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Thread Statistics | Show CCP posts - 8 post(s) |

Killljoy
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Posted - 2009.12.09 19:31:00 -
[1]
Edited by: Killljoy on 09/12/2009 19:37:34
Anti-cloak warfare ship.
T2 Destroyer
Drops a bubble with a 40k radius that distrupts all cloaks. You even use the interdictor sphere launcher as the base module for the invention for the cloak bubble launcher.
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Killljoy
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Posted - 2009.12.09 19:52:00 -
[2]
Edited by: Killljoy on 09/12/2009 19:53:13 This one isn't really non-leathal but hey some one at CCP is accually reading this so here we go.
T2 battlecruiser Heavy bomber
Can fit 3 bomb launchers, with a large bonus to burst ECM so it might have a chance of getting away. No cloak of corse
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Killljoy
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Posted - 2009.12.09 21:42:00 -
[3]
Script a tractor beam to push ships away from you at 500m a sec.
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Killljoy
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Posted - 2009.12.10 18:14:00 -
[4]
Originally by: Seishi Maru New ship and module.
Get a BC sized ship.
Module: Ship action tractor beam. It pulls a target ship in given direction with a thrust of X (exaclty like an AB or MWD would). Depending on mass of opposing ship that would create an acceleration X' on that direction. Proposed strenght 1 MN
That means a single BC could for example force slowly tractor a cruiser away from a docking range, but to move a carrier you would need like 10 of those.
At same time these modules become interesting movement annoyance devices. You can use them to disturb enemy ships speed tanking, reducing their speed... or even increasing depending on side you are of their movement vector.
These ships could have huge tactical value and would solve a lot of stattion hugger ***otry.
I kinda like this idea but maybe more like the skiff. It would accually mine the moon insted of the moon miners, Would make you have to defend the moons directly. Not sure how it would work maybe not even blocking current mining just mining unused stuff I don't know.
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Killljoy
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Posted - 2009.12.11 17:56:00 -
[5]
Originally by: Thera Romana My New ships -
Gas mining ships
Planetary interaction ships(for RTS) Small for landing raiding parties. medium for logistical/industrial application Large for planetary conquest/terraforming/bombardment Can be sizes inbetween, some space combat ability, put bonus's would all be to planetary interactions.
Bombers for players not just capitals.
ammo ships (will need ammo holds on ships) ability to resupply ammo to fleet battles. maybe some kind of reverse tractor to transfer the ammo.
Disturbance ships, creates debris, fog, mist, smoke........... create confussion on battle field, maybe different effects affect different aspects such as tracking, drones, remote repair so on, think WH anomolies and thier affects.
A gas mining specific ship is kinda over due. Now its just tanked out BSs with gas harvesters.
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Killljoy
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Posted - 2009.12.16 19:21:00 -
[6]
So who wins?
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Killljoy
Gallente Gatehoppers
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Posted - 2009.12.30 01:04:00 -
[7]
Fueler T2 industiral off races largest T1 indi
Requires: Racial Frigate 3, Racial Industrial V, Spaceship Command V, Industry V. Transport ship I, Logistics IV
-75% reduction in powergrid need of Energy trasfer array 20% bonus to energy trasfer ammount per lvl 10% reduction in energy trasfer array cap usage per lvl
Slot Layout Highs: 4 Meds: 2-4 depending on race Lows: 3-5 depending on race
750 m3 cargo 100000 m3 fuel bay (accessable as per a corp hanger)(also can only hold the stuff caps fuel bays will)
80 m/s speed 3 Au/S warp
cpu: ? pg: ? cali:300 rigs: 2 / medium 0 mbit/s drone bandwidth.
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