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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.05 20:05:00 -
[1]
Originally by: Inumbikai
Originally by: Nika Dekaia
If you're a casual player and play for, say 1 hr each day and make 20 mil on average, that'll be 600mil / months. So you actually pay only about 23 mil /month for beeing not wardeccabe.
HTFU
I almost just spit out my coffee! How the hell do you make 20mil in an hour???
Idly running level 4s in hi-sec with about 5% of my attention will get me 25-30M/hr. I think you can make 20M doing level 3s if you work at it.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.06 00:06:00 -
[2]
Originally by: Kerfira
Originally by: Nika Dekaia
Originally by: Lady Spank How the hell do you NOT make 20m per hour seems more pertinent?
This. That was a rather low estimate on what can be made with lvl 4 missioin. See Kerfiras statistic (again) on what is possible to be earned on lvl 4 missions (up to 45 mil, which is ridiculous).
Edit: Being able to earn that much without any risk in empire ruins any other profession in EVE, btw. I'd like to hope CCP would at least nerf the drop rates of T1 mods in PvE - but I guess it won't happen.
TBH, I think CCP is too afraid to reduce L4 earnings, simply because so many of their players will be very angry about it. They can't increase the earnings in 0.0/low-sec significantly either because that'd create runaway inflation.
The gold-mine that are L4's is a major reason 0.0 is so empty these days, simply because the only thing people DO there is to fight (in blobs more often than not). That means there's very few targets for roaming gangs, meaning there ARE very few roaming gangs. Few people there also means there's little industry going on etc.
There was a time when people were REALLY living in 0.0, because ratting was the best type of income. People lived there, earned their money there, produced there, and hunted there! This, by and large, has been gone since L4's took the top position for money earning.
I think CCP's dev's know all this, but that their accountants and board are way too scared to lose a few customers to allow it to be changed
I think CCP know about it, and they do want to change it, and have decided to deal with it by boiling the frog. There wont be a sudden huge state change. There will just be a gradual series of almost imperceptible mission nerfs, combined with a slow increase in the value of 0.0
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.06 09:15:00 -
[3]
NEWS AT 11.05: people who act dumb and ignorant on the EvE-O forums get treated as if they were dumb and ignorant instead of getting hugs and being told that everyone is special.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.06 19:56:00 -
[4]
Originally by: Tippia
Originally by: Gsptlsnz You responded to this in another thread didn't you? Aren't you the one that just states the opposite, and never provides any content?.
No. As for content, it's in the thread in question. I suggest you read it instead of assuming it will contain what you wish it contained.
Small chance of that
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.06 20:26:00 -
[5]
Originally by: Wet Ferret
Originally by: Gorefacer There's not much to grasp. Thus far your play-style has been left alone. You can continue to play the way you have been. A 3% mission tax is a very minor inconvenience/cost in exchange for the minor advantage of wardec immunity. It sounds like your complaining about something that hasn't happened yet.
If you want to argue the point that CCP will do something unfairly tax related in the future then that's fine but I see no point in participating as I have no idea what they will end up doing. I think what HAS been done is not unfair or out of line though for the reasons I've already outlined.
I think I just got trolled again, these guys are good.
Wardec immunity isn't a very good RP reason for the tax, considering the downsides to being in the NPC corp already (compared to a player corp). Lack of a corp wallet, hangar and POS access to name a few. It also only seems to target a specific playstyle, since it doesn't affect traders / builders / miners etc. Are they not important to get out of the NPC corps or something?
Doesn't affect me personally, and I'm not necessarily against it because it's not hard to work around the actual tax part. It's the loss of social interaction in the NPC corps that worries me more. These players probably will just end up leaving after sitting in their one man corp for a few months and getting bored (some of the local a**holes probably won't care but that's unfortunate, because any player loss in EVE is a bad thing).
because it's impossible to set up a chat channel, right?
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.06 20:40:00 -
[6]
Originally by: Wet Ferret
Originally by: Malcanis because it's impossible to set up a chat channel, right?
Of course not, it's just impractical. I've had one set up from my last corp and it went well for a few weeks, but people start disappearing from it and now it's just me and one other guy most of the time with the occasional busy period of 4-5 people tops. Since NPC corps cycle players regularly this isn't an issue, and many of them are new, need help and have questions to ask so there's a lot going on in chat already.
Pay me 11% of your income and I'll sort it out for you.
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