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Wichie Wtf
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Posted - 2009.12.07 23:23:00 -
[1]
Hello,
I have trained all four scanning skills to level 4, as I was advised that level 4 was sufficient for most cov ops activities and, more importantly, surviving in WH space. Despite the long train time, I am tempted to to train astrometrics to level 5. My questions are: 1.) What exactly can I do with level 4 in all four skills and 2.) What would training some/all of them to level 5 enable me to do that I can't currently do with what I already have? Thank you very much for your time =P
wichie
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Tallaran Kouros
Caldari
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Posted - 2009.12.08 02:28:00 -
[2]
Originally by: Wichie Wtf Hello,
I have trained all four scanning skills to level 4, as I was advised that level 4 was sufficient for most cov ops activities and, more importantly, surviving in WH space. Despite the long train time, I am tempted to to train astrometrics to level 5. wichie
Depending where you are wanting to go, Astrometrics V is a prerequisite (amongst other things) for Jump Portal Generation.
Other than that, I'm not big on scanning so someone else might be able to give you further advice.
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Yarinor
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.12.08 04:40:00 -
[3]
Astrometics is required for deep space probes which are pretty neat, other than that I don't see any reason to bring them to V unless you're REALLY serious about exploration.
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Avalon Champion
Gallente Defence Evaluation Research Agency
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Posted - 2009.12.08 06:33:00 -
[4]
In the Pre-Apoc, scanning system Level 5 was required in order to speed up scanning, and increase chance of. However, post Apoc you can easily get by with Level 4, and a Rigged Cov-ops, though you may have still some problems with very low stength sigs.
The only exceptions are the ones mentioned buy the previous posters as Level 5 is a pre-req for Jump portal generation (Black Ops), and deep space probes.
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Wichie Wtf
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Posted - 2009.12.08 20:17:00 -
[5]
Thank you very much for your help guys =P
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Adehlea
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Posted - 2009.12.08 21:09:00 -
[6]
Astrometics V gets you 8 probes, which I guess in theory allows you to hunt down 2 targets per analyze cycle.
Though whether the amount of time spent adjusting multiple sets of probes ends up being a net gain or net loss, I have no idea!
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Tau Cabalander
Caldari
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Posted - 2009.12.09 07:23:00 -
[7]
Edited by: Tau Cabalander on 09/12/2009 07:24:58
Originally by: Adehlea Astrometics V gets you 8 probes, which I guess in theory allows you to hunt down 2 targets per analyze cycle.
Though whether the amount of time spent adjusting multiple sets of probes ends up being a net gain or net loss, I have no idea!
I find it handy to disable probes I'm not currently moving. Takes less time to click four checkboxes a few times than to do two separate scans.
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Haram Haram
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Posted - 2009.12.11 10:06:00 -
[8]
I personally wouldnt take astrometics beyond lvl 4. Lets say you dont need it beyond lvl 1 as prerequisite for any other relavnt skill than I would opt not to train it beyond 1 cause 4 probes is all you need. Scan strenght is much more important. (i.e. cov ops skill etc)
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Qui Shon
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Posted - 2009.12.11 12:06:00 -
[9]
Originally by: Avalon Champion However, post Apoc you can easily get by with Level 4, and a Rigged Cov-ops, though you may have still some problems with very low stength sigs.
Absoma****inglutely NOT. You will not have ANY trouble with ANY sig with skills at 4 and rigged covops. In fact, NO sig, not even the weakest ones, should take even 5 minutes to scan down, assuming you have some familiarity with the scanning system.
All the skills to 5 is a vanity project, not much else. As are Virtue Implants. The former I'll probably get done on the alt as I run out of other interesting things to train, the latter I will never purchase, regardless of price, unless CCP make some rather drastic changes to the scanning system.
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Hakurei Border
Gensokyo
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Posted - 2009.12.11 12:44:00 -
[10]
Originally by: Haram Haram I personally wouldnt take astrometics beyond lvl 4. Lets say you dont need it beyond lvl 1 as prerequisite for any other relavnt skill than I would opt not to train it beyond 1 cause 4 probes is all you need. Scan strenght is much more important. (i.e. cov ops skill etc)
Deep space probe. Drop one probe, scan, jump out / affine research. Best probing skill to have at V.
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Qui Shon
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Posted - 2009.12.11 13:00:00 -
[11]
Edited by: Qui Shon on 11/12/2009 13:00:04
Originally by: Hakurei Border Deep space probe. Drop one probe, scan, jump out / affine research. Best probing skill to have at V.
It's nice in k-space since you can guesstimate sig types based on sig strength, but one combat probe does sig count /id's just fine in 95% of systems, and in w-space sig strenght varies so much guesstimation doesn't really work. Assuming you're interested in the WH's of course.
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Lady Spank
Amarr Sekret Kool Klubb HYDRA RELOADED
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Posted - 2009.12.11 13:34:00 -
[12]
Astrometrics V has been discussed:
Deep space probes: + gives an overview of a system in one quick scan - can 'make do' with combat probes
8 Probes + 8 probes allows you to scan out 2 signals at once + wormhole hunting, you can place a set over their pos and use another set for scanning down stragglers + in fleets you can keep an eye on three gates / locations at once and get warp ins on any ships in those locations. Limited application for this.
I'd only push the rest to V if you want to specialise.
The scan speed to V is the biggest time waste and I wouldn't bother.
Originally by: Tirus Sinobi Your response has set your intelligence barrier so low that anything you post from here on that breaches it, will have to be considered posted by somebody else.
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Lagruna Zegata
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Posted - 2009.12.12 09:31:00 -
[13]
I'm eventually planning on Astrometrics V, Rangefinding and Pinpointing IV, and leaving Acquisition at III. This should be a very strong suite of scanning skills for any situation without wasting too much training time, in my opinion.
~LZ
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Space Wanderer
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Posted - 2009.12.14 09:05:00 -
[14]
Originally by: Qui Shon
Originally by: Avalon Champion However, post Apoc you can easily get by with Level 4, and a Rigged Cov-ops, though you may have still some problems with very low stength sigs.
Absoma****inglutely NOT. You will not have ANY trouble with ANY sig with skills at 4 and rigged covops. In fact, NO sig, not even the weakest ones, should take even 5 minutes to scan down, assuming you have some familiarity with the scanning system.
I have to confirm this. Actually with the proper equipment/implants no sig should take more than 5 minutes to scan down even with an UNBONUSED ship, all skills at 4, and no virtue implants. Tell me about unbalanced...
Originally by: Qui Shon All the skills to 5 is a vanity project, not much else.
Agreed. Only for exploration, though. If you are hunting people you might want any edge you can get, thus you'll might want all the skills at 5. The only skill at 5 that might be marginally useful is astrometrics 5 for that deep space probe, but it's true that combat probes usually do the same job. The deep space probe is only a slight added comfort.
Originally by: Qui Shon As are Virtue Implants.
Again agreed. And again, if you are hunting people they might give you an extra edge, but an edge that has no point in exploration.
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