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casai
Caldari North Eastern Swat
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Posted - 2009.11.13 12:21:00 -
[1]
Biggest issue in eve atm is lag which is cause by too many players in a system soo when groups like NC or SC go to fight your looking about 2k + people (which will just keep growing) in a single system which makes the fight unplayable
Soo Remove standings so that alliance and corps can no longer blue other alliance and corps No more Blues No more Reds Just Neutrals
Also put a Cap on how Many people can be in an Alliance 1000 to 1500 would be my guess
I belive doing this would reduce lag and also make the game more fun and help introduce new corps and alliance's to 0.0
This has prolly been suggested before but it seems the most simplist way to put the fun back into the game
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Mr Electromagnetic
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Posted - 2009.11.13 17:35:00 -
[2]
Nothing you propose will do anything to reduce lag. Nothing. If you remove in game means by which to set standings, people will merely use out of game mechanics to accomplish the same goals. Limit the number in an alliance? Say hello to Goons1, Goons2, Goons3 who will all still fly together putting the same numbers in a system.
What would reduce lag would be for you to never log in again. |
casai
Caldari North Eastern Swat
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Posted - 2009.11.13 18:03:00 -
[3]
Edited by: casai on 13/11/2009 18:07:20 if u remove the ability to set corps/alliance blue how u gonna deal with all neutrals in fleet fight (ofc u would have to remove the alliance and corp ticker option from the overview) maybe also reduce the max number in a fleet to 100
so then u go into a battle with your alliance only and u would not be able to distiguish as u say goons 2&3 with the enemy
soo this will mean less numbers in fights alliance vs alliance not half of 0.0 vs the other half
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Abortion Engine
Viziam
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Posted - 2009.11.13 18:46:00 -
[4]
Edited by: Abortion Engine on 13/11/2009 18:46:56
Originally by: casai Also put a Cap on how Many people can be in an Alliance 1000 to 1500 would be my guess
I have more people than that in my corporation.
e: Well I did until I got booted.
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Harkwyth Mist
Caldari Caldari Provisions
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Posted - 2009.11.14 01:32:00 -
[5]
Edited by: Harkwyth Mist on 14/11/2009 01:32:28 see Limting NAPfests
sadly it seems people dont want to discuss possible changes to the corp/alliance standings methods.
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Boomershoot
Caldari Suddenly Ninjas
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Posted - 2009.11.14 02:15:00 -
[6]
Originally by: casai Edited by: casai on 13/11/2009 18:07:20 if u remove the ability to set corps/alliance blue how u gonna deal with all neutrals in fleet fight (ofc u would have to remove the alliance and corp ticker option from the overview) maybe also reduce the max number in a fleet to 100
Trolls, they never learn.
also, Sort by Corp Ticker ________________________________________ i'd gladly abuse [hr] if CCP implemented it ________________________________________
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casai
Caldari North Eastern Swat
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Posted - 2009.11.14 13:44:00 -
[7]
i cant see ccp ever beeing able to put in the hardware to deal with big fleet fights so im just trying to suggest something.
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2009.11.14 13:54:00 -
[8]
Originally by: casai i cant see ccp ever beeing able to put in the hardware to deal with big fleet fights so im just trying to suggest something.
Unfortunately what you're suggestion won't handle the problem. People are far more adaptable than you seem to be giving them credit for, and they will find a way to do exactly what they want to do, regardless of the system limitations CCP puts in their way.
This is especially true where it concerns standings and the like. Heck I could put together a webapplicaiton that you could run through the IGB that would let you type in a pilot's or corp's name/ticker and it would give you back a shoot/don't shoot - it would probably take about a day to write it. At that point, it's the same thing - an in game method of seeing who you can and can't shoot. *shrugs* --Vel
In the world of emoticons, I was colon capital d. |
Venomire
GoonFleet GoonSwarm
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Posted - 2009.11.17 08:56:00 -
[9]
Originally by: Harkwyth Mist Edited by: Harkwyth Mist on 14/11/2009 01:32:28 see Limting NAPfests
sadly it seems people dont want to discuss possible changes to the corp/alliance standings methods.
Adding artificial limits to the social aspect of the game is contrary to the sandbox concept CCP bases their marketing strategy on. |
Mara Rinn
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Posted - 2009.11.18 01:41:00 -
[10]
Originally by: casai i cant see ccp ever beeing able to put in the hardware to deal with big fleet fights so im just trying to suggest something.
Why is Jita laggy? Because people keep going there until it lags.
Why are fleet fights laggy? Because adding more people to a fleet brings an advantage right up to the point that the server collapses under the load (ie: because people keep going there until it lags).
The way to prevent huge fleet fights is to reduce the benefit of having huge blobs. Reducing the number of people you have in a corp is not going to have any effect at all on how many people get involved in fleet fights.
If the processors were fast enough, blobs could be nerfed by using line-of-sight rules (weapons hit the first solid thing in their line of fire, as opposed to 1400mm shells passing magically through the hulls of friend and foe alike until they magically hit the target).
Fleet fights are big and laggy because by nature fleets get bigger until the lag happens.
[Aussie players: join channel ANZAC] |
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Agent Known
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Posted - 2009.11.19 00:46:00 -
[11]
Originally by: De'Veldrin
Originally by: casai i cant see ccp ever beeing able to put in the hardware to deal with big fleet fights so im just trying to suggest something.
Unfortunately what you're suggestion won't handle the problem. People are far more adaptable than you seem to be giving them credit for, and they will find a way to do exactly what they want to do, regardless of the system limitations CCP puts in their way.
This is especially true where it concerns standings and the like. Heck I could put together a webapplicaiton that you could run through the IGB that would let you type in a pilot's or corp's name/ticker and it would give you back a shoot/don't shoot - it would probably take about a day to write it. At that point, it's the same thing - an in game method of seeing who you can and can't shoot. *shrugs*
CVA already has something like that...those are dead easy to work with...
Every time you limit something, people find ways around it. Alt alliances, alt corporations, alts for market orders or for R&D slots, etc etc etc. Build a wall, and the people will build a latter. Build a bigger wall, people will build a longer latter. Get it yet? On another note, I also have an annoying sig.
inaftertimeflux |
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