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Thread Statistics | Show CCP posts - 7 post(s) |
Tobias Sjodin
Ore Mongers
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Posted - 2009.11.15 03:06:00 -
[151]
Originally by: CCP Sisyphus
Its reports like this that let us reproduce an issue and find out where in the code things are less than optimal. If we got more bug reports like this, with detailed repro steps that work there would be less bugs in eve :)
Yes, because your customers pay to be your personal QA-team and write reports without any form of dispensation. How about giving out some subscription time to Le Skunk?
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Tista
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Posted - 2009.11.15 03:59:00 -
[152]
Originally by: Tobias Sjodin
Originally by: CCP Sisyphus
Its reports like this that let us reproduce an issue and find out where in the code things are less than optimal. If we got more bug reports like this, with detailed repro steps that work there would be less bugs in eve :)
Yes, because your customers pay to be your personal QA-team and write reports without any form of dispensation. How about giving out some subscription time to Le Skunk?
Aye, refund him the money he spent on telling you boys how to fix the god damn game you made. -------------------- "this is the templar fighter used by carriers" Originaly quoted by Shania Eria.
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Mire Stoude
The Undesirables
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Posted - 2009.11.15 04:50:00 -
[153]
They need a detailed report because "fix this ****" doesn't exactly give them any information to start from. The issue was frustrating for me as well, I supported the OP, but giving sarcastic replies saying how we shouldn't have to help with detailed information is a waste of time for everyone.
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Le Skunk
Low Sec Liberators
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Posted - 2009.11.15 04:52:00 -
[154]
Edited by: Le Skunk on 15/11/2009 04:53:19 Edited by: Le Skunk on 15/11/2009 04:52:22
Originally by: Avon Rewinding to when all these timers were added it was very clearly the intention that you had to stay in space while flagged, and that docking could not be used to avoid or wait out the timer.
No idea why anyone thinks it should be any different now, and I am a little saddened to see CCP testing this as if it were a bug.
your an out of touch (by three years) ex pirate 0.0 er
Please STFU commenting on stuff you clearly dont understand. You have chosen your path so stick with it. You are NOT a pirate you are a drone of an alliance. Convo your ex corpies before you comment and you wont embarrase yourself
Thanks
SKUNK (o)
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Waukesha
Amarr Interstellar eXodus BricK sQuAD.
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Posted - 2009.11.15 09:55:00 -
[155]
Originally by: CCP Gangleri OK, so I came into the office today specifically to research this case (need to stop reading forums on Friday nights) and wasn't expecting anything really. I had heard of this issue before but never been able to reproduce it.
Took about an hour of warping to various stations (love those CONCORD stations in Egbinger) before one finally let me dock quickly enough to evade the sentries. Sure enough, after waiting for the timers to run out I undocked only to be blasted by sentry fire.
I can't promise that it will be fixed in Dominion but we'll do our best.
Thats funny cos i got a response from a GM at least one year ago explaining that session change type actions will silently reset the timer. (changing ship, relogging etc)
So I don't know how its gone on this long...
Most ppl have just learnt the hard way and moved on.. after being given the finger when petitioning their losses.
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Salmeria
GoonFleet
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Posted - 2009.11.15 10:27:00 -
[156]
angry people who dont understand bug fixing ITT
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cant think2
Amarr Unity Of Legends
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Posted - 2009.11.15 11:21:00 -
[157]
seems i have a similar problem.. everyone in my corp just knows not to undock for a extra couple minutes.
But the thing that annoys me more is this one:
When the station does actually shoot you and the timer is showing that your agressed with that station, why the hell does it shoot you after the damn timer is finished ? wait 30 seconds...undock... they will open up on you again ...timer isnt showing.. your defenitely 100% not agressed. --------- Unity Of Legends Recruitment |
Deva Blackfire
24th Imperial Crusade
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Posted - 2009.11.15 12:34:00 -
[158]
I just wonder why sometimes station will engage you after 20-25 minutes of sitting inside? That should be past every timer out there. Yet sometimes i get caught with 30 minute "out of thin air" timer (think last time i had this was year ago in Bosena system - but i wasnt rly pirating since then).
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Avon
Caldari Black Nova Corp IT Alliance
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Posted - 2009.11.15 15:28:00 -
[159]
Originally by: Le Skunk Edited by: Le Skunk on 15/11/2009 05:00:00 Edited by: Le Skunk on 15/11/2009 04:58:40
Originally by: Avon Rewinding to when all these timers were added it was very clearly the intention that you had to stay in space while flagged, and that docking could not be used to avoid or wait out the timer.
No idea why anyone thinks it should be any different now, and I am a little saddened to see CCP testing this as if it were a bug.
your an out of touch (by three years) ex pirate 0.0 er
Please STFU commenting on stuff you clearly dont understand. You have chosen your path so stick with it. You are NOT a pirate you are a drone of an alliance. Convo your ex corpies before you comment and you wont embarrase yourself
Thanks
I don't remember CCP ever stating that they retracted the "you can't wait out your timer while docked thing", so even though I am going back to when this was introduced I don't see how it is out of date.
If the problem is people not being aware of how the game mechanics work, and why they work that way, add it to the evelopedia wiki thingy, or give them a huge bloody flashing message in the station if they need it.
The mechanic *needs* to work as it does otherwise there is little point in having a flagging system at all.
This is a thread about ignorance being punished (in this case by sentry guns) and personally I am enjoying it very much.
アニメ漫画です
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Le Skunk
Low Sec Liberators
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Posted - 2009.11.15 16:27:00 -
[160]
Edited by: Le Skunk on 15/11/2009 16:27:58
Originally by: Avon
This is a thread about ignorance being punished (in this case by sentry guns) and personally I am enjoying it very much.
Sorry i was a bit acidic in my earlier post but I find it ironic you criticize ignorance whilst displaying it in spades.
The point of this thread (as me, the CCP employess, and about 50% of the posters realize) is that there is a bug in the game when it comes to aggro timers.
To clarify This is a bug, and is not intended, and never was intended
In the top left corner of the screen a number of aggression timers will display for a variety of reasons.
When you commit a global criminal inducing act (for example shooting a non outlaw in low sec you have no rights on) a red timer appears, and counts down.
If you subsequently warp to a gate, then the owners of the gate (eg amarr navy) will then trigger a 15 minute yellow aggro timer to the corp which will appear in addition to the red GCC timer (which will now be less then 15 mins). Even if your GCC runs out - theses sentry guns will continue to shoot at you untill the corp aggro goes. This timer appears in the top left corner.
If you subsequently warp to a station, the owners of the station will likewise shoot you, and trigger there own 15 min yellow timer. This timer is displayed in the top left hand corner.
THE BUG OCCURS WHEN YOU DOCK FASTER THEN THE SENTRY GUNS CAN GET A SHOT OFF. A HIDDEN TIMER IS TRIGGERED BUT DOES NOT DISPLAY
Its the DOES NOT DISPLAY part that is the bug. Nobody is complaining about a 15 minute timer being triggered. The complaint is that unlike EVERY OTHER FORM OF AGGRESSION - no timer is displayed.
This behavior is an anomaly. Every other form of aggression triggers a timer. Even being shot at by a rat triggers a timer. Sitting outside the station and allowing one shot to hit you triggers the timer.
Docking before the shot is fired TRIGGERS the timer but DOES NOT DISPLAY the timer
Even if we did follow your "you cant sit out a timer whilst docked" comment - THE TIMER SHOULD STILL BE DISPLAYED (but remain on 15 mins or whatever). The timer is NOT displayed.
This bug has been replicated by CCP (in this thread) and we are told it will be fixed when they get a chance. Why you have a problem with this - nobody knows.
SKUNK
(o)
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Oscardoodle
Amarr
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Posted - 2009.11.15 17:16:00 -
[161]
Originally by: CCP Gangleri I'm just a lowly tester so I can't answer for the GM's, but since this is a client side glitch I would have to guess their logs show nothing wrong. On the server side it will simply look like you undocked too quickly.
How sad that a "lowly tester" is the only CCP staffer who's given 2 ****s about actually trying to reproduce this well known, well documented, and much maligned bug.
Kudos to you for taking the time to officially verify that this bug exists, as well as giving us some assurances that you will attempt to fix it for the Dominion rollout. I for one truly appreciate it, even if it can't be fixed right away.
I wish more devs had the stones to admit when there is something wrong with their game.
Shame on the rest of the devs and gm's who've been giving us the lazy "logs show nothing, not reproducable, close petition, file bug report, logs show nothing, not reproducable, close bug report" responses for years on end.
Shame shame shame.
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Avon
Caldari Black Nova Corp IT Alliance
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Posted - 2009.11.15 17:24:00 -
[162]
Edited by: Avon on 15/11/2009 17:24:46
Originally by: Le Skunk
Its the DOES NOT DISPLAY part that is the bug. Nobody is complaining about a 15 minute timer being triggered. The complaint is that unlike EVERY OTHER FORM OF AGGRESSION - no timer is displayed.
No, I fully understood all of what you said, however, there are people complaining that they are shot even longer than 15 minutes after they docked.
The point you are making is not the only one made in this thread, so don't attack me over your misunderstanding.
You were not meant to be able to wait out your timer in a station, hidden or not.
I agree that a timer should be visible, but also it shouldn't count down while docked.
People moaning that they docked to wait out the timer, and then got killed when undocking garner no sympathy from me, timer visible or not. Wait out your timer in space where other people can blast the living crap out of you (assuming it is a pvp flag, if it is an npc flag I could care less).
People being able to attack in lo-sec and then go hide in a station is a terrible mechanic, even if they have to wait out a timer, and in fact defeats the whole point of a criminal flagging system.
Now, calm down.
アニメ漫画です
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Othran
Brutor tribe
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Posted - 2009.11.15 20:03:00 -
[163]
"You were not meant to be able to wait out your timer in a station, hidden or not."
Wrong. Utterly and completely.
You were not meant to be able to wait out your timer in a station in the ship that triggered the timer, nor were you meant to be able to get out of that ship to prevent the NPC aggro.
BIG difference as NPCs never kill pods, which are free to dock/do whatever. You know why this happened.
Having invisible timers is TOTALLY ASININE. Nobody in their right mind can defend it.
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Le Skunk
Low Sec Liberators
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Posted - 2009.11.15 20:24:00 -
[164]
Originally by: Avon
Rewinding to when all these timers were added it was very clearly the intention that you had to stay in space while flagged, and that docking could not be used to avoid or wait out the timer.
No idea why anyone thinks it should be any different now, and I am a little saddened to see CCP testing this as if it were a bug.
Originally by: Le Skunk
Its the DOES NOT DISPLAY part that is the bug. Nobody is complaining about a 15 minute timer being triggered. The complaint is that unlike EVERY OTHER FORM OF AGGRESSION - no timer is displayed.
Originally by: avon
No, I fully understood all of what you said, however, there are people complaining that they are shot even longer than 15 minutes after they docked.
The point you are making is not the only one made in this thread, so don't attack me over your misunderstanding.
I agree that a timer should be visible, but also it shouldn't count down while docked.
You stated you were "saddened to see ccp testing this as if it were a bug" (see quote)
I tried to explain that the bug hunting (that you were saddened by) that was being tested by CCP was the "do not display element" (see quote) not what you were talking about.
You clearly did not understand this as the above quotes show. You started your first post by being "deeply saddened" that ccp were testing something as if it was a bug - but by your third post you were agreeing that the timer should be visible.
Well it isnt visible.
And thats whats being fixed.
So no need to be deeply saddend.
SKUNK
(o)
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Billybob Braggins
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Posted - 2009.11.15 20:47:00 -
[165]
eve is a dark, violent world... if you cant take it better go back to easier games... dont come here and cry for our game to be dumbed down again... |
Othran
Brutor tribe
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Posted - 2009.11.15 20:56:00 -
[166]
Edited by: Othran on 15/11/2009 20:55:53 Go away. You fail at trolling.
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Mrs Snowman
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Posted - 2009.11.15 21:53:00 -
[167]
Originally by: Billybob Braggins eve is a dark, violent world... if you cant take it better go back to easier games... dont come here and cry for our game to be dumbed down again...
WAKE UP!
the issue is not about eve. or cant u understand that?
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Gauss Markov
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Posted - 2009.11.15 22:13:00 -
[168]
Originally by: Mrs Snowman
Originally by: Billybob Braggins eve is a dark, violent world... if you cant take it better go back to easier games... dont come here and cry for our game to be dumbed down again...
WAKE UP!
the issue is not about eve. or cant u understand that?
It sure is. It's about people too lazy to make sure that when they shoot at people, they don't have wrecks and other junk laying around that can be used against them. So they whine until EvE takes care of the hard work for them.
If this statement doesn't make sense to you, then you don't know anything about aggro mechanics. -
Vote for Logit Probit for CSM! |
Oscardoodle
Amarr
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Posted - 2009.11.15 23:09:00 -
[169]
Originally by: Gauss Markov
Originally by: Mrs Snowman
Originally by: Billybob Braggins eve is a dark, violent world... if you cant take it better go back to easier games... dont come here and cry for our game to be dumbed down again...
WAKE UP!
the issue is not about eve. or cant u understand that?
It sure is. It's about people too lazy to make sure that when they shoot at people, they don't have wrecks and other junk laying around that can be used against them. So they whine until EvE takes care of the hard work for them.
If this statement doesn't make sense to you, then you don't know anything about aggro mechanics.
Neither do you apparantly. CCP has stated that the agro timer should be visible.
It currently isn't.
It is a bug.
Stuff your epeen back in your track pants.
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Koldosa
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Posted - 2009.11.16 08:23:00 -
[170]
Thank you for looking at this CCP! I will buy you a beer if I am in Iceland sometime. DON'T FEED THE TROLLS WHO HAVE NO IDEA WHAT THIS THREAD IS ABOUT :)
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Mrs Snowman
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Posted - 2009.11.16 14:06:00 -
[171]
Originally by: Gauss Markov
It sure is. It's about people too lazy to make sure that when they shoot at people, they don't have wrecks and other junk laying around that can be used against them.
No, its about developers who claim to play when clearly they dont.
Originally by: Gauss Markov If this statement doesn't make sense to you, then you don't know anything about aggro mechanics.
You dont NEED to know anything about the mechanic, the timer doesnt display! its not about when you get it or when you lose it or even about why. It doesnt show up on the screen.
So its not about how "dark" eve is or how much of a "violent world" it is, this issue isnt even about how hard or easy Eve is, its about a bug!
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.11.16 14:27:00 -
[172]
Edited by: Muad'' Dib on 16/11/2009 14:36:08
Originally by: CCP Gangleri There seems to be some confusion around this topic ...
You obviously do not play on TQ; this does happen, very often, but this is not a problem. The whines come from the problem with extending aggro using wrecks - which i know of being exploited in major mission hubs at least 1yr back and yet you have done nothing about it ... not that i complain about anything griefing high-sec mission runners, and then there is the problems with the aggro system being buggy as hell, which you conveniently have not mentioned. Quite often pirates - see ... they're these groups of ppl who commit acts that activate the GCF in low-sec who also live there ... just to help you understand on which game's boards you are replying, have problems with sentries shooting them without any aggro out there, hidden or otherwise, out of the blue.
May i suggest you read eve-wiki again ?
LE: As for the bug reporting; why should i waste my RL time explaining to your overpayed, underqualified staff how this game works when these reports are just going to be set aside and forgotten untill there is enough public uproar to make them resurface ... remember the moongold dupe exploit ?
Originally by: CCP Gangleri OK, so I came into the office today specifically to research this case (need to stop reading forums on Friday nights) and wasn't expecting anything really. I had heard of this issue before but never been able to reproduce it.
Took about an hour of warping to various stations (love those CONCORD stations in Egbinger) before one finally let me dock quickly enough to evade the sentries. Sure enough, after waiting for the timers to run out I undocked only to be blasted by sentry fire.
I can't promise that it will be fixed in Dominion but we'll do our best.
Let me help you out in the reproducing of this issue in the future.
You undock from a station with a big undock ring with a ship that has a tad of buffer - cruiser with 1 gun + 2 sensor boosters t2 works, you make a ss inside the dock ring, you warp to a gate; after landing, you align for a planet, you lock a sentry on the gate, and shoot it, the moment it starts shooting back and you have GCF, you warp to planet, sit untill timer goes from, 14min something to 13min something. You warp to the bookmark and dock, then you undock when timer 'should be over'.
See how easy it is when you know game mechanics ? --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
Lubomir Penev
Dark Nexxus
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Posted - 2009.11.16 15:22:00 -
[173]
Originally by: Vyktor Abyss Interesting story...
In my Mega I had 7 minutes remaining "normal" agression timer, warped (from on grid) to a clear Villore gate in Old Man Star, spamming jump (odd session change timer in my logs), had a disconnect (perhaps due to a 60 man Caldari (enemy) fleet jumping into system from another gate), decided to go the pub thinking I'd probably be safe having 8 minutes of agression left *My Mistake*.
Log in next day to find myself in a pod at a safespot since a Veto gang (o/ Verone) had popped me 23 minutes after my agression, and dead on 15 minutes after the logout/disconnect.
Apparently if you log with an agression timer, a new 15 minute log-off agression timer starts. I don't ever remember reading this in my game instruction book. Oh wait...
What I think happened :
They probed you during your initial 15 minutes, aggressed you (new 15 minute timer), waited a while for you to come back (they wanted you to see your own death, or attempt ransoming), then popped you seeing you where a no show.
Your beer drinking actually griefed them. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Ravow
Minmatar Cosmic Encounter BULLFROG.
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Posted - 2009.11.16 17:10:00 -
[174]
Interesting story about this bug:
We are a pirate corporation and we always have a GCC when we are playing. This week end, we wanted to install 1 can full of Cap Booster 800 near the gate so one of our member with only 1 minutes of timer left proceeded to the dock, switch to the indu, fill the indu, undock after all counter wear off + like 5 minutes...
Sentry kill hauler...
He return to the gate in combat ship and when the traffic slow down... he return to try to get his new hauler refilled with cap booster... 5 or 6 minutes after all counter "gone", he undock and... lost his hauler to the sentry!
The third time He was able to reach the gate with the can+Cap booster but... It cost two hauler because of this stupid counter bug to see that we can't anchor a can near than 100KM from the gate..
Also, I very annoying to lost ransomed ship this way (You have 2 minutes left on the counter, you dock, switch to POD.. wait the counter.... undock... warp to your freshly new un-piloted ship, board the ship.... lost the ship to gate sentry..
Please, fix it!
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