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Dunk Dinkle
Caldari Caldari State 1st Protectorate
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Posted - 2009.11.20 16:56:00 -
[1]
Edited by: Dunk Dinkle on 20/11/2009 16:56:14 Howdy,
I'm trying how to kill an interceptor with a destroyer. I tend to tangle with some of the very good Gal pilots, whom I respect, and end up in my pod or clone. Usually I fly ECM, logistics, or other fleet support role and am not a great 1 on 1 fighter.
Here is my last encounter:
[ 2009.11.20 00:45:32 ] (notify) Loren Gallen [WOLFY](Taranis) has started trying to warp scramble you! [ 2009.11.20 00:45:32 ] (combat) Light Neutron Blaster II belonging to Loren Gallen heavily hits you, inflicting 295.5 damage. [ 2009.11.20 00:45:34 ] (combat) Light Neutron Blaster II belonging to Loren Gallen heavily hits you, inflicting 314.4 damage. [ 2009.11.20 00:45:35 ] (combat) Your group of 280mm Gallium I Cannon is well aimed at Loren Gallen [WOLFY](Taranis), inflicting 728.8 damage. [ 2009.11.20 00:45:36 ] (combat) Light Neutron Blaster II belonging to Loren Gallen heavily hits you, inflicting 302.3 damage. [ 2009.11.20 00:45:37 ] (notify) You have started trying to warp scramble Loren Gallen [WOLFY](Taranis). [ 2009.11.20 00:45:38 ] (combat) Light Neutron Blaster II belonging to Loren Gallen hits you, doing 290.1 damage. [ 2009.11.20 00:45:39 ] (combat) Hobgoblin II belonging to Loren Gallen heavily hits you, inflicting 48.5 damage. [ 2009.11.20 00:45:39 ] (combat) Hobgoblin II belonging to Loren Gallen heavily hits you, inflicting 49.7 damage. [ 2009.11.20 00:45:40 ] (combat) Light Neutron Blaster II belonging to Loren Gallen places an excellent hit on you, inflicting 640.7 damage. [ 2009.11.20 00:45:42 ] (combat) Light Neutron Blaster II belonging to Loren Gallen hits you, doing 452.0 damage. [ 2009.11.20 00:45:43 ] (notify) Ship is out of control
We both landed on gate, him a few seconds before me.
The entire fight lasted 11 seconds. I got off one volley, which took him to about 1/3 armor.
My Thrasher fitting: http://www.caldarimilitia.org/killboard/?a=kill_detail&kll_id=155452 What I assume is his Taranis fitting: http://gallente.eve-kill.net/?a=kill_detail&kll_id=4980390
My opponent is very skilled and I don't expect him to make any mistakes. How do I best plan to beat him?
The cycle on my guns is 8.5 seconds, meaning I'm going to be lucky to get off a second round before he pops me.
Do I increased my tank to endure a longer beating to let my guns work at a lower DPS? Do I increased my gank with rigs to try to instapop him?
Suggestions welcome.
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Brunaburh
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Posted - 2009.11.20 17:04:00 -
[2]
Try fitting an ewar mod to break his lock? fit a DCU II in one of your lows to enhance your tank? Fit an MWD to get out of range of his guns, and use longer range ammo?
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James Tritanius
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Posted - 2009.11.20 17:20:00 -
[3]
Edited by: James Tritanius on 20/11/2009 17:20:52 Maybe use autocannons, since you'll be fighting in close quarters. Though, I am by no means an expert on this subject.
EDIT: can artilleries even track an unwebbed inty at that range?
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Suas
Perkone
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Posted - 2009.11.20 17:31:00 -
[4]
Your fit blows, you need a tank and...a lot of things.
Honestly, that guy knows what he's doing and has experience in the game + far more SP.
Here's a pretty standard fit pulled straight off GENOS' board: [Thrasher, Suitonia's Thrasher] Gyrostabilizer II Damage Control II
1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S
Small Projectile Collision Accelerator I Small Projectile Collision Accelerator I
If you want to kill him you need to dictate the fight and make it happen on your terms. You also need to get far better skills (ie. T2 guns).
Bait him to a planet or a gate, burn off in one direction, you need to buy a little time where he's not shooting the crap out of you. And you need to not let him get 2 volleys off on you before you even fire at him (what the eff)! Do not warp to him, make him come to you so you have an easier time initiating the fight.
Also, use faction ammo.
Basically, this guy is most likely almost maxed out in every aspect of the ship he's flying. If you wish to beat him you need to maximize the potential you have in the ship as well. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |
Marko Riva
Adamant Inc.
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Posted - 2009.11.20 17:32:00 -
[5]
Guns too big (arties can work but 280's don't really), no DCU, no buffer and no tackle (disruptor doesn't count).
Use this;
AB/neut fit if you're waiting for him to attack you, get an MWD/nos if you go hunting yourself.
[Thrasher, pvp] Damage Control II Gyrostabilizer II
1MN Afterburner II Medium Shield Extender II Warp Scrambler II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Small Energy Neutralizer II
Small Core Defence Field Extender I Small Core Defence Field Extender I Small Core Defence Field Extender I
----------- I think, therefore I'm single. Alliance creation service, also corp updates |
Red Armageddon
Caldari CASCADE OF SPECTRES
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Posted - 2009.11.20 17:47:00 -
[6]
If you want to use an arty desy. You need to be able to volley. which is a pain =] t2 280s are a must really. I would recommend 200mm AC's for anti inty in loswec really. Its not always best, but it can allow you to fit an extender, and a speed mod if im not mistaken. Which should give you the edge. Gryos in the lows. And youll tear him apart. Remember a Taranis is short range gank ceptor. A ares is probably to tackle you. A Taranis is the gank you. =]
I hate that 5 minute anti spam thing sometimes. Oh its just Red Armageddon don't worry about him, hes harmless..... I swear I'm harmless. :D |
Don Pellegrino
Helljumpers
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Posted - 2009.11.20 17:56:00 -
[7]
Edited by: Don Pellegrino on 20/11/2009 17:57:23 As an interceptor pilot, the thing that scares me the most is a 250mm artillery Thrasher. Those things can hit my inty orbiting at over 4.5k/s and they kill me in 3 volleys.
Use your MWD to fly in a random direction to counter his transerval and light him up!
Trust me, 250mm Light Artillery IIs are insanely powerful against frigates. Just make sure you have at least Destroyers 4 and Motion Prediction 4.
edit: I just realized that Suas already said pretty much the same thing.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.11.20 18:10:00 -
[8]
You have a good chance in a autocannon thrasher with a tank.
Highs: 7x200mm AC, small neut Med: AB|MWD, medium shield extender, scram (not disruptor) Low: Damage control, gyro
The choice between AB and mwd is one between better survival while travelling (mwd thrasher gets back to gate when jumping in a camp) and better range control during the fight (assume you'll be scrammed).
There are many crap fit destroyers in faction warfare which made many inty pilots ****y, you can use that to your advantage. I know I got caught in my time in the militia. (http://gallente.eve-kill.net/?a=kill_detail&kll_id=3365910)
-- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Lugalzagezi666
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Posted - 2009.11.20 18:18:00 -
[9]
Yes, and suas also suggested fitting scram on arty trasher... And another guy afterburner...
Arties just wont work against dualprop ranis if ranis pilot is competent, he is two times faster than you so you will get max 2 volleys on him. And ranis has more than 3500 ehp.
Just use ac/neut trasher, both mse + scram and 400rt + full tackle fits should work :
[Thrasher, New Setup 1] Damage Control II Gyrostabilizer II
1MN MicroWarpdrive I Medium Shield Extender II Warp Scrambler II
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Small Unstable Power Fluctuator I
Small Projectile Collision Accelerator I Small Core Defence Field Extender I Small Core Defence Field Extender I
250+ overheated dps, 8k ehp, 2,5k/s with overheated mwd.
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Dunk Dinkle
Caldari Caldari State 1st Protectorate
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Posted - 2009.11.20 18:30:00 -
[10]
Thank you for all the helpful replies!
Sounds like the general advice is to use slightly smaller & better guns, fit a bit of a tank, and use speed to get some range on him.
What kind of range does he have on those blasters?
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Lugalzagezi666
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Posted - 2009.11.20 18:39:00 -
[11]
He wont have much range, because he will use cn am for trasher. But you cant control range vs dualprop ranis, so it doesnt matter...
Also if fight starts at 0 he has big advantage /big advantage even vs mse ac trasher/, so try to start fight vs ranises at longer distance. For example if you land on gate right next to him, jump immediately so he wont agro and try to fight on other side where you have chance he will be 10+ km from you etc...
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Don Pellegrino
Helljumpers
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Posted - 2009.11.20 20:15:00 -
[12]
Originally by: Dunk Dinkle Thank you for all the helpful replies!
Sounds like the general advice is to use slightly smaller & better guns, fit a bit of a tank, and use speed to get some range on him.
What kind of range does he have on those blasters?
Between 1,000 and 1,500 meters.
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Lemmy Kravitz
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Posted - 2009.11.20 21:31:00 -
[13]
Arty thrasher you need to keep your range as long as possible, fit MWD and a nano fiber, warp in at 20/30k and just burn away from him. The second he gets within 10k the fight is over pretty much.
AC thrasher fit a web and a scram, gyro and dmgcntrl in lows, warp in at 0 and own on him.
Inty killing 1vs1 in a thrasher comes down completly to initial positioning. As a destroyer pilot you have to realize that you will never be able to dictate the range of the battle once it starts so where you are at the very begining will determine the outcome of the battle.
The thrasher really only shines in fleet engagements. Very few people bother even locking on you, and in the hairball that is a fleet fight you are pretty much given free reign to shoot at what every you want. Just realize the second you get locked is the second you should already aligned and warping off.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.20 21:31:00 -
[14]
Destroyers with long range guns just die to interceptors fitted for short range. You need to fit short range guns to have a chance against good short range interceptor pilots.
Even then, you need to be on the ball. Locking a few seconds too slow and/or inferior skills might still get you killed. Start out overheated on everything if you can and fix a bit of a buffer tank, at least a damage control. ____
The Illusion of Freedom | The Truth about Slavery |
X Gallentius
Quantum Cats Syndicate
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Posted - 2009.11.20 22:25:00 -
[15]
Solution: Don't engage Loren Gallen.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.20 23:01:00 -
[16]
Originally by: Dunk Dinkle Thank you for all the helpful replies!
Sounds like the general advice is to use slightly smaller & better guns, fit a bit of a tank, and use speed to get some range on him.
What kind of range does he have on those blasters?
Range and speed and long range guns don't work. Either you are to far off, and he won't engage, warp out or jump out, or you are close enough to be caught by a warp scrambler and you'll die.
As an experienced inty pilot myself, I can honestly say that arty, rail or beam destroyers don't scare me at all. AC Thrashers can be lethal though.
____
The Illusion of Freedom | The Truth about Slavery |
Guillame Herschel
Gallente NME1
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Posted - 2009.11.21 00:28:00 -
[17]
Originally by: Don Pellegrino
Originally by: Dunk Dinkle What kind of range does he have on those blasters?
Between 1,000 and 1,500 meters.
Not with my Thrasher fit, he doesn't.
Tracking Disruptor with range script. Hurry before they nerf it!
-- He said "The President is near."
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steveid
Helljumpers
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Posted - 2009.11.21 00:34:00 -
[18]
fit buffer and he's dead. Its that simple. Inappropriate signature removed. Zymurgist |
Gibbo3771
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Posted - 2009.11.21 02:31:00 -
[19]
Edited by: Gibbo3771 on 21/11/2009 02:32:45 takes him 2 seconds to look at your guns, arty or AC, if your AC he WILL bail...if your arty he will risk getting under them to kill you.
He will be going with your character age and the way you choose your range. as a learner i suggest go with 200mm autos, its much easier to get in at 1km than keeping out at 20 to get off 2 volleys.
If hes flying web + scram and no Ab + mwd, hes going to go down rapid style
Gl next time
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Raimo
Wrath of Fenris
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Posted - 2009.11.21 10:15:00 -
[20]
Originally by: Suas
Basically, this guy is most likely almost maxed out in every aspect of the ship he's flying. If you wish to beat him you need to maximize the potential you have in the ship as well.
Just a correction - Loren is 08 (actually similar age to the OP) and definitely not maxed out, prolly not even in the Ranis even though that's one of his main toys... As he does fly Gall HACs and BSes pretty competently as well so no "all-frigs" focus possible, I'd say. (I haven't asked tho)
But yeah, the advice Gallentius gave is probably best, don't engage Loren :P (He is just one of the very best soloers in game IMHO, seeing him rack up amazing kill after kill on our boards is pretty lol tbh) Join RvB!
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Roland Deschaines
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.11.21 10:35:00 -
[21]
AB + web + scram + ACs + barrage + 400 plate. You're faster than him because of AB + web (he has MWD + AB + scram), you have about the same tank, and you can kite him.
Also, three small neuts will cap him out VERY fast, then it should be a piece of cake (no blasters = no danger, and if you cycle them properly his cap regen should be insignificant).
-- Monsieur Rolly
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Lugalzagezi666
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Posted - 2009.11.21 11:24:00 -
[22]
Originally by: Raimo But yeah, the advice Gallentius gave is probably best, don't engage Loren...
If hes so good, op can learn alot even if he will lose most fights against him...
Originally by: Roland Deschaines ...Ab + 400rt or 3x small neuts...
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Roland Deschaines
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.11.21 13:58:00 -
[23]
Originally by: Lugalzagezi666
Originally by: Roland Deschaines ...Ab + 400rt or 3x small neuts...
Explain yourself. 3 small neuts will cap out a Ranis FAST, and ab Thrasher will just kite and KEEL the Ranis.
-- Monsieur Rolly
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Lugalzagezi666
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Posted - 2009.11.21 14:33:00 -
[24]
Afterburner on dessie /+ plate/ = you will die to first cruiser you will jump to /too heavy to align and too slow to run or reapproach gate/.
3 small neuts = you lose 60+ dps and without cap booster you will cap out not only target very fast /1 small neut and 8k buffer is enough/.
Dont fit so specificaly to counter 1 ship or you will die very fast to another...
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Marko Riva
Adamant Inc.
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Posted - 2009.11.21 14:53:00 -
[25]
Originally by: Lugalzagezi666 Dont fit so specificaly to counter 1 ship or you will die very fast to another...
RTFT
----------- I think, therefore I'm single. Alliance creation service, also corp updates |
Lugalzagezi666
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Posted - 2009.11.21 15:10:00 -
[26]
Originally by: Marko Riva RTFT
Another guy who advised to fit ab on trasher heh...
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Marko Riva
Adamant Inc.
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Posted - 2009.11.21 15:48:00 -
[27]
Originally by: Lugalzagezi666
Originally by: Marko Riva RTFT
Another guy who advised to fit ab on trasher heh...
He asks specifically how to deal with a short range Ranis that attacks him, now if that Ranis is hunting (and that's what's going on here) AND it's blaster fit (which it it) the BEST way is to have short range weapons, a scram and an MSE, to then counter the Ranis' scram and base speed you fit an AB to stay in range of him so your AC's can do their job.
He's not asking for a roaming setup, he's asking for a trap/defense against a specific setup short range Ranis.
Read The ****ing Thread.
----------- I think, therefore I'm single. Alliance creation service, also corp updates |
RiotRick
Black-Sun Pitch Black Legion
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Posted - 2009.11.21 16:05:00 -
[28]
Edited by: RiotRick on 21/11/2009 16:09:06 Basically if you want to kill this specific ranis. Get short range weapons, drop your speed mods, the ranis will get in close anyway. Put on a scrambler, then as much hp as you can fit.
I would try something like this:
[Thrasher, anti blasterranis] Internal Force Field Array I Gyrostabilizer II
Faint Epsilon Warp Scrambler I Medium Shield Extender II Medium Shield Extender II
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Caldari Navy Phalanx Rocket
Small Projectile Collision Accelerator I Small Projectile Metastasis Adjuster I Small Projectile Metastasis Adjuster I
This should give you enough hp to outlast a 300+ dps blaster ranis, and enough damage/tracking to kill it.
-- The future is black.
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Lugalzagezi666
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Posted - 2009.11.21 16:26:00 -
[29]
I cant see anything in the thread that says it will be arranged 1v1 vs ranis /where ab makes sense/... So you basically suggest him to fit ab and die on the way to his target. Or to dock and refit every time he sees wt ranis. Great advice.
Dunk, dont listen to that ppl and use mwd+scram+mse /or mwd+web+scram and 400rt/ ac trasher instead .
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Dr Lebroi
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Posted - 2009.11.21 16:46:00 -
[30]
Avoid Loren Gallen, his name comes up all the time, he's a hot shot pilot who knows how to pick his targets. However if you are determined to beat him then his blaster fit is vunerable to tracking disruptors, they are cheap, have a massive range and gimp blasters big style.
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