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Yolo
Caldari
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Posted - 2009.11.17 18:47:00 -
[1]
All our ships and modules are based to deal with the heat generated, unless they are overheated.
But when being attacked, your modules take repeated power bursts to maintain system integrity. This should cause heat damage.
What would this do for EVE?
Say you and a friend tackle a ship that you just cant kill. Keeping it tackled and maintaining sustained fire on the ship, forcing it to build up internal heat.
Every 5s during an assault heat should generate by 1% of heat generation, this would remove the over the top unkillable ships out there (you know who you are).
After about 5 minutes the heat will reach such levels that modules will be destroyed and go offline. Causing the ship to fail.gets assistance in time.
The heat generation from assault should be reduced by 1s per level of thermodynamics. Maxing out at 10s per 1% heat.
Thus you could survive for 15-16 minutes of sustained dps before you reach 100% heat.
Mad idea? Tell me what you think.
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Katana Seiko
Gallente
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Posted - 2009.11.17 19:14:00 -
[2]
It could be a special highslot module for the Electronic Attack Ship.. That would give it a unique role.. --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Yolo
Caldari
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Posted - 2009.11.17 21:10:00 -
[3]
Originally by: Katana Seiko It could be a special highslot module for the Electronic Attack Ship.. That would give it a unique role..
Microwave pulse generators?
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Whitehound
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Posted - 2009.11.17 21:20:00 -
[4]
Edited by: Whitehound on 17/11/2009 21:20:21 Most weapons or their ammo do heat damage as secondary damage. Just because you fail to tackle a bigger ship does not mean that it needs more heat damage. Just get a bigger gun. --
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Yolo
Caldari
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Posted - 2009.11.18 15:08:00 -
[5]
Originally by: Whitehound Edited by: Whitehound on 17/11/2009 21:20:21 Most weapons or their ammo do heat damage as secondary damage. Just because you fail to tackle a bigger ship does not mean that it needs more heat damage. Just get a bigger gun.
We are not talking about the damage type "Thermal" we are talking about the overheat attribute "Heat".
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Whitehound
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Posted - 2009.11.18 15:56:00 -
[6]
Originally by: Yolo We are not talking about the damage type "Thermal" we are talking about the overheat attribute "Heat".
No, you are talking nonsense. You want to blow up a ship that you couldn't blow up otherwise. In short, you want to do more damage. You want to make it look realistic by saying that the ship heats up? I say space is a cold place and the heat radiates off.
Comeback when you have an idea. What you have is a wish to do more damage. --
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Sobon
Caldari Phantom Squad
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Posted - 2009.11.18 17:23:00 -
[7]
Originally by: Whitehound
Originally by: Yolo We are not talking about the damage type "Thermal" we are talking about the overheat attribute "Heat".
No, you are talking nonsense. You want to blow up a ship that you couldn't blow up otherwise. In short, you want to do more damage. You want to make it look realistic by saying that the ship heats up? I say space is a cold place and the heat radiates off.
Comeback when you have an idea. What you have is a wish to do more damage.
While I am not entirely sold on the idea, it is quite clear to me you do not understand this idea as written. The entire goal of it is sustained combat operations would cause modules to potentially over heat, and thus burnout. Now, I personally can not support this has written for the simple matter of: These modules were built to cope with the heat generation of normal combat operations safely, only when over charged do they start to produce more heat then the local heatsinks can handle. ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |
Whitehound
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Posted - 2009.11.18 18:24:00 -
[8]
Edited by: Whitehound on 18/11/2009 18:24:43
Originally by: Sobon While I am not entirely sold on the idea, it is quite clear to me you do not understand this idea as written.
He wants to fire with a small ship on a big ship and have it explode. His idea is to have it "overheat" eventually.
What it means is that no ship will be able to tank damage, and that is some major nonsense. Ships do have the ability to tank damage and not to overheat while doing so.
He wants this ability removed and so he can destroy big ships with his small ship. This is his entire reasoning. He wants to sit in a frigate, orbiting and warp disrupting a battleship and make it explode. Possibly while being afk, because according to him should any ship overheat and explode even when it takes 12 hours to do so.
For everything else to understand does it require a large amount of stupidity. Do you really want to buy his idea? --
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DmitryEKT
AMMO INC Clandestine.
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Posted - 2009.11.18 19:45:00 -
[9]
If you're going to do this, you have to make it possible to repair damaged modules while they're active, otherwise the target will be taking heat damage they can't fix. Everything has to have a counter for balance.
That being said, this idea is terribad. I could see a specialised T3 ewar frigate being able to apply heat to a target (T3 get all those thermo bonuses remember?), but to do this to general ships would be a mistake. And it should damage the ship shooting heat, or have some other massive penalty.
Also, you would have to make certain ships immune, I'm especially thinking of capitals.
Originally by: Whitehound I say space is a cold place and the heat radiates off.
Actually, radiation doesn't remove nearly so much heat as you'd expect, and because there's no conduction/convection in space, heat dissipation is a real problem. Look it up if you don't believe me.
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Whitehound
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Posted - 2009.11.18 20:55:00 -
[10]
Originally by: DmitryEKT Actually, radiation doesn't remove nearly so much heat as you'd expect, and because there's no conduction/convection in space, heat dissipation is a real problem. Look it up if you don't believe me.
Don't need to, thanks. I have worked for the space industry and know enough about it. Before you will be able to start a discussion with me about heat dissipation will you first have to explain to me why the ships in EVE do not need any fuel, and why they lose their velocity when the engine stops. Until then do I fit a Heat Dissipation Field I/II. It removes more heat than you'd expect.
The OPs idea is DOA. --
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DmitryEKT
AMMO INC Clandestine.
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Posted - 2009.11.18 21:46:00 -
[11]
Originally by: Whitehound first have to explain to me why the ships in EVE do not need any fuel
solar power
Originally by: Whitehound why they lose their velocity when the engine stops
warp cores 'drag' on space-time, resulting in low terminal velocities. ships without warp cores would behave according to more 'conventional' physics. this is described in detail in the official eve wiki
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Whitehound
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Posted - 2009.11.18 22:28:00 -
[12]
Originally by: DmitryEKT solar power
No. My ships do not have any solar panels and work just fine no matter how close or far I am from the next sun.
Originally by: DmitryEKT warp cores 'drag' on space-time, resulting in low terminal velocities. ships without warp cores would behave according to more 'conventional' physics.
I was refering to the non-MWD movement as well as a simple ship spin. You can bump one ship with another and non of them ever starts spinning!
Anyway, my ships have no problem with overheating unless I do overheat the hardware manually. Sometimes does the equipment take damage once I start taking too much hull damage, but other than this is there no reason why a ship should not be able to tank a constant amount of damage when all its defences are working. So if you want to see my armour repairer break due to overheating then, please, bring bigger guns. --
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Sepheir Sepheron
Caldari
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Posted - 2009.11.19 00:05:00 -
[13]
Originally by: Whitehound
Originally by: Yolo We are not talking about the damage type "Thermal" we are talking about the overheat attribute "Heat".
No, you are talking nonsense. You want to blow up a ship that you couldn't blow up otherwise. In short, you want to do more damage. You want to make it look realistic by saying that the ship heats up? I say space is a cold place and the heat radiates off.
Comeback when you have an idea. What you have is a wish to do more damage.
Couldn't have said it better myself. Disabling a battleship's defenses and offenses with a frigate would be silly and overpowered regardless of the amount of time and effort spent doing so.
Also this would make the Thermodynamics skill useless because in combat pilots disable overheating before a module group melts. This will make overheating even more rare to use because people will be afraid of their modules exploding at 90% heat damage.
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