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Foraven
Gallente
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Posted - 2009.12.04 21:59:00 -
[1]
This is an idea i've been working on for the last few days following earlier suggestions i made. My earlier ideas were about removing warp jamming and webbers, but i found some new way to make things works without their removal...
The reasoning :
As it is now, warping away from danger is fairly quick, unless you are in a ponderous ship you can get away at first sign of danger. This just make warp jammers and webbers mandatory in most PVP situations or else it would be pretty hard to kill any player run ships. Since they are compulsory for PVP, it makes some ships much more valuable since they can fit them (and maybe something else like MWD or AB). Imo they should be tools for gankers and pirates, not a generic PVP tool.
The solution.
What could be done is have warp drive cool down after jump, say 15-20 seconds before it can be used again. This give some time for ambush or any pursuer to catch on and shoot a few more shots at you (if you did not use directional scan before warp). But it would be a problem for long travel between many systems. To fix that jump gates would automatically cool down you warp drive so you can warp right away after jumping to another system like now. This change would only affect in system travel and make you think twice about where you go to.
A few additional ideas.
Pursuit module : Allow you to follow a locked target in warp. Automatically jump along target if the module is on (and you pray enemies are not waiting at destination).
Jump probe : A probe designed to jump back and fort between jump gates so you can know what is on the other side without risking a ship. I think this is needed because right now you have to send a ship through to know, wich is bad if you don't have sacrificial ALT or a willing friend to do it for you.
Anyway, makes what you want of the ideas...
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S'Sturak
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Posted - 2009.12.04 22:25:00 -
[2]
So basically... you'll be screwed the moment you warp into an area. At least as it is now, if you're fast (and they're not paying attention) you can sometimes escape.
But what you're proposing is a death sentence to most.
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Octoven
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Posted - 2009.12.05 01:37:00 -
[3]
Lets leave the warp mechanics as they are I hate to be jammed as much as the next person but the ability to break that jam and to be fast enough to escape should not be overlooked by a evenly dispersed disability. Please dont respond by saying add a skill to train to reduce this or a mod cause it defeats the purpose of having it. I think the warp drive is fine as is. Just bring extra people along if you don't want to carry a jammer or web.
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Uronksur Suth
Sankkasen Mining Conglomerate
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Posted - 2009.12.05 05:23:00 -
[4]
Originally by: S'Sturak So basically... you'll be screwed the moment you warp into an area. At least as it is now, if you're fast (and they're not paying attention) you can sometimes escape.
But what you're proposing is a death sentence to most.
Agreed. This is just stupid. I can't tell whether this is a pirate whose mad because other people actually have a chance, or a utter coward with the "Jump Probe" suggestion who wants to make gate camps pointless.
So, NO.
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Foraven
Gallente
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Posted - 2009.12.05 11:49:00 -
[5]
Alright, it's not that great ideas. Basically it worked well without scrambler and webbers than with them. No, i'm not a pirate nor a coward, though i find it stupid that the only way to know if something is waiting on the other side of a gate is to cross it (or have someone already there). Anyway, i don't feel like trying to fix anything at the moment so i leave it for now.
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2009.12.05 11:59:00 -
[6]
Originally by: S'Sturak So basically... you'll be screwed the moment you warp into an area. At least as it is now, if you're fast (and they're not paying attention) you can sometimes escape.
But what you're proposing is the worst idea i've ever seen.
^ i fixed your statement
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