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p4rky
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Posted - 2009.11.29 11:45:00 -
[1]
Edited by: p4rky on 29/11/2009 11:50:38 I often question myself as to why we have self destruct! There are many reasons it is needed , such as getting rid of ships u no longer require and claiming insurance or indeed bieng trapped in a wormhole selfdestructing and then podding urself to get home , fair enough these are acceptable
In the past two weeks we have had 2 x carriers tackled in missions/plexes and an orca in WH space , whats the first thing they do? Self destruct this is not because are stuck , its simply to deny the attackers of a KM and loot
Eve online says that they are trying to promote gang warfare , In every aspect! but when it comes to this there is simple no way to kill a carrier with a decent tank in under 2 mins unless you have a large fleet , if your on a roaming gang and cannot refit ships then its pritty much pointless
Suggestions
Increase time on Self destruct I:e larger the ship the longer it takes to self destruct or Do not let the self destruct inatiate if the Target ship is Pointed by Players
Any feedback of similar situations would be welcome i know this is an issue and its begining to annoy me !! Im sure there can be something done about this And done just say "get a bigger gang" Support would be welcomed , i mean how many times have u missed out on a kill due to self destruct and the the person rubbing it in your face in local
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CombatSmurf
Digital assassins
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Posted - 2009.11.29 12:10:00 -
[2]
/signed
/////
Whats the similarity between having sex in a canoe and drinking american beer?
Its ****ing close to water. |
NightWolfe
Exanimo Inc Everto Rex Regis
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Posted - 2009.11.29 12:13:00 -
[3]
Point, no SD sounds like a plan to me
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Hybschmann
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Posted - 2009.11.29 12:21:00 -
[4]
Signed
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Kikils
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Posted - 2009.11.29 12:23:00 -
[5]
xx we made him be that way ...
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Skidmark Smellybum
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Posted - 2009.11.29 12:23:00 -
[6]
signed
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Miniion
Exanimo Inc Everto Rex Regis
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Posted - 2009.11.29 12:24:00 -
[7]
Edited by: Miniion on 29/11/2009 12:26:10 /signed
Nothing say keyboard destruction like a carebear that self destructs, step above logoffski's
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Asssassin X
Mean Corp
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Posted - 2009.11.29 12:39:00 -
[8]
Edited by: Asssassin X on 29/11/2009 12:41:09 /SIGNED!! __
Enforcer of the NBSI policy |
Alvar
Legio Credere Reloaded
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Posted - 2009.11.29 12:39:00 -
[9]
/signed
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dragopent
Digital assassins
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Posted - 2009.11.29 12:40:00 -
[10]
i agree if they want to take ships into harms way then SD should not be available to allow escape if the ship is tackled [url=http://dass.killmail.org?a=pilot_detail&plt_id=82250] [/url] |
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Sargerous
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Posted - 2009.11.29 12:42:00 -
[11]
/signed
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Dr Nefarious
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Posted - 2009.11.29 12:44:00 -
[12]
/signed I was wondering when someone would propose this
by the way, pretty...
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.11.29 12:51:00 -
[13]
Yarr!!!!
/me waves to p4rky
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Marconus Orion
D00M. Triumvirate.
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Posted - 2009.11.29 12:52:00 -
[14]
Yes. Timer based on size of ship. The bigger they are, the longer it takes.
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Kikils
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Posted - 2009.11.29 12:52:00 -
[15]
agreed
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Marconius
D00M. Triumvirate.
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Posted - 2009.11.29 12:53:00 -
[16]
p4rky > carebears
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Oxana Ptotemkish
Noir. Noir. Mercenary Group
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Posted - 2009.11.29 12:58:00 -
[17]
Sounds good to me, it's just a griefing tactic on us pvpers from carebears. "The best education consists in immunizing people against systematic attempts at education."-- Paul Feyerabend |
Lord Innocence
Gallente Legio Credere Reloaded
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Posted - 2009.11.29 13:16:00 -
[18]
/signed
i like the idea of no selfdescruct for the target when he is pointed, this gives a new option for pirates to steal ships. Because the only options to escape for the victim is to loose the ship through damage or leave it with the pod.
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Rukro
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Posted - 2009.11.29 13:23:00 -
[19]
/signed
maybe even increase SD time with plates/shield extenders :D
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Aiko Shinjiro
Mean Corp Mean Coalition
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Posted - 2009.11.29 14:06:00 -
[20]
rgr signed Yarrharr fiddle dee dee
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SUICIDAL Larsen
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Posted - 2009.11.29 14:14:00 -
[21]
Edited by: SUICIDAL Larsen on 29/11/2009 14:17:00 /signed!
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Endorphimore
Minmatar League of Gentlemen Systematic-Chaos
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Posted - 2009.11.29 14:21:00 -
[22]
/signed
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Uma Thurman
Minmatar Mean Corp Mean Coalition
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Posted - 2009.11.29 14:31:00 -
[23]
/signed
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Mike Wittman
Digital assassins
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Posted - 2009.11.29 14:46:00 -
[24]
Edited by: Mike Wittman on 29/11/2009 14:49:17 Edited by: Mike Wittman on 29/11/2009 14:46:11 /signed
Also make the self destruct message more visable. Take it out of the notifications where it gets overwritten by guns.
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slimatary
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Posted - 2009.11.29 15:15:00 -
[25]
Indeed
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cptblood
Exanimo Inc Everto Rex Regis
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Posted - 2009.11.29 15:27:00 -
[26]
indeed
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Flaming Lemming
Caldari Puppeteer Press
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Posted - 2009.11.29 15:32:00 -
[27]
Not supported.
Guess what? Even if you didn't get a killmail, you still accomplished your goal, the enemy ship is dead.
And so you didn't get a chance at loot, that just means the opposing player made a smart tactical decision to deny it to you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thoughtcrime does not entail death: thoughtcrime is death |
Anewb N'eve
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Posted - 2009.11.29 16:51:00 -
[28]
Actually you should not be able to self destruct a ship at all.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.11.29 17:02:00 -
[29]
Originally by: Flaming Lemming Not supported.
Guess what? Even if you didn't get a killmail, you still accomplished your goal, the enemy ship is dead.
And so you didn't get a chance at loot, that just means the opposing player made a smart tactical decision to deny it to you.
This. ~ Santiago Fahahrri Galactic Geographic |
Drake Draconis
Minmatar Shadow Cadre E-P-O-C-H
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Posted - 2009.11.29 17:21:00 -
[30]
Edited by: Drake Draconis on 29/11/2009 17:22:07 The logic is sound.. but I don't give a damn about killmails.
So not supporting.
Because that's what this is all about... a egotistical epeen extension.
The ship still dies... that and the tactical reasons involved. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
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darius mclever
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Posted - 2009.11.29 17:31:00 -
[31]
Originally by: Flaming Lemming Not supported.
Guess what? Even if you didn't get a killmail, you still accomplished your goal, the enemy ship is dead.
And so you didn't get a chance at loot, that just means the opposing player made a smart tactical decision to deny it to you.
This. if you didnt bring enough dps to kill them in time its not their fault.
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Tommy Blue
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.29 17:41:00 -
[32]
Originally by: Flaming Lemming Not supported.
Guess what? Even if you didn't get a killmail, you still accomplished your goal, the enemy ship is dead.
And so you didn't get a chance at loot, that just means the opposing player made a smart tactical decision to deny it to you.
This.
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DanMck
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 18:43:00 -
[33]
Edited by: DanMck on 29/11/2009 18:43:29
Originally by: darius mclever
Originally by: Flaming Lemming Not supported.
Guess what? Even if you didn't get a killmail, you still accomplished your goal, the enemy ship is dead.
And so you didn't get a chance at loot, that just means the opposing player made a smart tactical decision to deny it to you.
This. if you didnt bring enough dps to kill them in time its not their fault.
so you would rather every kill was a blob and they almost insta pop things ? no fun in that.
this is a broken game mechanic and it is being abused
self destruct timer based on ship size makes total sense.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 19:10:00 -
[34]
I will know very soon if I will be pushing for this :D
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Warin
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 19:16:00 -
[35]
/signed
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I SoStoned
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Posted - 2009.11.29 19:20:00 -
[36]
Simply remove the self destruct mechanic, there's simply zero need for it. If the pilot doesn't want their ship any more all they have to do is eject.
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Kaar
Rionnag Alba
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Posted - 2009.11.29 19:37:00 -
[37]
wtf, no.
If i want to deprive you of my fittings and mail i should have the option, if you cant kill the target in time thats your own failing, not the mechanic.
---
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Sgt Jinxed
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 19:40:00 -
[38]
Edited by: Sgt Jinxed on 29/11/2009 19:41:50
Originally by: p4rky
Do not let the self destruct initiate if the Target ship is Pointed by Players
/signed
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P220
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Posted - 2009.11.29 19:45:00 -
[39]
agreed
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Maxsim Goratiev
Imperium Technologies
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Posted - 2009.11.29 19:52:00 -
[40]
Quote: The logic is sound.. but I don't give a damn about killmails.
You have to think about more then your personal interests here. The killer should get the kill, makes perfect sense, if you want to abandon your ship, just eject.
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Spinnukur
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 20:24:00 -
[41]
/signed
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.11.29 20:43:00 -
[42]
I agree with the OP.
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Fille Balle
Ballbreakers R us
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Posted - 2009.11.29 23:44:00 -
[43]
Originally by: Drake Draconis Edited by: Drake Draconis on 29/11/2009 17:22:07 The logic is sound.. but I don't give a damn about killmails.
So not supporting.
Because that's what this is all about... a egotistical epeen extension.
The ship still dies... that and the tactical reasons involved.
Damn guys, I think he's got a point. After all, if you want a km, then just copy this in to a text file:
zomgwtfbbqpwn! You pwned a titan! Your epeen is now much bigger! Gratz!
You did damage.
You laid the final blow.
This blows.
There ya go, killmail ftw. And regarding the loot, that's a tactical decision. If you want loot, bring your own caps.
/Not supported
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Jitabot 5000
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Posted - 2009.11.30 00:31:00 -
[44]
Supported.
IMO an equally sound change would be to just disallow a self destruct if you are locked (the code is already there for cloaking).
However, keep in mind that disallowing a self destruct in such circumstances leads to situations where you could grief hard by keeping someone locked up and scrambled in order to keep them from going anyplace but thier desktop. Perfect solution is to just give a killmail in a self destruct, but expect a resistance from CCP on that given what a mess the current code is and how difficult that might be to implement.
GL Anyway with this.
-Gj
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Gjs312
Rionnag Alba Triumvirate.
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Posted - 2009.11.30 00:36:00 -
[45]
^^That was me, sorry
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ZDM CEO
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Posted - 2009.11.30 00:43:00 -
[46]
/signed
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Cyberman Mastermind
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Posted - 2009.11.30 08:24:00 -
[47]
Originally by: p4rky Do not let the self destruct inatiate if the Target ship is Pointed by Players
WTH? I would think that especially when a ship is pointed and the pilot knows there is no way to escape, he'll want to self-destruct. What's next? No self-destruct when the victim tried to fight back? |
Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2009.11.30 09:17:00 -
[48]
Also supporting this because it makes sense. _
Add your own line! |
Foulque
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Posted - 2009.11.30 09:19:00 -
[49]
Edited by: Foulque on 30/11/2009 09:18:51
Originally by: Sokratesz I will know very soon if I will be pushing for this :D
do iittttttttt ________
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p4rky
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Posted - 2009.11.30 10:40:00 -
[50]
Edited by: p4rky on 30/11/2009 10:41:27 Edited by: p4rky on 30/11/2009 10:40:45 For all you that have supported idea , thanks
In the original proposal i did not mention the fact of removing the self destruct button all together , i would say that increasing the time makes sense for a larger ship
Ive read in other posts how people complain about "how blobby eve is" how "gang warfare is always blobby"
its simple if u have a gang of 6 BS you cannot kill a carrier before 2 mins is up! And u say self destructing is a "tactical move" lol yeah ok basically its a cowards way out with no skill involved at all and in my opinion its abuse of a game mechanic you can tell who the PVP'rs are!
If u want to take a carrier into a plex then u should be prepared to lose it and have it fitted to save urself not just self destruct , lol i just laugh at the carebears saying oh no do not take our self destruct away!!
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.11.30 12:20:00 -
[51]
Leave the self-destruct timer as it is, 2 minutes for all ships, but cancel it as soon as someone locks you - should be very easy to implement.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.11.30 16:02:00 -
[52]
Not supported. Try ransoming for once. If your objective is to destroy the enemy's ship then congratulations. You just accomplished it. I see no issue with the current SD mechanics.
End of.
Grief a PVP'er. Run a mission today! |
Traidor Disloyal
Private Nuisance
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Posted - 2009.11.30 17:01:00 -
[53]
(Thumb sideways)
Half support. I don't care about the killmail, he knows he died and I know he died and that is all that matters. I just want the loot. Getting a ship to self destruct is the same has killing it yourself. It would be nice if it dropped loot after the self destruct.
Maybe we should talk no insurance on self destruct? ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2009.11.30 17:35:00 -
[54]
Originally by: Traidor Disloyal (Thumb sideways)
Half support. I don't care about the killmail, he knows he died and I know he died and that is all that matters. I just want the loot. Getting a ship to self destruct is the same has killing it yourself. It would be nice if it dropped loot after the self destruct.
Maybe we should talk no insurance on self destruct?
I'd quite happily support no inusurance payouts on self destruct. Insurance should be for losses you can't control (i.e. someone blew you out of space) not losses you initiated (such as self destructing).
As for removing the self-destruct option, that's a load of hooey. Cowardly or not (and that's a subjective response) it IS a viable tactical move to deny the enemy resources (in the form of loot) and tactical information (in the form of the kill mail detailing exactly what you were carrying/fitted with). Self-destruction (aka scuttling in naval terms) has been a viable tactic since the advent of naval warfare. Get over it and move on.
I would support lengthening the self destruct timer based on ship class. If you need an RP reason, call it time to reach critical mass for the reactor is longer the larger the ship is. But ONLY if that means the time gets shorter for small ships (say 15 seconds for frigates) to match their inability to actually survive for two minutes under fire.
I mean I'm just saying, that door oughta swing both ways. --Vel
In the world of emoticons, I was colon capital d. |
soldieroffortune 258
Gallente Trinity Council Initiative Mercenaries
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Posted - 2009.11.30 18:41:00 -
[55]
If you don't have enough firepower to take out a ship before it self destructs, way I see it, you don't deserve the killmail anyway, you say it yourself, the game is supposed to promote gang warfare . . . . . bring more people
Sorry. Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.11.30 18:47:00 -
[56]
Originally by: soldieroffortune 258 If you don't have enough firepower to take out a ship before it self destructs, way I see it, you don't deserve the killmail anyway, you say it yourself, the game is supposed to promote gang warfare . . . . . bring more people
Sorry.
Right reasoning, wrong conclusions. If everyone is supposed to run around in a fleet that can kill 800k ehp in 120 seconds, small gang pvp will be a thing of the past.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.11.30 20:30:00 -
[57]
If they forced a self destruct then they DID kill it. Killmails aint the end game and there isn't any issue here. Loot and a killmail is just the icing on the cake. But if it self destructed you accomplished what you set out to do. No need to whine and scream "GRIEF!1!". SD working as intended. If you still think you're being griefed then this isn't the game for you and/or you need to HTFU.
Grief a PVP'er. Run a mission today! |
Raven03
tr0pa de elite Triumvirate.
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Posted - 2009.11.30 20:41:00 -
[58]
yes.
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Insa Rexion
CTRL-Q
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Posted - 2009.11.30 20:55:00 -
[59]
--------------------------------------------
DOMINION ! Welcome to Amarr Online the sequel, last buff was business, this time it's permanent |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.11.30 20:55:00 -
[60]
Originally by: Sokratesz
Originally by: soldieroffortune 258 If you don't have enough firepower to take out a ship before it self destructs, way I see it, you don't deserve the killmail anyway, you say it yourself, the game is supposed to promote gang warfare . . . . . bring more people
Sorry.
Right reasoning, wrong conclusions. If everyone is supposed to run around in a fleet that can kill 800k ehp in 120 seconds, small gang pvp will be a thing of the past.
So you're saying the OP who started this thread actually had more ships available to use but chose not to use them to preserve small gang PVP? Of course not. I'm sure they used every ship they had available at that time, just like everyone else does. The status quo now did not eliminate the OPs' fleets that could not kill the large target before it could self destruct.
Not changing that status quo will somehow change fleet sizes going forward? Not logical. ~ Santiago Fahahrri Galactic Geographic |
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Lord DevilHanzo
Digital assassins
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Posted - 2009.12.02 03:06:00 -
[61]
/signed
any ONE of the following implemented will suffice.
1. no self destruct when in combat 2. longer self destruct based on ship size 3. self destruct timer appear under the ship (ala plex capture or ecm timer) 4. move the message out of the combat messages so it is actually visible 5. no insurance on self destruct when initiated in combat 6. loot drop on self destruct (not yet read a good reason why not)
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Aura Omega
Ministry of War
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Posted - 2009.12.02 06:43:00 -
[62]
/Support |
Cyberman Mastermind
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Posted - 2009.12.02 09:54:00 -
[63]
Originally by: Lord DevilHanzo 1. no self destruct when in combat
What reason is there to self-destruct outside of combat?
Quote: 5. no insurance on self destruct when initiated in combat
Why insurance when out of combat?
Quote: 6. loot drop on self destruct (not yet read a good reason why not)
I'd think one of the main reasons for SD is to prevent the opponent getting any loot. The other probably to deny the killmail. Personally, I wouldn't mind a killmail where it states that sef-destruct was initiated and completed.
I see no reason why an SD should give loot. It's not a pinata, you're not guaranteed to get something. |
Traidor Disloyal
Private Nuisance
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Posted - 2009.12.02 20:41:00 -
[64]
Originally by: Cyberman Mastermind I see no reason why an SD should give loot. It's not a pinata, you're not guaranteed to get something.
Hows about if you contributed to the cause of a persons self-destruct an item drops that has the description of: I helped cause someone to self-destruct and all I got was this t-shirt ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
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Posted - 2009.12.02 21:38:00 -
[65]
Not supported... because I have a better idea.
Just make it so that a ship which self-destructs while engaged in combat gives a killmail and full loot drops as normal. Simple.
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barvo
7th Space Cavalry
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Posted - 2009.12.05 15:57:00 -
[66]
Originally by: darius mclever if you didnt bring enough dps to kill them in time its not their fault.
So, what, suddenly we have to blob everywhere just in case we find a carrier? I thought "teh peopel" didn't like the idea of blobs and were all crying out about the decline of small gang PVP?
Personally, I vote for the "if you're pointed, you can't self destruct" option. I think there's nothing better than a slow painful death to remind people not to be so stupid solo'ing in a carrier next time, or bashing a pos with next to no support.
Also, it's not just about the killmail for the gankers. It's about the lossmail. People deny it happened and there's no proof. Take it like a man and learn from it instead of being a *****.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.12.06 00:18:00 -
[67]
Some of you need to realize that your small gang isn't supposed to pwn EVERYTHING. No, blobbing isn't the answer. But neither is it to nerf everything to hell because your small gang can't kill it in under 2 minutes. Jeez, what next, nerf titans' tank so that a trio of HACs can take it down in 2 minutes?
If it self-destructed then you caused damage. Be happy and move on. Stop asking CCP to nerf everything you and your buddies cant kill.
nuff said.
Grief a PVP'er. Run a mission today! |
ElvenLord
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Posted - 2009.12.06 00:23:00 -
[68]
There is one more way, a small workaround, and that is to apply the same rule as with NPCs that was done.
If a person self destructs in combat a killmail is generated and the person with highest damage gets it. Note: it has already been done and I guess it shouldn't be too hard for CCP to implement.
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Jerid Verges
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Posted - 2009.12.06 04:16:00 -
[69]
Edited by: Jerid Verges on 06/12/2009 04:17:14 Whinemoar? Sorry you can't just gank everything you want and make profit.
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Zaknussem
Intrum Industria
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Posted - 2009.12.06 16:49:00 -
[70]
Edited by: Zaknussem on 06/12/2009 16:49:38
Originally by: MatrixSkye Some of you need to realize that your small gang isn't supposed to pwn EVERYTHING. No, blobbing isn't the answer. But neither is it to nerf everything to hell because your small gang can't kill it in under 2 minutes. Jeez, what next, nerf titans' tank so that a trio of HACs can take it down in 2 minutes?
Exactly. See a target that your "gang" can't handle? Try leaving it alone. Pack animals in nature seem to have a good handle on knowing what to attack and what to leave alone. Pirates in EvE are supposed to be like a pack of carnivores, try acting the part for once.
The self-destruct mechanism, when viewed with the above in mind, is a defense mechanism, basically telling you that you picked a target too big for you to handle. When such a mistake happens, learn from it instead of coming here crying about it.
Originally by: Sokratez If everyone is supposed to run around in a fleet that can kill 800k ehp in 120 seconds, small gang pvp will be a thing of the past.
Guess what? Small-gang warfare IS a thing of the past. "Small" gangs of 10 seem to be the absolute minimum these days...for FW. I don't even want to know what the minimum size is out in 0.0.
And before you say it...no, the self-destruct mechanism is not a major factor in that development.
Originally by: Maxsim Goratiev
Originally by: Drake Draconis The logic is sound.. but I don't give a damn about killmails.
You have to think about more then your personal interests here.
And the OP shouldn't? Seriously, this non-issue argument is brought up over and over again, solely for the sake of e-peen waggling, and EvE doesn't need more of that. No matter how much logic or "common sense" is behind any arguments put forward in favour of this, it's clear as day that they're all used to hide the obvious selfish fact, you want your kills easier and your killmails fatter.
Not supported.
EDIT: Cleanup. |
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Hellfury Resurrected
Incura HYDRA RELOADED
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Posted - 2009.12.09 05:48:00 -
[71]
Abso****inglutely -------------------------------------------
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Damian Inker
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Posted - 2009.12.09 06:25:00 -
[72]
Originally by: p4rky *snip* ...my e-peen doesn't like self destruct, change it... *snip*
I strongly disagree with this both for the reasons it's asked for, and for lore reasons.
People have been scuttling/self-destructing (choose to properly fit timeline) ships for ages to keep people from being able to use/loot them. They're included because sometimes you just want to blow up your ship. Show me an example of any written or film work in which the character said "Damn...I sure wish we could make this ridiculously powerful reactor explode by over-heating it/looping the power-flow/etc...oh well, guess we'll just eject and let the pirates have it." No...they flip the bird to the attackers, blow the thing up, and get captured or get the heck out of there.
Players all over EVE destroy helpless victims simply out of spite or for kill-mail. No reason (on several levels both in and out of character) helpless victims shouldn't be able to kill themselves to spite the attackers or take away the kill mail.
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Sokratesz
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Posted - 2009.12.09 08:09:00 -
[73]
P4rky, with your permission I'd like to reformulate this into a proosal and bring it up in the next csm meeting.
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Alekseyev Karrde
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Posted - 2009.12.09 17:09:00 -
[74]
Originally by: Sokratesz P4rky, with your permission I'd like to reformulate this into a proosal and bring it up in the next csm meeting.
i beat you to it the other day ;) ---
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Seamus Donohue
Gallente
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Posted - 2009.12.09 18:19:00 -
[75]
Not supported, unless any changes to the self destruct mechanism include some sort of provision for the losing side to practice resource denial. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |
Sokratesz
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Posted - 2009.12.09 18:41:00 -
[76]
Originally by: Alekseyev Karrde
Originally by: Sokratesz P4rky, with your permission I'd like to reformulate this into a proosal and bring it up in the next csm meeting.
i beat you to it the other day ;)
dammit i need to ***** forums more
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Corian Teranos
Critical Mass Inc. Symbiogenesis
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Posted - 2009.12.13 19:02:00 -
[77]
Edited by: Corian Teranos on 13/12/2009 19:04:30 i actually had another idea about self destructing. reduce the timer to about 10 seconds but change the way it works. self destructing should render the ship unusable but leave normal loot. this is good for pvp'ers and allows the player to keep them from stealing the entire ship. i would also say in event of self destruct the pod would gain a 5 second targeting invulnerability from the radiation of the blast. the pirate is happy because he gets your faction mods and your happy because you got away safly in your pod win win
:Its all fun and games untill your logistics guy tries passive tanking his raven: |
Kevinshire
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Posted - 2009.12.14 19:11:00 -
[78]
Originally by: p4rky
(...) i mean how many times have u missed out on a kill due to self destruct and the the person rubbing it in your face in local
Hmm... and how many times have you been rubbing said person's destruction in his face, I wonder.
Sorry, but this "issue" is nothing more than what you called it yourself: a mere annoyance for killmail addic... err... enthusiasts. Nothing more to it.
If this thread would be about the completely preposterous insurance claims after a self destruction, my opinion would be way different. But as it is now, I can't support your idea. |
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