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Zorai Miraden
Gallente East Khanid Trading Khanid Trade Syndicate
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Posted - 2009.11.30 07:23:00 -
[1]
Edited by: Zorai Miraden on 30/11/2009 07:23:15 Maybe some of you noticed this in the Dominion patch notes.
According to them anyone will now be able to access any level 1 agent with a quality level of 0 or lower.
With that being true how long do you think you would have to grind level 1 missions before you'll be able to access a low quality level 2 agent starting from a standing of -10? Recruitment Thread EKT Website |
Max Omega
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Posted - 2009.11.30 07:31:00 -
[2]
Originally by: Zorai Miraden Edited by: Zorai Miraden on 30/11/2009 07:23:15 Maybe some of you noticed this in the Dominion patch notes.
According to them anyone will now be able to access any level 1 agent with a quality level of 0 or lower.
With that being true how long do you think you would have to grind level 1 missions before you'll be able to access a low quality level 2 agent starting from a standing of -10?
Well...it's probably better than no access at all...
That said, gaining agent and corp standing is a lot faster than faction standing, still it'll take you quite a few missions. The good thing is though that you can blitz them really fast.
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Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2009.11.30 11:59:00 -
[3]
Quote: With that being true how long do you think you would have to grind level 1 missions before you'll be able to access a low quality level 2 agent starting from a standing of -10?
A lot longer than realising there's already a thread on this subject on the very first page, I wager ---
I was going to run for CSM but life waylaid me :( |
Kaylee Juuna
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Posted - 2009.11.30 22:35:00 -
[4]
Originally by: Captain Pompous
Quote: With that being true how long do you think you would have to grind level 1 missions before you'll be able to access a low quality level 2 agent starting from a standing of -10?
A lot longer than realising there's already a thread on this subject on the very first page, I wager
Scanning...
We've got nothin', captain!
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Lagruna Zegata
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Posted - 2009.11.30 22:55:00 -
[5]
Edited by: Lagruna Zegata on 30/11/2009 22:57:30 The mechanics of standings calculations for completed missions will make it a bit easier to grind yourself out of a deep hole than it would otherwise if your standing is already high with an agent/corp/faction.
Example...You run a level 1 mission that gives you +2.0% with a corp standing. If you start with -10.0 you should immediately jump to -9.6 since I think EVE adds 2% of the range between -10 and +10...(so you would get 2% of 20 = +0.4 in this case). If you start at -5.0 you would only gain 0.3 corp standing since you are only gaining 2% of 15, and so forth. Not 100% certain on this mechanic, but I'm reasonably sure that's how it works.
It also shows why starting at...say +5.0 makes it much more of a grind (since it's a much smaller distance to +10). Hope this makes sense. Maybe AkitaT can come along and correct me on this
EDIT - I think this was a great change to the game, myself. Opens up anything you want to explore in the PvE world if you work at it..
~LZ
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Dacryphile
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Posted - 2009.11.30 23:15:00 -
[6]
About time they fixed the standing black hole.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Narfas Deteis
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Posted - 2009.11.30 23:48:00 -
[7]
Originally by: Dacryphile About time they fixed the standing black hole.
I have mixed feelings about this. It looks like another consequence of player decissions is permanently removed from game.
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Johann Callasan
Caldari
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Posted - 2009.12.01 00:05:00 -
[8]
They might as well remove the Diplomacy skill; it's redundant in a way now.
To answer the OP:
Standings are gained/lost through a percentage system, where the amount is calculated as a percentage of the difference between where you are not, and +10.0. Standings loss is generated as a percentage of the difference between where you are now, and -10.0.
Suffice it so say, it'll be a bit of a grind running level 1s (as the percentage gain for Level 1s isn't all that high), but far less than you expect as you go on. Diplomacy, instead of a skill that can be used to get yourself out of a hole, instead will let you access the nxt level faster with it's arbitrary standings gain. The Social skills will let you also increase your standings gain; each bype of agent accepts two of the skills.
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Dacryphile
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Posted - 2009.12.01 01:39:00 -
[9]
Originally by: Narfas Deteis
Originally by: Dacryphile About time they fixed the standing black hole.
I have mixed feelings about this. It looks like another consequence of player decissions is permanently removed from game.
Player decision is still there. If they removed the KOS from the situation I would agree with you. This is just opening a door for players to redeem themselves for decisions they now regret.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Venkul Mul
Gallente
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Posted - 2009.12.01 12:39:00 -
[10]
Originally by: Johann Callasan They might as well remove the Diplomacy skill; it's redundant in a way now.
How do you get to this peculiar conclusion?
My diplomacy 5 skill level mean that my modified Caldari standing is -2 and a bit (not enough to show but enough to make agents inaccessible).
With the changes in Dominion after the first Caldari storyline the modified standing will go above -2 and I will have immediate access to low quality level 2 Caldari agents (as soon as I will get at least a bit of standing with the relevant corporation) and will be capable to raise my corporate standing fairly fast, even if my unmodified Caldari standing will be around -5 or so.
That make Diplomacy really useful. Without that skill climbing back from a unmodified standing of -5 or worse will be a very long process as the character would be limited to the 1 +0 agents until his unmodified standing climb above -2. With the skill you need only to climb back to a unmodified standing of -5 to get access to higher level agents.
Naturally, if I was interested in Caldari mission with this character, something that I don't want to do.
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.12.01 13:30:00 -
[11]
Originally by: Johann Callasan They might as well remove the Diplomacy skill; it's redundant in a way now.
To answer the OP:
Standings are gained/lost through a percentage system, where the amount is calculated as a percentage of the difference between where you are not, and +10.0. Standings loss is generated as a percentage of the difference between where you are now, and -10.0.
Suffice it so say, it'll be a bit of a grind running level 1s (as the percentage gain for Level 1s isn't all that high), but far less than you expect as you go on. Diplomacy, instead of a skill that can be used to get yourself out of a hole, instead will let you access the nxt level faster with it's arbitrary standings gain. The Social skills will let you also increase your standings gain; each bype of agent accepts two of the skills.
Actually, Diplomacy is even more important now. Before, it didn't matter at all once you reached a certain point. Now, it greatly reduces the amount of painful low level grinding you have to do.
Unless they changed something without mentioning it in the patch notes, you are wrong about how the different connections skills affect standings gains. The specialized connections skills (e.g. Political Connections) affect the amount of LP you gain, not the amount of standings you gain.
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
Lagruna Zegata
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Posted - 2009.12.02 02:17:00 -
[12]
Another interesting effect I wonder about is whether this will bring more people into low-sec space. If someone is KOS with an empire faction and she can only run a level 1 requiring a frigate or destroyer...she might have to use low-sec agents just to avoid the navy for awhile.
~LZ
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Amaha Megumi
Gallente Draconis Compact Eclectic Collective
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Posted - 2009.12.02 04:21:00 -
[13]
Well, this'll make people like me happy, makes recovering from youthful indiscretion easier, and more importantly, it makes recovering for FW ALOT easier, and possibly make it more palatable to nomads like me...
As for more ppl heading to lowsec to mission, yes and no. alot of corps live in other empires space, particularly research corps like Roden; so Lowsec isn't the only option.
More important is the fact that pirate NPCs won't completely turn there noses at me in disgust
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Wet Ferret
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Posted - 2009.12.02 04:22:00 -
[14]
Originally by: Lagruna Zegata Another interesting effect I wonder about is whether this will bring more people into low-sec space. If someone is KOS with an empire faction and she can only run a level 1 requiring a frigate or destroyer...she might have to use low-sec agents just to avoid the navy for awhile.
~LZ
That's cool though. It's very possible to pass through gate camps and blitz level 1s in a frigate. You are also very hard to scan down. I could see interceptors becoming very popular.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2009.12.02 11:27:00 -
[15]
Originally by: Narfas Deteis
Originally by: Dacryphile About time they fixed the standing black hole.
I have mixed feelings about this. It looks like another consequence of player decissions is permanently removed from game.
it's not without consequence. raising faction standing from deep negative is going to involve A LOT of toe stepping.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.02 15:17:00 -
[16]
next up: ships and fits for speed-running level 1s and 2s!
Mal's picks: Rail harpy, AML cerb
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Miyamoto Uroki
Caldari Black Thorne Corporation
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Posted - 2009.12.02 15:50:00 -
[17]
Originally by: Malcanis next up: ships and fits for speed-running level 1s and 2s!
Mal's picks: Rail harpy, AML cerb
Crow with sensor booster, afterburner and mwd does an excellent job at that aswell
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Manu Hermanus
FaDoyToy
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Posted - 2009.12.02 17:54:00 -
[18]
Originally by: Narfas Deteis
Originally by: Dacryphile About time they fixed the standing black hole.
I have mixed feelings about this. It looks like another consequence of player decissions is permanently removed from game.
eh you could already work around it pretty easily. my gallente is pretty bad, but my minmatar never really dropped too much.
although you were kinda screwed with some of the pirate factions, but the new pirate "epic" arcs changed that in a much bigger way then being able to run level 1 missions. You're posting again!? Has it really been 5 mins?
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Tigerras
Smash Box Blue
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Posted - 2009.12.03 00:29:00 -
[19]
I imagine it'd still be faster to fleet with someone capable of doing lvl 4's and splitting the rep. Given that at 0 rep my buddy was getting 0.25 per turn in, your mileage from -10 would be twice as much.
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Wet Ferret
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Posted - 2009.12.03 03:25:00 -
[20]
Originally by: Tigerras I imagine it'd still be faster to fleet with someone capable of doing lvl 4's and splitting the rep. Given that at 0 rep my buddy was getting 0.25 per turn in, your mileage from -10 would be twice as much.
Standings from storylines isn't shared across fleet, and you don't get credit toward storylines from shared missions either. There's still no way to correct faction loss other than grinding it yourself.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
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