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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Arra Lith
HUSARIA Curatores Veritatis Alliance
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Posted - 2009.11.20 19:13:00 -
[1171]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
I would add this: * Citadel Torpedoes skill renamed to Citadel Missiles * Citadel Missiles allows usage of both Citadel Cruise Missile Launcher and Citadel Torpedo Launcher (no new skill introduced, so skill-wise missiles need roughly samo amount of SP as gunnery weapon systems)
That would be perfect solution.
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.20 19:13:00 -
[1172]
about the 1500 torp explo radius, i agree it should be 1000m but i jsut dont have any believe that ccp will do this. trying to go for some kind of compromise. I think the Phoenix should get a 5% all damage time bonus though to compensate some. |
The Kan
Gallente Evolution IT Alliance
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Posted - 2009.11.20 19:13:00 -
[1173]
Originally by: The Mittani The danger of taking a position of 'democracy' and 'transparency' - by creating the CSM to allow for player feedback, having devs interact with players at length at Fanfest, and then having a multiple-week process on SiSi for players to provide input on supercapital reform - is that now the playerbase expects CCP to behave in an accountable way.
Arbitrary, incompetent and uninvited changes decided behind closed doors are not a sign of 'excellence', nor are they the kind of behavior that the playerbase will tolerate from the 'new, reformed CCP' - the supposedly democratic, transparent company that listens to its clients, in the aftermath of the previous unpleasantness.
In theory - based on what CCP told us at Fanfest - they use the 'Scrum' development method. However, given how Nozh has unilaterally altered motherships (first 6bn isk, then they can dock, now nothing changing at all) it seems apparent that Nozh himself is able to make these abrupt switches in capital design without any restraint or consensus from the Scrum process.
The CSM is hardly happy about these changes. You can find posts from many of the CSM reps lambasting this idiocy. They are our representatives, democratically elected in a process CCP intended to bring more accountability to the company. Yet where is their impact on Nozh?
Transparency, democracy, player consensus and Scrum - all abandoned. Thank for your help, Nozh!
mittani, stop posting allready, i HATE to agree with you
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Battle Tested
Shiva
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Posted - 2009.11.20 19:14:00 -
[1174]
Originally by: Ravenid Edited by: Ravenid on 20/11/2009 19:12:05 Love this quote from mmorpg.com
Quote: MMORPG.com: Talk about the recent changes to the Massive Super Carrier. Many players are calling it a nerf. Can you set the record straight? Noah Ward: Unlike most other MMORPGs, with EVE we try to give every class of ship a clear role. It's not a simple game of bigger is better. It's more like a complex and nuanced game of Rock/Paper/Scissors. Unfortunately the poor Supercarrier (previously known as Mothership) never had a clear role much like the lion in Wizard of Oz didn't have a heart. They occupy a space between the massive Titans and the more ubiquitous Carrier class of ship without really standing out on their own. We wanted to improve this situation, find their true role and make them something pilots would be proud to fly; enter Fighter Bombers. Fighter Bombers are anti-capital weapons that launch big dumb warheads that do a lot of damage but have trouble hitting the broad side of a battleship. We like the direction things are heading and the models look damn cool but we're still not 100% sure the changes are achieving what we want to achieve. This is why the changes to Motherships/Supercarriers are being deferred and won't go out in Dominion 1.0. We're going to continue to play test both internally and on our public test servers. We're going to continue to talk to players. We're going to follow the yellow brick road and we're going to find the unique role these ships fill which will hopefully make the largest number of people happy.
This is amazing how they sugar coated thier lack of action towards an issue that is basically 2 years old. The mothership is still just a f'n unusable trophy. |
casai
Caldari North Eastern Swat
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Posted - 2009.11.20 19:15:00 -
[1175]
i like how they say were going to continue to talk to players
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Shredded
GoonFleet GoonSwarm
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Posted - 2009.11.20 19:18:00 -
[1176]
Edited by: Shredded on 20/11/2009 19:20:06 So let me get this straight: In a model example of openness and play cooperation, Players work with CCP to develop new changes for capital/supercapital ships, including full dialogue back and forth, These changes are then put into place on the test server, tested, tweaked slightly, then tested more, For months, until everyone is pretty pleased with the results -
And then at the last moment this CCP Nozh guy shows up, nixes all the changes, posts his own bizarre ideas of how 0.0 and capital warfare should happen, and ignores everyone?
No wait, he responds to everyone with a bunch of gibberish and points to pretty graphs which prove himself wrong?
Did I pretty much get this straight?
Originally by: Digital Gaidin
Originally by: casai i like how they say were going to continue to talk to players
Well, maybe they count us yelling at them... uh... talking
No they talked to us remember those pretty graphs? |
Digital Gaidin
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Posted - 2009.11.20 19:18:00 -
[1177]
Originally by: casai i like how they say were going to continue to talk to players
Well, maybe they count us yelling at them... uh... talking
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Jack Gilligan
THE MuPPeT FaCTOrY
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Posted - 2009.11.20 19:20:00 -
[1178]
Originally by: T'Karr I just want to put in a slightly more constructive post than i have done befor...
I dont think its right telling Nozh to quit his job, and for CCP to sack him etc... he's just a normal person doing his job. However, the community are upset because we were all happy and possibly excited by the capital changes that were coming to Dominion, and we had all tested them out and helped develop it with Abathur in charge... And then it seems, out of knowhere this all got scrapped and dumped away with no explanation and by a completly new person.
Nothing personal should be said towards Nozh in all fairness, this is a game afterall... But lets hope for the sake of the expansion that all the hard work and feedback that was put into Abathurs work is reinstated and will be implemented on patch day....
Im off to Nandos and then the Cinema (IRL).... HAVE A GOOD EVENING !
He only has himself to blame for the ill feelings, what with his ignorance and bad manners. He still won't answer the simple question of WHY the original changes were dumped after weeks of testing.
And, we, as customers have every right to ask that someone who is doing their job poorly to be sacked or reassigned. The Devs, after all, work for US, not the other way around. No subscribers=No paychecks.
I suggest assigning him the responsibility of revamping the noobships. Seeing as he's clearly never been to 0.0 much less fought in a capital, his experience might be more constructive on that project.
I strongly suspect that these nerfs and dumbing down of 0.0 have nothing to do with EVE as we know it and everything to do with Dust514.
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Sin'tara
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.20 19:21:00 -
[1179]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
^THIS
I would also like to see the introduction of the first 'named' bomb for Dominion.
'Nozh' Lockbreaker Bomb: Emits random electronic bursts upon detonation that flood the targeting and navigation systems on all surrounding vessels with irrelevant graphs and data. Disables all modules and temporarily re-purposes all weapons with random effects.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.11.20 19:22:00 -
[1180]
Edited by: Merin Ryskin on 20/11/2009 19:23:26 Let me make this nice and simple: CCP Nozh, you do NOT understand this game and the best thing you could do for EVE right now is submit your resignation at the earliest possible opportunity. This lame non-answer is not acceptable, we want an explanation for WHY you are removing Abathur's changes (which had near-unanimous agreement and significant player involvement).
Originally by: CCP Nozh On Titans and Supercapitals that doesn't matter as their Signature Radius is already very large to begin with. Dreadnoughts and Carriers have the ability to enter Siege mode / Triage mode; both modules vastly increase your tanking and in this case the amount of damage they receive. Thus the large explosion radius scales the damage dealt to capital ships.
This makes absolutely no sense. Entering siege/triage does NOT increase the amount of damage you take, unless you have added a signature radius multiplier to siege modules since we last checked. Please go ask one of the better-informed developers about how the missile damage formula causes a damage reduction even against stationary targets (like sieged capitals) if their signature radius is low enough.
Quote: The Citadel Torpedoes don't do their full potential damage to Dreadnoughts, however they were balanced to do similar amounts of damage towards Dreadnoughts as XL Turrets with this in mind. Citadel Torpedoes have the ability to do more damage to larger targets.
Please go ask one of the better-informed developers to explain the tracking formula to you, so that you can understand why a sieged capital (therefore one with zero transversal) will take 100% damage from XL turrets.
Quote: Graph: fighters vs. Phoenix
This is stupid as hell. Did you miss the part where you can not target paint a Phoenix? What could possibly make you think that it is a good idea to include stats for 15x fighters and 3x TPs?
Quote: What I meant by this is that there aren't many situations where you get to fully utilize the short range weapons (especially the "6x2500mm Repeating Artillery I" and "Ion Siege Blaster Cannon I"), due to their poor optimal range and the fact that you can't dictate range while in siege mode. With high damage ammo on Tranquility, your damage output starts dropping rapidly at ~5km, in which case you might as well use the long range weapons.
Please leave the balancing to people who understand that in capital fights (especially those involving dreads and/or triage carriers), nobody is moving. The idea of "dictating range" in ships that move less than 100m/s at best is just hilarious, you dictate range with the placement of your initial cyno, not by moving your ship mid-battle. And guess what: if you drop a fleet on some sieged dreads at 5km, you are going to STAY at 5km. ----------- FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME.
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Impolite Andevil
The Shadow Knights
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Posted - 2009.11.20 19:22:00 -
[1181]
Since apparently all our feedback is good for is making Nohz repeat himself, attempt to justify the changes that we unanimously agree are bad using graphs and statements that further show his lack of understanding of game mechanics (3 painters on a dread? Does the siege module increase sig radius now?), ignore criticism of some changes (nag?), and fail to explain why the changes we all agreed on are being scrapped in the first place, I have decided to speak with the only thing I hope they will pay attention to. Both of my accounts are now canceled with "changes made in the last patch" as the reason (since their is no "changes about to be made / ignoring the user base option), and the following text:
Since apparently the massive and unanimous negative feedback from players regarding the utter stupidity of the changes to dreads, titans, and motherships (i.e., not implementing Abathur's game plan) is being completely ignored, maybe this will get your attention. This toon was to be my mothership pilot. Now it and my main account are both going away. Maybe Mortal Online or Earthrise will actually listen to their players.
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Parovski
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Posted - 2009.11.20 19:22:00 -
[1182]
Originally by: Shredded So let me get this straight: In a model example of openness and play cooperation, Players work with CCP to develop new changes for capital/supercapital ships, including full dialogue back and forth, These changes are then put into place on the test server, tested, tweaked slightly, then tested more, For months, until everyone is pretty pleased with the results -
And then at the last moment this CCP Nozh guy shows up, nixes all the changes, posts his own bizarre ideas of how 0.0 and capital warfare should happen, and ignores everyone?
No wait, he responds to everyone with a bunch of gibberish and points to pretty graphs which prove himself wrong?
Did I pretty much get this straight?
That and all of 0.0 agreeing with each other. Its like everyone in the UN coming together, joining hand in hand with their sworn enemy just to hate one person.
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Chicken Breasts
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Posted - 2009.11.20 19:24:00 -
[1183]
Hey look, it's Nozh telling us "f u"
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casai
Caldari North Eastern Swat
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Posted - 2009.11.20 19:31:00 -
[1184]
5 DCU on a MS
i think someones been buying characters of ebay
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Darriele
Minmatar
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Posted - 2009.11.20 19:32:00 -
[1185]
38 pages of continuous arguing about current capitals+ balancing/nerfing/boosting (whatever you may call it ) and only one village idiot (yes Nozah ) from CCP replying to this thread ( don't count the thread starter and poor Navigator )
To be freaking honest, after reading the entire thread and having in mind previous incarnation of sc and titans "boosts" makes me think that "our opinion doesn't count whatsoever"
Btw this "Dominion expansion" supersedes "the Nano nerf episode" in terms of " at WTF were you thinking at" :)
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fuze
Gallente Quam Singulari
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Posted - 2009.11.20 19:33:00 -
[1186]
Originally by: Sin'tara 'Nozh' Lockbreaker Bomb: Emits random electronic bursts upon detonation that flood the targeting and navigation systems on all surrounding vessels with irrelevant graphs and data. Disables all modules and temporarily re-purposes all weapons with random effects.
The 'Nozh modified target painter' still has my vote.
Originally by: The Mittani Where's the excellence?
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The Kan
Gallente Evolution IT Alliance
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Posted - 2009.11.20 19:35:00 -
[1187]
Originally by: Ap0ll0n
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/Signed..
/Signed
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Jack Gilligan
THE MuPPeT FaCTOrY
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Posted - 2009.11.20 19:35:00 -
[1188]
Originally by: Impolite Andevil Since apparently all our feedback is good for is making Nohz repeat himself, attempt to justify the changes that we unanimously agree are bad using graphs and statements that further show his lack of understanding of game mechanics (3 painters on a dread? Does the siege module increase sig radius now?), ignore criticism of some changes (nag?), and fail to explain why the changes we all agreed on are being scrapped in the first place, I have decided to speak with the only thing I hope they will pay attention to. Both of my accounts are now canceled with "changes made in the last patch" as the reason (since their is no "changes about to be made / ignoring the user base option), and the following text:
Since apparently the massive and unanimous negative feedback from players regarding the utter stupidity of the changes to dreads, titans, and motherships (i.e., not implementing Abathur's game plan) is being completely ignored, maybe this will get your attention. This toon was to be my mothership pilot. Now it and my main account are both going away. Maybe Mortal Online or Earthrise will actually listen to their players.
I'm back to playing SWG, personally, now that Pre-CU is available again via a player created server. I'm looking hard at Star Trek Online and Star Wars: The Old Republic.
Yeah, I was actually thinking of getting a mothership for my capital toon with the planned changes. Instead I no longer even want my capital toon, or the dread, carrier, and jump freighter I currently own.
Honestly, the only way to get CCP to listen, since they aren't going to read this thread, is to hit them where it will really hurt, their wallet. Cancel your subscriptions. Mine are, and they run out over the next couple weeks. I had planned on only taking a break until Dominion came out, now I don't know if I will be back.
Nothing puts me off faster than a horrible attitude displayed by a MMO publisher towards the customer, and these changes are feeling more and more like EVE's NGE.
I don't listen to publisher promises anymore after that one. I only observe actions. Never again will I accept promises that the "future will be awesome with what we can do if you accept these changes you don't want right now". That future awesomeness never happens. I accepted the Star Wars Galaxies "Combat Downgrade" to only get hit with the NGE 6 months later.
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cpu939
Gallente Volatile Nature Systematic-Chaos
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Posted - 2009.11.20 19:36:00 -
[1189]
Originally by: The Kan
Originally by: The Mittani The danger of taking a position of 'democracy' and 'transparency' - by creating the CSM to allow for player feedback, having devs interact with players at length at Fanfest, and then having a multiple-week process on SiSi for players to provide input on supercapital reform - is that now the playerbase expects CCP to behave in an accountable way.
Arbitrary, incompetent and uninvited changes decided behind closed doors are not a sign of 'excellence', nor are they the kind of behavior that the playerbase will tolerate from the 'new, reformed CCP' - the supposedly democratic, transparent company that listens to its clients, in the aftermath of the previous unpleasantness.
In theory - based on what CCP told us at Fanfest - they use the 'Scrum' development method. However, given how Nozh has unilaterally altered motherships (first 6bn isk, then they can dock, now nothing changing at all) it seems apparent that Nozh himself is able to make these abrupt switches in capital design without any restraint or consensus from the Scrum process.
The CSM is hardly happy about these changes. You can find posts from many of the CSM reps lambasting this idiocy. They are our representatives, democratically elected in a process CCP intended to bring more accountability to the company. Yet where is their impact on Nozh?
Transparency, democracy, player consensus and Scrum - all abandoned. Thank for your help, Nozh!
mittani, stop posting allready, i HATE to agree with you
i know things are back when the kan agrees with a goon.
when is ccp nozh going to reply to our question of why are the changes wrong or his he hiding from that question get your finger out of your ass and do some replying not just your graphs.
basic rule 1 unhappy customer tells 10 people those 10 then tell 6 who then tell 4 thats 251 people knowing it (maths is 6*4*10=240+10+1 =251) that is ofcouse the old way now 1 unhappy customer tells 1000's with the internet this can lead to ess customers. 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
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Fire Hawk
Destructive Influence IT Alliance
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Posted - 2009.11.20 19:37:00 -
[1190]
Quote: "Titans"
As stated in the blog, Titans primary role should not be direct damage. We still feel like they need more defined roles, this will be worked on along with proper Mothership changes.
So you dont mind giving us 2 useless class of ships for 6 month? they also happened to be the 2 most expensive? Why cant a "SUPER CAPITAL" outdamage a regular capital? this is truely ******ed, everyone is telling you yet you choose not to listen. ___ Fear the french touch.
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lord cyrez
Caldari Orbis Aeternitas
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Posted - 2009.11.20 19:38:00 -
[1191]
first: i have to admit that i'm not too familiar with the recent turret/tracking formular changes - but my understanding is, that if the target does not move, the turrets sigresolution does not alter the equation, thus ships signature radius is no issue at all - as long as it doesnt move?
since no movement is the case for sieged dreads, the main target for other dreads, turrets presumably always hit for full damage?
anyway - i'm one of the shafted phoenix pilots, so i crunched the numbers for missiles.
-25% Signature Radius derived from a spec'd Claymore pilot. -37.5% Signature Radius derived from a spec'd Ragnarok pilot.
Citadel Torpedo Explosion Radius: 2,250m Ship/POSSigRadiusSig/ExpRadius-25% SIG-37.5% SIG Revelation1700-24%-43%-53% Phoenix1770-21%-41%-51% Moros1740-23%-42%-52% Naglfar1635-27%-45%-55% Small POS1000-55%N/AN/A Medium POS2000-11%N/AN/A Large POS4000full dmgN/AN/A
Citadel Cruise Explosion Radius: 1,500m Ship/POSSigRadiusSig/ExpRadius-25% SIG-37.5% SIG Revelation1700full dmg-15%-29% Phoenix1770full dmg-11%-26% Moros1740full dmg-13%-27% Naglfar1635full dmg-18%-32% Small POS1000-33%N/AN/A Medium POS2000full dmgN/AN/A Large POS4000full dmgN/AN/A
so... shooting torps at any dread will net me -21% to -27% anyway? a fifth to a quarter of my damage will *always* be lost?
and if the enemy fleet has some evasive maneuvers ganglink in it, maybe even on a non-minmatar command ship, i lose -41% to -45%?
a ragnarok doesnt show up that often, but might become flavored with this change, and would make things even worse. -51% to -55%. having any sig radius reduction going on within your enemy fleet encourages phoenix pilots to stay home and... dunno, spank NPCs.
if my assumption about turrets is true (sig radius irrelevant if target is stationary), theres no wonder why naglfar and phoenix pilots are checking in for the front row of your nerfbat roundhouse kick.
so... did you, nozh, or your associates, even run the numbers on this? dreads shooting dreads while losing at least 20% damage anyway?
is this intended? if yes: seriously... just reduce the torp base damage and adjust the explosion radius. easier calculations for the server, if you like torp users to be mitigated in damage anyway.
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Shigsy
Ignition.
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Posted - 2009.11.20 19:38:00 -
[1192]
Edited by: Shigsy on 20/11/2009 19:39:06
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
Join "C&P" ingame! |
Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.11.20 19:39:00 -
[1193]
Originally by: casai i like how they say were going to continue to talk to players
They are free to do so, the likelihood of someone talking back just drops by the hour.
And I repeat my previously asked questions: - who are you? - what have you done to the Game Design Department at CCP? - do you demand a ransom?
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Brynn Aeon
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Posted - 2009.11.20 19:40:00 -
[1194]
Originally by: Zach Morgan /signed ... don't bother to get him a leaving gift, and make sure to hit him with the door on the way out.
Fixed for ya.
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Cristym 04Commander
Gallente DEATHFUNK Atlas Alliance
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Posted - 2009.11.20 19:41:00 -
[1195]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/Signed
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ZLOY KALBASA
Minmatar
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Posted - 2009.11.20 19:41:00 -
[1196]
Originally by: paik
Originally by: Fire Hawk
Originally by: CWevers
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/signed
CCP fire Nozh and give Abathur his job please... thank you!
Signed as well
THIS YES
/signed
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MarkusBarak
Gallente Phantom Squad Atlas Alliance
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Posted - 2009.11.20 19:41:00 -
[1197]
Originally by: Cristym 04Commander
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/Signed
/signed
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Criss AngeI
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Posted - 2009.11.20 19:43:00 -
[1198]
Originally by: The Mittani The playerbase tested the new motherships over several weeks on SiSi and found them good.
Some genius put you in charge of Abathur's good work, and now you've not only screwed up all the effort that went into testing those ships, now there's to be no improvement at all.
Where is your credibility on caps? Who are you? Have you fought in a supercapital, lost a supercapital on the field?
Is this the new CCP, or the old CCP rearing its terrible, incompetent head?
rofl buthurt cap pilot
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Ralph42nd
Gallente Ars ex Discordia GoonSwarm
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Posted - 2009.11.20 19:43:00 -
[1199]
Originally by: MarkusBarak
Originally by: Cristym 04Commander
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/Signed
/signed
/signed again
(getting the point yet Nozh?)
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.20 19:43:00 -
[1200]
Originally by: lord cyrez so... did you, nozh, or your associates, even run the numbers on this? dreads shooting dreads while losing at least 20% damage anyway?
is this intended?
Yeah sure it is! Just use target painters on those pos and sieged dreads and voila ... you'll have your full damage. Oh wait ...
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