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Kiltarc Kerpach
Amarr Failed Creation
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Posted - 2009.11.17 19:24:00 -
[1]
Oh and i'm a PvE player for now
Best Regards
Kiltarc Kerpach There is NO best in EVE |
Mel Vin
Gallente 6thsense Corp
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Posted - 2009.11.17 19:51:00 -
[2]
Most of these, the shield ones will help give you a little more shield buffer if you are armour tanking.
Engineering - to increase the power core. Electronics - to increase the CPU. Energy Management - to increase the capacitor capacity. Energy Systems Operation - to increase the rate at which the capacitor recharges. Energy Grid Upgrades - to reduce the CPU requirements of installing power modules. Mechanic - to increase hull strength. Shield Management - to increase shield capacity. Shield Operation - to increase the rate at which the shield recharges. Hull Upgrade - to increase armor strength. Repair Systems - to be able to operate the best armor and hull repair modules. Weapon Upgrades - to help fit Bigger weapons
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Kiltarc Kerpach
Amarr Failed Creation
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Posted - 2009.11.17 19:54:00 -
[3]
This is what i needed , thanks alot for the info There is NO best in EVE |
Captain Tardbar
State Protectorate
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Posted - 2009.11.18 19:03:00 -
[4]
Also:
Drones V Scout Drone Operation V
Because Drones V is the only way to get Drone Interfacing (20% damage bonus every level) and combined with SDO V to be able to use T2 drones.
Hobgoblin II is the only real PvE light drone.
And even if your PvE ship isn't a drone ship, if it can fly them, you get a substantial dps bonus.
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James Tritanius
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Posted - 2009.11.18 19:13:00 -
[5]
Energy Management will be no longer required at V after the Dominion expansion. It is nice to have 4.2% more capacitor but it is not a "must-have." Additionally, if you shield tank, you don't need Hull Upgrades and Repair Systems at V and if you armor tank, you don't need the shield skills at V.
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Tiruriku
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Posted - 2009.11.18 20:02:00 -
[6]
Originally by: James Tritanius Energy Management will be no longer required at V after the Dominion expansion. It is nice to have 4.2% more capacitor but it is not a "must-have." Additionally, if you shield tank, you don't need Hull Upgrades and Repair Systems at V and if you armor tank, you don't need the shield skills at V.
Can you please elaborate as to what is changing in Dominion that will make additional capacitor less necessary? This is in my skill plan as one of the essential level 5's (after all, almost every high-end build I see has a ton of cap recharger II's or CCC rigs) so I would like to better understand the impact of the change. I had considered this an essential L5 skill.
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Estel Arador
Minmatar AFK
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Posted - 2009.11.18 20:08:00 -
[7]
Originally by: Tiruriku Can you please elaborate as to what is changing in Dominion that will make additional capacitor less necessary?
It's not the capacitor he was talking about. Energy Management V is currently a requirement for thermodynamics; with Dominion it will be changed to IV.
Free jumpclone service: Thread |
Magnulf
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Posted - 2009.11.18 20:21:00 -
[8]
Originally by: Estel Arador
Originally by: Tiruriku Can you please elaborate as to what is changing in Dominion that will make additional capacitor less necessary?
It's not the capacitor he was talking about. Energy Management V is currently a requirement for thermodynamics; with Dominion it will be changed to IV.
Not like thermodynamics is the most used skill in PvE, but yeah, your point stands :) |
Nonnosa
Amarr
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Posted - 2009.11.19 04:45:00 -
[9]
Learning Basic Attribute Skills
I think training Advanced attribute skills to level 5 only pays off after 3.5 years of game time.
All the 'titled' skills of each group to level 5 are good. Not just for the bonus but it is when you gain access to use more skills, items and ships.
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Ravenal
The Fated E.Y
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Posted - 2009.11.20 02:46:00 -
[10]
Originally by: Nonnosa Learning Basic Attribute Skills
I think training Advanced attribute skills to level 5 only pays off after 3.5 years of game time.
All the 'titled' skills of each group to level 5 are good. Not just for the bonus but it is when you gain access to use more skills, items and ships.
common misunderstanding... train perc and int advanced to lvl5 (most commonly)... At least the two attribs you most commonly use, might just be one. . |
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Ravenal
The Fated E.Y
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Posted - 2009.11.20 03:04:00 -
[11]
Originally by: Mel Vin
Engineering - to increase the power core. Electronics - to increase the CPU. Energy Management - to increase the capacitor capacity. Energy Systems Operation - to increase the rate at which the capacitor recharges. Energy Grid Upgrades - to reduce the CPU requirements of installing power modules. Mechanic - to increase hull strength. Shield Management - to increase shield capacity. Shield Operation - to increase the rate at which the shield recharges. Hull Upgrade - to increase armor strength. Repair Systems - to be able to operate the best armor and hull repair modules. Weapon Upgrades - to help fit Bigger weapons
... more
advanced weapon upgrades (imo) spaceship command evasive maneuvers navigation warp drive operation (seriously) . |
Damien Larkspur
Gallente
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Posted - 2009.11.20 14:38:00 -
[12]
Originally by: Ravenal
warp drive operation (seriously)
People tend to overlook this one. This is helpful when you have a long jump between gates. Not as important as some other skills, but it helps when you have extra cap after warping into a mission area in the middle of several rats that agro almost instantly.
"Forsys > WAR Forsys > HUH Forsys > WHAT IS IT GOOD FOR Harry Sunday > loot Forsys > touchT" |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.20 15:09:00 -
[13]
Originally by: James Tritanius Energy Management will be no longer required at V after the Dominion expansion. It is nice to have 4.2% more capacitor but it is not a "must-have." Additionally, if you shield tank, you don't need Hull Upgrades and Repair Systems at V and if you armor tank, you don't need the shield skills at V.
You can never be too rich or too thin or have too much cap.
4.2% more capacitor also means 4.2% more capcitor per sec regen. It also means greater warp range for Caldari ships, which is a non-trivial consideration for the frigates and cruisers. Energy Management V would be worth training even if there was no such thing as overheating.
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James Tritanius
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Posted - 2009.11.20 16:21:00 -
[14]
Originally by: Malcanis
Originally by: James Tritanius Energy Management will be no longer required at V after the Dominion expansion. It is nice to have 4.2% more capacitor but it is not a "must-have." Additionally, if you shield tank, you don't need Hull Upgrades and Repair Systems at V and if you armor tank, you don't need the shield skills at V.
You can never be too rich or too thin or have too much cap.
4.2% more capacitor also means 4.2% more capcitor per sec regen. It also means greater warp range for Caldari ships, which is a non-trivial consideration for the frigates and cruisers. Energy Management V would be worth training even if there was no such thing as overheating.
As I said, the benefit is good, but it is hardly required. That 11 or so days can be spent on other skills that are much more useful.
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Ravenal
The Fated E.Y
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Posted - 2009.11.20 18:22:00 -
[15]
Originally by: Damien Larkspur
Originally by: Ravenal
warp drive operation (seriously)
People tend to overlook this one. This is helpful when you have a long jump between gates. Not as important as some other skills, but it helps when you have extra cap after warping into a mission area in the middle of several rats that agro almost instantly.
I realized how important it was when I started using a cov ops and couldn't warp between gates in large systems in one try. . |
Salpad
Carebears with Attitude
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Posted - 2009.11.20 18:52:00 -
[16]
Apart from skillz that should be trained to level 5, there are also some that should be trained to - at least - level 4:
Advanced Drone Interfacing Advanced Weapon Upgrades
I have both those at level 5, but for a new player, level 4 is a good place to stop.
-- Salpad C.E.O., Carebears with Attitude |
James Tritanius
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Posted - 2009.11.21 02:37:00 -
[17]
Originally by: Salpad
Advanced Drone Interfacing
Are you kidding me?
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Draulin
Gallente Independent Faction
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Posted - 2009.11.23 06:22:00 -
[18]
Originally by: James Tritanius
Originally by: Salpad
Advanced Drone Interfacing
Are you kidding me?
You obviously didn't notice how it was irrelevant boasting. |
Opportunity Costs
Caldari
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Posted - 2009.11.29 01:20:00 -
[19]
Originally by: Captain Tardbar
Hobgoblin II is the only real PvE light drone.
wtf? if he is missioning on Caldari Space (guristas) he would better get some Hornet II
__________________________________ - Mining your own minerals doesnt drop your manufacturing costs! - Marginal earnings is what actually counts - Time is isk and enjoyment is isk aswell |
Salpad
Carebears with Attitude
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Posted - 2009.11.29 04:30:00 -
[20]
Originally by: James Tritanius
Originally by: Salpad
Advanced Drone Interfacing
Are you kidding me?
No, sorry. I meant Drone Interfacing, without the "advanced" part.
-- Salpad C.E.O., Carebears with Attitude |
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.11.29 12:24:00 -
[21]
Originally by: Opportunity Costs
Originally by: Captain Tardbar
Hobgoblin II is the only real PvE light drone.
wtf? if he is missioning on Caldari Space (guristas) he would better get some Hornet II
Not really - the damage modifier on Hobgoblin IIs is 1.92, while a Hornet II has 1.74.
The slight advantage of kinetic over thermal damage is outweighed by the better damage mod. ______________________ Agony Unleashed Home of the PvP University. |
Tippia
Reikoku IT Alliance
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Posted - 2009.11.29 12:52:00 -
[22]
Originally by: Baka Lakadaka
Originally by: Opportunity Costs
Originally by: Captain Tardbar
Hobgoblin II is the only real PvE light drone.
wtf? if he is missioning on Caldari Space (guristas) he would better get some Hornet II
Not really - the damage modifier on Hobgoblin IIs is 1.92, while a Hornet II has 1.74.
The slight advantage of kinetic over thermal damage is outweighed by the better damage mod.
…in most cases except against Guristas. Yes, their kinetic weakness is that bad. Granted, it's only a matter of single-digit percent, and it means you have to swap your drones out all the time, so from a hassle standpoint, you might as well stay with the hobgobs. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.11.29 14:46:00 -
[23]
I'd say Warriors and Valks have a noticeable benefit vs. Angels.
Also Warrior IIs are absolutely vital for PvP.
---------------------------------------------------------------------------- you seem determined to turn it into ******* Hollyoaks for neckbeards. |
Xenon Barinade
Caldari The Green Machine Aeternus.
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Posted - 2009.11.29 15:08:00 -
[24]
I would say (depending on what race you are) to get all the resists to 5 too, having at 4 is nice and you can live with it at 5 but having it at 5 or planned to 5 is good for the long run.
Also Cybernetics 5, in case you want the best implants, since you are PvE'ing having the omega implant to any set makes a huge difference and also +5 implants XD but they are expensive so really only learn them if you know for sure you will get the set.
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