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Yankunytjatjara
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Posted - 2009.12.01 17:07:00 -
[1]
When doing a 1v1, I usually 'look at' my target to see what he's doing and anticipate the reaction time. When the numbers grow, I switch the look at between the various enemies, but it becomes impossible after a little number of targets.
Resorting to the overview, with its lagged and sporadic changes, is not enough, and also the overview is hard to follow when there's more than a handful of ships in the encounter.
Solution: to follow the situation visually, have all the ships around you show a vector that points in the direction where they're going, with a length relative to the ship's speed: a speed vector. This permits, at a glance, to see where everybody's moving to, even zoomed out.
Possible problems: - lag -- server side lag: none. The vector is a client only thing, the client builds it based on info it already gets -- client side lag: possible. To avoid it completely, add an option under graphics in the esc menu to remove the speed vectors.
- crowded overview: possible. It can be avoided adding options that show and not show the speed vectors based on the friendly/unfriendly/in fleet/... status of the ships, in the overview settings.
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EdwardNardella
Capital Construction Research
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Posted - 2009.12.02 00:26:00 -
[2]
I like this idea. Personally I would have it as an enhancement to the tactical overlay. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Yankunytjatjara
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Posted - 2009.12.02 11:13:00 -
[3]
I would like more feedback. I think this feature would make small gang warfare better.
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jemos
Gallente Federal Navy Academy
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Posted - 2009.12.02 11:21:00 -
[4]
I like this feature, but like with tabs and such, there should be a filter to what ships these apply to. I just saw a gang of 10 interceptors in my mind racing around my ship. If I was intrested in that battleship over there, I'd want to turn the Speed vectors for interceptors off.
It would also make life more interesting when actively chasing after another ship since one fast could see the speed decrease if they try to fool you!
/signed
Originally by: FireT
If you have capitals..... well for the love of Raptor Pope, use them before they rust away. 
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Captain Futur3
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Posted - 2009.12.02 11:22:00 -
[5]
Edited by: Captain Futur3 on 02/12/2009 11:23:37 This wouldnt lag server sided because the vectors are already calculated. Displaying them shouldnt also eat much of performance on the client side. But i would make it that they only appear on the tactical overview and even there you should have a button to activate/deactivate them.
Another in my eyes better solution would be to add trails to the thrusters like other games do. This way you have an exact vector from the past few seconds and you can calculate the actual vector yourself. Just have a look at homeworld 2 for example, you know exactly where the ships are flying:
edit: thruster trails would be even better because then, you can see when a ship makes a turn, while when you have vctors, you only see the actual direction.
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Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2009.12.02 12:47:00 -
[6]
/signed
tho, make it shown only for targeted ships to reduce clutter.
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Yankunytjatjara
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Posted - 2009.12.02 16:34:00 -
[7]
Edited by: Yankunytjatjara on 02/12/2009 16:34:44 Thanks for the nice words.
Jagga this feature would help mostly small gangs (I imagine that for big fleet fights everybody would turn it off), and frigs often have a very small number of max targets... I'd rather apply the filter to it (say, enemies only, of selected ship types) like you can now do in the overview.
edit - I agree with making it a part of the tactical overlay.
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Diocles
Minmatar Blue Republic
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Posted - 2009.12.02 17:22:00 -
[8]
Originally by: EdwardNardella I like this idea. Personally I would have it as an enhancement to the tactical overlay.
Good one Yank. But like Edward alluded to and you pointed out, it should be optional.
I support this, but would also like to have it in the Tactical Display, which would give me another reason to learn to use the damn thing. 
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Malen Nenokal
Gallente
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Posted - 2009.12.02 17:27:00 -
[9]
Good idea, as an EW pilot who sits a distance away from the fight, this would be very useful to anticipate any incoming interceptors. Would give a lot more purpose to the tactical overlay as well.
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Bablu Hassan
Minmatar Blue Republic
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Posted - 2009.12.02 18:18:00 -
[10]
/signed
but yeah, make it optional
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Xenofarion
Gallente
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Posted - 2009.12.02 18:22:00 -
[11]
/signed
But the ideas of the vectors being customizeable, shown only in the tactical overlay and/or just shown for targeted ships should also be put into consideration to avoid having a screen full of vectors, while the "vectors for targeted ships only" thingy could be added for a bit more balancing, if it turns out that this feature is too mighty 
TL;DR: YES! Want to see it on Sisi soon  -- those who can, do those who can't, complain |

Raiden Kaine
Amarr Blue Republic
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Posted - 2009.12.02 21:50:00 -
[12]
/signed
This would be a very helpful feature Yank, I am often guessing trajectory, and speed vectors on ships myself. An early warning would be great if they try to do any funny stuff like break a tackle so you can out maneuver them, or try at least. 
I would make it optional as well, but when targets are locked it can be automatic, and also include a right-click feature from the ship in space or on the overview as in the 'look at' and 'show info' features.
Note: At one time CCP did have thruster trails in the game, you can catch them on some old fraps on youtube. Why they removed them I have no idea, but it may be a mechanic that needs revisiting.
- R. Kaine
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Votho
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Posted - 2009.12.03 01:41:00 -
[13]
great idea for sure!
but bein able to see everyship's route or trail is imba op wtf this changes tactical overview a lot however can be limited with your current targets ability to see future route would be associated with your current ship's scan resolution - or even percetion!? - anyway that would be extreme that a stat effects gameplay experience except their current only function- bah also signature radius would be the variable that determines how others can see your route or trail in a simple formula which also includes speed factor basically ceptor with a high scan reso and low signature can see longer vectors and let see others his vectors shorter with this way, tactical overview can have a small window that contains small options like ship sizes, transparency of lines etc.
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Arendious
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Posted - 2009.12.04 00:49:00 -
[14]
Agreed.
I would also suggest including the option to show vectors as a function of time - so have a 10 second, 30 second, and 1 min vector.
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Cebed
Minmatar Beaver Boys Anarchy.
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Posted - 2009.12.04 01:22:00 -
[15]
It's a good idea, if it's optional and if we can filter out shiptypes/friendlies.
TBH, the idea that i really liked most was the most simple one. Thruster trails.  __________________________________ -OMG! The Amarr ate my parents!!- |

Aidan Patrick
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Posted - 2009.12.04 02:49:00 -
[16]
/sign
A choice between one or both (thrusters & speed vectors) would be nice.
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EdvensoR
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Posted - 2009.12.04 04:29:00 -
[17]
/SIGNED
Very good idea.
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Yankunytjatjara
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Posted - 2009.12.04 11:46:00 -
[18]
Edited by: Yankunytjatjara on 04/12/2009 11:47:29 Regarding thruster trails - it has two problems. First, it shows the past movement, not the instantaneous prediction. Granted, the two are similar, but the past movement offers useless information to the pilot whose brain is already quite occupied in a fleet fight 
Second, lag: if they do that, they'll add particles and **** that nobody cares about adding lag to the client, and I for one would immediately turn it off.
Third of two , zoom: while speed vectors can be zoom-independant, and you can see them even when zoomed out a fair bit, trails are graphical and you need to zoom in to see them. This defeats the purpose of my idea, to give an aid to small to medium fleet engagements.
For these reasons I prefer speed vectors in the tactical overlay very much.
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.12.04 11:52:00 -
[19]
Speed vectors would indeed be welcome. Adding them to tactical overview seems the most logical solution, allowing simple display without looking bad or cluttering screen for those not interested.
Thruster trails are indeed less usefull than speed vectors, although they do look better and more fitting. Their removal is mind boggling change, showcasing the CCP UI team incompetence.
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Yankunytjatjara
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Posted - 2009.12.14 14:16:00 -
[20]
I posted this in the assembly hall, if you like the idea please post a +1 there.
Linky
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Hugo Lordmagnus
Caldari Vexillari
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Posted - 2009.12.16 16:16:00 -
[21]
As a similar concept, I'd like to see a "match heading" command that makes your ship attempt move parallel to what you're clicking on. (in the same manner that "approach" and "orbit" function)
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Grarr Wrexx
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Posted - 2009.12.16 16:56:00 -
[22]
Or you could just check where they're heading and double click twice in that direction. It's not that hard, don't take the last bit of manual skill out of flying.
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Hugo Lordmagnus
Caldari Vexillari
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Posted - 2009.12.17 17:19:00 -
[23]
Originally by: Grarr Wrexx Or you could just check where they're heading and double click twice in that direction. It's not that hard, don't take the last bit of manual skill out of flying.
Lol, fair enough.
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Yamichi Wiggin
Caldari Eye of Osiris EDGE Alliance
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Posted - 2009.12.17 22:46:00 -
[24]
Me likey. Could do it as vectors or even as trails a la Homeworld. As long as it's an option to turn on and off at will, I think it would be incredibly useful in a lot of situations. Shouldn't add much load to the client and none to the server if I understand it. ------ Pain is weakness leaving the body.
There is no love in fear |
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