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Thread Statistics | Show CCP posts - 0 post(s) |
RootEmerger
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Posted - 2010.02.01 07:03:00 -
[91]
Supported
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Kvo Vadis
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Posted - 2010.02.01 07:55:00 -
[92]
Supported.
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Bubbled
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Posted - 2010.02.01 11:57:00 -
[93]
signed
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Lionel Redstar
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Posted - 2010.02.01 11:58:00 -
[94]
Supported
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Soeniss Delazur
Blue Republic
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Posted - 2010.02.01 12:26:00 -
[95]
No. Blasters are the issue, not Gallente.
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BEINBE
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Posted - 2010.02.01 13:17:00 -
[96]
Supported!! Please make this happen, where are the devs??
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WaiKin Beldar
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.02.01 16:13:00 -
[97]
tl;dr the whole thread.
Anyway, back to the core of the question. I have a proposal for CCP: Why don't you check how many Gallente pilots, since a couple of years, are still sticking to gallente ships? Once we became aware of how this game works, most of us quitted a long time ago about flying Gallente.
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crimson fire
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Posted - 2010.02.03 16:40:00 -
[98]
I support this! |
InColdBlood
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Posted - 2010.02.03 17:14:00 -
[99]
Yup!
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Jonah Pod
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Posted - 2010.02.03 19:49:00 -
[100]
Edited by: Jonah Pod on 03/02/2010 19:49:07 Second that.
I'm Gallente, how can I ... ;) I want my old Blasterax to become as mean and nasty as it used to be!
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Belsazzar
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Posted - 2010.02.04 01:09:00 -
[101]
Do you think they will actually listen to us on this? Does CCP hate gallente ;) ?
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Ephemeron
Retribution Corp. Initiative Associates
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Posted - 2010.02.04 02:21:00 -
[102]
As close range battleship pilot, I'm much more tempted to use Amarr bs + pulse laser than Gallente + blasters. One exception being the Dominix, since it has powerful drones that offset the blaster disadvantage.
As far as pure damage output goes, blaster vs pulse advantage is too small to be seriously considered. The most influencing factor in weapon choice becomes optimal range - where 10-15km is the best range to have for close range battleship, both in terms of average battle distance and tracking considerations.
The niche for blaster advantage is too small. CCP like to balance stuff by making everything the same, but it's rather boring. What's the point of having wide variety of choices if all the choices are essentially the same. But then, it's just a matter of principle.
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ShahFluffers
Vitharr's Vengeance
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Posted - 2010.02.04 03:36:00 -
[103]
"Just because I look like an idiot doesn't mean I am one." ~Unknown |
Altaica Amur
Aliastra
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Posted - 2010.02.04 03:43:00 -
[104]
Yeah, Gallente need some fixing across the board. While I understand that some of the recommendations in the Gallente MkII thread may be overpowered the themes and ideas behind the improvements seem sound enough to be considered as a basis for an overhaul to Gallente ships which are outside of a few drone boats are all in need of some work, largely connected to the issues with blasters and rails.
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Jim Raynor
Caldari Sinister Corporation
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Posted - 2010.02.04 06:37:00 -
[105]
Gallente don't suck, your guns suck. It's okay, as a Caldari dude I feel for you, as we use the same crappy guns..
Hybrids make the angels weep with sadness. ------ I'll make a sig later. |
RootEmerger
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Posted - 2010.02.04 08:16:00 -
[106]
Edited by: RootEmerger on 04/02/2010 08:17:44
Originally by: Jim Raynor Gallente don't suck, your guns suck. It's okay, as a Caldari dude I feel for you, as we use the same crappy guns..
Hybrids make the angels weep with sadness.
Problem is that as a backup mechanic Caldari have missiles - and while they have a few issue (ROCKETS!) they fill nicely where hybrid guns have their issues. Gallente as backup mechanic have drones and drones have been nerfed to oblivion for really good reasons; they should be nerfed even more imho (mostly in pve... just bring on sleeper AI and goodbye afk dronemissioners) - so they arent a fallback mechanic as good as missiles.
Hybrid love is needed, but wont be enought to bring Gallente on par with other races, would just fix Caldari problems...
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Gabriel Karade
Nulli-Secundus
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Posted - 2010.03.07 10:21:00 -
[107]
I feel there's been a lot more value added to the original thread since this was first posted:
1. Crunched the numbers of damage vs. smaller ships with the tracking boost (very little effect on cruisers and below),
2. The affect of removal of the Megathrons tracking bonus on railgun use (no effect vs. correct sized targets)
3. Addition of an inertia 'drawback' to accompany the AB bonuses (enhanced straight line speed at expense of turn rate)
Oh and, supported
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Video - 'War-Machine' |
RawNerv
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Posted - 2010.03.29 05:23:00 -
[108]
Supported
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.03.29 06:19:00 -
[109]
I hate being the one race who's ships don't have a viable "purpose."
Amarr ships are great for tanking and fleet warfare... Minmitar are great for speed and skirmish warfare... Caldari have awesome weapon ranges and excel in electronic warfare.
Gallente ships are supposedly the kings of solo combat... but with the state of solo combat as it is that role is becoming more and more impossible (a situation that will only get worse as EvE gains more and more players).
Supported (on the basis that the the ship and/or weapon revisions are within reason). _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |
Kvo Vadis
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Posted - 2010.03.30 01:26:00 -
[110]
Hybrid weapon is bad. Blasters have short range, almost same tracking as AC, eat CAP, fixed damage type. Rails have bad tracking, small DPS, eat CAP, fixed damage type.
Drones is not Gallente advantage. A lot of non Gallente ships have big drone bays/bandwidth. BTW big drone bay/bandwidth usually penalize quantity of slots example Cruisers: Thorax 50m3 5-3-5 Rupture 30m3 6-3-5 Moa 15m3 6-4-4 Maller 0m3 6-3-6
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Fak Jaelt
Cabal Armaments
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Posted - 2010.03.30 02:33:00 -
[111]
Thumbs up |
Elrianmk2
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Posted - 2010.03.30 12:29:00 -
[112]
Wouldn't mind seeing a bit of work on the Hybrid platform set myself, in effect i have found that I dont fly Gallente ships nearly as much as i thought i would/should, in fact my primary platforms tend to be Amarr and ORE, I only wheel out the Mega for PVE with Rails and tbh, that is a pita.
Hybrid work would benifit the Caldar as well, but we could really do with some Blaster boat love...
Remember Hating Gallente is cool atm, but soon(tm) it will be your turn!
Actually thinking about it, its always been cool
If it wasnt for bad luck, i wouldnt have any luck at all |
Scrumpy Jim
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Posted - 2010.03.31 12:44:00 -
[113]
Originally by: Merdaneth
... Blasters do have tracking issues at extreme close ranges, then again, any gun has tracking issues at extreme close range. ...
Blasters are an extreme close range weapon... Why do they have tracking difficulties at their optimal?
Thumbs up to the proposal.
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Perdition64
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Posted - 2010.03.31 14:21:00 -
[114]
Supported
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SlayerOfArgus
The Scope
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Posted - 2010.03.31 14:35:00 -
[115]
Signed!!!
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Vizirion
The Deliberate Forces
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Posted - 2010.04.02 17:43:00 -
[116]
Signed
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GenThrockmorton
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Posted - 2010.04.02 20:38:00 -
[117]
signed
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Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.04.02 20:50:00 -
[118]
Edited by: Deviana Sevidon on 02/04/2010 20:50:32 Supported, one of the Gallente problems are not only DPS or range, but also tank. When a passive shield bonus is more powerful then an active armor tank with bonuses, then numbers are wrong, so a gallente boost should include a significant boost to armor repairers
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.05 18:11:00 -
[119]
Originally by: Deviana Sevidon Edited by: Deviana Sevidon on 02/04/2010 20:50:32 Supported, one of the Gallente problems are not only DPS or range, but also tank. When a passive shield bonus is more powerful then an active armor tank with bonuses, then numbers are wrong, so a gallente boost should include a significant boost to armor repairers
No it should not. The idea that you will have ships which require a blob to kill them is just stupid.
It's tell-tale that many Gallente ships (hi Brutix) right now are better shieldfit, since shield fit meshes better with large DPS and better speed for getting in your optimal range in the first place, both things which Gallente need.
Removing repair bonuses in favour of something which is weapon related is the best way to deal with everything but possibly the battleships.
For instance, a Myrmidon with 125m3, -1 turret slot, removed repair bonus in favour of +25m3 dronebay per level would be just perfect; a ganky (if you fit it like that) full-blooded droneboat.
Brutix with falloff bonus to enable it to better project its DPS in scram range? Sounds way more useful then repair bonus on a ship which is supposed to be a gankboat but has so limited lowslots (and fitting which imo needs love anyway).
Other then that, yes, Gallente need a buff, most of their ships (and the guns) now are considerably sub-par really.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Goumindong
SniggWaffe
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Posted - 2010.04.05 21:27:00 -
[120]
Originally by: Cpt Branko
Other then that, yes, Gallente need a buff, most of their ships (and the guns) now are considerably sub-par really.
You are confusing "doesn't do what I want" with "doesn't do what it should". Case in point: The brutix and Myrmidon. Both very good ships(though the Brutix does suffer from "tieroneitis"). They do not need boosts to be longer range, or have more longevity(Seriously, -1 turret for 50 cubes of bandwidth? Ridiculous).
Racial balance in EVE is not and has never been "Every race should do everything" but rather "every race should have a thing that it does well at". Rather than examining what Gallente do well and where the issues lie, these threads have devolved into foolish requests for more DPS and range without understanding what those things really mean and how that changes the game. (the lack of respect for EHP in the rail thread is hilarious for instance)
Your requests not only ignore these aspects of balance in favor of utterly ridiculous general buffs, but ignore even the basic mechanics of how bonuses are calculated (for instance, a 10% bonus to sensor dampeners is entirely overpowered), ignore racial paradigms regarding tanking(and how this can be seen as a general problem rather than anything Gallente Specific), flat out mis-represent the strength of ships, and take singular issues and apply them to a Gallente framework.
Is the Hyperion a bad ship? No. Its actually quite good at what it does, especially compared to the Minmitar, Amarr, and Caldari equivalents. Is there instead a problem with the strength of Torpedo's? Good lord, very likely. Is there a problem with the speed penalty on armor rigs(probably).
Are these Gallente issues? Only so much as they affect Gallente ships disproportionately. Does this mean that boosting Gallente is the way to fix these problems? Unlikely.
Now, this does not mean there are not problems with Gallente. The more solo-oriented ships are the more versatile they need to be (see; The Tempest, Hurricane, Rupture). But if they do not have that versatility they need to have secondary characteristics enough to make them have more ability the fewer players are on the field. Which is to say that they need to lock faster, be faster, and have and have a smaller signature radius. Very few of the Gallente ships have this advantage over their more specialized compatriots. This reduces their effectiveness.
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