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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Digital Gaidin
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Posted - 2009.11.18 19:56:00 -
[1561]
Originally by: The Internets
Originally by: RoCkEt X
Originally by: Digital Gaidin
Dreadnoughts do a *ridiculous* amount of DPS to caps and that's in the ballpark of 3000ish DPS.
lol. if you fit properly, its nearer 5k, after patch it'll be 6+, moms wont be able to do that. go figure.
Err, with 15 FBs it's almost 10000 DPS from a Nyx against capitals. Slaughters anything that isn't ewar immune (it's reasonable to expect a target painter or two in a gang; you're not flying these ships solo right?).
Guess what, Moms do 2000 DPS (2500 Nyx) right now, max.
10000 > 2500, right?
If I recall correctly, I was unable to fit a Phoenix with max skills to be anywhere close to 5k DPS, and know of no changes making Dreadnoughts get near 6k DPS with Dominion.
Regarding 10,000 DPS, this does not jive with the numbers being reported CURRENTLY from SiSi by Supercarrier pilots, but I have no direct knowledge personally. 12,000 DPS was initially reported by one of our premier supercap pilots during Max Skills testing with the initial changes, and I've heard between 7000 to 9000 DPS maximum with max skills with the current changes (flight of 15 bombers). Additionally, numbers posted from IT calculations put them much closer in the ballpark of Dreadnoughts currently if targeting moving carriers and/or seiged Dreadnoughts.
Regardless, it seems that the community seems to suggest that 2x-3x seiged Dreadnought DPS seems appropriate for a ship that can be repped, move (speed tank seiged capitals and fighter bombers), ewar immune, and warp/jump at any time during combat for roughly 4x-5x the price seems appropriate. T2 fit Dreadnoughts run approx 1.7 Billion post rigs. T2 fit Carriers run about 1.2 Billion post rigs with fighters. T2 fit Supercarriers (yes, there will be T2 fit Supercarriers) will run 7 Billion post rigs (T1 rigs) with fighters/bombers. Pimped out ships obviously run more and provide better tanking at increased cost. Very little can be done by spending more to increase DPS for carriers/supercarriers.
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Serena Ku
Gallente
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Posted - 2009.11.18 20:02:00 -
[1562]
Originally by: Aequitas Veritas Im actually starting to fear that theyll keep the FB's the way they are so that the new "supercarriers" wont make normal carriers obsolete. By giving them the ability to only hit supercaps for normal damage and barely do more damage than reg caps to normal ones, they make sure that fighters / carriers still have a role...
Indeed, the issue is magnified by the fact the updated Supercarrier classes are "only" 5-6b to build so if this is the reason then I can see why it has such a limit. Keeping the Supercarrier's original price will keep it relatively few in New Eden and generally reserved for the elites.
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Kel Arkir
Biotronics Inc. Majesta Empire
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Posted - 2009.11.18 20:05:00 -
[1563]
Consider that a Moros T2 fit can provide ~7000dps right now. Can Provide even more after the Patch. Consider that with explo radius changes the dps is not just 15/20 * 10000 its aprox abit more than half of that. >.>
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Impolite Andevil
The Shadow Knights
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Posted - 2009.11.18 20:27:00 -
[1564]
Edited by: Impolite Andevil on 18/11/2009 20:31:16
Originally by: Minmatar citizen4561451
Originally by: The Internets
Originally by: RoCkEt X
Originally by: Digital Gaidin
Dreadnoughts do a *ridiculous* amount of DPS to caps and that's in the ballpark of 3000ish DPS.
lol. if you fit properly, its nearer 5k, after patch it'll be 6+, moms wont be able to do that. go figure.
Err, with 15 FBs it's almost 10000 DPS from a Nyx against capitals. Slaughters anything that isn't ewar immune (it's reasonable to expect a target painter or two in a gang; you're not flying these ships solo right?).
Guess what, Moms do 2000 DPS (2500 Nyx) right now, max.
10000 > 2500, right?
simple math escapes these whiny idiots. They cant see through their blood-soaked eyes and see that the Moms are gunna be better not worse.
I'm not sure where your numbers are coming from, but it's definitely not from math. See this post for the math involved: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1180138&page=21#606 or just look at the results calculated by Oljud Zork:
Quote: The targets: Naglfar with 3x Lg CDFE I, In Siege, 1886m sig, 0m/s velocity. Naglfar with 3x Lg CDFE I, Full Thrust, 1886m sig, 106m/s velocity. Nidhoggur, Standstill, 2865m sig, 0m/s velocity. Nidhoggur, Full Thrust, 2865m sig, 112.5m/s velocity. Hel, Standstill and Full Thrust: No difference between standstill or full thrust. The same results are for all the Super Carriers and Titans as well.
Aeon and Wyvern against a Siege¦d Naglfar: 1724 dps and using 5 DCU 2299 dps. Nyx against a Siege¦d Naglfar: 2155 dps and using 5 DCU 2874 dps. Hel against a Siege¦d Naglfar: 2759 dps and using 5 DCU 3679 dps.
Aeon and Wyvern against a Naglfar, Full Thrust: 869 dps and using 5 DCU 1158 dps. Nyx against a Naglfar, Full Thrust: 1086 dps and using 5 DCU 1448 dps. Hel against a Naglfar, Full Thrust: 1456 dps and using 5 DCU 1941 dps.
Aeon and Wyvern against Nidhoggur, Standstill: 2619 dps and using 5 DCU 3493 dps. Nyx against Nidhoggur, Standstill: 3274 dps and using 5 DCU 4366 dps. Hel against Nidhoggur, Standstill: 3200 dps and using 5 DCU 4267 dps.
Aeon and Wyvern against Nidhoggur, Full Thrust: 1288 dps and using 5 DCU 1717 dps. Nyx against Nidhoggur, Full Thrust: 1610 dps and using 5 DCU 2147 dps. Hel against Nidhoggur, Full Thrust: 2158 dps and using 5 DCU 2877 dps.
Aeon, Wyvern and Hel against Hel, Standstill and Full Thrust: 3200 dps and using 5 DCU 4267 dps. Nyx against Hel, Standstill and Full Thrust: 4000 dps and using 5 DCU 5333dps.
So the Nyx with 5 DCUs at an absolute best case does 5333 DPS against a supercap, and more realistic scenarios are 2k-3k DPS against normal caps. How about we have more math and less wild hand waving and tossing of silly numbers about?
Edit - note that in some cases, a mothership with a normal fit (not 5 DCUs in highs) will be doing less damage vs. capitals than a t2 fit battleship, let alone a dread. And these are specialized anti-cap ships? I think not.
Also remember that sieged dreads and triaged carriers (read: the highest priority targets for a "specialized anti-cap ship") are immune to target painters, so how exactly is their support fleet going to help their DPS?
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Digital Gaidin
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Posted - 2009.11.18 20:27:00 -
[1565]
Edited by: Digital Gaidin on 18/11/2009 20:34:44
Originally by: Kel Arkir Consider that a Moros T2 fit can provide ~7000dps right now. Can Provide even more after the Patch. Consider that with explo radius changes the dps is not just 15/20 * 10000 its aprox abit more than half of that. >.>
I stand corrected... at max skills with 3x Damage Mods, In Seige, with Short Range Faction Ammo...
Phoenix + Torps pre Dominion: ~4750 DPS Moros + Blasters pre Dominion: ~6650 DPS
Not sure I'd ever run with the Moros fit as seiging towers would be a little problamatic due to range... and I better be hotdropped right fracking on top of whoever I'm trying to kill... but the Moros can fit a solid setup much closer to the Phoenix DPS as well with workable range for Deathstars and capital ship warfare. Realistic skills and situational modifiers make the DPS less of course, but in theory those numbers seem sound enough.
To rephrase my earlier claim, approximately double Dreadnought DPS on a supercarrier would likely be appropriate for the end product at its current price-point. Until EFT releases a revision with Supercarrier's with Fighter Bombers though, its hard to compare the above EFT numbers to tested supercarrier numbers as the above will rarely in practice match reality.
Also realize that for 4x the pricepoint, you have *AT LEAST* the same firepower, more versatility, and far more than 4x the tank of any Dreadnought.
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Digital Gaidin
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Posted - 2009.11.18 20:33:00 -
[1566]
Impolite Andevil,
Your numbers that you are quoting are measured values from a test performed. While those numbers are far more realistic to the values likely to be seen "in the field", I'd like to compare those to Dreadnought values for the same situation using a common setup.
Please don't compare apples to oranges. Taking EFT numbers and comparing them to measured results in not a fair comparison (which seems implied regarding the post you are comparing those numbers to), and when you DO perform the dreadnought test, it would be interesting to note the ranges and ammunition used (Moros at 10km is very different than Moros at 50km).
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Ne0tr0n
D00M. Triumvirate.
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Posted - 2009.11.18 20:42:00 -
[1567]
Originally by: The Internets
Originally by: RoCkEt X
Originally by: Digital Gaidin
Dreadnoughts do a *ridiculous* amount of DPS to caps and that's in the ballpark of 3000ish DPS.
lol. if you fit properly, its nearer 5k, after patch it'll be 6+, moms wont be able to do that. go figure.
Err, with 15 FBs it's almost 10000 DPS from a Nyx against capitals. Slaughters anything that isn't ewar immune (it's reasonable to expect a target painter or two in a gang; you're not flying these ships solo right?).
Guess what, Moms do 2000 DPS (2500 Nyx) right now, max.
10000 > 2500, right?
have you ever heard of something thats called "explosion radius"?
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dracice
R.E.C.O.N.
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Posted - 2009.11.18 20:48:00 -
[1568]
Quote:
Except with only 10 or 15 drones, they still wont be breaking the tank of any dreads, which is their supposed new role...
wow man your stupid, since when has one capital ship been able to break another capital ships tank one on one?
your getting on as if only one ship or super carrier will be firing at said dread. how long does a dread last with your calculations under fire from 5?
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Jordan Musgrat
H A V O C Against ALL Authorities
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Posted - 2009.11.18 21:20:00 -
[1569]
If you're intent on allowing supercarriers to dock, at least don't let them rep up in stations, at all. Give us some RP reason like "this station is not equipped to handle the restructuring needs of such a large and complex ship." That will mitigate station docking games alot. -----------
Primary is family values, secondary is 0.0... |
The Kan
Gallente Evolution IT Alliance
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Posted - 2009.11.18 21:27:00 -
[1570]
Originally by: Jordan Musgrat If you're intent on allowing supercarriers to dock, at least don't let them rep up in stations, at all. Give us some RP reason like "this station is not equipped to handle the restructuring needs of such a large and complex ship." That will mitigate station docking games alot.
no. no docking at all. period.
15b++ cost 3 drones/fighter per level no docking
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SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
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Posted - 2009.11.18 21:34:00 -
[1571]
Originally by: The Kan
Originally by: Jordan Musgrat If you're intent on allowing supercarriers to dock, at least don't let them rep up in stations, at all. Give us some RP reason like "this station is not equipped to handle the restructuring needs of such a large and complex ship." That will mitigate station docking games alot.
no. no docking at all. period.
15b++ cost 3 drones/fighter per level no docking
This The Light in the Darkness
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.18 21:43:00 -
[1572]
Originally by: dracice
Quote:
Except with only 10 or 15 drones, they still wont be breaking the tank of any dreads, which is their supposed new role...
wow man your stupid, since when has one capital ship been able to break another capital ships tank one on one?
your getting on as if only one ship or super carrier will be firing at said dread. how long does a dread last with your calculations under fire from 5?
Since they were supposed to be filling a new anti-capital ship role. If you need a bunch of them to kill a cheaper ship like a dread, that is just as good if not better at killing capitals, then WTF is the point of the new SC or the changes made to them. It needs to excel in something and that something should be something other than station games.
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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.11.18 22:00:00 -
[1573]
Since it seems that posting any sort of SC thread outside of this one will get locked, I'm stuck posting in this **** thread. Oh well.
One of the largest issues of fleet combat is actually getting the numbers for a fight. The skill requirements for piloting a SC/Mom is negligible over and above what is needed to fly a Carrier.
Fleet combat isn't like any other combat in that you have to consider the scale of numbers in a big way. Anyway, enough preaching.
As soon as a Dread goes into siege it's dead meat, same for same for Carriers and triage. SCs with their EW immunity make it impossible to disrupt their RR spider tanking and with their massive EHP protects them against anything but massive alpha strikes by tens of Titans.
Once everyone finds out what the critical mass is for a proper SC fleet (15? 20? 30?) It'll be almost impossible to extricate such a force outside of crashing the node and tons of metagaming.
Anyway, what is it going to look like when 30+ SCs engage 150 dreads/carriers and a few titans and the SCs do a massive remote ECM burst volley across 20-30 targets coupled with damps with lock speed scripts and start putting their FB swarms on target? SCs will speedtank any of the current anti-capital weapons fairly easily since they can't be webbed or target painted.
While Dreads need Carrier smartbomb cover to defend against FBs and fighters, SCs can bring their own FB defense with them. The SC becomes a swiss army knife of capabilities once it scales with numbers upwards of 15+. Reducing the build cost and indeed, the cost of ownership with the ability to dock so players don't have to run a dedicated account for their SC will make a very big difference in their numbers in the game.
Fights amongst SC fleets will probably become one of FB/fighter attrition. Dreads are useless without siege and they can't hit anything while in siege and can't be remote repped, so they're useless in siege as well.
Titans? Why fly them when you can field a TON of SCs for the same cost? And let's not forget the insurance... 2.55b for platinum insurance, pays out 8.5b in ISK. TALK ABOUT AN ISK FAUCET. Good grief. That's 5.95b in raw ISK for a payout. There's your price floor for any SC hull. GG CCP with your insurance.
And people are complaining about SCs being nerfed? Hah.
The mess that is going to be 0.0 combat pales in comparison to what is going to happen to lowsec. Hotdrops and docking games are already bad enough as it is. Once 12-20 man MS gangs arrive in lowsec it's going to be miserable.
Personally, I'll be getting one or two, or three; as soon as possible if the current changes see TQ. I'll be complaining a LOT if they introduce the changes to TQ and then quickly revert them six months later and remove the ability to dock etc. Either way, whoever is spearheading these changes is a ****ing ******. Nice job Ivar.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.11.18 22:09:00 -
[1574]
Even though I agree(!) with murderone's analysis about the new sc I'm still getting at least two maybe three if they can dock for my fw alts just so I'm not a victim when everyone else has one. Let the docking games of doom begin..
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Impolite Andevil
The Shadow Knights
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Posted - 2009.11.18 22:10:00 -
[1575]
Originally by: Digital Gaidin Impolite Andevil,
Your numbers that you are quoting are measured values from a test performed. While those numbers are far more realistic to the values likely to be seen "in the field", I'd like to compare those to Dreadnought values for the same situation using a common setup.
Please don't compare apples to oranges. Taking EFT numbers and comparing them to measured results in not a fair comparison (which seems implied regarding the post you are comparing those numbers to), and when you DO perform the dreadnought test, it would be interesting to note the ranges and ammunition used (Moros at 10km is very different than Moros at 50km).
I have no idea where you got the idea that those are measured numbers - they are not. They are straight from the missile damage formulas (as stated in the post I referenced). The fact is that with the explosion radius set so insanely high and the explosion velocity so low, fighter-bombers do very little damage even against cap ships. These are theoretical max numbers, not measured. In reality the numbers would likely be below these.
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Lilith Velkor
Minmatar Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.18 23:01:00 -
[1576]
Edited by: Lilith Velkor on 18/11/2009 23:03:04
Originally by: Impolite Andevil
I have no idea where you got the idea that those are measured numbers - they are not. They are straight from the missile damage formulas (as stated in the post I referenced).
What he was trying to say is you are comparing expected real dps against raw EFT dps, and not taking engagement range into account. For the projected SC dps you are applying damage reduction, for the dread dps you are comparing it to you are not taking damage reduction into account.
The new citadel torp stats would for example receive about 13% damage reduction from their EFT dps against sieged dreads, more against moving targets, so a Phoenix or Naglfar (may it rest in peace) wouldnt be able to achieve its on-paper dps there.
Then there is the range thing, citadel torps will have a range of roughly 30km if I remember it right, shortrange dread turrets about 50km, while the FBs are much more flexible in that respect.
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Impolite Andevil
The Shadow Knights
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Posted - 2009.11.18 23:12:00 -
[1577]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 18/11/2009 23:03:04
Originally by: Impolite Andevil
I have no idea where you got the idea that those are measured numbers - they are not. They are straight from the missile damage formulas (as stated in the post I referenced).
What he was trying to say is you are comparing expected real dps against raw EFT dps, and not taking engagement range into account. For the projected SC dps you are applying damage reduction, for the dread dps you are comparing it to you are not taking damage reduction into account.
The new citadel torp stats would for example receive about 13% damage reduction from their EFT dps against sieged dreads, more against moving targets, so a Phoenix or Naglfar (may it rest in peace) wouldnt be able to achieve its on-paper dps there.
Then there is the range thing, citadel torps will have a range of roughly 30km if I remember it right, shortrange dread turrets about 50km, while the FBs are much more flexible in that respect.
That may well be what he was intending to say, however, I actually didn't do any comparison of supercarrier DPS vs. dread DPS - I am just looking at supercap DPS. My concern is that the desired role for these ships as per the CCP devs is anti-cap warfare, and yet their DPS is laughably bad vs. their intended target, primarily due to the choice of explosion radius for fighter-bomber torps. Not only is the supercarrier at best equal to and often worse than a dread at what is supposed to be the supercarrier's designated task, it's also worse than a T2 BS against a moving nidhoggur. That's just horrible. Shouldn't the dedicated anti-cap ship be able to break the tank of your average sieged dread or non-triaged carrier? What this means is that supercarriers will only be effective in large blobs. Those blobs, because of the low cost, high ehp, and ewar immunity of the supercarrier, will become quite common.
Overall, this concept for supercarriers is just horrible, and there has still been no reason given for why they scrapped the changes that Abathur put together, the players tested, and everyone was happy with.
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Lilith Velkor
Minmatar Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.18 23:37:00 -
[1578]
Edited by: Lilith Velkor on 18/11/2009 23:38:08
Originally by: Impolite Andevil
Overall, this concept for supercarriers is just horrible, and there has still been no reason given for why they scrapped the changes that Abathur put together, the players tested, and everyone was happy with.
My personal guess is they took a look at the MS trades and got scared by the sudden spike in demand.
Probably someone then imagined a blob of 20 SCs on the field, dealing 240k dps against capitals, and instapopping HICs that try to pin it down with 40k dps from fighters. Disrupting hostile RR with remote ECM burst, and merrily sitting in unbreakable RR spider.
While I agree the current stats seem to be a bit of a strange decision overall, and would prefer less fighters but a lot more dps from bombers, balancing this without hurting the game in the grand scheme of things is gonna be a very delicate matter, regardless of what players want or think would be best.
Since we will see blobs of 20-30 SCs, even if the gonna cost 15 bill, that is as sure as the sun rising tomorrow.
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Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2009.11.18 23:49:00 -
[1579]
Minmatar citizen4561451 = Nozh alt
I GOT YOU PEGGED SONNYJIM.
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2009.11.19 00:59:00 -
[1580]
CCP needs to make playing the game a mandatory requirement of being a game balance dev, tbh. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.11.19 01:11:00 -
[1581]
Originally by: Letifer Deus CCP needs to make playing the game a mandatory requirement of being a game balance dev, tbh.
Quite frankly, they need to have separate devs in charge of each section of Eve: 0.0, high sec, low sec and PVE. Each one needs to eat live and breathe the type of gameplay that they are designing and balancing. Anything else is just a waste of time. Four specialized designers and one or two lead designers.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2009.11.19 02:05:00 -
[1582]
i think that when they actually share what they're doing with us and don't change things for no reason they do pretty well, personally.
wtf ccp nozh ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Severion Atarkos
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Posted - 2009.11.19 02:09:00 -
[1583]
Originally by: murder one
Originally by: Letifer Deus CCP needs to make playing the game a mandatory requirement of being a game balance dev, tbh.
Quite frankly, they need to have separate devs in charge of each section of Eve: 0.0, high sec, low sec and PVE. Each one needs to eat live and breathe the type of gameplay that they are designing and balancing. Anything else is just a waste of time. Four specialized designers and one or two lead designers.
QFMFT.
Add to the fact that there has been no reply from CCP in days regarding this issue. It tells me they know they've messed up and are just hoping if they don't address it the issue will go away. A part of me still hopes that CCP will stop these proposed changes by nozh and review Abathurs changes.
I don't see why they can't just increase BANDWITH on the fb and go back to what they were two weeks ago
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Obsidian Hawk
Free Galactic Enterprises
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Posted - 2009.11.19 05:01:00 -
[1584]
Originally by: Severion Atarkos
Originally by: murder one
Originally by: Letifer Deus CCP needs to make playing the game a mandatory requirement of being a game balance dev, tbh.
Quite frankly, they need to have separate devs in charge of each section of Eve: 0.0, high sec, low sec and PVE. Each one needs to eat live and breathe the type of gameplay that they are designing and balancing. Anything else is just a waste of time. Four specialized designers and one or two lead designers.
QFMFT.
Add to the fact that there has been no reply from CCP in days regarding this issue. It tells me they know they've messed up and are just hoping if they don't address it the issue will go away. A part of me still hopes that CCP will stop these proposed changes by nozh and review Abathurs changes.
I don't see why they can't just increase BANDWITH on the fb and go back to what they were two weeks ago
You also notice that the replies are slowing down too.
Come on ccp, where is our +3 drones per level? where is our triage, clone vat and 18 bill cost.
Where is CCP TomB?? I DEMAND TomB!!
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Iguny
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Posted - 2009.11.19 08:59:00 -
[1585]
Replies are just slowing down becous pepole find out CCP can't be stupid enuf to nerf it this way.
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RoCkEt X
Hostile.
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Posted - 2009.11.19 09:01:00 -
[1586]
replies are slowing down because everyone's seen what everyone else thinks, and now we're waiting to see what CCP will do anything about it.
and ofc to see if our MS accounts will still be active in a month's time.
**[.-H-.] Hostile.**
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Lubomir Penev
Dark Nexxus
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Posted - 2009.11.19 10:28:00 -
[1587]
Originally by: The Internets
Err, with 15 FBs it's almost 10000 DPS from a Nyx against capitals. Slaughters anything that isn't ewar immune (it's reasonable to expect a target painter or two in a gang; you're not flying these ships solo right?).
Guess what, Moms do 2000 DPS (2500 Nyx) right now, max.
10000 > 2500, right?
Yes you can paint sieged dreads and triage carriers really well. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.11.19 10:38:00 -
[1588]
Originally by: RoCkEt X replies are slowing down because everyone's seen what everyone else thinks, and now we're waiting to see what CCP will do anything about it.
and ofc to see if our MS accounts will still be active in a month's time.
Indeed its time for a reply from ccp. And it better be a bloody good reply.
Don't know who to vote for? Find out with CSM matchmaker!
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Misanth
Reaper Industries
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Posted - 2009.11.19 11:09:00 -
[1589]
Originally by: RoCkEt X replies are slowing down because everyone's seen what everyone else thinks, and now we're waiting to see what CCP will do anything about it.
and ofc to see if our MS accounts will still be active in a month's time.
Pretty much this. I check these boards (and alliance ones) a few times a day, the rest of the time I spend playing Assassins Creed 2 instead. Btw, awsome game, they actually managed to make a sequel being better then an awsome original.. I'm in chock!
Either case, I went from wonder WTF was going on with CCP to being guttered. At this point it doesn't matter what they do, the damage is already done. It's just a question if it's gonna be bad, or really horrible.
Hell, as much as I think the Carrier 2.0 would be an alot worse option then the initial xMoms we tested on SiSi, I believe we'll see blobs of them either way. As I just posted above; it's just gonna be worse if they get cheap and can dock.
..and if CCP seriously thought that the xMom market went up in price because of the initial SiSi state, then I'm gonna smack you in the face to wake you up - don't you think the totally ridicilous new Sov system, where the rich get richer (just possibly own less space), will promote a system where few bigger entities will control the production? People are buying the xMoms now, beause it'll be a ***** to get hold of them when Dominion hits. No matter if they gets nerfed or buffed. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Oljud Zork
Evolution IT Alliance
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Posted - 2009.11.19 11:13:00 -
[1590]
I am tired of all the speculations about the dps from a Super Carrier here is a Link to my dps calculations.
That post contains the calculations for "Compact Citadel Torpedoes" and the given numbers are the ones CCP Nozh released. Until further information from CCP is it this that we will see in Dominion.
Compact Citadel Torpedo: Explosion Radius 3500m (2187,5m for Hel with Minmatar Carrier V) Explosion Velocity 60m Damage Reduction Factor 6,5 Base Damage 3200 (4000 for Nyx with Gallente Carrier V)
The target: Naglfar with 3x Lg CDFE I, In Siege, 1886m sig, 0m/s velocity.
The Attackers: Aeon and Wyvern against a Siege¦d Naglfar: 1724 dps and using 5 DCU 2299 dps. Nyx against a Siege¦d Naglfar: 2155 dps and using 5 DCU 2874 dps. Hel against a Siege¦d Naglfar: 2759 dps and using 5 DCU 3679 dps.
For all the good stuff and the conclusion read the link above...
Regards
// Zork
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