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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
james56
FinFleet IT Alliance
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Posted - 2009.11.20 19:44:00 -
[1201]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/ Signed
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Li Na
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Posted - 2009.11.20 19:45:00 -
[1202]
Originally by: MarkusBarak
Originally by: Cristym 04Commander
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/Signed
/signed
As a MS pilot for 9 months
/signed
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Agent Known
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Posted - 2009.11.20 19:45:00 -
[1203]
Originally by: MarkusBarak
Originally by: Cristym 04Commander
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/Signed
/signed
Following the /signed train On another note, I also have an annoying sig.
inaftertimeflux |
lord cyrez
Caldari Orbis Aeternitas
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Posted - 2009.11.20 19:46:00 -
[1204]
Originally by: Gnulpie
Originally by: lord cyrez so... did you, nozh, or your associates, even run the numbers on this? dreads shooting dreads while losing at least 20% damage anyway?
is this intended?
Yeah sure it is! Just use target painters on those pos and sieged dreads and voila ... you'll have your full damage. Oh wait ...
oops sorry, totally forgot about target painters.
feel free to adjust any of my numbers by about 0%
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Obsidian Hawk
Free Galactic Enterprises
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Posted - 2009.11.20 19:47:00 -
[1205]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/signed
Also, are you guys getting the hint? All the major 0.0 alliances are argreeing with each other (for once), hell even people are agreeing with Mittani and that is scary.
I still want to ask
Where is TomB??
We need you Obi Wan-CCP TomB and CCP Arbithar
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LightSnow
Drunk GanG
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Posted - 2009.11.20 19:50:00 -
[1206]
Originally by: Went Boom At least CCP will never have any competition in the feild of space mmo's
oh wait Jumpgate
Startrek (confirmed to have ambulation working right from the start)
Star Wars (true I can't figure out if you can fly spaceships in this one, but you can be a jedi)
Nope, CCP don't worry about keeping your customers, you have the market cornered on space MMO's, right?
the alternative is necessary to Eve, for dismissal of Nozg )
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Klisejo
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Posted - 2009.11.20 19:51:00 -
[1207]
Poasting on a Parachute to say that CCP NOZZLE Needs to get out
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Vadinho
GoonFleet GoonSwarm
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Posted - 2009.11.20 19:51:00 -
[1208]
Edited by: Vadinho on 20/11/2009 19:51:00 too bad the assembly hall mechanic doesnt work in this subforum or thered be a string of them behind kraken kill's post
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Jarl Isensonn
DarkStar 1 GoonSwarm
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Posted - 2009.11.20 19:51:00 -
[1209]
Originally by: Criss AngeI
Originally by: The Mittani The playerbase tested the new motherships over several weeks on SiSi and found them good.
Some genius put you in charge of Abathur's good work, and now you've not only screwed up all the effort that went into testing those ships, now there's to be no improvement at all.
Where is your credibility on caps? Who are you? Have you fought in a supercapital, lost a supercapital on the field?
Is this the new CCP, or the old CCP rearing its terrible, incompetent head?
rofl buthurt cap pilot
Someone call Special Victims Unit, because I to have been molested by a GM.
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Gimora
Minmatar
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Posted - 2009.11.20 19:52:00 -
[1210]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
Why not just do what all pepole want?
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Serj Darek
Minmatar Agony Unleashed Agony Empire
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Posted - 2009.11.20 19:52:00 -
[1211]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
Signed
It really isn't this f***ing hard. Everyone has fine with the proposed changes, even the Titan pilots. My guess is a middle manager flew in low to s*** on the changes. At least grow a pair and try to implement changes instead of breaking two ship classes for several months!!!!
Teadaze for CSM |
Toman Torax
Rage For Order Systematic-Chaos
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Posted - 2009.11.20 19:54:00 -
[1212]
Originally by: CCP Nozh Let's see...
"Target Painters Do NOT Work on Titans, Supercaps, Structures, or Sieged Caps"
On Titans and Supercapitals that doesn't matter as their Signature Radius is already very large to begin with. Dreadnoughts and Carriers have the ability to enter Siege mode / Triage mode; both modules vastly increase your tanking and in this case the amount of damage they receive. Thus the large explosion radius scales the damage dealt to capital ships.
The Citadel Torpedoes don't do their full potential damage to Dreadnoughts, however they were balanced to do similar amounts of damage towards Dreadnoughts as XL Turrets with this in mind. Citadel Torpedoes have the ability to do more damage to larger targets.
To illustrate how it would have worked with Fighter Bombers, you can take a look at these graphs:
"Capital ship fights rarely if ever happen at short distances."
What I meant by this is that there aren't many situations where you get to fully utilize the short range weapons (especially the "6x2500mm Repeating Artillery I" and "Ion Siege Blaster Cannon I"), due to their poor optimal range and the fact that you can't dictate range while in siege mode. With high damage ammo on Tranquility, your damage output starts dropping rapidly at ~5km, in which case you might as well use the long range weapons.
"Docking games"
We can all agree that docking games are, well, lame. But this problem is across all ship classes, regardless of their hit-point count. Thus, this problem has to be solved by some other means than to limit docking for the capital fatties. We'd like to work on other solutions for this problem.
"Titans"
As stated in the blog, Titans primary role should not be direct damage. We still feel like they need more defined roles, this will be worked on along with proper Mothership changes.
Serious and simple question - CCP PLEASE ANSWER THIS:
What was wrong with the changes Abathur proposed, which were tested, seemed fair and balanced, and were generally accepted?
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Yilo
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Posted - 2009.11.20 19:55:00 -
[1213]
Originally by: Gimora
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
Why not just do what all pepole want?
Signed
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Glassback
Body Count Inc. Against ALL Authorities
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Posted - 2009.11.20 19:56:00 -
[1214]
Originally by: The Mittani Edited by: The Mittani on 20/11/2009 16:41:57 You have not addressed the issues of the community at all. For weeks, the Abathur version of motherships was tested; feedback was given from players and listened to by the devs. Broad consensus was achieved.
You have not provided a single rationale for abandoning the efforts of hundreds of players working in concert with Abathur and the other devs on the supercapital reform project.
Why is this being done? Why are you even here? Where is your credibility? You offer us 'fixes' for problems which do not exist.
The Abathur version of the supercapitals was the only one that was created with the input and feedback of players. That is what should be reverted to, and you remove yourself from the capital dev portfolio entirely.
Quoting for truth.
Also, WHO ARE YOU? Idiot.
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Ralph42nd
Gallente Ars ex Discordia GoonSwarm
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Posted - 2009.11.20 19:56:00 -
[1215]
Originally by: miltom
Originally by: Gimora
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
Why not just do what all pepole want?
SIGNED
/signed again and again and again
DO THIS
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Commander Tigre
Minmatar Merch Industrial GoonSwarm
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Posted - 2009.11.20 19:56:00 -
[1216]
Originally by: Khefron
Originally by: lord cyrez first: i have to admit that i'm not too familiar with the recent turret/tracking formular changes - but my understanding is, that if the target does not move, the turrets sigresolution does not alter the equation, thus ships signature radius is no issue at all - as long as it doesnt move?
since no movement is the case for sieged dreads, the main target for other dreads, turrets presumably always hit for full damage?
anyway - i'm one of the shafted phoenix pilots, so i crunched the numbers for missiles.
-25% Signature Radius derived from a spec'd Claymore pilot. -37.5% Signature Radius derived from a spec'd Ragnarok pilot.
Citadel Torpedo Explosion Radius: 2,250m Ship/POSSigRadiusSig/ExpRadius-25% SIG-37.5% SIG Revelation1700-24%-43%-53% Phoenix1770-21%-41%-51% Moros1740-23%-42%-52% Naglfar1635-27%-45%-55% Small POS1000-55%N/AN/A Medium POS2000-11%N/AN/A Large POS4000full dmgN/AN/A
Citadel Cruise Explosion Radius: 1,500m Ship/POSSigRadiusSig/ExpRadius-25% SIG-37.5% SIG Revelation1700full dmg-15%-29% Phoenix1770full dmg-11%-26% Moros1740full dmg-13%-27% Naglfar1635full dmg-18%-32% Small POS1000-33%N/AN/A Medium POS2000full dmgN/AN/A Large POS4000full dmgN/AN/A
so... shooting torps at any dread will net me -21% to -27% anyway? a fifth to a quarter of my damage will *always* be lost?
and if the enemy fleet has some evasive maneuvers ganglink in it, maybe even on a non-minmatar command ship, i lose -41% to -45%?
a ragnarok doesnt show up that often, but might become flavored with this change, and would make things even worse. -51% to -55%. having any sig radius reduction going on within your enemy fleet encourages phoenix pilots to stay home and... dunno, spank NPCs.
if my assumption about turrets is true (sig radius irrelevant if target is stationary), theres no wonder why naglfar and phoenix pilots are checking in for the front row of your nerfbat roundhouse kick.
so... did you, nozh, or your associates, even run the numbers on this? dreads shooting dreads while losing at least 20% damage anyway?
is this intended? if yes: seriously... just reduce the torp base damage and adjust the explosion radius. easier calculations for the server, if you like torp users to be mitigated in damage anyway.
everyone quote this man because he is 100% correct
Quoting for truth! "We Choose to listen to the lies we don't want to hear. The truth is, you're already dead." |
Klisejo
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Posted - 2009.11.20 19:58:00 -
[1217]
Main Entry: get out Part of Speech: verb Definition: escape Synonyms: alight, avoid, be off, beat it, begone, break out, bug off, buzz off, clear out, decamp, depart, dodge, duck, egress, evacuate, evade, exit, extricate oneself, flee, fly, free oneself, go, hightail, kite, leave, make tracks, run away, scram, shirk, shun, skedaddle, split, take a hike, take off, vacate, vamoose, withdraw
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Commander Tigre
Minmatar Merch Industrial GoonSwarm
|
Posted - 2009.11.20 19:58:00 -
[1218]
Originally by: Ralph42nd
Originally by: miltom
Originally by: Gimora
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
Why not just do what all pepole want?
SIGNED
/signed again and again and again
DO THIS
How many more times must this be brought up before someone intelligent (at CCCP) begins to pay attention? "We Choose to listen to the lies we don't want to hear. The truth is, you're already dead." |
The Medusa
GoonSwarm
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Posted - 2009.11.20 19:59:00 -
[1219]
I was violated by a GM and now I think I might have gotten Capital Aids
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Darriele
Minmatar
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Posted - 2009.11.20 19:59:00 -
[1220]
I've just learned (from incredible sources within SISIPI) that CCP Nozah was included by mistake into DEVS staff after faithfully serving the corp. for several years into WATERBOYS support staff.
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Aizu Intaki
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Posted - 2009.11.20 20:00:00 -
[1221]
The mechanics changes aside (I don't have the experience in game to address them in an informed manner), I'm bothered by the apparent lack of process behind them. From the outside it seems like one guy (CCP Nozh) is essentially imposing his personal reasoning on long informed and publicly tested changes to caps and supercaps in 0.0. From the outside it seems there is very little review of his directives, as evidenced by the apparent lack of understanding on how his changes are misguided, and would thusly be abused. Examples seem to include: Not foreseeing the station hugging that would happen with dockable supercarriers under the new sov system, and not convincingly understanding why the inability to target paint supercaps and caps in triage/siege mode imbalances the new cap weapon system proposals.
The net effect is to significantly lower confidence in CCP's development process. Were these changes not vetted before being announced and/or pushed to test? If so, why? Were these changes vetted and no one simply noticed the more obvious issues with them? That may even be worse, to be honest.
Explain, please; restore confidence in the process.
---
Advice to fix the current "EW doesn't work on supercaps" issue you've gotten yourself into: Make supercaps, and caps in triage/siege mode immune to all EW *except* target painters. Keep in mind, this is coming from a cap/supercap/0.0 noob, but I think you'll find it fixes that particular bugbear you've stumbled into.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.11.20 20:00:00 -
[1222]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/Signed
Time to be serious, CCP. This ridiculous situation wouldn't exist if you were rational people. _______ With the NGE, I''m sorry about the mistake we made. We screwed up and didn''t listen to the fans when we should have, and it''s not a mistake we''re going to make again.
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Jonathan Priest
Merch Industrial GoonSwarm
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Posted - 2009.11.20 20:00:00 -
[1223]
Originally by: CCP Nozh
On Titans and Supercapitals that doesn't matter as their Signature Radius is already very large to begin with. Dreadnoughts and Carriers have the ability to enter Siege mode / Triage mode; both modules vastly increase your tanking and in this case the amount of damage they receive. Thus the large explosion radius scales the damage dealt to capital ships.
umm this isn't true unless siege and triage give you an increased sig now. Unless you're talking about speed tanking caps???
Originally by: CCP Nozh
The Citadel Torpedoes don't do their full potential damage to Dreadnoughts, however they were balanced to do similar amounts of damage towards Dreadnoughts as XL Turrets with this in mind. Citadel Torpedoes have the ability to do more damage to larger targets.
Have you also considered the travel time of the missles (especialy the cruise) when balancing this?
Originally by: CCP Nozh
graphs
Ok, I've never flown a cap, but from what I've seen the only time a dread isn't in siege is when it's getting ready to leave (ie building cap, finishing off the last few hp of a tower) or fighting bs.
Since fighting bs won't be happening anymore (or at least I think that's your intention) I can't imagin a situation where a dread wouldn't be sieged when in combat. Please don't consider target painters when balancing capital weapons.
Originally by: CCP Nozh But this problem is across all ship classes, regardless of their hit-point count
The outrage you got from your mothership changes was because it was more than a problem, it completely broke the new sov system by making outposts invincible.
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Yilo
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Posted - 2009.11.20 20:02:00 -
[1224]
CCP KEEP DELETING THE TRUTHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
ALWAYS HELPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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Ralph42nd
Gallente Ars ex Discordia GoonSwarm
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Posted - 2009.11.20 20:02:00 -
[1225]
Edited by: Ralph42nd on 20/11/2009 20:04:16 Wow, way to nuke another page.
You do know it's being mirrored elsewhere right?
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
/signed again
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Toman Torax
Rage For Order Systematic-Chaos
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Posted - 2009.11.20 20:03:00 -
[1226]
And more post deletions... Jesus H. Christ what a ****ing ****storm you have caused, CCP.
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The Medusa
GoonSwarm
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Posted - 2009.11.20 20:04:00 -
[1227]
Edited by: The Medusa on 20/11/2009 20:04:56 You are about to cancel your subscription! Are you sure you want to do this?
Your account will be suspended at the end of the current play period. Expires on 08.12.2009 19:51:15
Why are you cancelling? This will help us to improve our service. Player harassment
If you want to elaborate further on your reason for canceling EVE, we would appreciate it very much. (optional) GM Nozh need to go.
---
Subscription successfully cancelled
Click here to continue
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Hot Fudge
Minmatar Sweet -N- Sticky
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Posted - 2009.11.20 20:05:00 -
[1228]
I'm beginning to believe CCP has forgotten who pays their bills. I think they will start noticing when people start cancelling their subscriptions because they are so fed up from the lack of response in these threads and the upcoming changes in Dominion. =========================
Sweet, sticky, and bad for your health. |
Kalexander
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Posted - 2009.11.20 20:06:00 -
[1229]
All the pages in this thread really just go on to illustrate why we see even LESS communication between the development DEPARTMENT (yes I say department, anyone who thinks its just one dude in a cube F-ing everything up is ignorant) and the playerbase than we should. This is entirely too heated and shows lots of signs of misinformed users, and outright stupidity on BOTH ends really.
Yea, this dude who works at CCP signed in with a name Nozh on the forum, maybe he's a programmer, a producer, or a designer, or just a community monkey. All we really know about him for sure is that he is a representative of an agile methodology "scrum" team who's been working on this stuff. Maybe he doesn't play the game all that much and maybe when he got to work that day his boss told him to put this together so he figured "i know, i'll just use up some time with some dumb ass graphs" etc. And what we got is a really crappy dev post because of it.
But here are the Facts.
A. They don't like the direction of motherships... They are not biased. B. We liked the direction of motherships... We are biased. (And it wasn't all championing and roses here either folks, not everyone was all that jazzed about the original changes presented by Abs either)
The players vision of the game CANNOT be the same vision as the developers. We see things through champagne coloured lenses, because WE are vested in them and we nerd rage when our expectations shift and change and our isk and our skillpoints go towards things we do not have control of in the end. We ultimately are only looking out for the immediacy, while the developers cannot be concerned with dudes dropping billions on motherships. They have to consider the long run.
Come on lets be honest, plenty of these dev blogs contain posts by some of the people even posting in here saying "Please dont do this yet, wait and do it right". Now here they are, taking a feature and actually doing what some of us suggested and we flame the **** out of them for it?
Now I just wish they would take the Dread changes and put them on hold as well....
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Akay Quinn
Caldari GoonFleet GoonSwarm
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Posted - 2009.11.20 20:06:00 -
[1230]
Originally by: Kraken Kill Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
Do this.
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