Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 69 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Frogman Henry
Republic Military School
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Posted - 2009.11.21 00:03:00 -
[1531]
BS filter module activated. Scan post 1267
Originally by: CCP Hammer No, guys, guys! This excuse we came up with after 70 pages (25 of them deleted) is legit! It totally didn't take us this long to formulate because we were in "oh ****, what do we do now" damage control mode. The train-wreck of a sov patch we are working on is well thought out and solid as a rock too, I swear to God! Also CCP Nozh is not at all a phantom dev account that we use to dodge responsibility. Yeah, that dude in the video is really a dev, not at all a friend of some of us from Reykjavik.
Excellence is the watchword, friends. Keep on sending us your money now, you hear? And next time you consider voicing your opinion, do us all at CCP a favor and shut the hell up!
Thanks for listening CCP Hammerhead Lead Game Designer
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King Krimson
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Posted - 2009.11.21 00:07:00 -
[1532]
the ninja edits are strong in this one..
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Balder Con
Caldari The Maverick Navy IT Alliance
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Posted - 2009.11.21 00:07:00 -
[1533]
so i just instalt the last sisi patch it looks good atm Gallente Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 5% bonus to deployed FightersĘ damage per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can fit Clone Vat Bay Can fit Projected Electronic Counter Measures Can deploy 3 additional Fighters per level Can fit 1 additional Warfare Link module per level 200% bonus to Fighter control range Immune to all forms of Electronic Warfare
armor 1575000 hp can use max of 20 normal drones and 20 feighters and 15 FB's feighters 25 Mbit/sec FB's 500 Mbit/sec 11.25 ly
Can fit Tactical Logistics Reconfiguration modules mabe take it out i dont know but i like this is the a new test run or just a rong patch whats the deal ?? . |
Merin Ryskin
Peregrine Industries
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Posted - 2009.11.21 00:08:00 -
[1534]
Originally by: CCP Hammer First, IĘd like to say that a single developer cannot come in and unilaterally change everything with no oversight. People are spewing a lot of hate at CCP Nozh but instead itĘs a case of shooting the messenger. He is just doing his job trying to improve the game and explain the reasoning for why changes were made.
If you don't want us to shoot your messenger, here's an idea: don't pick a messenger who is so hilariously clueless about the subject that he makes stupid posts about things like target painting capital ships or fitting 5x DCUs on motherships.
Quote: We werenĘt entirely happy with the direction and balancing of MOMs before development of Dominion began. Even during the SISI tests they still werenĘt falling into place for us. They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0. So we tried to tune them again to a point we felt was balanced, but then the role of the ships wasnĘt clear once we started to lower the damage. Instead, they started to blur with dreads and carriers.
See, now was that hard? Was there some reason that you could not have said this from the beginning?
Also, the idea that the earlier changes were only good for a small minority is just silly. Look at the people posting here. Notice that you have a pretty good selection of 0.0 alliances, including hated enemies agreeing on what direction things should go. This is not just a few mothership pilots looking for their new "I win" button, this is near-unanimous agreement between the people who actually play the game in 0.0 about how 0.0 should be.
And besides that, I fail to see how the mothership changes would lead to insta-popping. Are you familiar with the stats on fighter bombers, especially the low precision of their missiles? Against everything but capital ships, mothership performance would remain exactly the same, and even against capital ships, their damage output is merely better than dreads (as appropriate for a 15 billion ISK ship), not enough to insta-kill capitals. ----------- FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME.
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Darth Sith
Genbuku. Sons of Tangra
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Posted - 2009.11.21 00:11:00 -
[1535]
Edited by: Darth Sith on 21/11/2009 00:15:43
Originally by: CCP Hammer Hi, everyone
We have been carefully watching this thread and I want to set the record straight on a few misconceptions.
First, IĘd like to say that a single developer cannot come in and unilaterally change everything with no oversight. People are spewing a lot of hate at CCP Nozh but instead itĘs a case of shooting the messenger. He is just doing his job trying to improve the game and explain the reasoning for why changes were made. We work as a team and agree on the direction things are taking. We want the game to be balanced and fun for everyone to play. We also think about the future of the game and how it will be in years to come after our changes weighing the medium- and long-term repercussions.
We werenĘt entirely happy with the direction and balancing of MOMs before development of Dominion began. Even during the SISI tests they still werenĘt falling into place for us. They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0. So we tried to tune them again to a point we felt was balanced, but then the role of the ships wasnĘt clear once we started to lower the damage. Instead, they started to blur with dreads and carriers.
You all made your voices clear with important feedback, we listened and reverted things back to like they are on TQ while we take more time to reassess. We could have tried to put out ōsomethingö just because we have been talking about it, but then we would be in a situation where players are getting into ships that might very well change again in a coming patch. Given the amount of work to get one of these we just didnĘt feel that was the right thing to do.
stuff...
CCP Hammerhead Lead Game Designer
I interpret this as a team failure then since Dominion is turning into the biggest bucket of weak sauce in Eve history.
Ambulation ... nah .. CCP went back to the drawing board on that one
Supercaps .. lets take the doomsday away from titans, completely failboat on MS changes but wait .. we have capital cruise now!
Sov .. let ditch sov and more bits to have to shoot over and over .. but fear not .. alliances will have to consolidate due to cost .. scratch that .. costs have been reduced due to complaints from big alliances
T3 frigs .. nope no word on that yet
new ship classes ... nope.. spent the time on buffing faction ships.
new game content ... whoop .. a faction epic arc .. how many people actually played the others ?
Result .. threadnaught with 46 pages of flame ..
I think the message is loud and clear that Dominion is a letdown before it is even released. I can't remember being so unthrilled about an expansion in m 5 years of Eve life ..
If I make it onto the CSM, I cannot wait for my first conversation with the Devs.
Darth for CSM
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 00:11:00 -
[1536]
Edited by: Isil Rahsen on 21/11/2009 00:13:20
Originally by: Merin Ryskin
Originally by: CCP Hammer First, IĘd like to say that a single developer cannot come in and unilaterally change everything with no oversight. People are spewing a lot of hate at CCP Nozh but instead itĘs a case of shooting the messenger. He is just doing his job trying to improve the game and explain the reasoning for why changes were made.
If you don't want us to shoot your messenger, here's an idea: don't pick a messenger who is so hilariously clueless about the subject that he makes stupid posts about things like target painting capital ships or fitting 5x DCUs on motherships.
Quote: We werenĘt entirely happy with the direction and balancing of MOMs before development of Dominion began. Even during the SISI tests they still werenĘt falling into place for us. They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0. So we tried to tune them again to a point we felt was balanced, but then the role of the ships wasnĘt clear once we started to lower the damage. Instead, they started to blur with dreads and carriers.
See, now was that hard? Was there some reason that you could not have said this from the beginning?
Also, the idea that the earlier changes were only good for a small minority is just silly. Look at the people posting here. Notice that you have a pretty good selection of 0.0 alliances, including hated enemies agreeing on what direction things should go. This is not just a few mothership pilots looking for their new "I win" button, this is near-unanimous agreement between the people who actually play the game in 0.0 about how 0.0 should be.
And besides that, I fail to see how the mothership changes would lead to insta-popping. Are you familiar with the stats on fighter bombers, especially the low precision of their missiles? Against everything but capital ships, mothership performance would remain exactly the same, and even against capital ships, their damage output is merely better than dreads (as appropriate for a 15 billion ISK ship), not enough to insta-kill capitals.
Good job pointing out the fallacies of this whole mess. Prepare to have your posts deleted like the rest of us. Post [1372]
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Jas Dor
Minmatar
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Posted - 2009.11.21 00:11:00 -
[1537]
Originally by: CCP Hammer
We werenĘt entirely happy with the direction and balancing of MOMs before development of Dominion began. Even during the SISI tests they still werenĘt falling into place for us. They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0. So we tried to tune them again to a point we felt was balanced, but then the role of the ships wasnĘt clear once we started to lower the damage. Instead, they started to blur with dreads and carriers.
Well I wish you'd thought of this year ago with the doomsday device. Who exactly are you contending would get instapopped and in what ship types?
Quote:
The other misconception I want to address is about our public test server. SISI is there so we can have as many people as possible looking for bugs. We think it best to put things out in the public as soon as possible regardless of whether or not itĘs final so we get more eyes on it. This just makes sense to us from a QA standpoint because EVE is an extremely complex piece of software. SISI isnĘt really meant to be a place to try new fittings, do FFA battles or preview upcoming features, although we know people use it for that and we really donĘt mind because more load on our test server helps us find bugs. ItĘs also not a guarantee as to what will be in the next expansion. There have been plenty of times when we dropped a feature that was partially complete on SISI. Arenas and storefronts are two recent examples. ItĘs highly probable that we like pulling features from a release even less than you do but sometimes it cannot be helped. So while supercarriers were on the test server and had gone through plenty of testing it still wasnĘt guaranteed to end up on TQ in that exact state. Only what lands on TQ on patch day is guaranteed.
So in other words players out in 0.0 can't possibly comprehend the complexities of fights in 0.0 and could never, collectively and almost unanimously, come to a conclusion that a feature would be a good idea. Seriously, my only concern with supercarriers would be making fighter bombers non assignable so that the mothership needs to remain on the field.
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Moctobot
GoonFleet GoonSwarm
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Posted - 2009.11.21 00:11:00 -
[1538]
Edited by: Moctobot on 21/11/2009 00:13:27 c.c.p. = censor contrarian posters ??
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Zin Zhou
Caldari GoonFleet GoonSwarm
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Posted - 2009.11.21 00:14:00 -
[1539]
Edited by: Zin Zhou on 21/11/2009 00:14:48 Guyth lets not blame nozh, lets blame the entirety of CCP. Hammerhead says he too is complicit. Course, we didn't need to know that. Since they implicated themselves with this whole PR debacle.
1375, and counting
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Clerence Thomas
Gallente Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2009.11.21 00:15:00 -
[1540]
Cool. The Stupid(tm) for the motherships has been pushed back. -- "There are over 500 million fire arms in worldwide circulation. That is one fire arm for every twelve people on the planet. The only question is... How do we arm the other eleven?"
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Rewt ed
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Posted - 2009.11.21 00:17:00 -
[1541]
will be interesting to see what happens dec 1st. I guess after the initial download we can see how much the online player # changes.
hopefully ccp can inspire us with something half decent, but i'm not holding my breath.
irreversible PR damage caused by inability to communicate effectively then mass censorship.
1377
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ztrsfjgkc
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Posted - 2009.11.21 00:17:00 -
[1542]
PLZ stop s**t posting and crying in here like a little child which got a new toy to play with and get told after 1 hour playing to never see it again! Stay constructive plz!
1st
With the change to the Titan super pwng gun u have to do somethink with momy¦s thats right maybe give them atleast 4-6 mil more ehp so they wont get volleyed by only 2 titans which is for the most large ally¦s easy to field.
2nd
Give the citadel cruise missls some more love and don¦t make the phoenix absolutly useless and maybe make it possible that those will be able with lvl 4 skills to fly 250 km with some decent speed wich will effect the Naglfar aswell because of the new splitted (old) dmg boni.
MY 2cents
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T'Karr
Minmatar Quam Singulari
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Posted - 2009.11.21 00:20:00 -
[1543]
we arnt going to be happy unless the moms. nag. cit torps are sorted.
CCP we reely dont care about if the patch comes out Dec 1st....... just dont make us wait another 6 months PLEASE. Just take your time, finish the MOMs, STOP NERFING THE NAG, and bring out a great expansion, we dont care about deadlines. Just get it done, harden the fridge up.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 00:21:00 -
[1544]
Edited by: Isil Rahsen on 21/11/2009 00:24:12 Twice deleted and twice post again CCP. Censorship won't make it go away.
Originally by: Isil Rahsen I am going to post this on every page til I get an answer.
Originally by: Isil Rahsen
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
Post [1368] again. Atleast 172 posts deleted so far according to eve-search.
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Frogman Henry
Republic Military School
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Posted - 2009.11.21 00:24:00 -
[1545]
Sincere question, why was this post removed? The only HONEST explanation there could be is that it publically recognizes your pathetic, heavy handed modding, and suggests to others that they number their posts.
Originally by: Frogman Henry Post 1219
Start numbering your posts so you can see how many they are redacting.
On topic so you cannot "disappear" my post.
Dearest CCP please reconsider the changes made in that dev-post, they disregard much thoughtful design and feedback. Please fess up to why you are considering doing this. Grovelingly yours, Some Guy
This was post 1219 in the thread when I made it. It is post 1327 in eve-search. How many of the 107, at least, other posts you deleted were equally innocuous and did not violate any posting guidelines? I believe when people started numbering their posts to very visibly point out your silencing of customer opinion was when you first started composing a response, not before. |
KeratinBoy
GoonFleet GoonSwarm
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Posted - 2009.11.21 00:25:00 -
[1546]
Edited by: KeratinBoy on 21/11/2009 00:25:45
Originally by: Isil Rahsen Edited by: Isil Rahsen on 21/11/2009 00:24:12 Twice deleted and twice post again CCP. Censorship won't make it go away.
Originally by: Isil Rahsen I am going to post this on every page til I get an answer.
Originally by: Isil Rahsen
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
Post [1368] again. Atleast 172 posts deleted so far according to eve-search.
Post deletion solidarity Reg.
1370, p46.
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Vadinho
GoonFleet GoonSwarm
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Posted - 2009.11.21 00:26:00 -
[1547]
ccp, cant you see, this was caused by overmoderation delete one, we post three more accounts confirming cancellation
we consort, you retort with a post of poorest fabrication words and graphs that defy explanation
if you want to save capitals, simply ask sleene to do it he was the one closest to it and this other team totally blew it
players quit, dev teams split over this type of exacerbation believe me, don't you see what happened to SOE
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Kismeteer
BGG
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Posted - 2009.11.21 00:28:00 -
[1548]
Let's find a solution to these problems, people.
Rather than scrapping everything, why not release some of the things as originally designed, and if they do turn out to be a bad idea, tune them or roll them back. Some ideas:- Let the AF buff get released, and if it's abused or overpowered, then tune it afterward.
- Give the Naglfar it's buff and give it a real shield tank. If it's too powerful, scale it back.
- Let Motherships bomb the crap out of all caps for a bit with it's fighter bomber idea. It has merit. If it is too powerful, scale back the fighter bombers or up the sig radius or slow down speed of the explosion. Or maybe have fighter bombers ignore sig radius increases like target painters if people are using motherships to pop HAC fleets.
- Maybe allow the torp/cruise missile idea to go out, and later allow target painters to paint all targets. If it's a large target like a mothership, sieged dread, or a pos or pos module, let it be target painted and get even bigger. It won't affect non-cap players either way.
- Let the new 0.0 design go out, and if people are not as interested as you hope in 0.0, tune the idea and extend the exception period until you're happy with the population.
- Stop deleting negative posts and start to address them. Suppressing your user base does not make them happier or hide the problem properly. I would hope we could discuss our differences instead of declaring war on each other.
Hopefully, the players can post more constructive criticism instead of just catch phrases and useless posts, but I'm not going to hold my breath. -- Kismeteer, carebear extraordinaire
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Serena Ku
Gallente
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Posted - 2009.11.21 00:31:00 -
[1549]
The current sisi Motherships are acceptable, please at least apply that into Dominion and tweak afterwards.
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Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
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Posted - 2009.11.21 00:32:00 -
[1550]
Ok, I understand CCP is a modern company, and they will employ people with mental disabilities.
But did you really have to make them forum moderators?
What your moderators are doing right now is going to hurt your game (and perception of you as a company) more than all the ****ty (or lack of) changes in Dominion.
Will you ever learn?
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Spifflonius
BoB Enterprises Veni Vidi Vici
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Posted - 2009.11.21 00:33:00 -
[1551]
Originally by: CCP Hammer
stuff...
Thanks for listening CCP Hammerhead Lead Game Designer
I'm happy to listen. I hope you guys at CCP are listening as well but it does not seem that this is the case.
I don't think the real issue is reverting motherships. The real issue is the other changes. The capital missle system changes for example. The way you guys at CCP have gone about telling us stuff gives everyone the impression you do not understand your own game mechanics. The fact that target painters where even mentioned in the same sentence as a Capital weapon system that is designed entirely to shoot things that are immune to target painters is completely poor to mention. The same dev blog tells us the idea is to not be able to shoot sub-capital ships. Thus any talk of target painters at all is really not relevant. What it did do though, was give us as the players the idea that you at CCP have been balancing capital weapon systems based on what a target painter gives. More issues are the claim that projectiles capital weapon systems are ok as an inferior weapon system because they do not use capacitor. What it failed to mention was that it is not the only system that does not use capacitor. What this is giving the player base is the idea that you do not know what your own game mechanics do.
Thats just the dev blog.. What makes things even worse is that everything said afterwards (or beforehand for that matter) seems to not match up. It is hard to work out what you guys are actually trying to portrait since what you guys say keeps changing. This is compounded by the lack of answering key questions brought up by the player base. You are giving the impression that you do not care and that is why people are getting upset. That and there is posts here there and everywhere with CCP dev's making almost provocative posts. That doesn't help the player base not be upset about things that are affecting them and their hours and years of work.
The way CCP is going about things needs to be looked at and probably changed. Try being more professional. You guys claimed at fanfest you want excellence. What I want as a player is for you guys to deliver that excellence you said you would provide.
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Kuar Z'thain
Fraser's Finest
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Posted - 2009.11.21 00:36:00 -
[1552]
Quote: Deleting posts is non-constructive
Disagreement is constructive
You can have a discussion or you can have censorship, they are mutually exclusive.
Keep deleting posts. It makes you look in control.
Better ban me next time instead of just deleting this post. Again. Free Abathur |
Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 00:54:00 -
[1553]
Originally by: Sardonis Tel'Arakus Hey, how do I go about getting a refund? I reactivated a 6 month sub solely for dominion, and you're undoing what I reactivated for. Choose your next words carefully.
They won't care and won't give you your money back. Pray that Dom 1.1 has the feature you were looking for in it but I wouldn't count on it with the way things are being handled.
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scrapironfish
GoonFleet GoonSwarm
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Posted - 2009.11.21 00:55:00 -
[1554]
Originally by: CCP Hammer Hi, everyone
People are spewing a lot of hate at CCP Nozh but instead itĘs a case of shooting the messenger.
It's not "shoot the messenger" when the messenger cant even messenge.
Where is CCP Nozh anyway...
Oh he's shackled in the basement with nothing but a feeding tube and a poopsock playing EVE online non stop since this blog was posted so he can learn what a cap ship looks like and maybe even learn some basics on how they work. <-- best run on sentence ever.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.21 00:59:00 -
[1555]
Edited by: Isil Rahsen on 21/11/2009 01:00:44 Thrice deleted and thrice post again CCP. Censorship won't make it go away.
Originally by: Isil Rahsen
I am going to post this on every page til I get an answer.
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
Post [1368] again. Atleast 176 posts deleted so far according to eve-search.
Post [1383] Free Abathur
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Jackson Brown
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Posted - 2009.11.21 01:03:00 -
[1556]
Originally by: Isil Rahsen Edited by: Isil Rahsen on 21/11/2009 01:00:44 Thrice deleted and thrice post again CCP. Censorship won't make it go away.
Originally by: Isil Rahsen
I am going to post this on every page til I get an answer.
OK then CCP Hammerhead, I would like your *teams* decision making process on returning the Naglfar to a useless split weaponed piece of crap after only one patch cycle of being fixed? Why could the bonuses have not been adjusted but LEFT ON THE GUNS? I'm really trying to understand the rationale here when even CCP have admitted split weapons systems are fail hence the change to the Nag to double gun bonuses in the first place.
Post [1368] again. Atleast 176 posts deleted so far according to eve-search.
Post [1383] Free Abathur
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.21 01:04:00 -
[1557]
Originally by: CCP Hammer Hi, everyone
I still don't get it.
Thanks for listening CCP Hammerhead Lead Game Designer
Ah... Lead game developer. So your the one who is at fault then. Not that it excuses Nozh's lack of knowledge of capitals and 0.0 combat. You should have never had him write that blog if you didn't want us going off on him.
We made our voices clear did we? You still aren't hearing us. We were happy with motherships as they were on singularity. I don't recall a great amount of excitement over arenas and storefronts.
Yes those ships would be very powerful but they are also very expensive. Your players felt that was a fair balance of risk and reward. We explained in multiple threads and many posts why we liked it and why it would work.
You on the other hand have not given any explanation beyond a vauge "potentially too powerful" Given that you had someone with as little experience with capitals as Nozh addressing us leads me to think your own experience might be lacking as well. Have you even considered that your players might be right and you might be wrong?
Making a game we all love to play means sometimes actually listening to us all, then swallowing your pride and doing what will make eve thrive.
Colonies and Capitals |
stockeater
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Posted - 2009.11.21 01:08:00 -
[1558]
As a moros pilot I'm kinda glad that supercarriers won't be all powerful dread killers yet, and quite happy to hear tracking is better in siege mode. Now I might just be able to hit a sniper bs in siege. Just worried what use my nearly 2 bill ship will have- unless the sov bunkers are ridiculously hard I get the feeling that dreads are a ship class that will die out.
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Ralph42nd
Gallente Ars ex Discordia GoonSwarm
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Posted - 2009.11.21 01:09:00 -
[1559]
Edited by: Ralph42nd on 21/11/2009 01:10:00 You know it has been said many times since your "update", why not roll out the changes we have been promised and tweak from there. Historically you haven't done this? Remote DD anyone?
Roll out the changes you have promised, if it breaks the game fix it afterwards (like you have always done in the past). Or you could just keep ignoring and deleting us, failing to delivery what you promised, blemish your own good name, sully your reputation, earn the ire of hundreds and thousands of your customers, and millions viewing this debacle on the internet. Ultimately doing what it is you have always done, extending your middle finger to those who you claim matter most to you, your customers.
We tried to give you reason, we tried to give you the benefit of the doubt and you have consistently failed to deliver on your end. Your game continues to be shoddy and bug ridden, performance impaired and lousy by most acceptable standards.
You view your end-game content as a burden, and those who play it to be expendable. You are willing to lie to your customers to attempt to save face and only make matters worse for yourselves. You claim that you have learned over the years and at the first opportunity to show us how much you have grown over the years you reverted immediately to your past failed ways.
This NGE patch was once looked at by the populace of Eve Online to be the great savior of a dying game. A last cling to hope that maybe the game will be fun and exciting again, and in jest it is not. It will be an incomplete, half assed patch.
Quote: MMORPG.com: What are three parts to Dominion you are most proud of? Noah Ward: Visually the planets are just amazing. The landscape of EVE will be drastically improved when they come in. As the planets started showing up in space on the internal dev server the buzz around the office was overwhelming. There were e-mail threads with screenshots and subject titles like "HAVE YOU SEEN THIS? NEW PLANETS!" So that's one thing we're really proud of.
If this is the only thing we have to look forward to after months of trumpeting Dominion as the baby jesus of eve online, then you sir have failed us. You have failed yourself, your company and your customers new and old.
I cannot convey any further in polite terms just how sickening this entire situation has been to view as a customer. CCP Nozh, I would like to apologize to you for some of the hurtful things I may have (or may not have, syke, it was all deleted anyway) said about you. You truly do not deserve your job as a developer, however you would have been fired at greater companies. Companies with a future would not have backed you up, they would have packed you up and sent you out the door. Since the company that currently employs you has clearly no regard for it's potential future, you deserve your place at that failed company.
CCP Hammerhead, I said some pretty mean things to you and took them back when I heard you were a pretty chill dude. Turns out I was right in the first place, you too are deserving of your place at a failing company. Your attempt at damage control would be a failure if published by an elementary school news paper. You are passionate to be surrounded by people who have clearly no knowledge of what they are working on, and are willing to publish a post saying as much.
We have gone through the effort in the past two days to illustrate to you just what we actually want done with the changes you feel we don't like (by proxy, your not happy with them). You have refused to listen. You have deleted hundreds of posts saying exactly in one united voice what we have wanted.
Thank you for not listening. Thank you for making Dominion EVE's NGE.
POST 1387 PAGE 47 (not that it is going to stay this way)
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slothe
Caldari Reikoku
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Posted - 2009.11.21 01:11:00 -
[1560]
please just make sure you do remove the AOE weapon from the titans
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