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Max Butched
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Posted - 2009.12.03 00:49:00 -
[1]
Edited by: Max Butched on 03/12/2009 00:49:41 hello, I discovered to my surprise that refiting of subsystems for a T3 is possible but only under station as stated in the note on subsystems array assembly: "(Note: Tech III hulls can not be assembled at starbase structures. The hulls and subsystems can only be assembled Whilst docked in a station.) "
I wonder why this, the concept of Tech III is a completely biased because of that, how will make the T3 present in WormHole? those in nullsec and lowsec we still lucky to have a station around (and still requires that it be blue ...)
Thank you for any answer that you will bring this question, it is the first time I am as disappointed as I expected so much of Dominion ...
PS: sorry for my english...
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Dacryphile
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Posted - 2009.12.03 03:38:00 -
[2]
It is because a T3 ship without a subsystem on it is considered "unassembled." You can't be in a ship that is unassembled. You would technically be able to fly the ship away without a subsystem missing, or all of them missing.
Personally, I think you should be able to swap them in some way or another, since that limitation severely limits the usefulness of a T3 in null when you are nowhere near an outpost.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Max Butched
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Posted - 2009.12.03 14:17:00 -
[3]
Edited by: Max Butched on 03/12/2009 14:21:09
Originally by: Dacryphile It is because a T3 ship without a subsystem on it is considered "unassembled." You can't be in a ship that is unassembled. You would technically be able to fly the ship away without a subsystem missing, or all of them missing.
Personally, I think you should be able to swap them in some way or another, since that limitation severely limits the usefulness of a T3 in null when you are nowhere near an outpost.
Thanks for the answer.
My Tech III (class Tengu) is fully assembled, i had test swap subsystems with AND without fit on it, but the only message i had is "you can't fit the subsystems in space"
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Max Butched
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Posted - 2009.12.05 11:21:00 -
[4]
up ?
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Sokratesz
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Posted - 2009.12.05 11:56:00 -
[5]
Worth a look at, would make T3 ships a lot easier to fly in 0.0 and being able to refit at a carrier/supercap would be epic.
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Geldar Wroontik
Gallente Galactic System Lords Alliance
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Posted - 2009.12.05 12:19:00 -
[6]
The thing with T3 ships is the subsystems aren't modules or rigs, they're basically big chunks of the ship. In terms of a roleplay perspective, you could theoretically airlock the area around, say, a gun emplacement to have the gun removed/replaced. What you're doing when you change subsystems, though, is removing a very large bit of the ship and replacing it with something else.
You want to do this out in the vacuum of space, with yourself and your crew aboard?
I understand that it is a bit annoying that you have to dock to change subsystems, but it makes sense when you think about it.
----- Blasters: enough Ammunition: plenty Bubblegum: none |
Azuse
Brotherhood of Suicidal Priests R.A.G.E
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Posted - 2009.12.05 13:10:00 -
[7]
Originally by: Sokratesz Worth a look at, would make T3 ships a lot easier to fly in 0.0 and being able to refit at a carrier/supercap would be epic.
Don't you mean it would simply be logical if the ship sourced and constructed in the wh was able to be assembled and refitted in the wh? What's the point in having 1/3 of eve dedicated to their production if they have t be brought back to normal space before they can be used? Bsides, ships are assembled inside a carriers bay...
As for subs, they are just that, sub systems modifying a hull - the hull is intact before its modified. -------------------------
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Geldar Wroontik
Gallente Galactic System Lords Alliance
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Posted - 2009.12.06 09:11:00 -
[8]
Originally by: Azuse As for subs, they are just that, sub systems modifying a hull - the hull is intact before its modified.
The fact that you can't get into a T3 ship without subsystems is a sign that you can't actually fly in the hull. It probably lacks a pod gantry, propulsion of any sort, or anything along those lines.
If CCP were to make it possible to at least sit in the hull, even if you can't go anywhere, then it'd be a bit more doable for subsystem changes to be done on the fly out in the vacuum of space, but since you can't, it indicates to me that CCP have a reason in mind for this.
----- Blasters: enough Ammunition: plenty Bubblegum: none |
Klurig
Gallente Cut Throats And Wise Guys
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Posted - 2009.12.06 10:32:00 -
[9]
Originally by: Geldar Wroontik The thing with T3 ships is the subsystems aren't modules or rigs, they're basically big chunks of the ship. In terms of a roleplay perspective, you could theoretically airlock the area around, say, a gun emplacement to have the gun removed/replaced. What you're doing when you change subsystems, though, is removing a very large bit of the ship and replacing it with something else.
You want to do this out in the vacuum of space, with yourself and your crew aboard?
You do realize that we are inside an airtight safety pod so strong that it survives our ship blowing up around it? Also cruiser size ships don't have crews.
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Tau Cabalander
Caldari
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Posted - 2009.12.06 23:00:00 -
[10]
What is really annoying is that using a SMA tends to bug out all ships, so you lose ship bonuses. Refitting all the modules gets them back, but you can't refit the subsystems.
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.12.06 23:30:00 -
[11]
Originally by: Klurig
You do realize that we are inside an airtight safety pod so strong that it survives our ship blowing up around it? Also cruiser size ships don't have crews.
Actually, they do.
From an LOLRP perspective, they get all the crew off the ship into whatever maintenance array the ship is refitting with while chunks of the ship are exposed to space, problem solved.
Fixing this would help make the myriad possible fits of a t3 ship advantageous in areas where access to a station may be limited, i.e. WH space.
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Max Butched
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Posted - 2009.12.08 12:40:00 -
[12]
Originally by: Ezekiel Sulastin
Originally by: Klurig
You do realize that we are inside an airtight safety pod so strong that it survives our ship blowing up around it? Also cruiser size ships don't have crews.
Actually, they do.
From an LOLRP perspective, they get all the crew off the ship into whatever maintenance array the ship is refitting with while chunks of the ship are exposed to space, problem solved.
Fixing this would help make the myriad possible fits of a t3 ship advantageous in areas where access to a station may be limited, i.e. WH space.
is precisely the problem!
and it seems to me that it was possible with Apocrypha
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Max Butched
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Posted - 2009.12.12 21:49:00 -
[13]
Originally by: Max Butched
Originally by: Ezekiel Sulastin
Originally by: Klurig
You do realize that we are inside an airtight safety pod so strong that it survives our ship blowing up around it? Also cruiser size ships don't have crews.
Actually, they do.
From an LOLRP perspective, they get all the crew off the ship into whatever maintenance array the ship is refitting with while chunks of the ship are exposed to space, problem solved.
Fixing this would help make the myriad possible fits of a t3 ship advantageous in areas where access to a station may be limited, i.e. WH space. someone can confirm that ?
is precisely the problem!
and it seems to me that it was possible with Apocrypha
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