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Draconis Andromedae
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Posted - 2009.12.05 12:00:00 -
[61]
Why does someone want to play MMORPG like you would play a single player game?
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Wet Ferret
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Posted - 2009.12.05 12:26:00 -
[62]
Originally by: Draconis Andromedae Why does someone want to play MMORPG like you would play a single player game?
In EVE that would be pretty damned hard.
You'd need to:
Mine your own minerals.
Buy all your blueprints from the market and research them yourself, then make all of your own stuff.
Never use anything but the T1 stuff you built or named mods that dropped from NPCs.
Never sell or buy anything on the market or contracts except for said blueprints (from NPC sell orders).
Never get killed or engage in PvP of any kind.
Close all chat channels and never talk to anyone.
Then, and only then, maybe you'd be so detached from the rest of the game world that "playing an MMO like a single player game" might apply.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. EVE has devs that care about sound? (Ha ha ha! Gotcha. It actually doesn't!) |
Troll Bridgington
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Posted - 2009.12.05 13:42:00 -
[63]
5/10
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Discrodia
Gallente Experimental Horizons
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Posted - 2009.12.05 13:50:00 -
[64]
You could join my corp and run about harassing the universe!
Or just man up and look at the recruitment channel.
Originally by: CCP Zymurgist Locked, thread is filled with trolling.
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Misaki Yuuko
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Posted - 2009.12.05 13:54:00 -
[65]
Quit EVE please, you're useless.
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Blackjack Turner
Caldari State Protectorate
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Posted - 2009.12.05 14:10:00 -
[66]
Originally by: Redart Edited by: Redart on 05/12/2009 03:39:31 Who the hell are you to try an make me join a player corp?
I have been on and off for almost 5yrs now. I have quit so many times and came back so many times, but it is this recent time that I actually really started to enjoy the game because I have not been bound by a corporation. I have been treating the game more as a hobby, than a game I have to play everyday.
I enjoy running missions and I enjoy trading station to station. Both of these are hurt severely by the NPC Corp tax. I do not want to be in a corp, between my 3 characters I have been in many corps and the game simply isn't for the casual player when you move into corps. There is no way around it. Especially trading, any % over normal tax is very painful since you are buying and selling for large quantities for much smaller profits than you put into it. 5% can take away ALL profit on what is considered to be good trades. You killed that, good job.
Trying to force me to join a corporation that's ran by other players is absolutely ludicrous. I would expect that many casual players will be doing the same.
You are dumb. Go away. Fail troll is fail. 0/10
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Olthel
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Posted - 2009.12.05 14:24:00 -
[67]
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Jolla Skyia
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Posted - 2009.12.05 14:41:00 -
[68]
Confirming rage quits based on assumptions that are wrong are the best rage quits.
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Daemonspirit
Redhawk Tribal Trust
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Posted - 2009.12.05 14:51:00 -
[69]
Originally by: Akita T
Originally by: Redart There is no reason for a tax on NPC corps other than to push people into leaving them.
Correction, there's no reason that would benefit you // that you personally would like for a tax on NPC corps. The actual reason is that complete safety for wardecs at no effort at all should NOT BE FREE. You are paying a measly 11% of your bounties for that (which, as some people pointed out, is barely more than 3% of the typical mission-running income).
Granted, the reason to institute the NPC corp tax is only one of the (at least) two steps that NEEDED to be made, the other one (still nowhere in sight) would be a revamping of wardecs to avoid easy corp-hopping when wardecced. Because right now, there's nothing easier than simply creating a corp with 0% tax rate, then moving on to another corp as soon as you get wardecced.
In other words, until CCP looks at the wardec/corphop mechanics, the NPC tax rate was a pointless thing to introduce. But once they do, it will no longer be pointless.
NPC corp tax is (as you point out) irrelevant to anyone with two functioning brain cells to rub together.
People who want to be in player corps are, those who don't want to be (for whatever reason) won't be forced into them like this. In effect, its a change designed only to annoy people.
Since people can corp hop to avoid wardecs (see below), the net effective change will be negligible...
Originally by: GM Nythanos Hello,
For #1, Closing a corporation and opening a new one with the same members is allowed, and the people who declared war on your now closed corporation can declare a new war on your new corporation if they choose to do so.
For #2, Using alt corps to increase the cost of wars against your corporation or alliance is prohibited.
To help clarify this, there are restrictions with regards to joining and leaving corporation, such as mentioned here: http://www.eveonline.com/news.asp?a=single&nid=2317&tid=1
This is an official CCP GM ruling less than 6 months ago.
CCP has looked at it... Corp hopping is legal. Sorry to disappoint you.
ôEveryone has a right to be stupid; some people just abuse the privilege.ö |
Wesfahrn
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Posted - 2009.12.05 15:27:00 -
[70]
Edited by: Wesfahrn on 05/12/2009 15:30:26 So you want immunity from other players? Why? Do you not know of the benefits of overcomming a challenge?
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XJennieX
Minmatar Children of Gjallarhorn
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Posted - 2009.12.05 15:35:00 -
[71]
bye bye. we wont be missing u. oh and btw, obligatory can i have ur stuff plz
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XJennieX
Minmatar Children of Gjallarhorn
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Posted - 2009.12.05 15:43:00 -
[72]
put the tax of 90% after being one month in npc corp.
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Kazang
Wrecking Shots
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Posted - 2009.12.05 16:01:00 -
[73]
Make a one man corp for you and your alts then......... dumbass. Kazang
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MaxxOmega
Caldari Caldari Provisions
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Posted - 2009.12.05 16:15:00 -
[74]
I agree with the OP this is outrageous... er... ummm.... what's the problem again?
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Kingnuts
Advocates of Sin
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Posted - 2009.12.05 16:23:00 -
[75]
Originally by: Redart
Originally by: Dirk Magnum
Originally by: Redart Tax or not, I do not want to be in a player corp. EVE is about freedom. That's not freedom.
Then you stepped beyond the bounds of casual play.
Casual play is serious business. If your such a casual player then why do you have a channel open. Oh lordy lordy the boundry is being marked again. Just ****ing quit already and stop making **** posts. You're disapointed by NPC corp tax, so what. Deal with it, you had your chance to voice your opinion before the fact. Blasted, buggin off Bacardi and acid. Department of Forensics, Purple haze and cybergenics. I live to get high so baby call the medics! |
Rhivre
Caldari Built to Last
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Posted - 2009.12.05 16:34:00 -
[76]
Make a 1 man corp.
Stick that corp in one of the many alliances are more like groups of people hanging out.
Set your corp tax to 0%.
You get to meet new people, have channels to hang out in, while still being a 1man corp...other than that, join one of the tons of player channels for various interests, take a look around, there are ones covering pretty much anything.
I am in a 1 man corp, but I hang out in a load of channels so I have people to chat to / exchange info and ideas with, while avoiding the hell that is npc corp chat, in fact, that is the reason I started making my own corps, to get my chars out of npc corp asap as the chat drove me crazy.
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Fatty McChubchub
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Posted - 2009.12.05 16:37:00 -
[77]
Upon first reading the post and the OP's name I lol'd. I thought it said '******". Then I started reading and realized, yep it does.
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Doctor Cal'torien
Gallente The Vikings of the Black Sea
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Posted - 2009.12.05 16:42:00 -
[78]
1. make own corp 2. join a chat channel full of friendly veterans (not gonna tell ya which one i frequent because i don't want you joining it) 3. ????????????????? 4. PROFIT! ----- this toon get's all it's conversation material from now on from: http://www.pakin.org/complaint disregard anything i have said, thank yew |
Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.12.05 17:15:00 -
[79]
1) It is not corp tax it is corp THEFT. You will never see those money nor will anyone else.
2) If you are not affected by the NPC tax could you pretty please STFU? Because frankly, you have no clue about the matter. It is you being in lame corp with lame taxes sitting in lame system. If you are so jelous at NPC corpies, leave the stinking hole you are in and you will be in one cozy NPC corp right away. And we will not go to there YOU are, because we have no interest in pathetic bossing attempts by some self righteous snots.
3) Tax as it is currently is broken. It only applies to certain activities and then only to a subset of those activities (e.g. no tax on tags). This change only reinforces already broken mechanics even further.
4) As said before, this change does nothing to push alts/traders/manufactures out of NPC corps.
CCP designers think whip is a good motivational implement in current world. Well, I do not care about their private life, but keep it home.
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b1zz
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Posted - 2009.12.05 17:16:00 -
[80]
Originally by: MaxxOmega I agree with the OP this is outrageous... er... ummm.... what's the problem again?
Funnily enough you've probably stumbled on the crux of the problem with this little bit of contemptuous sarcasm, and that's that most players don't seem to able to grasp the issue. They equate casual play with cowardly play and therefore feel justified in the endless ridicule. They can't understand that not everyone is a holidaying student with 12 hours a day to play the game, or that if they were they would even want to waste that much of there life on the game. They think casual players should be forced to PvP despite being at a distinct disadvantage due to the reduced play time and lack of experience that results. They and CCP forget that although the game has been created with epic corporation politics in mind the skill system is one of the most casual-player-friendly in existance which was always going to attract a large casual player base that I would think CCP would not want to upset.
The answer, as I've already stated along with many others, is to look at high-sec as the set-and-forget runs-by-itself boring beginner player area, then throw all their efforts, cool content, etc out into 0.0 accessable only to corporations. I can think of a million-buzillion ideas to coolerfy low-sec - surely CCP have brainstorming sessions to come up with ideas. Here's some:
- Impliment a mission builder, allowing corporations of a certain size to create their own missions - an answer to filling up the game with content in short time, and similar to the very popular map building developers of FPS games release. - Start to add unique effects in certain areas on the map in 0.0, tourist locations, areas prohibited to large fleets due to 'anomolies' similar to the Kessel Run in Star Wars etc - 0.0 mission arcs with video segways. - Distribute one of a kind items of limited power through the universe. - Impliment ways for casual players to fleet up, casually - something they have been doing and have done in this patch. - Never ever ever restrict a players freedom to do as he pleases in the universe, it ****s ppl off (joining militias restricts movement, and taxing NPC corps forces you to create pointless one man corps).
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Nika Dekaia
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Posted - 2009.12.05 17:30:00 -
[81]
Originally by: Forge Lag 1) It is not corp tax it is corp THEFT. You will never see those money nor will anyone else.
It's used to bribe CONCORD to make NPC corps wardec safe. So it's a rather important investment from your part.
Originally by: Forge Lag 2) If you are not affected by the NPC tax could you pretty please STFU? Because frankly, you have no clue about the matter.
This is a discussion board and not beeing affected does not equal not having a clue or an opinion, which we all are allowed to voice here.
Originally by: Forge Lag 3) Tax as it is currently is broken. It only applies to certain activities and then only to a subset of those activities (e.g. no tax on tags). This change only reinforces already broken mechanics even further.
Yes, only bounties/mission rewards beeing affected is a rather bad mechanic. In player corps, I favour a plain monthly payment (newbs excluded, staggered by char age / SP) as this makes everyone equal, no matter what profession. I think those treaties, which CCP promissed will make that even easier (monthly payment to the corp for every member)
Originally by: Forge Lag 4) As said before, this change does nothing to push alts/traders/manufactures out of NPC corps.
As has been said before, the tax does not affect traders / manufacturers. Get that into your brain. And even for mission runners, it's a rather pathetic amount of ISK.
Originally by: Forge Lag CCP designers think whip is a good motivational implement in current world. Well, I do not care about their private life, but keep it home.
It's not a whip, it's a little incentive to look for a playercorp. And since you're all emo about it, it seems to work.
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b1zz
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Posted - 2009.12.05 17:33:00 -
[82]
At the end of the day I think CCP has a fundamental problem if their ultimate goal is to get the majority of players out into 0.0 and into corporations. Being involved in coporations, fleet fights, 0.0 roams and the meticulous ship fitting required to survive in 0.0 takes crap loads of time, time that the majority of the players base just does not have to give.
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Nika Dekaia
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Posted - 2009.12.05 17:43:00 -
[83]
Edited by: Nika Dekaia on 05/12/2009 17:46:36 Edited by: Nika Dekaia on 05/12/2009 17:46:10
Originally by: b1zz - Impliment a mission builder, allowing corporations of a certain size to create their own missions - an answer to filling up the game with content in short time, and similar to the very popular map building developers of FPS games release.
Yeah, can't see how that could be exploited in any way. Nope.
Originally by: b1zz - Start to add unique effects in certain areas on the map in 0.0, tourist locations, areas prohibited to large fleets due to 'anomolies' similar to the Kessel Run in Star Wars etc
Ummm.... Originally by: b1zz - Never ever ever restrict a players freedom to do as he pleases in the universe, it ****s ppl off
That's against the sanbox spirit of Eve, btw..
Originally by: b1zz - Distribute one of a kind items of limited power through the universe.
CCP gives out unique stuff like that in the alliance tourney. Don't even start whining if you're not in an alliance and not good at PvP and will never win such a thing. You still can buy it from the winners. It doesn't bind on pickup.
Originally by: b1zz - Impliment ways for casual players to fleet up, casually - something they have been doing and have done in this patch.
Fleet finder needs some refinement, but a good start.
Originally by: b1zz - Never ever ever restrict a players freedom to do as he pleases in the universe, it ****s ppl off (joining militias restricts movement, and taxing NPC corps forces you to create pointless one man corps).
Eve is a game of choice and consequence. HTFU
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Nika Dekaia
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Posted - 2009.12.05 17:45:00 -
[84]
Originally by: b1zz At the end of the day I think CCP has a fundamental problem if their ultimate goal is to get the majority of players out into 0.0 and into corporations. Being involved in coporations, fleet fights, 0.0 roams and the meticulous ship fitting required to survive in 0.0 takes crap loads of time, time that the majority of the players base just does not have to give.
CCP stated they want players in player corps, not necessarily in 0.0. The tax is an incentive and doesn't require players to join a player corp, if they don't want to.
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Droog 1
Black Rise Inbreds
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Posted - 2009.12.05 17:59:00 -
[85]
Originally by: b1zz At the end of the day I think CCP has a fundamental problem if their ultimate goal is to get the majority of players out into 0.0 and into corporations. Being involved in coporations, fleet fights, 0.0 roams and the meticulous ship fitting required to survive in 0.0 takes crap loads of time, time that the majority of the players base just does not have to give.
You are 100% wrong. The majority of the player base has plenty of time for corp stuff. The problem is YOU don't have the time to play video games.
Why don't you and the op form your own corp? |
Ava Starfire
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Posted - 2009.12.05 18:30:00 -
[86]
For 150m I can tell you how to be rid of the NPC corp tax. Space is fun! |
FarosWarrior
Amarr Sonnema
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Posted - 2009.12.05 18:33:00 -
[87]
not every corp is like BoB used to be... in which you had to play eve as a second job. and its bull that a player corp forces you to do their likings, and market transactions are not affected by corp taxes at all cheers, Faros
"As long as we're jammed we might as well throw those 1400mm's at them" Charlie Fodder, Clear Skies |
Tippia
Reikoku IT Alliance
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Posted - 2009.12.05 18:40:00 -
[88]
Edited by: Tippia on 05/12/2009 18:41:28
Originally by: b1zz At the end of the day I think CCP has a fundamental problem if their ultimate goal is to get the majority of players out into 0.0 and into corporations. Being involved in coporations, fleet fights, 0.0 roams and the meticulous ship fitting required to survive in 0.0 takes crap loads of time, time that the majority of the players base just does not have to give.
No. At the end of the day, the fundamental problem is that, as long as people stay in NPC corps, they will believe this kind of fantasy-based nonsense and never learn how the game is actually played. Same goes for the highsec dwellers' myths about lowsec and 0.0.
NPC corps certainly have their role to play, but anything that incentivizes people to leave them is an inherently good thing. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Lady Spank
Amarr Sekret Kool Klubb HYDRA RELOADED
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Posted - 2009.12.05 19:18:00 -
[89]
Eve needs quicksave, quickload and pause buttons TBH
Originally by: Tirus Sinobi Your response has set your intelligence barrier so low that anything you post from here on that breaches it, will have to be considered posted by somebody else.
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Daemonspirit
Redhawk Tribal Trust
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Posted - 2009.12.05 19:31:00 -
[90]
Originally by: Tippia Edited by: Tippia on 05/12/2009 18:41:28 No. At the end of the day, the fundamental problem is that, as long as people stay in NPC corps, they will believe this kind of fantasy-based nonsense and never learn how the game is actually played. Same goes for the highsec dwellers' myths about lowsec and 0.0.
NPC corps certainly have their role to play, but anything that incentivizes people to leave them is an inherently good thing.
Bottom line is that people who want to be in PC's are, people who don't want to be, aren't. And probably wont' be.
Should open a school Tippia, teach everyone "how the game should be played..."
Don't you have some PL towers to kill... oh yeah, you are, because its so exciting that your spending your time on the forums while you do it...
ôEveryone has a right to be stupid; some people just abuse the privilege.ö |
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