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Night Morner
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Posted - 2009.12.08 08:42:00 -
[1]
firstly love the changes made to scanning with the new release, less of a background issue when scanning, still not totally awesome (such as total black backdrop for ease of sight).
Two thoughts, firstly changes have been made to the probe Icons when deployed. These are the squares with arrows to move them. They are two toned colours determined by their location to the horizontal plane that intersects the two hemispheres of that make up the system view. If the probes are above the plan then I can see them when looking top down, when they are below my top down view has them as close to black on a not as close to black back drop, ("Hotblack stunship" eat your heart out), Planets are white, orbital rings white, bookmarks white, hey you were onto a good thing.... what happened? :P [I have viewed them from below and find this disorientating and also dont seem to be able to get directly below the probes like I can with the top down view]. My suggestion here would be to have the square be seen as a solid above the line and a 3D frame below it.
Secondly, given that almost all probing is done in a Cross pattened fashion and by using the Shift key to group move probes. Through a simple system of moving the cross probes in closer and rescanning, how about we have a function to move the probes in or out from a selected point (the signature once red dotted).
And finally before the flaming starts up Yes I would love it for CCP to come and probe for me :P
Have fun out there. |
Mi Sing
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Posted - 2009.12.08 17:18:00 -
[2]
I like the new scanning stuff, except for the color/brightness of the probe icons themselves. What I would like to see is a new color that clashes with the background so they can always be seen easier. From what I've noticed so far, a red would work wonders. Or a option to select the color of the probe icon. And if there is an option all ready, I'm sure one of you reading this will let me know.
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KWyz
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Posted - 2009.12.08 17:54:00 -
[3]
A neat trick I discovered while scanning is that you can turn the view on the probes upside down, and their bottom part will be iluminated while the upped part is under the "shade".
It's quite a nice workaround, but simply not having to deal with the friggin shadow would be a better fix.
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Mashie Saldana
BFG Tech
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Posted - 2009.12.08 18:36:00 -
[4]
Ehm, how can the scanning interface colours cause any issues, it is dead easy to see where things are now.
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Martimus28
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Posted - 2009.12.08 18:52:00 -
[5]
I have this problem too. It is very hard to see the arrows or boxes while I am moving probes around. It would be nice to color the probe box & arrows a different color (orange, red, yellow - something bright like that). That would make everything so much easier.
This especially sucks when trying to probe someone out before they notice you have probes launched. It slows down the process of moving the probes around.
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Celia Therone
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Posted - 2009.12.08 23:23:00 -
[6]
Originally by: Mashie Saldana Ehm, how can the scanning interface colours cause any issues, it is dead easy to see where things are now.
Depends on the background of the system (and I suppose possibly your graphics card/configuration.) Probes are definitely far too hard to see (sometimes from both top and bottom simultaneously in some systems.)
Another vote for more visible probe widgets.
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Manu Hermanus
FaDoyToy
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Posted - 2009.12.09 01:49:00 -
[7]
Edited by: Manu Hermanus on 09/12/2009 01:53:24 I have maxed probing skills (and the cartographer elite cert to prove it) and tbh I haven't gone probing in ages as I can't stand the UI for probing.
really hard to see the moving box, and constantly click on the z axis arrow when trying to click on the x, y plane box surface.
when they first released the new system it was pretty awesome, then they did something to the globe shaders, and made it very hard to use.
edit:
and when you try to go below the x, y plane it makes it even harder to see, seems like there is a giant gray bit covering the x, y plane at z=0.
I don't mind looking at it from below, but really wish the camera had a full 360 degree spin. don't like how it gets stuck at the bottom looking up. You're posting again!? Has it really been 5 mins?
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Kail Ka'Hine
Soup Kitchen Productions
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Posted - 2009.12.09 11:55:00 -
[8]
I wholeheartedly agree with the OP and others on this. Surly there is a way to fix this where the probe icons do not blend with the shadow.
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Night Morner
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Posted - 2009.12.10 20:23:00 -
[9]
Any thoughts on the second comment?
Secondly, given that almost all probing is done in a Cross pattened fashion and by using the Shift key to group move probes. Through a simple system of moving the cross probes in closer and rescanning, how about we have a function to move the probes in or out from a selected point (the signature once red dotted).
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.12.10 21:20:00 -
[10]
Originally by: Mi Sing I like the new scanning stuff, except for the color/brightness of the probe icons themselves. What I would like to see is a new color that clashes with the background so they can always be seen easier. From what I've noticed so far, a red would work wonders. Or a option to select the color of the probe icon. And if there is an option all ready, I'm sure one of you reading this will let me know.
I agree, but I think red would add too much confusion. It shouldn't be red, green, or yellow, those being the colors of located sites of various strengths.
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Night Morner
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Posted - 2009.12.12 11:50:00 -
[11]
If the Map of the universe is black back drop with colour indicators for various details, why do the system map need to be any different. After all we are looking at it to gather information not for the pleasure of it.
Scanning is finally gotten to me so much over the last few days that I am going to stop doing it, the system I spend most of my days in has a bright top and dark bottom so I cant see from the top down or bottom up. Its too much of a struggle to scan. :(
Interesting to note that the Orbital line appears as a dark shaded disc intersecting your probes when they cross it, when your scanning something down under that disc it darkens your probes, so when you top down your looking through a shaded disc for darkened probes..... ok?
Its a great system (exploration) but your killing us here CCP :help
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.12.12 17:29:00 -
[12]
Edited by: Forge Lag on 12/12/2009 17:29:47
How to fix visibility: yellow outline around probe boxes and arrow.
How to improve UI: allow click-through (effectively disabling) on selected controls.
Personally, I do not want any arrows. Also I do not want any centering on probes. And I do not want any drag-and-drop changing of range. Grabbing cubes by sides would be fine with me. Can't get rid of middle-of-side-barely-visible-formation-breaking arrow, no madam.
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mxzf
Minmatar Shovel Bros
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Posted - 2009.12.12 17:29:00 -
[13]
Personally, I've got no real issues with the current schema, it has always worked fine for me. I would, however, really like it if they increased the depth of the arrows by 50-100% to make them easier to grab, I always seem to end up looking at them side-on and that'd make it much easier to move the probes.
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Space Scooterman
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Posted - 2009.12.12 18:16:00 -
[14]
Not being able to see probes beneath the orbital plane sucks.
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Night Morner
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Posted - 2009.12.12 22:26:00 -
[15]
Edited by: Night Morner on 12/12/2009 22:27:23
Originally by: Forge Lag Edited by: Forge Lag on 12/12/2009 17:29:47 Personally, I do not want any arrows. Also I do not want any centering on probes. And I do not want any drag-and-drop changing of range. Grabbing cubes by sides would be fine with me. Can't get rid of middle-of-side-barely-visible-formation-breaking arrow, no madam.
Thanks for you thoughts Forge, I feel that these changes would have too much of an impact on the scanning for all players to be beneficial as a whole, however if they could make some "scanning player preference customisation options" these are things they could factor in.
I do like your first two points, a bright coloured outline on the probes, you could even make it so that it flips its colour (from High colour to Low colour based on the Orbital Plane) when ever you hold the Alt key or something.
Keep thinking guys, dispite the differences in what we are suggesting we can agree that there is room for improvement and optimisation in the current scanning display.
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.12.12 22:42:00 -
[16]
My only problem with probing, is that damn shadow you have to deal with when dragging probes below the level of the star? I get this dark shadow of death and its really annoying, and i dont really understand what its there for..
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Night Morner
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Posted - 2009.12.12 22:48:00 -
[17]
Originally by: Ap0ll0n My only problem with probing, is that damn shadow you have to deal with when dragging probes below the level of the star? I get this dark shadow of death and its really annoying, and i dont really understand what its there for..
I guess its there to help you see at a glance that your probes might not be level, with the arrows sometimes difficult to grab you think your moving your probe left or right but end up moving it up or down. with the shadow there you can see one probe will change colour indicating that its above the orbital plane.
If this is the case they put it in (the shadow) to fix the problem with arrow grabs, something Forge commented on earlier, given that people will use the shift to move the probes (everyone I know does) moving all at once, it seems they have put in a fix that created more of a problem.
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Hornet2060
Caldari
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Posted - 2009.12.12 23:45:00 -
[18]
I would like to see them implement color coding of probes...ie: probe 1 is one color, probe 2 a different color and so on.
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Calen Davrissus
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Posted - 2009.12.13 11:52:00 -
[19]
Your second idea's great-moving your probes in/outward from a central point makes alot of sense to me-if the probes were automatically put into a scalabe (and commonly selectable) formation around a target. This may be something the team working on fleet formations could look at.
And if we're making a wishlist :)
As a right handed person, I find myself always clicking the name tag of the probe IĈm trying to move. Could we please get a left tagged scheme so we righties can be rid of this niggling but oft-occurring irritation. |
Ni Cho
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Posted - 2009.12.13 13:48:00 -
[20]
Have to agree with this one. I have trouble seeing the darn arrows when I get the probes in position. I will have to try going under and check if they are bright under there. Other than that, I have no issues with using my probes.
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H1N3
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Posted - 2009.12.13 18:24:00 -
[21]
/signed
the current shading/lightning really sucks.
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Mara Rinn
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Posted - 2009.12.13 22:47:00 -
[22]
I feel that the folks designing the probing interface should be required to work on a machine that only supports Shader Model 2.0, with all graphics options set to "low". Then they can see how damned silly that "shadow" circle can be.
[Aussie players: join channel ANZAC] |
Night Morner
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Posted - 2009.12.14 08:56:00 -
[23]
finally adding insult to injury, I have discovered a bug with the scaling of the probes. on occasions my probes will adjust size (click drag on the sphere) by holding shift I adjust them all at the same time, then I scan. This seems to happen if I dont move them after adjusting.
Once scanning starts it readjusts the probe I resized to the level I wanted it but set all the others back to the preadjusted size....
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Piasa
Phantom Squad
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Posted - 2009.12.16 02:13:00 -
[24]
yeah the shadow is annoying as hell. and flipping the view 180 kind of is a pain. can we please get an option for the shadow :)
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