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Hirana Yoshida
Behavioral Affront
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Posted - 2009.11.15 18:34:00 -
[1]
Current paradigm in ship fitting is to cram as many plates as humanly possible onto a ship, slap a remote repairer on and fly around in uber tanked blobs .. it is effective but tedious and buffering becomes downright broken as you go down the size.
Some ships are able to fit oversized plates, correct size guns, full tackle and drive-mods and with the now ridiculously cheap (thus 'mandatory') rigs and the DPS/EHP ratio gets so out of whack in cruiser and down that you need gangs to kill anything - the blob has come to small scale warfare.
Proposal: - Increase fitting cost of all buffer modules (plates/extenders) by 50% across the board. - Decrease remote repair modules efficiency by 50%. Either double cycle time or halve repair amount. - Add a rolebonus to logistics ships doubling RR efficiency (same as now in other words). - Double the effectiveness of rigs designed to boost active local tank (ex. T1 Aux Nano Pump gives a 30% increase to repair amount). - Tweak CPU on ships to cover difference between plates/extenders and resist mods.
What it will do: - Very little effect in BS class, instead of a triple plate a double plate + resists can/will be used. - Logistics will see a lot more use when BS can no longer reliably fill their role. Opens the door to breaking a circle tank before the sun sets. - BS-RR without logistics is still possible if ships mount a local tank to help out. - Gives a leg-up to the tank bonus ships, particularly the repair bonused Gallente hulls (if they use the tanking rigs that is). - Lets sub-bs ships choose between active tanks and buffer tanks, ending the reign of trimarks. - Limits EHP of buffered cruiser and down hulls and "should" make active tanks more common. - "Could"/"Should" reintroduce the active tank solo-BS of old.
And yes, I hate buffer tanking with a vengeance (not the ship) and want it dead or hamstrung.
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darius mclever
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Posted - 2009.11.15 19:04:00 -
[2]
1. you wont have remotely enough cap for 2 repair systems and guns. 2. your local tanking boost wouldnt be remotely enough to replace the repair capabilities of a gang. 3. there are so many ways to break RR tanks. ECM. Cap warfare. range manipulation. just to name a few. 4. also RR is still highly based on player skills and defeat also takes player skills and FCing.
not supported.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.11.15 20:26:00 -
[3]
NERF NEUTS.
They should only work if you have more cap then the target. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.11.15 20:52:00 -
[4]
I kinda like the idea, esp. since I find RR a snoozefest, but I fear that done on it's own, this solution would lead to 2 things.
1. even more stupid amounts of cap transferring (read even more unbreakable) Guardians to fill the gap created.
2. increase in player dissatisfaction with the blob/focus fire.
RR and Focus fire go hand in hand, the former being the logical response to the latter. Without RR BS, guardians will be EVERYWHERE and gangs that cannot field them or at least enough of them will find them selves getting even more p****d off at their ships disappearing in seconds.
I really want to support this, especially the aspect of bringing personal active tank more to the forefront, but without a parallel solution to focus fire I can't... yet.
I has 17 XBOX can I get sov ??
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I SoStoned
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Posted - 2009.11.15 23:53:00 -
[5]
I agree... the entire spiderfest has gotten completely out of hand, but it's hardly the sole issue that has made combat in eve a complete bore.
Now it's blob or hide. There is nothing in between. That's the true nature of all combat, honestly, be it mice, wolves, or capsuleer pilots so nothing CCP ever does will shift things back to 'smaller gangs' being more effective than a rolling mob of mice.
And then there are the complete asshats sitting at stations randomly repping people for LOLs.
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Dirk Mortice
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Posted - 2009.11.16 00:41:00 -
[6]
No.
Player skill is required to make a RR gang work effectively, and it is one of the best examples of non-blob teamwork in EVE.
I don't understand why you think buffer tanking is wrong tbqh
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Juliette DuBois
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Posted - 2009.11.16 04:54:00 -
[7]
Edited by: Juliette DuBois on 16/11/2009 04:54:46 I think it just boils down to ships being able to cram too many EHP with buffer fits, especially BS/BC classes, and few cruisers. Fitting plates should be punished more by increasing fitting cost and comparatively local reppers should be easy to fit (I¦d happily flip 500 -> 2000 grid on them :) ).
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.11.16 13:03:00 -
[8]
Balance the fitting requirements of LSTs and LRARs.
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