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Posted - 2010.11.25 14:00:00 -
[1]
Originally by: Zantris
Originally by: Anna Lifera
1. there's no manipulation or risk-aversion but u could say the same thing with blobs, and they don't automatically forfeit their ship whether they get a kill or not. 2. as for griefing, refer to #1. 3. wrong again--prevention involves not making yourself an appealing target.
Originally by: Zantris Standing hits should be enormous and there should be no insurance payouts. You want to know what carebear is? It's attacking a defenseless target in mass numbers knowing you can't possibly lose, and knowing that your reward payout is always going to be higher than the cost of an insured ship. It's a joke.
aka blobs so either insurance for all or none. simple as that.
yet another idiot who thinks suicide ganking is somehow different than any other pvp.
You are completely and utterly wrong, and being called an idiot by a ****** isn't exactly going to hurt my feelings. If you are blobbed by a target, you are blobbed by that target specifically because you have put yourself in a situation that allows you to be blobbed. Either your in nulsec, your in lowsec, your being wardecced, your in FW, you attacked someone who flipped a can, or stole a wreck, etc etc. In all those cases you are 99.9% of the time going to be fitted and prepared for PvP(unless your an idiot). In 99.9% of those situations, you could have did something to prevent yourself from ending up in that situation in the first place.
This isn't how it works with Suicide ganks. You can try to not make yourself as appealing of a target, but that isn't a solution. It doesn't prevent anything, its merely a deterrent. Most suicide gangers will blow up an empty Tengu just to pad their killboards, and there is nothing that that pilot can do to prevent it(outside of not flying nice ships, which is a ****ing stupid solution). Now that in and of itself, is bull****...but I can deal with it. What I can't deal with is how the actual cost to the suicide gankers is almost nothing. Everyone always wants to laud the whole Risk/Reward scenario... but its totally out of wack in the case of Suicide ganking. It's 95% reward and 5% risk, and its stupid. Meanwhile, flying around with a Deadspace/Faction fit mission ship is 90% risk, and 10% reward... again, its stupid.
What is the point of faction mods & deadspace modules if they only make you a massive target for groups of people risking next to nothing. In my opinion, if you want to go after that +billion isk ship, your ass better be ready to lose big if you fail... and you need to get a standing punishment that severely limits your ability to be a repeat offender. That's how risk/reward is suppose to work.
PvPing is fighting people that have placed themselves in a scenario where they are prepared to PvP by their own actions. It might not be fair, but that person placed themselves in a PvP situation. I've put a lot of hours in nulsec, and I think Suicide ganking is absolutely pathetic. It's the equivalent of a group of men picking a fight with a guy in handcuffs with his back turned, and then patting themselves on the back when they kick his ass... its pathetic.
Sorry but Anna is right and you are wrong as your entire counter argument about putting onself in a dangerous place relies on the incorrect assumption that hisec is supposed to be safe and as CCP have stated over and over, that is just not the case. And as for this remark...
"suicide ganking completely takes any control or prevention away from the victim."
.. utter cobblers... this guy has made a career out of it
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