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Thread Statistics | Show CCP posts - 0 post(s) |
Olivor
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Posted - 2009.12.04 02:09:00 -
[1]
Hey,
Basically we've done some lovely space upgrades yet unforuntalely anomalies from over 12 hours ago are still here. Getting rather annoying now since it is meant to be once they are completed a new one is created.
So, what counts as fully completing an anomaly? Destroying every wreck, structure???
It's just we seem to have done everything that would normally indicate completeion and new sites are not appearing.
Thanks
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Olivor
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Posted - 2009.12.04 10:26:00 -
[2]
According to others I am not the only person with this problem.
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Dr Karsun
Gallente HUSARIA Curatores Veritatis Alliance
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Posted - 2009.12.04 10:48:00 -
[3]
Our anomalies in 6-oqjv haven't changed place nor quality since we installed the 1st of our 3 upgrades.
The anomalies are just bonus asteroid belts - rats spawn once in a while, crap rats... Only frigs and cruisers.
So little isk it's not worth killing. And the anomalies don't change at all...
Making custom signatures and banners - check my in-game bio for details!
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Josef Huffenpuff
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Posted - 2009.12.04 11:04:00 -
[4]
Confirm, yes we have seen this too.
The same Cosmic Anomalies continually re-spawn at new locations in the same system after they are cleared
Dull, Dull, Dull, Dull
If you happen to get a good one then great but .....
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Cyberus
Caldari Macabre Votum Morsus Mihi
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Posted - 2009.12.04 11:57:00 -
[5]
Originally by: Josef Huffenpuff Confirm, yes we have seen this too.
The same Cosmic Anomalies continually re-spawn at new locations in the same system after they are cleared
Dull, Dull, Dull, Dull
If you happen to get a good one then great but .....
Lucky you your anomalies did respawn. In our case they did not for 24 hours. Once those were cleared out it just stayed there empty.
Also it seems that ranking not incrasing as well even with lvl5 military upgrade those still span 90% crapy anomaies. ===== * Your signature file is broken. Please use one that will display - Fallout |
Olivor
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Posted - 2009.12.04 13:06:00 -
[6]
I've now had completed sites remain over downtime. This is ridiculous.
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Italian Wedding
Soup Of The Day
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Posted - 2009.12.04 15:41:00 -
[7]
Extremely disappointed with how this is all working out...
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Warhonger
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Posted - 2009.12.04 16:37:00 -
[8]
Before dominion anomaly's were bugged as well. I've had anomaly's stay in one system for 4 day's even after they were cleared. made a petition about it and all I got was that is wasn't completed yet but I couldn't destroy anything. and now after dominion it is becomming more apparent that all these sites or at least a bunch of them are bugged.
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IronThimble
Brotherhood of Heart and Steel Libertas Fidelitas
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Posted - 2009.12.04 18:51:00 -
[9]
Yep. Hopefully they fix this bug soon since it is getteing rather annoying paying the millions and getting nothing in return.
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Gefex
Genco Curatores Veritatis Alliance
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Posted - 2009.12.04 20:49:00 -
[10]
Fifteen anomalies in system i'm in are sat there not despawning.
Brilliant, did anyone actually test this patch?
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Altaree
The Graduates Morsus Mihi
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Posted - 2009.12.04 21:57:00 -
[11]
Please petition and bug report this. I have. --Altaree
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ROFISH
Caldari Merch Industrial GoonSwarm
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Posted - 2009.12.04 22:01:00 -
[12]
My CAs also haven't despawned either.
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Zimi Vlasic
F.R.E.E. Explorer
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Posted - 2009.12.04 23:33:00 -
[13]
Hey plexes aren't despawning either after being run.
How in the hell do you expect us to pay the new ridiculous taxes for holding space when these things don't despawn and respawn? Wasn't CCPs whole goddamn model based on this?
Get your act together, CCP. The least you can do is defer the bills until you do. ------------------ Find Roid, Examine, and Excavate Explorer |
Vinifera
Gallente H A V O C Against ALL Authorities
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Posted - 2009.12.05 00:31:00 -
[14]
I can confirm that both anomalies and explorations sites are not despawning in Catch. We have completed mag sites that are staying alive and we have an anomaly that has been empty for 3 days now.
CCP can you please advise you are at least aware of this problem? We are paying big ISK for upgrades/etc. and getting zilch in return.
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bringdapain
Caldari
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Posted - 2009.12.05 02:01:00 -
[15]
Likewise we have the same problem in Geminate - no despawning of complexes. I've petitioned, but I think we'd all like to see this sorted out as quickly as possible.
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Zahorite
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Posted - 2009.12.05 03:16:00 -
[16]
Last night about an hour before downtime every anomaly I went to was empty. There were probably only a couple of active people in system and yet over a dozen anomalies had nothing in them, no ships, no cans, nothing. Basically unless someone actually took everything, which usually people leave cap boosters behind at the very least, they had been empty for at least a couple of hours. After downtime every anomaly I went to had reset but I didn't have much time to see if they respawned after they were cleared.
I'm pretty sure anomalies are broken and are usually failing to respawn. I would assume that they should despawn just like missions when completed and then another one should respawn.
CCP should have just given us a lvl 4 agent in space next to the industrial hubs instead of anomalies. They could have just recycled missions and everyone would have been happy. Plus I don't think we would see near as many bugs.
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Doom Viper
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Posted - 2009.12.05 03:27:00 -
[17]
this is intended since CCP is keeping quiet... they are truly failing... Dominion was a ploy to nerf 0.0 and force us all back to empire... I love EVE, but cant stand CCP. We are all waiting... paying, and waiting , and yet CCP is sitting on their arses not caring that their pretty patch is broke. How can they break a patch that worked fine on sisi(per corpmates).... amature, pure amature.
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Gixxer 1000
Caldari Ceptacemia Systematic-Chaos
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Posted - 2009.12.05 06:04:00 -
[18]
Doom Viper, all I can say is welcome to Eve...lol. You've been around long enough, this is typical for CCP. The QC program they have (if they even have one) is useless. In the real world, CCP's programmers and managers would all be looking for new jobs by now. I've seen where the Goons have referenced "Internet Spaceships are serious business", but I don't think that CCP see's it this way.
Straight out fact, we are all still paying our subscriptions, so CCP doesn't need to be perfect, not even 50% perfect. All they have to do is make sure the TQ server is running, and all of us paying idiots will continue to log in, month after month, paying our fee's.
To CCP's credit, I'm sure they will eventually fix this, but it could be weeks to months down the road. Sad part is, we will all still be here, complaining about it while CCP collects our payments.
To the OP, Esoteria is having the same problems, but CCP won't even respond to our petitions about it. They have ignored every single one of them so far, as I'm sure they will continue to do for some time. We have only two options, be slaves to CCP (most likely outcome) or all rage quit until its fixed (not gonna happen and CCP knows this).
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Josef Huffenpuff
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Posted - 2009.12.05 06:13:00 -
[19]
Bugreported.
Quote: Same Cosmic Anomalies keep re-spawning.
When a Cosmic anomaly is cleared, the same anomaly re spawns at a new location in the same system.
The end result is that the same anomaly types exist continually in system. Is this intended ? If so, its extremely boring.
//Hi! This is by design. - Regards, CCP Habakuk
Well its a **** design then
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Gefex
Genco Curatores Veritatis Alliance
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Posted - 2009.12.05 12:54:00 -
[20]
Originally by: Josef Huffenpuff Bugreported.
Quote: Same Cosmic Anomalies keep re-spawning.
When a Cosmic anomaly is cleared, the same anomaly re spawns at a new location in the same system.
The end result is that the same anomaly types exist continually in system. Is this intended ? If so, its extremely boring.
//Hi! This is by design. - Regards, CCP Habakuk
Well its a **** design then
That's not the same issue, its the fact that anomalies don't respawn AT ALL. Having the same anomaly respawn when one is done is absolutely fine tbh.
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Josef Huffenpuff
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Posted - 2009.12.05 15:56:00 -
[21]
Originally by: Gefex
That's not the same issue, its the fact that anomalies don't respawn AT ALL. Having the same anomaly respawn when one is done is absolutely fine tbh.
Bug reported this too.
Quote: // Hello, Thank you for your report. We are aware of the respawning issue and have added your report to our tracking system. Regards, BH Newmind //
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Too Ducky
Did I just do that Tactical Narcotics Team
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Posted - 2009.12.05 22:12:00 -
[22]
confirmed this. Today no anomolies have respawned in our system.
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speedcat
Gallente Human Liberty Syndicate Curatores Veritatis Alliance
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Posted - 2009.12.05 22:30:00 -
[23]
Yes confirmed. No new anomalies. They just don't respawn. Signatures are broken too.
speedcat
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Dengen Krastinov
Navy of Xoc Wildly Inappropriate.
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Posted - 2009.12.06 07:29:00 -
[24]
confirmed, we're experiencing the same issues in geminate.
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Serious Rikk
Body Count Inc. Against ALL Authorities
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Posted - 2009.12.06 11:10:00 -
[25]
Cleared every last structure at a couple of anomolies today in an upgraded system in Catch
No respawn.
Please can we get an official response on this as it is clearly affecting a few regions. _________________________
-- Noble Scumbag
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Kayl Breinhar
GoonFleet GoonSwarm
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Posted - 2009.12.06 11:33:00 -
[26]
Same thing happening in Delve, just FYI. No evidence yet that the wormhole upgrade is working, either.
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Labagor
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Posted - 2009.12.07 04:12:00 -
[27]
Edited by: Labagor on 07/12/2009 04:14:07 Confirming, new anomalies are not respawning few hours after DT, rendering new "you`ll be able to feed a hundred of your carebears in every upgraded system" statement down to sad joke.
Anomalies just stop re-spawning after several hours of grinding at best, or even right after DT.
Also, we petitioned about that problem - but got no response. (oh well, i suppose "its not working until next fix, yes" type of response is too embarrassing for CCP)
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Sperrzone
Stardust Heavy Industries Majesta Empire
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Posted - 2009.12.07 08:37:00 -
[28]
same in VotS
Stops working after a random Time
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Slobodanka
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Posted - 2009.12.07 12:58:00 -
[29]
System upgraded to lvl5, spawned lots of anomalies. Most of them were frig/BC (and a BS or two at most) anomalies and they would not despawn even after everything was dead (we even cleared the wrecks to make sure).
I want my "comparable to empire lvl4" anomalies in lvl5 system. NOW!!!
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InDiCa LoVeR
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Posted - 2009.12.07 14:03:00 -
[30]
They are also not respawning in prov, i started just after DT, cleared a few which were decent, then re-scanned and went back to the first, still nothing.. waited 1 and half hours and the 3 i cleared are still not respawning.
The weird thing is they were respawning on patch day and the day after, but they seemed to stop on the 4th onwards.
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