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Awesome Possum
Imperium Signal Corps
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Posted - 2009.12.17 02:49:00 -
[1]
Hybrid damage rig [x] implants [x] Energy damage rig [x] implants [x] Missile damage rig [x] implants [x] Projectile damage rig [x] implants [x]
Drone damage rig [ ] implants [ ]
Fix please.
Rig affecting only sentries does not count
Solution:
Rigs that affect the damage output of ALL damage dealing drones. Implant that affects the damage output of ALL damage dealing drones. Implant that affects the damage output of light+medium or heavy+sentry drones specifically.
Are there implants that affect capital weapon damage? If so then another implant that affects fighters+bombers, as well.
I fail to see how this is too much to ask. ♥
Wreck Disposal Services |
Aineko Macx
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Posted - 2009.12.17 12:06:00 -
[2]
Yes, that would be in line with the others.
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Yahrr
The Tuskers
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Posted - 2009.12.19 06:57:00 -
[3]
Supporting this topic in the name of my hobbies!
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Sokratesz
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Posted - 2009.12.19 21:02:00 -
[4]
Yes pls.
When will TQ hit the 100K PCU mark? Place a bet! |
Harkwyth Mist
Caldari Provisions
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Posted - 2009.12.20 04:23:00 -
[5]
gets my vote
buff my little minions of doom now !!
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EdvensoR
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Posted - 2009.12.20 09:01:00 -
[6]
supported and increase iQ (CPU) for stupid ishtar One ship in eve which every fly with empty high slot
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Maxsim Goratiev
Imperium Technologies
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Posted - 2009.12.20 10:18:00 -
[7]
Edited by: Maxsim Goratiev on 20/12/2009 10:18:17
Originally by: EdvensoR supported and increase iQ (CPU) for stupid ishtar One ship in eve which every fly with empty high slot
So true.
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Lady Australia
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Posted - 2009.12.20 10:49:00 -
[8]
Originally by: Maxsim Goratiev Edited by: Maxsim Goratiev on 20/12/2009 10:18:17
Originally by: EdvensoR supported and increase iQ (CPU) for stupid ishtar One ship in eve which every fly with empty high slot
So true.
the two main drone boats (domi and ishtar) both get a 20% drone bonus per level dont they? id say a 100% damage at level 5 is a fair trade off for no rigs??
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Sauer Hase
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Posted - 2009.12.20 11:12:00 -
[9]
Originally by: Lady Australia
Originally by: Maxsim Goratiev Edited by: Maxsim Goratiev on 20/12/2009 10:18:17
Originally by: EdvensoR supported and increase iQ (CPU) for stupid ishtar One ship in eve which every fly with empty high slot
So true.
the two main drone boats (domi and ishtar) both get a 20% drone bonus per level dont they? id say a 100% damage at level 5 is a fair trade off for no rigs??
Only 10% damage bonus per level, and the ships have so gimped fitting attributes that the drones are basically their only dps.
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Awesome Possum
Imperium Signal Corps
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Posted - 2009.12.20 18:58:00 -
[10]
Originally by: Lady Australia
Originally by: Maxsim Goratiev Edited by: Maxsim Goratiev on 20/12/2009 10:18:17
Originally by: EdvensoR supported and increase iQ (CPU) for stupid ishtar One ship in eve which every fly with empty high slot
So true.
the two main drone boats (domi and ishtar) both get a 20% drone bonus per level dont they? id say a 100% damage at level 5 is a fair trade off for no rigs??
That's not the case, as has been stated above me.
But! Even if it was the case, there are plenty of boats with damage bonuses to weapons (nightmare? 100%), along with the rig/implant damage bonuses. Why should drones be any different?
I'd also love if the drone rigs negative affect was something besides cpu.. but whatever. ♥
Wreck Disposal Services |
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.12.20 22:58:00 -
[11]
Why not?
Improve the market interface |
Gregor Vernof
Imperium Signal Corps Underworld Excavators
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Posted - 2009.12.21 04:22:00 -
[12]
Just moving into drones for the most part since they have always seemed completely secondary to the smaller Minnie ships I fly, but this definitely makes sense to me from my limited perspective.
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Varesk
Maelstrom Crew Underworld Excavators
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Posted - 2009.12.21 07:45:00 -
[13]
nice post.
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Eryona Ragnarsdottir
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Posted - 2009.12.21 10:25:00 -
[14]
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MoeJoe Green
The Black Legionnares Sylph Alliance
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Posted - 2009.12.21 11:35:00 -
[15]
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Sepheir Sepheron
Caldari BAHRAM Logistics
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Posted - 2009.12.22 00:39:00 -
[16]
Originally by: Sauer Hase
Originally by: Lady Australia
Originally by: Maxsim Goratiev Edited by: Maxsim Goratiev on 20/12/2009 10:18:17
Originally by: EdvensoR supported and increase iQ (CPU) for stupid ishtar One ship in eve which every fly with empty high slot
So true.
the two main drone boats (domi and ishtar) both get a 20% drone bonus per level dont they? id say a 100% damage at level 5 is a fair trade off for no rigs??
Only 10% damage bonus per level, and the ships have so gimped fitting attributes that the drones are basically their only dps.
Leaving them with a full rack of high slots for any support or capacitor warfare and a fully unused power grid. There are ups and downs to drones and a damage rig/implant will just make them overpowered. Removing the downsides to certain modules is a silly idea, I'd like my lasers to not use capacitor, like your drones, if we're changing things.
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Klyria
Agent-Orange
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Posted - 2009.12.22 01:02:00 -
[17]
Drone damage needs buff.
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Awesome Possum
Imperium Signal Corps
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Posted - 2009.12.22 01:45:00 -
[18]
Originally by: Sepheir Sepheron Leaving them with a full rack of high slots for any support or capacitor warfare...
Which do no damage...
Quote: and a fully unused power grid.
but do take up power grid, not to mention plates, and ab/mwd.
Quote: There are ups and downs to drones...
Like the limited number of drones one can carry, and the limited durability of said drones.
Quote: and a damage rig/implant will just make them overpowered.
No, it will just make them "powered".
I can't overheat my drones, and I can only carry a limited amount. And if I decide to lose my high rack of weapons for RR/Neuts, then all it takes is for a couple of smartbombs to completely wipe out my total DPS.
I'd sure love an untargeted AOE mod that could wipe out your rack of lasers.
Quote: Removing the downsides to certain modules is a silly idea, I'd like my lasers to not use capacitor, like your drones, if we're changing things.
This doesn't even make any sense, so I can't respond to it.
All in all, dying to a domi with no blasters is like being killed with a spoon.
10/15% damage rigs, 1/3/5% dmg implant to all and 1/3/5% dmg implant to light/med, and heavy/sentries will not overpower drones.
2 t1 drone damage rigs, along with a 5% dmg implant (all), and 5% dmg implant (heavy/sentry) would give a flight of Ogre IIs a base dps of 153.68, up from 115.2 base. (again, base dmg, not taking any training/drone boat bonuses into account)
Would you care to compare that flight's dps against the base (plus rigs/implants) damage from a full rack of your t2 pulses? ♥
Wreck Disposal Services |
Minkert
Core Research Expedition C. O. R. E.
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Posted - 2009.12.22 10:18:00 -
[19]
√
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.12.23 01:27:00 -
[20]
Supporting about the 17th "Buff drone support equipment" thread since the CSM started.
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Voddick
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Posted - 2009.12.23 06:15:00 -
[21]
Edited by: Vod**** on 23/12/2009 06:15:48 Fully supported. Fair is fair. Implants should include carrier's (fighters)
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Awesome Possum
Imperium Signal Corps
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Posted - 2009.12.28 14:42:00 -
[22]
Originally by: Vod**** Edited by: Vod**** on 23/12/2009 06:15:48 Fully supported. Fair is fair. Implants should include carrier's (fighters)
Only if capital weapons are affected by gun/missile implants (specifically the 1/3/5% to all implants).
Fix my drones CCP ♥
Wreck Disposal Services |
Imiarr Timshae
Funny Men In Funny Hats
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Posted - 2009.12.28 18:33:00 -
[23]
Supported -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
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Sepheir Sepheron
Caldari BAHRAM Military
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Posted - 2009.12.28 19:03:00 -
[24]
"Which do no damage..." Neutralizers and remote repair systems are a VERY effective way to fight.
"but do take up power grid, not to mention plates, and ab/mwd." Are you ******ed? What the hell do your plates or speed mods have to do with drones?
"Like the limited number of drones one can carry, and the limited durability of said drones." Those are the downs, the ups are they don't take pg, they can move faster than your ship and get into range faster, they can also track very effectively and deal full damage almost all the time. Also they can switch damage types if you're flying a real drone ship with an expansive bay.
"No, it will just make them "powered".
I can't overheat my drones, and I can only carry a limited amount. And if I decide to lose my high rack of weapons for RR/Neuts, then all it takes is for a couple of smartbombs to completely wipe out my total DPS.
I'd sure love an untargeted AOE mod that could wipe out your rack of lasers." I can't fire my guns on you when I'm target jammed, my ammo needs to reload and be replaced eventually, my ammo takes a ton of capacitor to use, I can't have any utility mods on my high slots because I need them for any kind of damage, my DPS may be higher but I sacrifice a LOT more than you do to get it. Also learn some drone durability.
"This doesn't even make any sense, so I can't respond to it." Re-read it when your brain develops.
"All in all, dying to a domi with no blasters is like being killed with a spoon.
10/15% damage rigs, 1/3/5% dmg implant to all and 1/3/5% dmg implant to light/med, and heavy/sentries will not overpower drones.
2 t1 drone damage rigs, along with a 5% dmg implant (all), and 5% dmg implant (heavy/sentry) would give a flight of Ogre IIs a base dps of 153.68, up from 115.2 base. (again, base dmg, not taking any training/drone boat bonuses into account)
Would you care to compare that flight's dps against the base (plus rigs/implants) damage from a full rack of your t2 pulses?"
Your lack of thought disturbs me... Would you care to compare that flight's powergrid usage against the base powergrid usage from a full rack of my T2 pulses? Or capacitor use? Or slot usage?
Drones can hit as hard as guns if you're willing to sacrifice high slots to do so!
No rigs, no implants, but I would allow a high slot damage mod for drones, maybe 5% per module. This would be remotely reasonable.
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Awesome Possum
Imperium Signal Corps
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Posted - 2009.12.28 23:07:00 -
[25]
First: Learn to quote.
Originally by: Sepheir Sepheron "Which do no damage..." Neutralizers and remote repair systems are a VERY effective way to fight.
They still do ZERO DAMAGE. Again, have you ever been killed by a neut domi? Wasn't a minute job, was it?
Quote: "but do take up power grid, not to mention plates, and ab/mwd." Are you ******ed? What the hell do your plates or speed mods have to do with drones?
Your words: "Leaving them with a full rack of high slots for any support or capacitor warfare and a fully unused power grid."
Heavy Neuts/Nos use 2250, more than a t2 Neutron @ AWU 5.
Quote: "Like the limited number of drones one can carry, and the limited durability of said drones." Those are the downs, the ups are they don't take pg, they can move faster than your ship and get into range faster, they can also track very effectively and deal full damage almost all the time. Also they can switch damage types if you're flying a real drone ship with an expansive bay.
I agree, however its not enough of a reason not to give us implants/rigs. Well, almost agree. A real drone ship won't have anything but therm/exp drones.. amirite?
Quote: "No, it will just make them "powered".
I can't overheat my drones, and I can only carry a limited amount. And if I decide to lose my high rack of weapons for RR/Neuts, then all it takes is for a couple of smartbombs to completely wipe out my total DPS.
I'd sure love an untargeted AOE mod that could wipe out your rack of lasers." I can't fire my guns on you when I'm target jammed, my ammo needs to reload and be replaced eventually, my ammo takes a ton of capacitor to use, I can't have any utility mods on my high slots because I need them for any kind of damage, my DPS may be higher but I sacrifice a LOT more than you do to get it. Also learn some drone durability.
Funny, ammo needs to reload? You said you used lasers. Yeah, insta-crystal swapping really is a detriment, isn't it. How about when I need to retrieve/drop my drones because people are shooting 'em. Unless its nose to nose, it takes forever for Ogres to get back to the ship.
Quote: "This doesn't even make any sense, so I can't respond to it." Re-read it when your brain develops.
I'll re-read it when you pass third grade writing. If you can't play nice in Assembly Hall, don't play at all.
Quote: "All in all, dying to a domi with no blasters is like being killed with a spoon.
10/15% damage rigs, 1/3/5% dmg implant to all and 1/3/5% dmg implant to light/med, and heavy/sentries will not overpower drones.
2 t1 drone damage rigs, along with a 5% dmg implant (all), and 5% dmg implant (heavy/sentry) would give a flight of Ogre IIs a base dps of 153.68, up from 115.2 base. (again, base dmg, not taking any training/drone boat bonuses into account)
Would you care to compare that flight's dps against the base (plus rigs/implants) damage from a full rack of your t2 pulses?"
Your lack of thought disturbs me... Would you care to compare that flight's powergrid usage against the base powergrid usage from a full rack of my T2 pulses? Or capacitor use? Or slot usage?
Would you care to compare that rack's ammo usage against the number of drones I can carry, or how long I can overheat them?
Apples and oranges. Again, absolutely no reason for drones NOT to have implants and rigs affecting their damage.
Quote: Drones can hit as hard as guns if you're willing to sacrifice high slots to do so!
No they can't, because there's no high slots that affect drone damage.
And I'm not arguing that drones can't hit hard. I'm arguing that, unlike missiles and turret pilots.. drone pilots have NO implants that affect drone damage, and only one rig that affects one drone type's damage.
Quote: No rigs, no implants, but I would allow a high slot damage mod for drones, maybe 5% per module. This would be remotely reasonable.
Well its a good thing you're no Dev. ♥
Wreck Disposal Services |
Jack Coutu
Gallente Duty.
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Posted - 2009.12.29 14:38:00 -
[26]
Originally by: Sepheir Sepheron "Which do no damage..." Neutralizers and remote repair systems are a VERY effective way to fight.
"but do take up power grid, not to mention plates, and ab/mwd." Are you ******ed? What the hell do your plates or speed mods have to do with drones?
"Like the limited number of drones one can carry, and the limited durability of said drones." Those are the downs, the ups are they don't take pg, they can move faster than your ship and get into range faster, they can also track very effectively and deal full damage almost all the time. Also they can switch damage types if you're flying a real drone ship with an expansive bay.
"No, it will just make them "powered".
I can't overheat my drones, and I can only carry a limited amount. And if I decide to lose my high rack of weapons for RR/Neuts, then all it takes is for a couple of smartbombs to completely wipe out my total DPS.
I'd sure love an untargeted AOE mod that could wipe out your rack of lasers." I can't fire my guns on you when I'm target jammed, my ammo needs to reload and be replaced eventually, my ammo takes a ton of capacitor to use, I can't have any utility mods on my high slots because I need them for any kind of damage, my DPS may be higher but I sacrifice a LOT more than you do to get it. Also learn some drone durability.
"This doesn't even make any sense, so I can't respond to it." Re-read it when your brain develops.
"All in all, dying to a domi with no blasters is like being killed with a spoon.
10/15% damage rigs, 1/3/5% dmg implant to all and 1/3/5% dmg implant to light/med, and heavy/sentries will not overpower drones.
2 t1 drone damage rigs, along with a 5% dmg implant (all), and 5% dmg implant (heavy/sentry) would give a flight of Ogre IIs a base dps of 153.68, up from 115.2 base. (again, base dmg, not taking any training/drone boat bonuses into account)
Would you care to compare that flight's dps against the base (plus rigs/implants) damage from a full rack of your t2 pulses?"
Your lack of thought disturbs me... Would you care to compare that flight's powergrid usage against the base powergrid usage from a full rack of my T2 pulses? Or capacitor use? Or slot usage?
Drones can hit as hard as guns if you're willing to sacrifice high slots to do so!
No rigs, no implants, but I would allow a high slot damage mod for drones, maybe 5% per module. This would be remotely reasonable.
Please stop posting in here. You are smacking more than you are presenting ideas. Your post is poorly thought out and you are arguing for the sake of arguing. Drone implants aren't gonna be cheap, and they will offer the same advantages other weapons have. Not everyone will have them, and the rigs for drones are a joke. Make some more variations for drone boats that have been nerfed to hell and back. Your ideas are basically just shooting down other peoples suggestions. Go away.
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Shasz
Noir.
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Posted - 2009.12.29 16:40:00 -
[27]
Thumbs up!
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Sator deHarak
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.29 17:08:00 -
[28]
No. Really, Drone implants would become a standard of course when most drone boats have perfectly viable fits. Missiles' Implant slot layout is far more in need of overhaul (unable to incorporate a pirate set + bonused torps/cruises) whereas no ship EXCLUSIVELY relies on drone damage. Lots of viable fits to let a domi use blasters or an ishtar. The fact that people don't is indicative of the inability of playerbase, not hull.
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Aveng3X
Caldari Octavian Vanguard RAZOR Alliance
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Posted - 2009.12.29 20:35:00 -
[29]
People seem to forget about the Curse and how it's a nice solo ship. __________________________
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Jared Ulfsuun
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Posted - 2009.12.29 21:18:00 -
[30]
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Awesome Possum
Imperium Signal Corps
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Posted - 2009.12.30 01:54:00 -
[31]
Originally by: Sator deHarak No. Really, Drone implants would become a standard of course when most drone boats have perfectly viable fits.
You're right, most drone boats have perfectly viable fits... what does that have to do with not giving players the option of enhancing a drone's damage just like missiles and turrets?
Quote: Missiles' Implant slot layout is far more in need of overhaul (unable to incorporate a pirate set + bonused torps/cruises)
As I do not use missiles, I have no idea if this is true or not. However, my loldari alt is training up at this moment to be my primary isk source. If there's anything that needs changing, then Start a thread. If its a reasonably thought out post, I'll have no problem supporting it.
Quote: whereas no ship EXCLUSIVELY relies on drone damage. Lots of viable fits to let a domi use blasters or an ishtar. The fact that people don't is indicative of the inability of playerbase, not hull.
Curse/Pilgrim?
There's lots of viable fits, sure, but sometimes people don't use them. Most of my pvp time in a domi is in a fleet RR/Neut setup, with zero guns. That leaves me with 2 implant slots which would be best served with drone damage implants.
The rest of my pvp time is in cruisers/bc's, so I have hybrid damage implants (all/medium) in my head.
Then of course, there's domi mission runners. I know some use guns, I know some don't. I'm one that doesn't. Its slower, but I don't have to worry about rails vs blasters, ammo/range types, grid for the guns, and cargo for the ammo.
Why shouldn't I have the option of having a clone with drone damage implants? ♥
Wreck Disposal Services |
Zander Coyote
Foxtrot Uniform Charlie Kilo
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Posted - 2010.01.03 04:04:00 -
[32]
supported
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Hroya
TerraNovae
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Posted - 2010.01.03 10:46:00 -
[33]
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Aeon Noblemagus
Sto-vo-kor
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Posted - 2010.01.03 14:46:00 -
[34]
yeh i'll support this.
my only concern is the what slots it will use like could you have +5 damage mod for all guns, +5 for large (racial) plus +5 for all drones then another +5 for light/medium, heavy/sentry)
A tracking implant might fit in there as well, but i haven't really looked into that atm.
especially on a Domi which from what I've heard can run lv4 missions in under a month.
But otherwise i support this
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Awesome Possum
Imperium Signal Corps
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Posted - 2010.01.03 20:32:00 -
[35]
Originally by: Aeon Noblemagus yeh i'll support this.
my only concern is the what slots it will use like could you have +5 damage mod for all guns, +5 for large (racial) plus +5 for all drones then another +5 for light/medium, heavy/sentry)
A tracking implant might fit in there as well, but i haven't really looked into that atm.
especially on a Domi which from what I've heard can run lv4 missions in under a month.
But otherwise i support this
Drone Implants:
Slot 6: Grants a 1/3/5% bonus to light scout drone damage. Slot 7: Grants a 1/3/5% bonus to sentry drone damage. Slot 8: Grants a 1/3/5% bonus to medium drone damage. Slot 9: Grants a 1/3/5% bonus to all drone damage. Slot 10: Grants a 1/3/5% bonus to sentry drone damage.
Other possible implants could increase the mining amount of miner drones, tracking/optimal of combat drones, base speed/armor, even increase the attributes of the utility, ewar, and logistics drones.
Personally, I'd rather see one implant for light/medium drones, and one implant for heavy/sentry drones, using the same slot. That way you have to choose between the two sets. Which, in all honesty, wouldn't be a huge choice really. ♥
Wreck Disposal Services |
Sokratesz
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Posted - 2010.01.04 09:44:00 -
[36]
With your permission I would like to raise this issue in the next CSM meeting on the 17th.
However, it will have to be a relatively unspecific proposal, along the lines of 'may ccp in all its wisdom introduce drone implants and rigs [Y]/[N]', with the caveat that its impossible for us to decide on specific attributes and slots without spending a gazillion hours discussing it, thus leaving much for ccp to decide.
When will TQ hit the 100K PCU mark? Place a bet! |
Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.04 10:03:00 -
[37]
Originally by: Sokratesz With your permission I would like to raise this issue in the next CSM meeting on the 17th.
However, it will have to be a relatively unspecific proposal, along the lines of 'may ccp in all its wisdom introduce drone implants and rigs [Y]/[N]', with the caveat that its impossible for us to decide on specific attributes and slots without spending a gazillion hours discussing it, thus leaving much for ccp to decide.
You have my permission!
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EdvensoR
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Posted - 2010.01.04 10:40:00 -
[38]
drone upgade unit (idea)
Size Small Medium Large
PG : 9 : 190 : 2126 CPU : 14 : 26 : 45 DDM : 21% : 17% : 11%
DDM = Drone Damage Modifier
Requirements: 1 HIGH slot 1 TURRET (LAUNCHER) hardpoint (uses script to change) possible change CPU/PG needed
Every ship class can fit only same sized drone upgrade unit (no dominix with overpovered hobgoblins, only heavy and sentry)
How?
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Battleangel Libby
Stellar Solutions Factory
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Posted - 2010.01.04 13:35:00 -
[39]
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CombatSmurf
Digital assassins
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Posted - 2010.01.06 01:54:00 -
[40]
yarr!
/////
Whats the similarity between having sex in a canoe and drinking american beer?
Its ****ing close to water. |
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Awesome Possum
Imperium Signal Corps
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Posted - 2010.01.06 18:59:00 -
[41]
Edited by: Awesome Possum on 06/01/2010 19:07:22
Originally by: Sokratesz With your permission I would like to raise this issue in the next CSM meeting on the 17th.
However, it will have to be a relatively unspecific proposal, along the lines of 'may ccp in all its wisdom introduce drone implants and rigs [Y]/[N]', with the caveat that its impossible for us to decide on specific attributes and slots without spending a gazillion hours discussing it, thus leaving much for ccp to decide.
You definitely have it.
And I agree, let CCP bash their heads in over the exact implant/rig bonuses. I was just ****ing into the wind and seeing what came back.
p.s. - They already have rigs ;) I want the sentry rigs to be changed to cover all combat drones. :D
lol I just realized they have small sentry damage rigs thats great if you're flying an ishkur and want to drop that one sentry. ♥
Wreck Disposal Services |
Dariah Stardweller
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Posted - 2010.01.06 22:08:00 -
[42]
LONG overdue, LONG!!
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Achadan
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Posted - 2010.01.07 00:58:00 -
[43]
I think the major difference is that drones are meant as a secondary weapon system - every primary weapon system uses a high slot. Drone boats emphasize this more than others and i think that they could do with a boost but i think that it is never going to happen...mainly due to mission runners. Somebody can easily fit a decent domi tank pull all aggro and afk to the next acceleration gate while the drones do the dirty work. Repeat and rinse thats afk money and amounts to the same effect as macro mining...it is bad at the moment but being able to increase the afk damage you can do would only worsen the amount of people doing it.
And as a side note...you have been using a neut domi and amarr ship as examples but in a straight out fight dps abaddon vs neut domi the neut domi would win more often than not as the abaddon's only hope is outdpsing your tank just before his cap runs out...because of your free highs.
Don't get me wrong...i'm in full support of this, but realistically i don't think the devs will allow it without some other major changes to drones ie. removing the aggresive setting, which would require a major patch and probably a complete overhaul. Which i doubt will take priority over what they consider more important issues in the game.
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Stil Harkonnen
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Posted - 2010.01.07 03:36:00 -
[44]
one argument is how people say drones don't take up powergrid, they don't take high slots etc. BUT their damage is fixed. DPS from 5 heavy drones in a dominix is about half of what some other systems can easily achieve. I don't see it as overpowered to give them a module or implants or rigs that increase this a little bit. Keep in mind these will all stack together just as any other damage modules and rigs. not OP. justified!
Originally by: Achadan I think the major difference is that drones are meant as a secondary weapon system - every primary weapon system uses a high slot. Drone boats emphasize this more than others and i think that they could do with a boost but i think that it is never going to happen...mainly due to mission runners. Somebody can easily fit a decent domi tank pull all aggro and afk to the next acceleration gate while the drones do the dirty work. Repeat and rinse thats afk money and amounts to the same effect as macro mining...it is bad at the moment but being able to increase the afk damage you can do would only worsen the amount of people doing it.
And as a side note...you have been using a neut domi and amarr ship as examples but in a straight out fight dps abaddon vs neut domi the neut domi would win more often than not as the abaddon's only hope is outdpsing your tank just before his cap runs out...because of your free highs.
Don't get me wrong...i'm in full support of this, but realistically i don't think the devs will allow it without some other major changes to drones ie. removing the aggresive setting, which would require a major patch and probably a complete overhaul. Which i doubt will take priority over what they consider more important issues in the game.
your amarr ship vs neut dommi is a very very close minded approach to this. ships that are buffer fit and use almost no cap will have almmost no hinderance from the neuts and would slaughter the dommi, you have to look at the wider picture. Just because a neut dommi is good at killing a cap intensive ship doesn't mean it's overpowered.
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Mahai Ano
Center for Advanced Studies
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Posted - 2010.01.10 18:06:00 -
[45]
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Ere Colliseru
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Posted - 2010.01.13 11:59:00 -
[46]
Edited by: Ere Colliseru on 13/01/2010 12:00:32 Support it. Especially when i see what damage those "Raven-Torpedoes" do.
But why need hardwiring implants need fixed slots? Why cant they be neutral? An implant at the wrong place doesnt bring any use.
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Juwi Kotch
Fiat Iustitia
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Posted - 2010.01.13 19:04:00 -
[47]
Supported!
Support the Bounty Hunter Profession! |
Sir SmellyFart
State War Academy
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Posted - 2010.01.13 22:09:00 -
[48]
Drone implants/rigs/more (t2) modules plz.
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Sokratesz
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Posted - 2010.01.18 18:58:00 -
[49]
I have raised the issue for next meeting (24th) and created a wiki page to support it.
Want to test a supercap on SISI but don't have one? |
Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.19 07:12:00 -
[50]
YES
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