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Thread Statistics | Show CCP posts - 1 post(s) |
Adeline Grey
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Posted - 2009.12.05 04:17:00 -
[1]
I am being sent out of the main system my Agent is located in about 10000% more often than I was prior to the patch. Before, I would be sent to the same system my agent is in about 9 out of 10 missions. I am now getting sent to other solar systems about 7 out of 10. I am running missions in 0.0 so this is a huge change and a ton of added risk. Has anyone else noticed this?
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Nicke Nyfiken
Caldari State War Academy
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Posted - 2009.12.05 14:08:00 -
[2]
I saw no change when I ran about 20 missions in empire yesterday.
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Lt Forge
Pilots From Honour Aeternus.
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Posted - 2009.12.05 14:12:00 -
[3]
You probally took a lower quality agent that was next to a few low secs.
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Adeline Grey
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Posted - 2009.12.05 21:02:00 -
[4]
Originally by: Lt Forge You probally took a lower quality agent that was next to a few low secs.
Nope, I am in 0.0 and I used the same level 4 quality 20 agent I use always. I am being sent to the systems next door and two jumps away just about every mission now.
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Simon Man
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Posted - 2009.12.05 22:29:00 -
[5]
Ive noticed a change myself but my experience is the opposite of yours, a greater majority of my missions seem to be in system now. Of course I am not running in 0.0, I do my normal, Dodixe, Auina, Fricoure haunts.
So, I have no idea, it could just be my imagination.
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Kivik
Intergalactic Syndicate Galactic Syndicate
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Posted - 2009.12.06 03:36:00 -
[6]
Tidacha used to never send you out of system unless it was a courier mission... now a large percentage of the missions take place out of the system.
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Iron Eater
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Posted - 2009.12.06 19:59:00 -
[7]
CCP changes missions all the time. So it may well be. Expierienced mission runners have more than one favourite agent. If their current agent got nerfed they move to another one.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.06 22:45:00 -
[8]
Random Number Generators are in place to develop randomness in your missions. The funny thing with RNGs is that they can produce a lot of non-random looking results sometimes. Which of the following strings of numbers is more random?
9, 9, 9, 9, 9, 9
1, 5, 3, 8, 6, 2
The second list LOOKs more random, to the human eye. However, if you had a computer random number generator to generator a list of 6 numbers, taking them at random from 1 - 10, each list is equally as likely, because each list I've already predefined.
With RNGs, you can get some odd strings some times. It doesn't help (you) that CCPs approach generally seems to be screw the little guy, we only care about definite numbers as a whole. As in, if you're getting a bunch of missions several jumps away, someone else is getting a bunch of missions close to home. Me, in fact, to answer your question. I've been noticing a lot of missions in my home system or one jump away lately.
That being said, CCP does make things a bit differently depending on level of agent, your standings with him, etc. Some things are based on those numbers to tip the randomness a bit in your favor (or against, with negative standings).
So no, while we are doomed to see posts claiming CCP changed something after every patch, it is random. If it is really bugging you, place a petition and CCP might be able to screw some numbers to get your next mission or two close to home.
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coolzero
Gallente Dutch Federation Player Corp
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Posted - 2009.12.06 23:07:00 -
[9]
well for my agent in joramok(2 lvl 3 agents) have before the patch almost never send me out of the system(only the administration agent with courier missions)
now they send me to another system every time....some thngs have changes yes(also get a lot of missions that wont let BS into a lvl 3 whuts up with that ? ) Jack of all trades, master of none...
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Adeline Grey
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Posted - 2009.12.06 23:22:00 -
[10]
This is more than a random number generator issue. I have run thousands of missions over many years in this same system, and I think I know the pattern to the randomness by now, and this is different enough for me, a 5 year player to post to see what others think about it. With the limited responses backing up my feelings I am pretty sure they changed something.
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RedClaws
Amarr Dragon's Rage Green Alliance
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Posted - 2009.12.07 08:08:00 -
[11]
If it is a nerf I'd say its a welcome one.
Espescially for those stations that have 5 lvl4Q20 agents in em in 0.0
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Rex Nefarius
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Posted - 2009.12.07 11:47:00 -
[12]
Yes, they have changed wich systems the missions are in. Before dominion my agent would give me missions in 7 different systems, though there where systems closer by in the same constellation not getting any missions. All systems with missions had a station, all of the systems in the constellation that would not recieve missions lacked a station.
After dominion this has changed, I know get missions in the systems with no station. A small nerf to missions imo, but nothing gamebreaking. (and I run lvl 5 missions in lowsec).
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.07 15:30:00 -
[13]
Originally by: Adeline Grey This is more than a random number generator issue. I have run thousands of missions over many years in this same system, and I think I know the pattern to the randomness by now, and this is different enough for me, a 5 year player to post to see what others think about it. With the limited responses backing up my feelings I am pretty sure they changed something.
Sure, fine. But I run missions all the time, too. I've been getting the normal variety of missions in my home system, 1 jump away, and a few 2 - 3 jumps away.
It's always possible they've changed them, but I wouldn't hold my breath on that unless CCP admits to it. It's also very possible it's random or something in the patch reset the RNG.
If you've been around for 5 years, have you been on the forums for 5 years? There's always posts about this after a patch.
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Joe Starbreaker
The Fighting Republicans
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Posted - 2009.12.07 18:33:00 -
[14]
Originally by: Adeline Grey I am being sent out of the main system my Agent is located in about 10000% more often than I was prior to the patch. Before, I would be sent to the same system my agent is in about 9 out of 10 missions. I am now getting sent to other solar systems about 7 out of 10. I am running missions in 0.0 so this is a huge change and a ton of added risk. Has anyone else noticed this?
I have noticed the same thing, as have others in my hub. We do missions in a dead end hub where the neighboring system has no stations, and almost NEVER got a mission outside of our system before the patch.
It used to be the case that most missions never got sent to systems with no stations. That rule seems to have gone away, too.
... The Fighting Republicans now recruiting for a 2010 comeback campaign! |
Adeline Grey
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Posted - 2009.12.07 18:53:00 -
[15]
Originally by: Dretzle Omega
Originally by: Adeline Grey This is more than a random number generator issue. I have run thousands of missions over many years in this same system, and I think I know the pattern to the randomness by now, and this is different enough for me, a 5 year player to post to see what others think about it. With the limited responses backing up my feelings I am pretty sure they changed something.
Sure, fine. But I run missions all the time, too. I've been getting the normal variety of missions in my home system, 1 jump away, and a few 2 - 3 jumps away.
It's always possible they've changed them, but I wouldn't hold my breath on that unless CCP admits to it. It's also very possible it's random or something in the patch reset the RNG.
If you've been around for 5 years, have you been on the forums for 5 years? There's always posts about this after a patch.
Yeah, but this time I posted it, not some clueless noob. Anyway, something was changed, but I am okay with it. Just wish CCP would say something about all these little minor tweaks they made in the patch notes, but yeah, CCP is CCP, what can one expect?
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.07 19:05:00 -
[16]
Originally by: Adeline Grey Yeah, but this time I posted it, not some clueless noob.
Cool. My apologies, then. You are correct, then, I assume. Next time help me out and state that you know this is a common occurrence and how long you've been playing and it will help us come to the correct conclusions.
Originally by: Adeline Grey Just wish CCP would say something about all these little minor tweaks they made in the patch notes, but yeah, CCP is CCP, what can one expect?
You and me, both. Best way to get some confirmation should still be in a petition.
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Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.12.08 02:39:00 -
[17]
My agents were changed like this about half a year ago. So my guess is, they change them incrementally, not "with dominion".
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CCP Multipass
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Posted - 2010.01.09 03:45:00 -
[18]
Edited by: CCP Multipass on 09/01/2010 03:46:08 I wanted to bump this to clarify the change that was introduced in Dominion, as you are correct that it was not in the patch notes.
In short, a very old bug with Encounter missions was fixed that incorrectly restricted what systems you could be sent to. The reason they would only send you to systems with stations was because they were using the selection method intended for Courier missions, which have a restriction that the objective location must contain a station, and systems without one are ignored. Applying this restriction to all missions has had long-standing undesirable implications for both content authoring and load balancing.
A side effect of this bug was that it was possible to find isolated stations with agents that would never send you out of system for any mission, when only Courier missions should have been limited in that way. Encounters were repaired to use all systems within the range specified in the mission settings, which means this side effect is no longer present.
We know it is distressing to lose these safe havens in lowsec/nullsec; unfortunately their existence was an accident.
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Wet Ferret
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Posted - 2010.01.09 04:57:00 -
[19]
Originally by: CCP Multipass Edited by: CCP Multipass on 09/01/2010 03:46:08 I wanted to bump this to clarify the change that was introduced in Dominion, as you are correct that it was not in the patch notes.
In short, a very old bug with Encounter missions was fixed that incorrectly restricted what systems you could be sent to. The reason they would only send you to systems with stations was because they were using the selection method intended for Courier missions, which have a restriction that the objective location must contain a station, and systems without one are ignored. Applying this restriction to all missions has had long-standing undesirable implications for both content authoring and load balancing.
A side effect of this bug was that it was possible to find isolated stations with agents that would never send you out of system for any mission, when only Courier missions should have been limited in that way. Encounters were repaired to use all systems within the range specified in the mission settings, which means this side effect is no longer present.
We know it is distressing to lose these safe havens in lowsec/nullsec; unfortunately their existence was an accident.
Hmm interesting. And I was just about to move out to lowsec with my T3 for mission running.
Well thanks for the heads up, it's nice to know that it's no longer viable and so I won't bother!
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Sturmwolke
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Posted - 2010.01.09 05:11:00 -
[20]
Originally by: CCP Multipass
I wanted to bump this to clarify the change that was introduced in Dominion, as you are correct that it was not in the patch notes.
Hahaha ... I knew it
Also, C/D - Did you also fix the probability chances for agent divisions e.g. Admin agents now seem to be disbursing a lot more courier missions than previously?
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Bagrista
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Posted - 2010.01.09 10:32:00 -
[21]
Originally by: Wet Ferret Hmm interesting. And I was just about to move out to lowsec with my T3 for mission running.
Well thanks for the heads up, it's nice to know that it's no longer viable and so I won't bother!
No longer viable? L2safespot. This is my annoying sig. There are many like it, but this one is mine. |
Wet Ferret
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Posted - 2010.01.09 11:01:00 -
[22]
Edited by: Wet Ferret on 09/01/2010 11:02:20
Originally by: Bagrista
Originally by: Wet Ferret Hmm interesting. And I was just about to move out to lowsec with my T3 for mission running.
Well thanks for the heads up, it's nice to know that it's no longer viable and so I won't bother!
No longer viable? L2safespot.
Sorry I don't get what you mean by that. What does safespotting have to do with the inability to go through a gate in a safe fit due to accepting a mission in a system with no station?
Or was I supposed to run missions in a cov-ops non-combat fit? Or try my luck with my 1.2 bil t3 and just jump through hoping for the best? Get an alt scout and cut my income (per account) in half?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Future Mutant
Republic Military School
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Posted - 2010.01.09 11:21:00 -
[23]
Originally by: Wet Ferret Edited by: Wet Ferret on 09/01/2010 11:02:20
Originally by: Bagrista
Originally by: Wet Ferret Hmm interesting. And I was just about to move out to lowsec with my T3 for mission running.
Well thanks for the heads up, it's nice to know that it's no longer viable and so I won't bother!
No longer viable? L2safespot.
Sorry I don't get what you mean by that. What does safespotting have to do with the inability to go through a gate in a safe fit due to accepting a mission in a system with no station?
Or was I supposed to run missions in a cov-ops non-combat fit? Or try my luck with my 1.2 bil t3 and just jump through hoping for the best? Get an alt scout and cut my income (per account) in half?
Safespots have nothing to do with it. Theres a few basic underlying problem with missions. Lvl 4's- you need bc/bs size tank and dps. Usually this means your sig is huge enough to be probed down by everyone. Your align time is prolly greater then 10 seconds. And lvl 4's- take a while- usually on the order of 30 mins to an hour. And its not like purposely failing a mission is an option if your interrupted either.
One answer- t3 ships. Tengu is awesome. Can be fit to use a covert ops cloak and be immune to bubbles. Can also be made "unprobable", or close enough for all practical purposes.
But now that you "can" do lvl 4's in lowsec- the question becomes why. Sure they pay more- a lot more in terms of lp. But the vast majority of lp stores suck. A few agents are still worth doing though- or would be if they werent camped 23/7 like they are. Sure you can get lucky and find a timeframe where its not camped- but luck runs out and as mentioned previously consistently failing missions isnt an option.
If ccp wants mission runners in low sec some changes are needed. Spamming directional every two seconds is not my idea of fun. Maybe we can remote request missions, remote accept/turn them down as well. Even from a range of just three jumps that would be a big help. A more complex probing mechanic perhaps? Atm anyone with a days worth of skills can find larger ships.
Just a few ideas, i could prolly go on for pages.
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.01.09 11:22:00 -
[24]
Have not done Sansha missions past few weeks as have been tied up elsewhere. With this 'fix' in place I will not bother with them anymore, as in 0.0 going into another system is the main risk, even with intel channels in place as you never know when you will be the first fish in the net.
With the increase if empire LP value and taking into consideration that most of the missions contain tags instead of bounties the Sansha missions did not look that attractive anyway when compared to the better empire ones. Considering that one can dualaccount his faction pimped stuff in hi sec compared to just using T2 in 0.0 for cost effectivness reasons.
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Mikal Drey
Atlas Alliance
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Posted - 2010.01.09 13:11:00 -
[25]
hey hey
it makes me wonder how many bugs like that have been around so long that we have come to expect their behaviour to be "as intended"
also if you knew it wasnt "as intended" and had chosen your agent location etc in one of these specific locations, aparent from a couple of posters, would it be considered an exploit ?
like different posters in a different threads posted . . when you remove/fix theese mechanics people are pushed closer to the hubs and the safe haven mentality simply overrides what all the good gameplay is supposed to generate. i dont know if this fix is a good or bad thing but it affects a minimal crosssection of the agent runners to fade into the background anyway.
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Liang Nuren
The Lollypop Factory
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Posted - 2010.01.09 20:32:00 -
[26]
Its funny, but "bugs" like that would actually make running missions in lowsec/0.0 much more palatable to the average carebear. Getting caught on gates is where well over half the ganks happen anyway.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Kerfira
Audaces Fortuna Iuvat
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Posted - 2010.01.31 23:24:00 -
[27]
Edited by: Kerfira on 31/01/2010 23:26:23
Originally by: CCP Multipass I wanted to bump this to clarify the change that was introduced in Dominion, as you are correct that it was not in the patch notes.
In short, a very old bug with Encounter missions was fixed that incorrectly restricted what systems you could be sent to. The reason they would only send you to systems with stations was because they were using the selection method intended for Courier missions, which have a restriction that the objective location must contain a station, and systems without one are ignored. Applying this restriction to all missions has had long-standing undesirable implications for both content authoring and load balancing.
A side effect of this bug was that it was possible to find isolated stations with agents that would never send you out of system for any mission, when only Courier missions should have been limited in that way. Encounters were repaired to use all systems within the range specified in the mission settings, which means this side effect is no longer present.
We know it is distressing to lose these safe havens in lowsec/nullsec; unfortunately their existence was an accident.
Sorry to bump this thread, but I think I'm seeing that this change has also changed high-sec behaviour.
I've noticed this for two agents I've been using. One a L3 and one my standard L4. As some of you know, I keep meticulous records though not much for this. I have however some data which while not a lot, still indicates a change.
For my L4 agent, these are the amount of missions I got in the mission system and those I got outside: Pre-change: 3 inside, 5 outside (only started logging this late) Post-change: 8 inside, 8 outside The data is not sufficient I know, but my strong 'feel' for this is that I get a much higher proportion of missions in-system now than before the change.
For the L3 agent, I don't have numbers, but the change was much more drastic. It was also the opposite of the L4.... Before the change, I generally had more than half the missions in-system, after the change it was maybe 10%. I did a LOT of missions too as I was grinding alt standings for R&D for 8 alts.... After the change, I could basically leave the character doing the killing in the next system unless there was a mission item to return.
Any speculations or maybe even something from CCP Multipass???
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.01.31 23:31:00 -
[28]
Originally by: Liang Nuren Its funny, but "bugs" like that would actually make running missions in lowsec/0.0 much more palatable to the average carebear. Getting caught on gates is where well over half the ganks happen anyway.
-Liang
I agree. I think at the very least, 0.0 agents should not send you out of system. You already risk enough just undocking and going to the mission. Having to jump through a gate too is just ridiculous. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Boomershoot
Caldari Suddenly Ninjas
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Posted - 2010.02.01 01:39:00 -
[29]
so long 6QBH-S
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Widshin
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Posted - 2010.02.01 05:47:00 -
[30]
Originally by: Kerfira Any speculations or maybe even something from CCP Multipass???
There is nothing to speculate about, you are just repeating the stuff CCP Multipass already said.
He mentioned nullsec/low sec just as an example - to reference the implictions of the change - he wasn't saying it only happened there, dude
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.01 05:51:00 -
[31]
wah wah we can't lock down more than 1 system, and even then the one afk cloaker is too scary fix ccp!!!
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Kerfira
Audaces Fortuna Iuvat
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Posted - 2010.02.01 08:32:00 -
[32]
Originally by: Widshin
Originally by: Kerfira Any speculations or maybe even something from CCP Multipass???
There is nothing to speculate about, you are just repeating the stuff CCP Multipass already said.
He mentioned nullsec/low sec just as an example - to reference the implictions of the change - he wasn't saying it only happened there, dude
I know... It's just that the system seems decidedly NON-random now...
Before it sent you more or less randomly to the systems around your mission station... Now it seems to hugely prefer one of them and only send you elsewhere quite rarely.
Then there are the difference between the L3 and L4 agents I used... The L3 sends you next door, the L4 have the missions in the agent system... Just thought it weird...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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