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Thread Statistics | Show CCP posts - 0 post(s) |
Olivor
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Posted - 2009.12.04 02:09:00 -
[1]
Hey,
Basically we've done some lovely space upgrades yet unforuntalely anomalies from over 12 hours ago are still here. Getting rather annoying now since it is meant to be once they are completed a new one is created.
So, what counts as fully completing an anomaly? Destroying every wreck, structure???
It's just we seem to have done everything that would normally indicate completeion and new sites are not appearing.
Thanks
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Olivor
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Posted - 2009.12.04 10:26:00 -
[2]
According to others I am not the only person with this problem.
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Dr Karsun
Gallente HUSARIA Curatores Veritatis Alliance
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Posted - 2009.12.04 10:48:00 -
[3]
Our anomalies in 6-oqjv haven't changed place nor quality since we installed the 1st of our 3 upgrades.
The anomalies are just bonus asteroid belts - rats spawn once in a while, crap rats... Only frigs and cruisers.
So little isk it's not worth killing. And the anomalies don't change at all...
Making custom signatures and banners - check my in-game bio for details!
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Josef Huffenpuff
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Posted - 2009.12.04 11:04:00 -
[4]
Confirm, yes we have seen this too.
The same Cosmic Anomalies continually re-spawn at new locations in the same system after they are cleared
Dull, Dull, Dull, Dull
If you happen to get a good one then great but .....
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Cyberus
Caldari Macabre Votum Morsus Mihi
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Posted - 2009.12.04 11:57:00 -
[5]
Originally by: Josef Huffenpuff Confirm, yes we have seen this too.
The same Cosmic Anomalies continually re-spawn at new locations in the same system after they are cleared
Dull, Dull, Dull, Dull
If you happen to get a good one then great but .....
Lucky you your anomalies did respawn. In our case they did not for 24 hours. Once those were cleared out it just stayed there empty.
Also it seems that ranking not incrasing as well even with lvl5 military upgrade those still span 90% crapy anomaies. ===== * Your signature file is broken. Please use one that will display - Fallout |
Olivor
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Posted - 2009.12.04 13:06:00 -
[6]
I've now had completed sites remain over downtime. This is ridiculous.
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Italian Wedding
Soup Of The Day
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Posted - 2009.12.04 15:41:00 -
[7]
Extremely disappointed with how this is all working out...
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Warhonger
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Posted - 2009.12.04 16:37:00 -
[8]
Before dominion anomaly's were bugged as well. I've had anomaly's stay in one system for 4 day's even after they were cleared. made a petition about it and all I got was that is wasn't completed yet but I couldn't destroy anything. and now after dominion it is becomming more apparent that all these sites or at least a bunch of them are bugged.
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IronThimble
Brotherhood of Heart and Steel Libertas Fidelitas
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Posted - 2009.12.04 18:51:00 -
[9]
Yep. Hopefully they fix this bug soon since it is getteing rather annoying paying the millions and getting nothing in return.
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Gefex
Genco Curatores Veritatis Alliance
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Posted - 2009.12.04 20:49:00 -
[10]
Fifteen anomalies in system i'm in are sat there not despawning.
Brilliant, did anyone actually test this patch?
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Altaree
The Graduates Morsus Mihi
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Posted - 2009.12.04 21:57:00 -
[11]
Please petition and bug report this. I have. --Altaree
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ROFISH
Caldari Merch Industrial GoonSwarm
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Posted - 2009.12.04 22:01:00 -
[12]
My CAs also haven't despawned either.
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Zimi Vlasic
F.R.E.E. Explorer
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Posted - 2009.12.04 23:33:00 -
[13]
Hey plexes aren't despawning either after being run.
How in the hell do you expect us to pay the new ridiculous taxes for holding space when these things don't despawn and respawn? Wasn't CCPs whole goddamn model based on this?
Get your act together, CCP. The least you can do is defer the bills until you do. ------------------ Find Roid, Examine, and Excavate Explorer |
Vinifera
Gallente H A V O C Against ALL Authorities
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Posted - 2009.12.05 00:31:00 -
[14]
I can confirm that both anomalies and explorations sites are not despawning in Catch. We have completed mag sites that are staying alive and we have an anomaly that has been empty for 3 days now.
CCP can you please advise you are at least aware of this problem? We are paying big ISK for upgrades/etc. and getting zilch in return.
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bringdapain
Caldari
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Posted - 2009.12.05 02:01:00 -
[15]
Likewise we have the same problem in Geminate - no despawning of complexes. I've petitioned, but I think we'd all like to see this sorted out as quickly as possible.
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Zahorite
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Posted - 2009.12.05 03:16:00 -
[16]
Last night about an hour before downtime every anomaly I went to was empty. There were probably only a couple of active people in system and yet over a dozen anomalies had nothing in them, no ships, no cans, nothing. Basically unless someone actually took everything, which usually people leave cap boosters behind at the very least, they had been empty for at least a couple of hours. After downtime every anomaly I went to had reset but I didn't have much time to see if they respawned after they were cleared.
I'm pretty sure anomalies are broken and are usually failing to respawn. I would assume that they should despawn just like missions when completed and then another one should respawn.
CCP should have just given us a lvl 4 agent in space next to the industrial hubs instead of anomalies. They could have just recycled missions and everyone would have been happy. Plus I don't think we would see near as many bugs.
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Doom Viper
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Posted - 2009.12.05 03:27:00 -
[17]
this is intended since CCP is keeping quiet... they are truly failing... Dominion was a ploy to nerf 0.0 and force us all back to empire... I love EVE, but cant stand CCP. We are all waiting... paying, and waiting , and yet CCP is sitting on their arses not caring that their pretty patch is broke. How can they break a patch that worked fine on sisi(per corpmates).... amature, pure amature.
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Gixxer 1000
Caldari Ceptacemia Systematic-Chaos
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Posted - 2009.12.05 06:04:00 -
[18]
Doom Viper, all I can say is welcome to Eve...lol. You've been around long enough, this is typical for CCP. The QC program they have (if they even have one) is useless. In the real world, CCP's programmers and managers would all be looking for new jobs by now. I've seen where the Goons have referenced "Internet Spaceships are serious business", but I don't think that CCP see's it this way.
Straight out fact, we are all still paying our subscriptions, so CCP doesn't need to be perfect, not even 50% perfect. All they have to do is make sure the TQ server is running, and all of us paying idiots will continue to log in, month after month, paying our fee's.
To CCP's credit, I'm sure they will eventually fix this, but it could be weeks to months down the road. Sad part is, we will all still be here, complaining about it while CCP collects our payments.
To the OP, Esoteria is having the same problems, but CCP won't even respond to our petitions about it. They have ignored every single one of them so far, as I'm sure they will continue to do for some time. We have only two options, be slaves to CCP (most likely outcome) or all rage quit until its fixed (not gonna happen and CCP knows this).
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Josef Huffenpuff
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Posted - 2009.12.05 06:13:00 -
[19]
Bugreported.
Quote: Same Cosmic Anomalies keep re-spawning.
When a Cosmic anomaly is cleared, the same anomaly re spawns at a new location in the same system.
The end result is that the same anomaly types exist continually in system. Is this intended ? If so, its extremely boring.
//Hi! This is by design. - Regards, CCP Habakuk
Well its a **** design then
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Gefex
Genco Curatores Veritatis Alliance
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Posted - 2009.12.05 12:54:00 -
[20]
Originally by: Josef Huffenpuff Bugreported.
Quote: Same Cosmic Anomalies keep re-spawning.
When a Cosmic anomaly is cleared, the same anomaly re spawns at a new location in the same system.
The end result is that the same anomaly types exist continually in system. Is this intended ? If so, its extremely boring.
//Hi! This is by design. - Regards, CCP Habakuk
Well its a **** design then
That's not the same issue, its the fact that anomalies don't respawn AT ALL. Having the same anomaly respawn when one is done is absolutely fine tbh.
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Josef Huffenpuff
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Posted - 2009.12.05 15:56:00 -
[21]
Originally by: Gefex
That's not the same issue, its the fact that anomalies don't respawn AT ALL. Having the same anomaly respawn when one is done is absolutely fine tbh.
Bug reported this too.
Quote: // Hello, Thank you for your report. We are aware of the respawning issue and have added your report to our tracking system. Regards, BH Newmind //
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Too Ducky
Did I just do that Tactical Narcotics Team
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Posted - 2009.12.05 22:12:00 -
[22]
confirmed this. Today no anomolies have respawned in our system.
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speedcat
Gallente Human Liberty Syndicate Curatores Veritatis Alliance
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Posted - 2009.12.05 22:30:00 -
[23]
Yes confirmed. No new anomalies. They just don't respawn. Signatures are broken too.
speedcat
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Dengen Krastinov
Navy of Xoc Wildly Inappropriate.
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Posted - 2009.12.06 07:29:00 -
[24]
confirmed, we're experiencing the same issues in geminate.
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Serious Rikk
Body Count Inc. Against ALL Authorities
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Posted - 2009.12.06 11:10:00 -
[25]
Cleared every last structure at a couple of anomolies today in an upgraded system in Catch
No respawn.
Please can we get an official response on this as it is clearly affecting a few regions. _________________________
-- Noble Scumbag
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Kayl Breinhar
GoonFleet GoonSwarm
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Posted - 2009.12.06 11:33:00 -
[26]
Same thing happening in Delve, just FYI. No evidence yet that the wormhole upgrade is working, either.
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Labagor
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Posted - 2009.12.07 04:12:00 -
[27]
Edited by: Labagor on 07/12/2009 04:14:07 Confirming, new anomalies are not respawning few hours after DT, rendering new "you`ll be able to feed a hundred of your carebears in every upgraded system" statement down to sad joke.
Anomalies just stop re-spawning after several hours of grinding at best, or even right after DT.
Also, we petitioned about that problem - but got no response. (oh well, i suppose "its not working until next fix, yes" type of response is too embarrassing for CCP)
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Sperrzone
Stardust Heavy Industries Majesta Empire
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Posted - 2009.12.07 08:37:00 -
[28]
same in VotS
Stops working after a random Time
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Slobodanka
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Posted - 2009.12.07 12:58:00 -
[29]
System upgraded to lvl5, spawned lots of anomalies. Most of them were frig/BC (and a BS or two at most) anomalies and they would not despawn even after everything was dead (we even cleared the wrecks to make sure).
I want my "comparable to empire lvl4" anomalies in lvl5 system. NOW!!!
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InDiCa LoVeR
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Posted - 2009.12.07 14:03:00 -
[30]
They are also not respawning in prov, i started just after DT, cleared a few which were decent, then re-scanned and went back to the first, still nothing.. waited 1 and half hours and the 3 i cleared are still not respawning.
The weird thing is they were respawning on patch day and the day after, but they seemed to stop on the 4th onwards.
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Melor Rend
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Posted - 2009.12.07 14:33:00 -
[31]
So do I understand it correctly that CCP still didn't fix the despawning of completed sites even after todays patch?
Kind of sucks if the core money-making mechanic is broken even after the "fix" for it was installed.... it's not like anoms are not already ******edly bad compared to Motsu... they're even out-right broken.
Good job CCP.
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InDiCa LoVeR
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Posted - 2009.12.07 14:52:00 -
[32]
They were working fine before the 4th of december, so whatever they did or changed then seems to have borked it.
Wasted a crap load of isk fitting ships etc for plexs and im able to run 1 per day IF im lucky and can get to them first!
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Draco Argen
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Posted - 2009.12.07 17:56:00 -
[33]
Well bug reports are being pilled onto an existing issue. So they have recognised it as a fault. We have dev comment that this is a high priority elsewhere in a thread.
CCP can we have a confirmation if todays fix was meant to help with this respawn issue? Might save some "it didn't fix it" comments if you tell us if it was meant to help, or it was un related (I cant find a clear answer to this)
Also how can we help?
I will be updating my bug report for my system with times and CA names that don't respawn to try and give you log data. Or does this not help?
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Dengen Krastinov
Navy of Xoc Wildly Inappropriate.
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Posted - 2009.12.07 21:28:00 -
[34]
This issue also affects signatures.
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Sperrzone
Stardust Heavy Industries Majesta Empire
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Posted - 2009.12.08 16:38:00 -
[35]
Still no Update on this from CCP
HELLOOOOOOOO this is a feature you announced for this update so get to work and fix it...
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Keridos
Caldari
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Posted - 2009.12.08 17:03:00 -
[36]
still doesnt work....
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Killljoy
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Posted - 2009.12.08 17:21:00 -
[37]
Edited by: Killljoy on 08/12/2009 17:22:14 mine are broken as well. They respawned once. But now the cycle is stuck. Also the ones that did have all of the LCO objects despawn still show up in the scans. Oh and they all suxed, killed maybe 9 BSs in 8 anomalies. This is unexceptible.
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Baastardo
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Posted - 2009.12.08 22:11:00 -
[38]
confirmed! post patch 12-8-2009, no re-spawns since DT.
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Nan Junior
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Posted - 2009.12.08 23:32:00 -
[39]
Ditto, no re-spawns in system F-U. Please respond CCP.
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Leina Kubyeshev
Vengeance Imperium Financial Federal Republic
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Posted - 2009.12.10 06:54:00 -
[40]
this issue needs to be addressed.
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Zervun
Amarr hirr
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Posted - 2009.12.10 09:29:00 -
[41]
Alas we have the same problem in Tribute. As of now (09:28 Thurs 10 Dec) I found over 20 Anomalies in a single system and they are all empty.
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Salli Nerval
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Posted - 2009.12.10 12:12:00 -
[42]
confirmed ca despawn / respawn not working.
as one of the main feature to upgrade systesm from dominion with a part of the new sov system, all payments for space should set to 0 and sov not attackable.
ccp you want to bring more pilots in 0.0 and focus on smaller pvp. but now we see greater blops than ever before and ppls have run to empire to make isks for the big blop fights.
all in all atm you reached 100% of that what you want but in the opposite direction.
dominion = more and bigger blops / less peoples in 0.0
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mjed mazga
Epiphyte Mining and Exploration Majesta Empire
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Posted - 2009.12.10 14:47:00 -
[43]
Noticing similar issues in Vale again today. CAs are not despawning and respawning again properly.
The patch from a few days ago seemed to "fix" this issue, but apparently not so much. Thanks CCP.
WTS: useless fscking upgrades
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Salli Nerval
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Posted - 2009.12.10 16:28:00 -
[44]
i think ccp disabled the despwan / respawn beacude it is affecting the server too much. and produce lag and destablise the database.
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Sindek Yarivov
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Posted - 2009.12.11 02:43:00 -
[45]
Welp, here's to CCP refunding the cost of the now Pirate Detection arrays to the folks who wasted what most be a total of several trillion isk for a feature that is utterly useless unless you play right after down time.
It really would be cool if CCP told us what is going on as in a) Yea we are all over it b) We are about to bring up sisi for testing or c) we have no clue and the corps that bought the arrays are getting refunds.
Pretty incredible that this feature got all the way through Q&A, Sisi and live whilst totally bugged.
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Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2009.12.11 07:38:00 -
[46]
Originally by: Sindek Yarivov Pretty incredible that this feature got all the way through Q&A, Sisi and live whilst totally bugged.
Not entirely. My first guess (and apparently others' guesses as well) is a race condition, which is one of those bugs that's generally tricky to test for (unless explicitly tested for; in other words, you have to be expecting it).
Heck, it could be something like a naive garbage collection algorithm with a low priority: "If we can find idle CPU time, despawn anomalies." With only a few dozen testers, a situation like this is likely to work as intended: The cluster's CPU will likely be idle more frequently with less players. However, once going live, it's possible the CPU simply isn't idle (or isn't idle long enough).
Not saying I have any idea what the actual problem is, but I certainly know it's possible for bugs like this to pop up, especially as you increase complexity, and almost certainly as you increase concurrency (threads running simultaneously).
Trust me, I want this fixed as much as anyone else. My home is nullsec, and this is a huge part of my livelihood in EVE. However, without being able to see the guts of how the system works, I can only vaguely speculate on what may be causing this bug and trust that CCP, as a company, does not want to pay incompetent or idle programmers or QA.
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InDiCa LoVeR
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Posted - 2009.12.11 10:14:00 -
[47]
Bump!
Would like to keep this at the top until we have an official answer to whats going on or if/when it is being fixed.
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Thathanka
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Posted - 2009.12.11 10:33:00 -
[48]
We're having the same problem. This is Mega-fail. How can a bug so hugely obvious and which undermines the entire purpose of the last expansion go unresolved without being addressed. Not good
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Glassback
Body Count Inc. Against ALL Authorities
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Posted - 2009.12.11 11:01:00 -
[49]
Bump.
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Nova Soldier
Caldari ROMANIA Renegades Primary.
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Posted - 2009.12.11 22:06:00 -
[50]
same crap here they do not respawn after they are done.
Fix the bug
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Dengen Krastinov
Navy of Xoc Wildly Inappropriate.
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Posted - 2009.12.12 02:50:00 -
[51]
Edited by: Dengen Krastinov on 12/12/2009 02:50:47 Frankly the lack of attention this is getting from CCP and even my fellow pilots is disturbing. Many people, including me, make literally all of their money off exploration and what dominion has created is a situation even worse than where it was before. Plex's dont respawn! The lack of this is a crippling blow to people relying on them for income. At any one time I'll find up to 25 anomalys in a upgraded system but every single one of them will be empty.
CCP you need to fix this. The least you can do is tell us that your working on it. We havent even seen that.
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Keridos
Caldari
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Posted - 2009.12.12 03:12:00 -
[52]
I wrote a petition about this several days ago and i was told that CCP is aware of this problem and is trying to fix it. Additionaly I heard some rumors that they are still searching the exact reason for this, as it does not seem to follow a undestandable logic as some CA's respawn and some don't. So let's be patient and supply CCP with more detailed information than "CA's in system ***** do not respawn/despawn".
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Killljoy
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Posted - 2009.12.12 05:04:00 -
[53]
So anyone got any feedback on when/if both the respawn and the the complete worthlessness of the anomalies will be fixed?
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Grizzwald
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Posted - 2009.12.12 06:39:00 -
[54]
fix the god dam anomalies ccp...sh*t
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Dys DeVictor
Caldari Navy of Xoc Wildly Inappropriate.
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Posted - 2009.12.12 07:17:00 -
[55]
Id have to agree. This new upgrade system is so fail that its pathetic. I quit playing for 4 days cuz i cant get a decent anomoly eve. Sure there are 15 anomolies in a systme but if the spawn anythign or are done and dont despawn is the thing. And ieven if they dont the quality of anomolies with upgrades in place is pure dookie. I mean beofer I could get at least 3 havens or a sanctum or 2 wiht ease. NOW upgraded ystems i havent seen 1 of these. Ill admit i hae only worked in 2 - 3 upgraded systes with low - lv 2 to 3 upgrades. Still if it makes the non upgrade stuff look better what the use to upgrade then. I mae more isk in 1 non upgradeds system of anomolies then i can in 4 upgraded ones. FAIL!
To DeVictor goes the SPOILS! :) |
Glassback
Body Count Inc. Against ALL Authorities
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Posted - 2009.12.12 09:32:00 -
[56]
A bug hunter was in FAT last night fyi, so CCP are doing something.
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Killljoy
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Posted - 2009.12.12 14:09:00 -
[57]
Yeah the new belts are alos not working right!!!
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Iguanoid
Caldari The 5th Freedom Wildly Inappropriate.
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Posted - 2009.12.12 16:02:00 -
[58]
What is the default time that an anomoly takes to despawn after it is completed and you vacate, pre dominion? Is half this problem just being caused because there are now 40+ people in any upgraded system, 10 of whom are trying to run the sites, or sat in them shooting pointless structures in the hope that something happens, basically doing what an afk cloaky pilot would do if he was sat in the site, ie hold it open indefinately?
Maybe CCP should set the despawn timer to immediately despawn the site when it becomes empty, rather than having a grace period which would allow someone to return to the site to finish looting it? Its unlikely to be a fix, but i would be happy to clutch at straws right now lol
--
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Rodrigo Talavera
Navy of Xoc Wildly Inappropriate.
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Posted - 2009.12.12 16:14:00 -
[59]
this topic needs to be addressed
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Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2009.12.12 17:42:00 -
[60]
Originally by: Rodrigo Talavera this topic needs to be addressed
It is being addressed:
Originally by: CCP Sisyphus Edited by: CCP Sisyphus on 11/12/2009 18:27:58 (repost from another thread)
Well hello there :) We believe we have a solid reason why the respawn breaks in many cases. If we are right then we'll have a patch soon.
This has been a high priority for our team - we do not like seeing our work broken. The trouble has been finding out exactly WHY the respawn is broken, as we hadn't touched the respawning mechanic in Dominion.
(source)
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InDiCa LoVeR
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Posted - 2009.12.13 19:41:00 -
[61]
All anomyles were working perfect yesterday, from DT till DT they were despawning and respawning instantly.
Then i log on today straight after downtime and clear 1 sansha haven, and it is still there now (19:40) eve time.
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Keridos
Caldari
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Posted - 2009.12.13 20:26:00 -
[62]
Edited by: Keridos on 13/12/2009 20:26:27 Our anomalies perfectly worked today. Usually respawned not more than 10 minutes after they were cleared.
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Ronja Noku
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Posted - 2009.12.14 16:49:00 -
[63]
Man, you guys are hilarious. Expecting Patches and Fixes to occur within 2-3 days. They have to sift through thousands upon thousands of lines of code to look for a misplaced variable, something misspelled or even just something not capitalized or missing -one- little character.
Then you have all of the other errors/bugs that have been popping up, gives you pretty huge "to do" list. "Someone's going to get the axe!"
Then you have to make sure that you aren't breaking anything else... Although I do agree that they should have had extended testing time to make sure the vital parts of the update work I don't agree on the childish "CCP never fixes anything" bashing.
Good job on smiting the bug "with extreme prejudice."
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Fyrkraag
Caldari The Knights Templar
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Posted - 2009.12.15 00:34:00 -
[64]
The anoms were fine in initial release of Dominion AFAIK, but broke during the hotfix of 1.01.
Now....
When can we expect a fix to this issue?
--------- TKT - Fyrkraag The Knights Templar - Achievement with style: Maturity, integrity, respect.
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Sindek Yarivov
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Posted - 2009.12.15 00:39:00 -
[65]
Originally by: Fyrkraag The anoms were fine in initial release of Dominion AFAIK, but broke during the hotfix of 1.01.
Now....
When can we expect a fix to this issue?
Tomorrow.
Dominion 1.0.3 goes live and the notes say the anom bug is getting squished.
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Trabber Shir
Caldari 5I Incorporated
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Posted - 2009.12.15 00:55:00 -
[66]
Originally by: Ronja Noku Man, you guys are hilarious. Expecting Patches and Fixes to occur within 2-3 days. They have to sift through thousands upon thousands of lines of code to look for a misplaced variable, something misspelled or even just something not capitalized or missing -one- little character.
If bugs of that sort exist it reflects very poorly on their coding standards. Variable names should not be similar enough for a slip of the finger to confuse them.
Now I actually slightly agree with your post but your examples are poor. They are more likely looking for a swap up in the <,>,>=,<= set or == vs = or comma/period swap in lists of immediates (especially if some programmers use ',' as the decimal separator out of code). And that is a significantly easier search than if they have poor coding practices were they are looping through a list of anomalies where the current anomaly is named "anom" and the collection is named "anoms" as you seem to suggest is likely the case.
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Ronja Noku
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Posted - 2009.12.15 16:18:00 -
[67]
Originally by: Trabber Shir
Originally by: Ronja Noku Man, you guys are hilarious. Expecting Patches and Fixes to occur within 2-3 days. They have to sift through thousands upon thousands of lines of code to look for a misplaced variable, something misspelled or even just something not capitalized or missing -one- little character.
If bugs of that sort exist it reflects very poorly on their coding standards. Variable names should not be similar enough for a slip of the finger to confuse them.
Now I actually slightly agree with your post but your examples are poor. They are more likely looking for a swap up in the <,>,>=,<= set or == vs = or comma/period swap in lists of immediates (especially if some programmers use ',' as the decimal separator out of code). And that is a significantly easier search than if they have poor coding practices were they are looping through a list of anomalies where the current anomaly is named "anom" and the collection is named "anoms" as you seem to suggest is likely the case.
Tried to generalize for the masses on the many possibilities that could go wrong, but you have the right idea and a much better explanation. Sorry if I implied "poor coding standards", i wasn't trying to lol. I mentioned 'character' because it can basically be anything.
Thanks for your two cents and better examples :D *hi 5*
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Jaxy Bot
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Posted - 2009.12.17 17:44:00 -
[68]
CCP's Response to my petition: Hello,
After talking with the developers it is intended for hidden belts not to refill/respawn after a downtime. These locates are counted like explorations sites and can persist over downtime. In order to have new hidden belts spawn you will need to mine all the ore. Once this is done a new one will be spawned with more ore.
Best regards, GM Ocelot The EVE Online Customer Support Team
Which last i checked is the exact opposite of every blog / patch they've posted
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Maryanne Louise
State War Academy
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Posted - 2009.12.18 22:48:00 -
[69]
please at least acknowlege this issue !
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Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2009.12.19 01:53:00 -
[70]
Originally by: Jaxy Bot CCP's Response to my petition:
Unfortunately, that's going to be edited out... However, it does sound like a massive (however, typical for CCP) cluster**** of miscommunication and inaccurate dev blogs.
Hey, CCP, can I write dev blogs for you now? I mean, I'm not involved in the programming or game design, but I'm sure if I can write some **** and ramble for about six or seven paragraphs, it'll be as accurate as the recent dev blogs.
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Cynael
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Posted - 2009.12.19 07:09:00 -
[71]
Originally by: Jaxy Bot CCP's Response to my petition: Hello,
After talking with the developers it is intended for hidden belts not to refill/respawn after a downtime. These locates are counted like explorations sites and can persist over downtime. In order to have new hidden belts spawn you will need to mine all the ore. Once this is done a new one will be spawned with more ore.
Best regards, GM Ocelot The EVE Online Customer Support Team
Which last i checked is the exact opposite of every blog / patch they've posted
It's look like a bug disguised in a feature. They are not able to make the upgraded belts repop every dt whereas exploration belts repop every 3 days.
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Ryuben
Gallente Mercurialis Inc. Wildly Inappropriate.
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Posted - 2009.12.19 14:18:00 -
[72]
A reply would be AWESOME !
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