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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Trilli Shaw
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Posted - 2009.11.20 18:34:00 -
[1141]
What is all the fuzz about?? I don't get it!
Dominion :
- free from the shackles of pos-warfare
- free from the shackles of cap-warfare
- free from the shackles of war for space
- free from the shackles of supercaps
- free from Eve, finally
Ain't it great??
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FOl2TY8
GoonFleet GoonSwarm
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Posted - 2009.11.20 18:35:00 -
[1142]
I'm gonna go play some Left 4 Dead 2.
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Digital Gaidin
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Posted - 2009.11.20 18:41:00 -
[1143]
Edited by: Digital Gaidin on 20/11/2009 18:42:15
Quote:
At least CCP will never have any competition in the feild of space mmo's
oh wait Jumpgate
Startrek (confirmed to have ambulation working right from the start)
Star Wars (true I can't figure out if you can fly spaceships in this one, but you can be a jedi)
Nope, CCP don't worry about keeping your customers, you have the market cornered on space MMO's, right?
No offense, but all 3x of those Sci-Fi MMORPG's look like **** compared to EVE. Maybe Star Trek will get their act together, but who really wants to play Jedi-WOW (aka MMORPG KOTOR). Jumpgate Evolution looks like EVE with joysticks... seems so 1990's...
Give us some communication with a non-defensive GM please about WHY these changes are needed and WHY the player-approved and player-tested recommendations/opinions were completely ignored!?!?!?
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kittypaws
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Posted - 2009.11.20 18:41:00 -
[1144]
Originally by: Thrud Valkyries
Originally by: Vincent Gaines
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
this.
THIS.
THIS.
YES PLZ! And everyone is happy again and we can go back playing with our internet spaceships.
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Jack Gilligan
THE MuPPeT FaCTOrY
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Posted - 2009.11.20 18:41:00 -
[1145]
Originally by: Nucanot Keep on deleting posts, CCP. That's the right thing to do.
Here's a suggestion: Set a constant number of pages for this thread, say 3. Then claim the changes are well received, because only a handful of people whined about them.
That is exactly what SOE did with the NGE. They kept deleting threads/posts, banning users, and proclaiming that the changes were "well received" and that the complainers were a "vocal minority".
Is Nozh's real name Julio Torres or John Smedley?
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.11.20 18:42:00 -
[1146]
Originally by: Sertan Deras Edited by: Sertan Deras on 20/11/2009 18:26:56
Originally by: Grimpak
drone control units
you know, that DCU's are like the LAST thing you fit in a carrier's/mothership hi-slot, right?
right??
The new carrier/MS fit is to be five DCU's and three target painters, as this graph clearly shows.
so it seems.... ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Luna Negra
FinFleet IT Alliance
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Posted - 2009.11.20 18:44:00 -
[1147]
Originally by: Ranger 1 In most players minds Super Carriers will always be Mother Ships, and Mother Ship conjures the mental image of a huge ship devoted to the transportation and support of an invasion fleet while still being well able to defend themselves with massive waves of fighters and a huge capacity to absorb damage. They should be devoted to the support of their own fleet, and be highly effective at killing enemy support.
Amen.
_________________________ Gravity you win again! |
Battle Tested
Shiva
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Posted - 2009.11.20 18:45:00 -
[1148]
Originally by: kittypaws
Originally by: Thrud Valkyries
Originally by: Vincent Gaines
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
this.
THIS.
THIS.
YES PLZ! And everyone is happy again and we can go back playing with our internet spaceships.
/signed |
L4NC3R
Igneus Auctorita GoonSwarm
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Posted - 2009.11.20 18:46:00 -
[1149]
Quote: The Mittani on 20/11/2009 16:41:57 You have not addressed the issues of the community at all. For weeks, the Abathur version of motherships was tested; feedback was given from players and listened to by the devs. Broad consensus was achieved.
You have not provided a single rationale for abandoning the efforts of hundreds of players working in concert with Abathur and the other devs on the supercapital reform project.
Why is this being done? Why are you even here? Where is your credibility? You offer us 'fixes' for problems which do not exist.
The Abathur version of the supercapitals was the only one that was created with the input and feedback of players. That is what should be reverted to, and you remove yourself from the capital dev portfolio entirely.
I bolded the parts you should really pay attention to!
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paik
Minmatar H A V O C Against ALL Authorities
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Posted - 2009.11.20 18:47:00 -
[1150]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
THIS PLEASE ________________________________________
LOLNOZHLOL |
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Went Boom
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Posted - 2009.11.20 18:48:00 -
[1151]
Originally by: Digital Gaidin Edited by: Digital Gaidin on 20/11/2009 18:42:15
Quote:
At least CCP will never have any competition in the feild of space mmo's
oh wait Jumpgate
Startrek (confirmed to have ambulation working right from the start)
Star Wars (true I can't figure out if you can fly spaceships in this one, but you can be a jedi)
Nope, CCP don't worry about keeping your customers, you have the market cornered on space MMO's, right?
No offense, but all 3x of those Sci-Fi MMORPG's look like **** compared to EVE. Maybe Star Trek will get their act together, but who really wants to play Jedi-WOW (aka MMORPG KOTOR). Jumpgate Evolution looks like EVE with joysticks... seems so 1990's...
Give us some communication with a non-defensive GM please about WHY these changes are needed and WHY the player-approved and player-tested recommendations/opinions were completely ignored!?!?!?
No offense taken, my point still stands that they are soon going to be one of several in the viable space MMO market.
And yes Star Trek currently looks like ass, and I'm not really interested in playing a star wars MMO, but jumpgate looks promising and kinda cool, so far.
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stylo11
Gallente Quam Singulari
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Posted - 2009.11.20 18:48:00 -
[1152]
*SIGH*
When something right is done for once, give us a shout.
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Ryan Powers
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.20 18:48:00 -
[1153]
I think Nozh is telling me that I should scrap my future plans to train for a dread.
As everyone else has asked, if EW (electronic warfare) does not work on sieged dreads, why is there a bar in your 'vs phoenix' dps graph that considers 3 TP's (target painters) being used? The U.S. Congress is bad enough at using misleading graphs, we don't need that from a videogame.
Also, as everyone else has asked (Everyone in the world. Even Tibetan monks.) what prompted these recent decisions? Was there a flaw with the previous process in which players actually tested the changes? Is there some secret coding mistake that makes the proposed changes untenable on Tranquility?
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Yazus Kor
Naraka Holdings
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Posted - 2009.11.20 18:49:00 -
[1154]
Originally by: Thrud Valkyries Ok, i get it now.
Nozh dont like caps cause he cant fly them. He started to nerf the **** out of the carriers 2 years ago. http://www.eveonline.com/devblog.asp?a=blog&bid=514
Its clear they he doesnt know anything about anything when it comes internet spaceships. No, Nozh im not flaming you. Its just fact and you know it. Nerfing carriers, designing t3 ships that you can only use for scouting or rating/plexing.
Good work, Nozh.
But the point is, you talked to us when you were going to kill the carrier and made it to a pretty nice thing after all. Why wont you listen to us now and give us the things we tested on sisi?
Link is Mysteriously not working. How Subtle.
"Beware, you who seek first and final principles, for you are trampling the garden of an angry God and he awaits you just beyond the last theorem." |
Kel Arkir
Biotronics Inc. Majesta Empire
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Posted - 2009.11.20 18:49:00 -
[1155]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
So much truth in a single post is almost unbearable. /signed for wantage
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Misanth
Reaper Industries
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Posted - 2009.11.20 18:49:00 -
[1156]
Some things in this blog sounds sensible, but others.. far from.
* Achieving certain role for certain ships, or at least trying to, usually helps from making given ships 'useless' as another one does the same job 'better'. I.e. it's good if CCP can streamline the capitals 'role'.
- However, it's worth mentioning; the changes that Abathur initially pulled in for motherships actually streamlined them into an on-field damage dealer. The later changes by Nozh put the xMom's into a pure Carrier role. I'm quite worried that Nozh, frankly speaking, have no clue what the hell he's doing.
* This is illustrated by the next example. Nozh, in his blog, states that certain missile types will require target painters to be effective. - I'd love to hear Nozh explain why and who would field TP's when the Dreads are fighting POS, Dreads (usally sieged), Supercapitals (e-war immune) and Carriers (expected to be more commonly used in triage post-Dominion)?
All in all the blog doesn't really explain much, except the reasoning behind capital weaponry, and it states what role the Titan is supposed to have. However, it shows a lack of understanding of basic game concept, and it's worrying how Nozh say one thing, but act another way (the 'role' for motherships).
I'm happy we get the TQ-moms back tho, the 10drone, cheap manufacture and dockable thing was an abomination that never should exist. We already got carriers. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
foxxxy Love
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Posted - 2009.11.20 18:50:00 -
[1157]
Edited by: foxxxy Love on 20/11/2009 18:52:40 The day Dominion ships with these clearly well-informed, extensively discussed, brilliantly implemented capital ship changes designed exclusively by CCP Nozh is the day I fire up my alt, fly my Nyx straight into empire space and take on all of CONCORD because, essentialy, this is exactly what they were so ingeniously redesigned for: getting blown up.
To CCP Nozh: Please let this be some ill-concieved practical joke
(Edit: Poor Grammarz)
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.20 18:51:00 -
[1158]
Originally by: Jack Gilligan
Originally by: Nucanot Keep on deleting posts, CCP. That's the right thing to do.
Here's a suggestion: Set a constant number of pages for this thread, say 3. Then claim the changes are well received, because only a handful of people whined about them.
That is exactly what SOE did with the NGE. They kept deleting threads/posts, banning users, and proclaiming that the changes were "well received" and that the complainers were a "vocal minority".
Is Nozh's real name Julio Torres or John Smedley?
Hey now, that's a little unfair...to Smed. He eventually admitted that the NGE was a screw-up from beginning to end and tried to learn from it.
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Mrs Dent
Minmatar Cocks in Frocks
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Posted - 2009.11.20 18:53:00 -
[1159]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
SIGNED!!!
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Jaron Terrkin
Biotronics Inc. Majesta Empire
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Posted - 2009.11.20 18:54:00 -
[1160]
Originally by: Kel Arkir
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
So much truth in a single post is almost unbearable. /signed for wantage
Oh yeah. /signed (btw hire this guy ccp or free abathur!)
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Ammath
Amarr Burning Technologies Circle-Of-Two
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Posted - 2009.11.20 18:54:00 -
[1161]
In the spirit of Kanye West...
CCP Nohz doesn't care about Cap People. CCP Nohz doesn't care about Cap People. CCP Nohz doesn't care about Cap People.
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CWevers
Destructive Influence IT Alliance
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Posted - 2009.11.20 19:04:00 -
[1162]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/signed
CCP fire Nozh and give Abathur his job please... thank you!
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Luna Negra
FinFleet IT Alliance
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Posted - 2009.11.20 19:04:00 -
[1163]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/signed _________________________ Gravity you win again! |
Ralph42nd
Gallente Ars ex Discordia GoonSwarm
|
Posted - 2009.11.20 19:05:00 -
[1164]
Originally by: Battle Tested
Originally by: lydiazy
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
This. I think its a thing called "feedback from the playerbase" ever heard of that ccp.
And the sad thing is we all agree on this, we all know this is the best design to the capitals, yet CCP Nozh will NOT allow these changes b/c then he would have to publicly say he was wrong and the playerbase was right....And we KNOW he won't do that because he is still trying to defend his ignorance with graphs that prove him wrong.
/signed
Implement the changes shown above, then quit CCP Nozh-Nothing About Eve
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Jordan Musgrat
H A V O C Against ALL Authorities
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Posted - 2009.11.20 19:06:00 -
[1165]
When the whole of eve thinks you're wrong, you'd better start asking why. I don't think you guys at CCP understand what you're doing. You're allowing 1 or just a few devs to ruin this patch. Start listening to the people who play the game. There was alot riding on this patch, and quite a few people had resubbed for it. Don't make the mistake of screwing it up. Getting a bit late in the game, isn't it?
The sad part is, most likely only Nozh is reading this thread, and the rest of the devs are thinking things are just rolling along dandily. Too bad the whole company isn't forced to read this thread and see what a big screwup there is. -----------
Primary is family values, secondary is 0.0... |
Kkhaarn
Black Serpent Technologies R.A.G.E
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Posted - 2009.11.20 19:09:00 -
[1166]
*rubs temples* CCP you continue to amaze me. Ok cool, for the next 6 months my two motherships are worth 20 billion give or take, and they can now be alphaed by two or three titans, and they can't do any more DPS, and they... I'm just gonna shut up before I get myself in trouble.
I say deploy the fighter bombers... Limit a mom to only be able to launch 10 at a time regardless of DCUs, leave the regular fighters at 20. YOu've still successfully implemented POS Bookmark Online for all mothership pilots until the next nerf comes along.
And I've never used a target painter on a dread... >.< I must be noob at this!
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Ravenid
Amarr Merch Industrial GoonSwarm
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Posted - 2009.11.20 19:10:00 -
[1167]
Edited by: Ravenid on 20/11/2009 19:12:05 Love this quote from mmorpg.com
Quote: MMORPG.com: Talk about the recent changes to the Massive Super Carrier. Many players are calling it a nerf. Can you set the record straight? Noah Ward: Unlike most other MMORPGs, with EVE we try to give every class of ship a clear role. It's not a simple game of bigger is better. It's more like a complex and nuanced game of Rock/Paper/Scissors. Unfortunately the poor Supercarrier (previously known as Mothership) never had a clear role much like the lion in Wizard of Oz didn't have a heart. They occupy a space between the massive Titans and the more ubiquitous Carrier class of ship without really standing out on their own. We wanted to improve this situation, find their true role and make them something pilots would be proud to fly; enter Fighter Bombers. Fighter Bombers are anti-capital weapons that launch big dumb warheads that do a lot of damage but have trouble hitting the broad side of a battleship. We like the direction things are heading and the models look damn cool but we're still not 100% sure the changes are achieving what we want to achieve. This is why the changes to Motherships/Supercarriers are being deferred and won't go out in Dominion 1.0. We're going to continue to play test both internally and on our public test servers. We're going to continue to talk to players. We're going to follow the yellow brick road and we're going to find the unique role these ships fill which will hopefully make the largest number of people happy.
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T'Karr
Minmatar Quam Singulari
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Posted - 2009.11.20 19:11:00 -
[1168]
I just want to put in a slightly more constructive post than i have done befor...
I dont think its right telling Nozh to quit his job, and for CCP to sack him etc... he's just a normal person doing his job. However, the community are upset because we were all happy and possibly excited by the capital changes that were coming to Dominion, and we had all tested them out and helped develop it with Abathur in charge... And then it seems, out of knowhere this all got scrapped and dumped away with no explanation and by a completly new person.
Nothing personal should be said towards Nozh in all fairness, this is a game afterall... But lets hope for the sake of the expansion that all the hard work and feedback that was put into Abathurs work is reinstated and will be implemented on patch day....
Im off to Nandos and then the Cinema (IRL).... HAVE A GOOD EVENING !
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Jason Philyra
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Posted - 2009.11.20 19:11:00 -
[1169]
Nozh, I wont go on about my own experiences as a game designer, but I will say that this devlog doesn't make me excited for the future of cap/supercap warfare in EVE. It is pretty easy to say that everyone before me was wrong and now I am going to fix the game. That kind of attitude can get a lot of good changes into the game quickly, but it usually messes up at least as much as it fixes.
I really would like to see you spend more time in the game and evaluate some of the things you take as fact about capital ships. I personally do not agree with a lot of your conclusions, but I look forward to either being proven wrong, or having you come to my conclusions. This is your game and you know best, but remember that we are the people who choose to play in it.
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Matrix Aran
Reikoku IT Alliance
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Posted - 2009.11.20 19:13:00 -
[1170]
I doubt e-mails to devs or messages to internal affairs on thier own will do much to convince someone eho isn't Nozh to speak on this issue, but with any luck this "vocal minority" can continue to pressure the devs until finaly someone other than Nozh steps up and adresses the issue. ----
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