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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Aerilis
Quantum Cats Syndicate
7
|
Posted - 2011.09.20 14:44:00 -
[301] - Quote
YES SHIP SPINNING!
On a more sober note, what does it mean that the single feature I'm most excited for in my 4 years of Eve is one that was already there? |
Khamal Jolstien
THORN Syndicate BricK sQuAD.
0
|
Posted - 2011.09.20 15:06:00 -
[302] - Quote
I save my compliments and congratulations for people who go above what's expected of them. What's outlined here is simply what they should have done and what is expected of them. Thanks for doing your job for once CCP. |
Daedalus II
Helios Research Combat Mining and Logistics
36
|
Posted - 2011.09.20 15:11:00 -
[303] - Quote
Quote:Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa.
Personally I'd rather see it work like this: 1) Space -> Hangar 2) Hangar -> Station (CQ)
To get into CQ you'd always have to first dock in the hangar and THEN press some button to make you leave the ship and enter CQ. The way it's going to be implemented will pretty much force everyone to never enter CQ, even if they temporarily wanted it because if they undock it will stick.
To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time?
I guess essentially what I want is for the game to forget which mode I'm in whenever I undock, so I always dock in hangar mode. Then if I want I can go to CQ mode, but I never enter a station directly in CQ mode. |
Bagehi
Association of Commonwealth Enterprises
6
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Posted - 2011.09.20 15:26:00 -
[304] - Quote
CCP Zulu wrote:Confirming new font.
Quote of the year.
|
Oman Yaman
Republic Military School Minmatar Republic
0
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Posted - 2011.09.20 15:36:00 -
[305] - Quote
Hoooray! Finally I can get rid of "The DoorGäó".
OY |
I'thari
29
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Posted - 2011.09.20 15:46:00 -
[306] - Quote
So, will there still be an option NOT to load station eviroment? |
Crasniya
Dragon's Legion of New Eden
3
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Posted - 2011.09.20 16:00:00 -
[307] - Quote
Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan? |
Ovella
Science and Trade Institute Caldari State
1
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Posted - 2011.09.20 16:08:00 -
[308] - Quote
Crasniya wrote:Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan? Welcome to EVE, you must be new here |
Crasniya
Dragon's Legion of New Eden
3
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Posted - 2011.09.20 16:15:00 -
[309] - Quote
Ovella wrote:Crasniya wrote:Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan? Welcome to EVE, you must be new here
Heh, nice. ;) Just a little amazed at how ungrateful people can be, |
Hakaru Ishiwara
Republic Military School Minmatar Republic
11
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Posted - 2011.09.20 16:18:00 -
[310] - Quote
Since CCP has [partially] come to their senses, what about returning the ability for players to have in-game access to more than 50 personal ship fittings.
For older players who fly a *wide* variety of ships, this is an essential capability -- one that we already had and that was removed when all in-game accessed fittings were moved server-side.
The work-arounds of using corp fittings or swapping in and out EFT XML exports are not an excuse to make good on the CCP-documented promise (see the Patch Notes from Incursion 1.4, released April 6, 2011) of being able to save additional fittings to a locally stored XML file.
Is there a technical reason why this is not feasible? Is this a development omission? Is CCP planning on making good on the threat of charging AUR for additional server-side fittings storage capacity?
Whatever the reason, it is time to come clean and return this functionality to the EVE service and its subscribers.
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stellatron
Deep Core Mining Inc. Caldari State
0
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Posted - 2011.09.20 16:32:00 -
[311] - Quote
Now gogogo resub already you silly people... so CCP will get money quick and steady to solve all our issues and fulfill our wishes.
*edit for clarification |
Ceq Lysander
37
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Posted - 2011.09.20 17:09:00 -
[312] - Quote
I approve of these upcoming changes.
I fully support this product and/or service.
Really happy to see CCP delivering on some of their promises and listening to us (and the CSM!). This is my signature. There are many like it but this one is mine! |
sten mattson
1st Praetorian Guard
2
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Posted - 2011.09.20 17:11:00 -
[313] - Quote
W00T!!!
NICE JOB CCP! for finally listening to us, and giving the immersion back!
KEEP AT THIS!!
sten |
dosperado
Denial of Service
2
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Posted - 2011.09.20 17:36:00 -
[314] - Quote
Fixing some things....SO: What about the standings tab on the character info from other players while in space? We want faction and corp standings back into the game (You can leave agent standings out)!. Removing this function has nothing to do with lag reduction. Noone and I say NOONE will click other player "standings tabs" while in a fight. And if you possibly want to generate "lag" you still can click your own standings while in space. It will still load several seconds (depending on the amount of standing entries)
If you cant see other players standings -> -roleplay gets hard -no standings push services possible (without api s*h*i*t) -difficulties to set up high sec pos (no standing info about new players in corp) -no "show off" of cool 10.0 faction and corp standings.
I'm going to lose patience...a DEV said on the forums a few months ago that they will bring back in standings..you had enough time now...
SO BRING THEM BACK IN ASAP!
Thanks. |
Tarachi Yfanis
nul-li-fy Atlas.
0
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Posted - 2011.09.20 17:44:00 -
[315] - Quote
These are fixes that should never have been changed in the first place. This entire devblog is unnecessary as some sort of 'lookie here, new features!" and should have been a groveling apology-laden post.
We want developer time spent on flying in space, not jerking off in a station so CCP can make LARPer games while ignoring EVE. |
Mikail Assimov
Delve Inc.
0
|
Posted - 2011.09.20 17:47:00 -
[316] - Quote
Devs, A small compliment--THANK YOU. Please keep up the good work. Once more; shall I gaze out upon these Stars in wonder and the Awe of the Universe |
GharretMcneil
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.09.20 18:21:00 -
[317] - Quote
Thanks to the developers for listening to customer feedback . Having a choice (docked ship spin or captain's quarters view) means much less frustration for everyone, and it shows that CCP is listening when a problem arises. |
Dirk Decibel
Pator Tech School Minmatar Republic
0
|
Posted - 2011.09.20 18:30:00 -
[318] - Quote
Miraqu wrote:Sounds promising. Everything CCP SAYS sounds promising, it's the lack of delivering on that promise that is the problem most of the time.
So this is the big dev blog the CSM was so smug about? Oooookaaaay....... |
WheatGrass
0
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Posted - 2011.09.20 18:33:00 -
[319] - Quote
"....[W]e will be reverting the change so that turret icons use the original custom drawn icons, rather than 3d renders of the turrets themselves."
Nice. |
Thorvik
Minmatar Ship Construction Services Ushra'Khan
3
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Posted - 2011.09.20 18:52:00 -
[320] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air. Anyway, in regards to questions for a boarding animation, given how a dramatic event that is, you can always go and watch this, which we made a while ago. It was supposed to underscore how painful and nasty it is for a capsuleer to emerge from his pod and be nothing but a vulnerable weak piece of clonemeat. We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene.
Positive feedback is warranted when you guys do something right. It's only fair since we are a bit harsh on you all the other times....
I really appreciate you not doing the boarding animation each and everytime. There would be some serious nerd rage about that. I would like to have it though that if you are in CQ, you are out of ship.... ie. you have left the ship and are now in station. If you remain in pod you can ship spin as you would be using camera drones to view the angles.
If I'm standing in CQ then I'm technically out of my pod and wouldn't have to leave my ship in order to clone jump (eg.) It bothers me that you still have to Leave Ship if you are in your quarters. |
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Bellasarius Baxter
Zilog Enterprises
1
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Posted - 2011.09.20 19:05:00 -
[321] - Quote
Din'stalor Alaric wrote:I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''youGÇÿll be spending Hydropgen Isotopes''
How many beers does it cost a dev these days for making school boy errors ?
LMAO!!! How many beers have you had yourself ?
Now be a sport, and fix your own spelling.......
Who can give me the correct number of errors in the above quote ?
|
Callidus Dux
School of Applied Knowledge Caldari State
0
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Posted - 2011.09.20 19:20:00 -
[322] - Quote
UH! THAT looks very auspicious. I will be happy, if this build will go online.
Callidus Dux - cloned since 2008.04.13 04:40 [3 Years, 5 Month and 8 Days] ; but never on the test server. Now I will have a look at these hangar, when you put it online.
For what I can see now; I MUST say: good work. I hope it will hold the promises. |
Crasniya
Dragon's Legion of New Eden
3
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Posted - 2011.09.20 21:35:00 -
[323] - Quote
Bellasarius Baxter wrote:Din'stalor Alaric wrote:I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''youGÇÿll be spending Hydropgen Isotopes''
How many beers does it cost a dev these days for making school boy errors ?
LMAO!!! How many beers have you had yourself ? Now be a sport, and fix your own spelling....... Who can give me the correct number of errors in the above quote ?
I count three plus a capitalization error. |
Che Biko
Humanitarian Communists
3
|
Posted - 2011.09.20 21:55:00 -
[324] - Quote
Finally, the reason for capsuleer nausea returns! |
Wedge Reskanor
Hidden Agenda Deep Space Engineering
0
|
Posted - 2011.09.20 22:35:00 -
[325] - Quote
Daedalus II wrote:Quote:Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa. Personally I'd rather see it work like this: 1) Space -> Hangar 2) Hangar -> Station (CQ) To get into CQ you'd always have to first dock in the hangar and THEN press some button to make you leave the ship and enter CQ. The way it's going to be implemented will pretty much force everyone to never enter CQ, even if they temporarily wanted it because if they undock it will stick. To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time? I guess essentially what I want is for the game to forget which mode I'm in whenever I undock, so I always dock in hangar mode. Then if I want I can go to CQ mode, but I never enter a station directly in CQ mode.
Daedalus, I agree that always entering CQ is illogical.
The way I would solve this would be with a drop down escape menu: one option being 'dock in hanger' and the other 'dock and disembark' or something like that.
This would fully support 3 styles of play:
1) The folks who want nothing to do with CQ would not have to see it and just dock in the hanger. 2) The folks who love decanting everytime they dock could do so. 3) The folks who don't want to decant just to pick up ammo or drop off ore / whatever would not have to, but they could press the new disembark button while in the hanger if they want to decant for a longer station visit.
Alternativly, a new option could be added in the right-click contextual menu for stations that would go right below the "dock" command called "dock and disembark", but otherwise default docking would be in the hanger view. This would make much more sense than the client remembering if you were in hanger mode or CQ mode the last time you docked.
I think the reason why CQ was initially forced on us was because CCP was afraid it would not be used otherwise. CCP, when the rest of incarna comes out, and we can go strolling through a bar or sit down with an agent or whatever, docking and using CQ WILL be used more because there will be a REASON to. |
Pr1ncess Alia
Perkone Caldari State
11
|
Posted - 2011.09.20 23:38:00 -
[326] - Quote
Wow, nice.
So I take it Hilmar actually took that "how not to alienate your entire customer base" correspondence course I signed him up for? |
Amy Garzan
Department of Defence Important Internet Spaceship League
0
|
Posted - 2011.09.21 02:31:00 -
[327] - Quote
I could not be happier reading this blog. Yay for ship spinning and back to the old turret icons! |
Jint Hikaru
OffWorld Exploration Inc
7
|
Posted - 2011.09.21 08:54:00 -
[328] - Quote
Wedge Reskanor wrote:Daedalus II wrote:Quote:Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa. Personally I'd rather see it work like this: 1) Space -> Hangar 2) Hangar -> Station (CQ) To get into CQ you'd always have to first dock in the hangar and THEN press some button to make you leave the ship and enter CQ. The way it's going to be implemented will pretty much force everyone to never enter CQ, even if they temporarily wanted it because if they undock it will stick. To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time? I guess essentially what I want is for the game to forget which mode I'm in whenever I undock, so I always dock in hangar mode. Then if I want I can go to CQ mode, but I never enter a station directly in CQ mode. Daedalus, I agree that always entering CQ is illogical. The way I would solve this would be with a drop down escape menu: one option being 'dock in hanger' and the other 'dock and disembark' or something like that. This would fully support 3 styles of play: 1) The folks who want nothing to do with CQ would not have to see it and just dock in the hanger. 2) The folks who love decanting everytime they dock could do so. 3) The folks who don't want to decant just to pick up ammo or drop off ore / whatever would not have to, but they could press the new disembark button while in the hanger if they want to decant for a longer station visit. Alternativly, a new option could be added in the right-click contextual menu for stations that would go right below the "dock" command called "dock and disembark", but otherwise default docking would be in the hanger view. This would make much more sense than the client remembering if you were in hanger mode or CQ mode the last time you docked. I think the reason why CQ was initially forced on us was because CCP was afraid it would not be used otherwise. CCP, when the rest of incarna comes out, and we can go strolling through a bar or sit down with an agent or whatever, docking and using CQ WILL be used more because there will be a REASON to.
The game will remember how you last left a station and dock that way next time you dock.
Daedalus II wrote:To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time?
So dock to and from the hangar... all good. Now you want to enter CQ/WiS some of the time, simple... Dock... press enter station, and there you are. When you want to undock, press return to hangar and exit station from there. Next time you dock you will go to hangar.
I really dont see what you are complaining about. It seems that WiS is going to be part of Eve eventually, and CCP are giving us a pretty good amount of freedom to decide how we want to use it.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Grojar Flesp
SQS Group
0
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Posted - 2011.09.21 09:08:00 -
[329] - Quote
Finally I will be able to ship spin and let my quarters be just that. A place for the cleaning robot to clean and for me to never enter.
Thanx. |
Naso Gomez
Astral Edge Irrelevant.
0
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Posted - 2011.09.21 09:28:00 -
[330] - Quote
http://dl.dropbox.com/u/1334246/EVE/eve_ingame_milliseconds_latency_lag_ui.jpg
When we be able to do this in game, because this is pretty much what I have always wanted to know. |
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