fleet of 'pre-nerf' supercarriers.
Each has 80,000,000+ EHP They all do 12,000+ DPS Immunity to e-war (can't break those spider tanks, ever) Can obliterate heavy interdictors with 20 drones each
How, exactly, would you kill a large group of supercarriers? Keep in mind that there are large numbers of them already in existance and they aren't all that great. A massive boost would GREATLY increase the amount being produced since demand would skyrocket.
So, say you had to kill a group of 20 pre-nerf supercarriers? Their combined pre-nerf DPS takes out a dreadnought in around 20 seconds. They have around 500,000 DPS tanked spider. You can't break their spider, ever, since they're immune to ewar.
You know what the counter to supercarriers would be? More supercarriers. Normal carriers/dreads get completely annihilated.
CCP probably realized that they were making a very, very bad move and decided to stop it before fleets of supercarriers became ridiculous.
So, now you just get more of them with less damage, since they are cheaper? Meaning way more spidertank...
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Tippia
Raddick Explorations
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Posted - 2009.11.13 16:07:00 -
[822]
Originally by: The Internets The 'magic number' the dev posted makes them effective against capitals but not smaller ships, I just don't know how though.
Yes well… we do know how the magic number works.
So no, not quite. The magic number makes them less effective against smaller ships, yes, but this is counteracted by the explosion velocity and -radius, which also makes them less effective against capitals.
So, either the numbers they posted are wrong, or they have changed the missile formula, or the DPS is less than stellar and with a sane battlefield setup, they are less capable at the anti-cap role than just about anything you'll encounter in a fleet (except maybe a normal carrier). It's a choice between them lying or being incompetent – neither option is particularly encouraging. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.11.13 16:08:00 -
[823]
Clearly people are very upset with this nerf of the drones in space - and I must say that it really takes away alot of coolness with this behemoths when they launch their angry swarm of drones/fighters. It really really shouldn't change for the pimpfactor alone :)
I must say that the HP-buff together with the reduced build-price is a long due change that I personally find really nice to see. I admire CCP's boldness in doing such changes - and I also hope for them to realize that the extra number of drones on SC's is something they shouldn't deprive us players. Especially not to those who payed many many billions extra from the price to come on their ships should need to see their ship both loose almost half their value and also loose half their teeths. It's one change to much in to short amount of time.
I'm now also really curious about seing some new dev-comment here to about how they are thinking in this topics - it's been silent on their front for a wihle and U must have come to some form of conclusion now or soon. _______________________________
The wise knows what he knows not. |
hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.11.13 16:09:00 -
[824]
Originally by: Minmatar citizen4561451
Originally by: Grath Telkin Not really sure i see the point in ever buying one of these, even at 5-6 billion, I'd rather just have 2 dread accounts, and enjoy flying the other ships that you get in the process of training a dread alt.
Also lol at the idiots saying you only lose 300 or so pilots if the supercap guys quit. Your probably looking at 3-5 accounts minimum each, for cyno alts, combat alts, money making alts, the mom/titan alt itself, and your also underestimating the number of these **** boxes flying around.
yeh because numbers based on the server DB are underestimations...even if its been a couple weeks since the QEN...do you really think the number of mom pilots owning moms has doubled or tripled since the QEN has been released? No wonder you're in PL, you're pretty clueless.
Not all pilots are sitting in their moms atm. There lots of CSMA filled with them in big alliance (look at this as huge parking lots). So they should better count all unpacked MS's - destroyed ones.
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R0ze
Exile Consortium Curatores Veritatis Alliance
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Posted - 2009.11.13 16:12:00 -
[825]
Originally by: The Internets You know what the counter to supercarriers would be? More supercarriers. Normal carriers/dreads get completely annihilated.
What is the counter to a single battleship? Moar battleships.. Can apply the same argument to every class ..
You don't counter a ship by nerfing it but introducing a new mechanics/ships - was done in past nicely when MS were overpowered gate huggers a HIC came into spotlight and problem was solved.
Also by killing (in past) one you easily compensate the loss of 10 dreads if you fight the ISK wars..
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Jazuz Krist
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Posted - 2009.11.13 16:16:00 -
[826]
with all the people ticked off we dont have to worry about the blobs of them now, like how people are saying oh they are cheap so there will be more.
and if you look at the petition thread its got 279 signatures. and you should see the plethora of alts posting in it.
ccp is making the right decision and they know it, they are professional MMO developers with a successful MMO, they have made changes before which people reacted angrily too and have come out better for it. they know what is best for their baby not you.
you're crying like 300 children whose mom spanked them all at the same time.
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2009.11.13 16:17:00 -
[827]
Originally by: The Internets Each has 80,000,000+ EHP They all do 12,000+ DPS Immunity to e-war (can't break those spider tanks, ever) Can obliterate heavy interdictors with 20 drones each
the first, second and fourth point you made are all patently false but whatever
Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
Dave PSI
Haendlergilde Gilde Alliance
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Posted - 2009.11.13 16:22:00 -
[828]
Originally by: The Internets
So, say you had to kill a group of 20 pre-nerf supercarriers? Their combined pre-nerf DPS takes out a dreadnought in around 20 seconds. They have around 500,000 DPS tanked spider. You can't break their spider, ever, since they're immune to ewar.
You know what the counter to supercarriers would be? More supercarriers. Normal carriers/dreads get completely annihilated.
CCP probably realized that they were making a very, very bad move and decided to stop it before fleets of supercarriers became ridiculous.
The easiest way to counter Carriers & Moms is to destroy their drones, that could be done by every bs fleet, bomber squads, disco bs or sb carriers. I could remember "fights" sitting in my mom, unable to launch fighters, because they would have insta popped. It will be difficult to kill a good remote repping chain, but that wasn't touched by CCP, so their remote repping capabilities still stay thesame.
But in the fights i saw, supercaps only get attacked, if the fight is already won, and there are only the ones left, which couldn't get out in time, to save their ass.
T R U S T shop: http://www.evetrust.com // Haendlergilde [HAE]
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2009.11.13 16:24:00 -
[829]
Originally by: Jazuz Krist ccp is making the right decision and they know it, they are professional MMO developers with a successful MMO
[citation needed]
Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
ceaon
Gallente
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Posted - 2009.11.13 16:25:00 -
[830]
Originally by: CCP StevieSG Hello everyone. While we appreciate that this thread is generating quite a bit of feedback we would ask that your responses be polite and respectful. Please note that any posts which break the forum rules may result in a warning or ban. Thank you.
loooooooooooooooooooooool |
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Korizan
Red Mercury Incorporated
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Posted - 2009.11.13 16:25:00 -
[831]
Objective : Make MOM's Captial Killers. (Concept I will let the experts figure out the details)
1) Carriers right now do a fairly good job of remote repping, they are not invulnerable which is good. 2) Dreads right now are used for POS and captial killing (Problem) they were supposed to be POS killers. 3) Some people have stated that spider tanked mom's are pretty much immune to everything. (Problem) SO I propose the problem is just not mom's part of the problem as others have said is the dreads ability to be effective against capitals.
Personnally the whole idea of Jack of all trades master of none is garbage when you talk a captial. Capitals should be good @ what they are designed for and nothing else.
ie. 1) Carriers a remote rep and support ships they do that fairly well right now. 2) dreads need to lose some of there abilities as capital killers (not sure how to do this without killing there POS killing abilites) 3) xCarriers should lose there remote repping and there DPS should go up through the roof for killing capitals. Let the carriers support them and remote rep, a carrier can be taken down. Let the MOM come in a chew into any captial around.
I suppose you could leave dreads alone but the means MOM's would have to do some incredible damage, and I believe the amount of damage you would have to give a MOM in-order to keep the ratio right with the current dread is too high.
I am sure a lot of people will scream @ this right now but it eppears everyone is so ****ed right now they are beyond rational discussion anyways.
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Lord Power
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Posted - 2009.11.13 16:31:00 -
[832]
Well after reading 27 pages of posts I think I can shed some light on why, and if CCP cares to comment that would be great!.
One word explains it all "IT" Information Technology - Might I mind you this is only opinions /speculation as it was after the tournament at fanfest and we were drinking heavly.
Back in May/June CCP sent out an internal memo to the dev's requesting a FIX for the lag problem, and they needed to create a new PATCH/Edition to promote new subs and meet advertising deadlines. (Again Speculation) But some job layoff's from the Customer Support Team, AKA your petitions, and also on forum moderation and other various areas.
CCP's Main Expenses / Ways to Elimite them
1. Costs starting Jan 1, 2010 to Limelight networks - AKA internet backbone - Going UP 2. The obvious need for new blade servers from IBM due to lag appartent... Costs range fro 10k USD up ---- 3. Reduce # of kickbacks/Incentives to Var's such as Shattered Crystal and add game Time to eve store. 4. Layoff's 5. Reduced Money in subscriptions due to banning of accounts from Missions isk sellers and RTM trading out of game. 6. BTW anyone that went to fanfest this year can agree it was way lower key than last year. 7.... The mightly list goes on so I wil get to the point in the following lines.
So the solutions that came up were the following:
1. Create a New Project/Expansion Codename Dominion to meet advertising deadlines quotas. 2. Reduce Lag and not have to purchase more blade servers from IBM by eliminating TOWERS/TITANS and DRONES, space junk... anything that requires excess of grid loading on the database. 3. Create an incentvie for new players by elimitating BLOB battles with titans and MS so new players have incentive to keep accounts active and play. 4. REDUCE the amount of code in Dominion, thus elminitating the amount of server side lag to each NODE. 5. Avoid releasing as many dev blogs until tests could be conducted on sisi to confirm these goals were meet.
So in short its about MONEY!! and creating an incentive for new players. AKA the uber cool ratting and mining upgrades in the system. So when you drink with CCP you get a general idea of what is going on and it makes fanfest much more fun.... I hope CCP doesnt go along with the MS nerf as it was a fun part of the game, but lets see how deep CCP's pockets go, and what we get vs what new players get.... Again Speculation and bar talk unless CCP wants to elaborate on the matter.
LP
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.13 16:38:00 -
[833]
Edited by: Destination SkillQueue on 13/11/2009 16:40:45
Originally by: Jazuz Krist with all the people ticked off we dont have to worry about the blobs of them now, like how people are saying oh they are cheap so there will be more.
There will either be more of them or none, since other ships can do everything better. So the same invulnerable spidertank fantasy or a useless ship. So either nothing is different from the "overpowered" version or things remain the same as today.
Quote: and if you look at the petition thread its got 279 signatures. and you should see the plethora of alts posting in it.
The real test comes with the devblog about it and you are trapped in a supercap and need an alt to keep it safe. Surprisingly those alts are posting. Not to mention an idea should be judged on its merits, so a small affected playerbase is no excuse to tolerate bad design decisions. I care personally, since the same guy will be in charge of changing things that do affect me directly. So CCP needs to have a pretty solid reason why they changed SC instead of just making a new ship, or such a change needs to be opposed.
Quote: ccp is making the right decision and they know it, they are professional MMO developers with a successful MMO, they have made changes before which people reacted angrily too and have come out better for it. they know what is best for their baby not you.
you're crying like 300 children whose mom spanked them all at the same time.
No they don't actually know what is best for their product. The history of changes show that clearly. Some changes have been good, but some have failed to reach their intended goal miserably and most of them were predicted in advance by the players. Some of those professional game development ideas are just features and ideas that have been suggested to them by players years before they actually implemented them. They also fought against such game destroying changes as a skillqueue for years.
CCP may have a good reason for doing it, but people have a hard time seing it, since the first explanation they gave didn't really hold water. They also can't be that professional, since this whole issue is largely a result of their own silence and lack of communication with the players. Not to mention a professional company would have created a new ship for a new role instead of making radical changes to an existing ship at the last minute and causing massive needless grief and loss to their long time players and supporters.
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Arcanim Al'Seif
Volatile Nature Systematic-Chaos
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Posted - 2009.11.13 16:39:00 -
[834]
I think the more annoying part of all this as has already been stated a couple of times. A fair bit of time went into the testing of these things on Singularity, feedback came in, and pilots were left impressed. Motherships now had a reason to actually show up on the battlefield instead of hanging just outside POS-shields. Consequently, like titans, you could actually have a dramatic effect on the outcome of a battle however you would need to be sticking that 17-20 billion isk right out there where it could get popped. Then pilots discover the changes, not via a post from Devs or GMs or anything like that, but by getting confused when the supercarrier no longer seems to be working right. Finding out in such a way is not good PR at all, and is rarely going to produce a sweet and seemly reaction from the pilots themselves.
Furthermore, 6-8 bill is not a price I could possibly imagine on a Super-Capital. That is barely double the cost of a Jump Freighter. A super capital should be a risk that will carry a costly bill when it goes poof which with the update they are bound to do. Not to mention of course that this supercapital requires a standard coffin character dedicated to flying it 23/7 (unless you have some extremely trusted individuals in your corp/alliance, and as Mittens/Others have proven multiple times, that trust may often be misplaced).
All this of course is without taking into account the economic effect on those who produce the ships, have bought them recently (even prior to the buffs being announced) and for those who are long-term holders. Currently I can't see it being a ship I would willingly sacrifice a character to fly, when I could simply stick him/her in a dread in order to get the same/better/more consistent dps, along with the added bonus of insurance.
Hopefully CCP have a very good reason for doing this, but the manner with which they have gone about getting the information out to the pilots is lacking and does not inspire confidence.
Arca
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Lynn de'Marco
Divine Power. Wildly Inappropriate.
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Posted - 2009.11.13 16:48:00 -
[835]
Edited by: Lynn de''Marco on 13/11/2009 16:48:26 Sure i'm dissapointed but I can live with my mothership going from being a useless trophy ship pre-dominion to being a useless trophy ship post-dominion.
The thing that bothers me is my useless trophy ship is having it's value cut in half.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.13 16:48:00 -
[836]
Makes sense. Solid decisions business-wise. Do a damn Pareto, see where 80% of the problems lie, fix em. Seems they did just that.
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holyone
Gallente Destructive Influence IT Alliance
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Posted - 2009.11.13 16:55:00 -
[837]
Or they'll buff them again, then get the Machiavellan effect. ;)
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Obsidian Hawk
Aliastra
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Posted - 2009.11.13 16:55:00 -
[838]
For those just yapping change is good, you are missing the big issue.
CCP blindsided everyone with this.
Cost being reduced from 16 bill - 5 bill.
-------- Economic impact--------- As of right now, no one is buying mother ships on tq, and the people who spent 16 billion to produce them are now stuck with a ship they cant sell for its value. They have to sell it at a 10 bill isk loss.
Also what about the players who spent 18 bill to buy one then get the officer mods to help protect them. Their ship is worthless.
You are also going to see a loss of cyno alt accounts and super cap alts.
Overall this is a huge loss
-------- Battlefield impact -----------
even with 15 fighters, a well fitted dread still can tank them easily, especially if rigged properly and in siege mode. Whats the point of flying a mothership or a carrier if its just going to be dread fights? Oh and dont say RR and logistics, cause if you have ever been in a massive capital fight, when 50 dreads lock you at the same time, you dont live, no amount of RR can stop this.
With this change, carriers and super carriers just become expensive pos haulers and jump haulers.
Plus with no clone vat or triage module, there is no point to even use them as logistics. they just become an expensive carrier.
----------WHAT NEEDS TO BE DONE -----
CCP you NEED to make the bonues +3 drones per level you NEED to bring back the clone vat you NEED to allow the use of triage
you NEED to keep the cost the same, not only are super capital producers losing money 2 weeks before the patch, but you just screwed over all the people who bought one recently.
----------------- so unless ccp is planning on reimbursing all the pilots who bought one, or the people who produce them, WHICH THEY WONT! yeah, this will be the nerf that removes most of the people from eve, it not only hurts the pilots who fly them it also hurts the miners, the ship builders who produce them and the retailers who sell them.
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2009.11.13 16:59:00 -
[839]
Edited by: Letifer Deus on 13/11/2009 17:00:24
Originally by: Letifer Deus
Nozh: recipe for unscrewing SCs AND making your DCUs better:
return prices to pre-nozh levels keep +1 drone per lvl add 20% drone dmg/hp per lvl make DCUs give +1 drone (of all types) AND +7.5-10% fighter/FB dmg only per lvl (dmg bonus stacking penalized) take pre-nozh compact torp stats and reduce torp damage 10-15%.
With a 10% reduction in base F/B dps, you'd see approx. 23.2%/38.3% increase over pre-nozh f/b SC with 2/3 DCUs (@ +7.5%), respectively. Given the huge implications of using up 2,3 or more high slots for more damage, I'd say this is certainly not OP. Making the added damage bonus on DCUs for fighters/FBs only removes any real concern of dcu boosted sentry spam subcap rapage.
P.S. they will also be useful on carriers for...whenever people actually use carriers for dps.
Quoting myself because I still think it's a good idea. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
kaplowwwwwwwwwwwww
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Posted - 2009.11.13 17:00:00 -
[840]
why do we need this. they were altered to a fun level now you have busted them down to cheaper but more crap than before.
No one wants a cheap crap ship. If we did we would all fly burst's and navitas. instead we all fly punishers ect.
basicaly no one who has one wants this change. no one that would get one wants this change.
now if u leave it as before with the fb+hp and even leave the clone vat bay. then we are happy.
AND IF you feel there is a lack of a mid range ship between carriers and ms reskin the carriers and make t2 versions with the stats u propose for the ms.
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