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Asuri Kinnes
Adhocracy Incorporated Adhocracy
507
|
Posted - 2012.06.26 00:28:00 -
[1081] - Quote
Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. /mindblown . . .
Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever...
Don't you think that would call for /something?
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |
Kimmi Chan
Illuminatus Reforged The Revenant Order
163
|
Posted - 2012.06.26 00:30:00 -
[1082] - Quote
Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null.
Kimmi Chan wrote:While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.
The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion.
This thread is, in some places, very constructive and insightful. I would encourage you to read it from the beginning. It will keep you from making the same claims that have already been made before (including by myself).
-á"Miners mine so I don't have to." ~Metal Icarus |
Lord Zim
945
|
Posted - 2012.06.26 00:35:00 -
[1083] - Quote
I'm not sure mudflation is the word you're looking for, though, for the most part it's probably more monetary inflation. I'm not sure about resource inflation, as we just had an estimated 40% cut in mineral supply after the drone regions were nerfed, and mudflation I think is more a case of equipment becoming worthless. |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.06.26 00:36:00 -
[1084] - Quote
Asuri Kinnes wrote:Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. /mindblown . . . Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever... Don't you think that would call for /something?
Nope!
The game has been like this for what 9 years and suddenly now you have a problem with game mechanics?
Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. |
Lord Zim
945
|
Posted - 2012.06.26 00:39:00 -
[1085] - Quote
Hammer Crendraven wrote:Asuri Kinnes wrote:Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. /mindblown . . . Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever... Don't you think that would call for /something? Nope! The game has been like this for what 9 years and suddenly now you have a problem with game mechanics? Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. Now, I don't know about you, but I'm finding I'm coping with null just fine. I just happen to think it's ******** that it makes such economic sense to keep using hisec as the manufacturing base and shipping to nullsec.
That's not "unable to cope", that's "wanting the game to be better". |
Kimmi Chan
Illuminatus Reforged The Revenant Order
163
|
Posted - 2012.06.26 00:42:00 -
[1086] - Quote
Lord Zim wrote:I'm not sure mudflation is the word you're looking for, though, for the most part it's probably more monetary inflation. I'm not sure about resource inflation, as we just had an estimated 40% cut in mineral supply after the drone regions were nerfed, and mudflation I think is more a case of equipment becoming worthless.
My apologies. I did not make that distinction. Thank you.
Nevertheless, L4s and the associated bounties are arguably the single largest low-risk ISK faucet in the game (no source cited as I qualified it with "arguably ). I don't necessarily think they need to be moved but if the value of items in a players Station Hangar were taxed at a rate proportional to the sec status that said goods are in, it could create a big enough sink to allow the upping of bounties in Null Sec anoms and other activities without risk of inflation.
Is it subsidizing? Yes Is it unreasonable? No. -á"Miners mine so I don't have to." ~Metal Icarus |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 00:54:00 -
[1087] - Quote
Lord Zim wrote:Hammer Crendraven wrote:Asuri Kinnes wrote:Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. /mindblown . . . Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever... Don't you think that would call for /something? Nope! The game has been like this for what 9 years and suddenly now you have a problem with game mechanics? Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. Now, I don't know about you, but I'm finding I'm coping with null just fine. I just happen to think it's ******** that it makes such economic sense to keep using hisec as the manufacturing base and shipping to nullsec. That's not "unable to cope", that's "wanting the game to be better".
If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
508
|
Posted - 2012.06.26 00:55:00 -
[1088] - Quote
Hammer Crendraven wrote:Nope!
The game has been like this for what 9 years and suddenly now you have a problem with game mechanics?
Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. I've lived out of a POS for basically the last 15 months with my corp in Wormhole Space. POS mechanics (and building things in POS') have sucked the whole time.
This is *NOT* about "null-sec" players who can't cope, even though you might *LIKE* it to be that.
It's about design decisions made "back in the day" that are / were cludgy at best - but worked. It's about making null sec *not* dependent on 500,000 manufacturing slots in Hi-sec (for example) when (for example) an entire *REGION'S* manufacturing capacity had to be put to *just* making fuel blocks before crucible...
The question becomes "why, if null sec is about building *empires* - does it suck at doing/supporting that goal"?
So no, it's not "suddenly" anything.
Hammer Crendraven wrote:Center for Advanced Studies [CAS] from 2012.04.18 19:16 to this day C'mon - wtf? Why does everyone feel that they have to have a dam forum alt? FFS - I"ve disagreed with people on the forums for 4 years...
I don't get that...
Interdict Hi-Sec - it's the only way to be sure... |
Tarku Huhtsu
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.06.26 00:56:00 -
[1089] - Quote
Lord Zim wrote:Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec? Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. All these actions impact on the players in the regions affected, now put the shoe on the other foot where players find effective methods of combating Goon tactics and the school yard bully is revealed. GSF as a collective has a Jekyll and Hyde nature, only the current target of the serial bully's aggression sees both sides; whilst the Jekyll side as evidenced by the Goons PR machine in the forums can be described as "charming" and "convincing", the Hyde side is frequently described as "evil"; In the case of the GSF Hyde is the real person, Jekyll is an act. If the Goons want to be taken seriously they need to clean up their own act/character first before advocating for Hi sec interaction. |
Lord Zim
946
|
Posted - 2012.06.26 00:57:00 -
[1090] - Quote
Hammer Crendraven wrote:If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. So uh, the fact that CCP h as been known to forget to make old features not suck the last ... uh, let's say few years, in search for the jesus feature, means that all the old content is golden and working absolutely perfectly? That's your line of reasoning? |
|
Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 00:58:00 -
[1091] - Quote
Null = Politics
How many people love or hate politics? |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
508
|
Posted - 2012.06.26 01:02:00 -
[1092] - Quote
Look, I can be as wrong as the next guy, but I'm not *closed* to anything that comes from null - the more I read, the more I just feel like going -10 again and just nuking whoever the hell comes through the next gate...
Interdict all of hi-sec, ffs.....
Interdict Hi-Sec - it's the only way to be sure... |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 01:04:00 -
[1093] - Quote
Asuri Kinnes wrote:Hammer Crendraven wrote:Nope!
The game has been like this for what 9 years and suddenly now you have a problem with game mechanics?
Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. I've lived out of a POS for basically the last 15 months with my corp in Wormhole Space. POS mechanics (and building things in POS') have sucked the whole time. This is *NOT* about "null-sec" players who can't cope, even though you might *LIKE* it to be that. It's about design decisions made "back in the day" that are / were cludgy at best - but worked. It's about making null sec *not* dependent on 500,000 manufacturing slots in Hi-sec (for example) when (for example) and entire *REGION'S* manufacturing capacity had to be put to *just* making fuel blocks before crucible... The question becomes "why, if null sec is about building *empires* - does it suck at doing/supporting that goal"? So no, it's not "suddenly" anything. Hammer Crendraven wrote:Center for Advanced Studies [CAS] from 2012.04.18 19:16 to this day C'mon - wtf? Why does everyone feel that they have to have a dam forum alt? FFS - I"ve disagreed with people on the forums for 4 years... I don't get that...
Be carefull what you wish for. I am quite sure CCP does not want null space and wormhole space to have the same advantages and disadvantages. What if you premiss is wrong, is null sec about building empires? and even if it is does that also apply to wormhole space? Again 9 years of this I do not see much if anything changing any time soon. |
Lapine Davion
Outer Ring Applied Logistics
477
|
Posted - 2012.06.26 01:06:00 -
[1094] - Quote
Tarku Huhtsu wrote:Lord Zim wrote:Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec? Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. All these actions impact on the players in the regions affected, now put the shoe on the other foot where players find effective methods of combating Goon tactics and the school yard bully is revealed. GSF as a collective has a Jekyll and Hyde nature, only the current target of the serial bully's aggression sees both sides; whilst the Jekyll side as evidenced by the Goons PR machine in the forums can be described as "charming" and "convincing", the Hyde side is frequently described as "evil"; In the case of the GSF Hyde is the real person, Jekyll is an act. If the Goons want to be taken seriously they need to clean up their own act/character first before advocating for Hi sec interaction.
Jesus Christ. Are you really saying that Nullsec was designed in order to give Goons an advantage? Even though nullsec was designed before they ever became a nullsec entity, maybe even before Goonswarm was a thing in game? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 01:08:00 -
[1095] - Quote
Lord Zim wrote:Hammer Crendraven wrote:If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. So uh, the fact that CCP h as been known to forget to make old features not suck the last ... uh, let's say few years, in search for the jesus feature, means that all the old content is golden and working absolutely perfectly? That's your line of reasoning?
I am thinking you are barking up a tree that is never going to change. So this entire thread does not matter one bit. |
corestwo
Goonfleet Investment Banking
496
|
Posted - 2012.06.26 01:08:00 -
[1096] - Quote
Lapine Davion wrote:Tarku Huhtsu wrote:Lord Zim wrote:Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec? Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. All these actions impact on the players in the regions affected, now put the shoe on the other foot where players find effective methods of combating Goon tactics and the school yard bully is revealed. GSF as a collective has a Jekyll and Hyde nature, only the current target of the serial bully's aggression sees both sides; whilst the Jekyll side as evidenced by the Goons PR machine in the forums can be described as "charming" and "convincing", the Hyde side is frequently described as "evil"; In the case of the GSF Hyde is the real person, Jekyll is an act. If the Goons want to be taken seriously they need to clean up their own act/character first before advocating for Hi sec interaction. Jesus Christ. Are you really saying that Nullsec was designed in order to give Goons an advantage? Even though nullsec was designed before they ever became a nullsec entity, maybe even before Goonswarm was a thing in game?
Yes.
Yes he is. . |
Lapine Davion
Outer Ring Applied Logistics
477
|
Posted - 2012.06.26 01:10:00 -
[1097] - Quote
corestwo wrote:Lapine Davion wrote:
Jesus Christ. Are you really saying that Nullsec was designed in order to give Goons an advantage? Even though nullsec was designed before they ever became a nullsec entity, maybe even before Goonswarm was a thing in game?
Yes. Yes he is.
CCPWaffe, indeed. It was an inside job from the very start. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Lord Zim
946
|
Posted - 2012.06.26 01:11:00 -
[1098] - Quote
Tarku Huhtsu wrote:Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. Oh, I see. So we've been wardecced more or less constantly at least the last 2 years by the same gaggle of hisec ganker corps (incidentally, the same gaggle of ganker corps which dogpiled on literally every wardec out there which was open to the public), and everything is fine. We wardec 2 corps, and GSF is out for "hisec domination".
Now that's what I call fair and balanced reporting.
Hammer Crendraven wrote:Be carefull what you wish for. I am quite sure CCP does not want null space and wormhole space to have the same advantages and disadvantages. What if your premiss is wrong, is null sec about building empires? and even if it is does that also apply to wormhole space? Again 9 years of this I do not see much if anything changing any time soon. Nullsec is for empirebuilding, this has been stated time and time again, yet it can't support actually building an empire, it basically has to stay latched at the Jita teat. Working fine and dandy, there.
I don't see why you're bringing WHs into the picture, apart from Asuri's comments about living out of a POS. Living out of a POS has always sucked dicks through a straw, regardless of where you live, because there are a fucktonne of things which basically require a station, and you Just Can't Do with the mechanics you've got available at a POS. If you've tried to live out of a POS, you'd know this. I don't really expect you to have this knowledge. |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
508
|
Posted - 2012.06.26 01:12:00 -
[1099] - Quote
Hammer Crendraven wrote:Be carefull what you wish for. I am quite sure CCP does not want null space and wormhole space to have the same advantages and disadvantages. What if you premiss is wrong, is null sec about building empires? and even if it is does that also apply to wormhole space? Again 9 years of this I do not see much if anything changing any time soon. *BELIEVE ME* I'm well aware of that -
Bloody hell, there's a CSM member who still wants wormhole stretchers, staplers, stabilizers and washer/dryer combo's because he thinks that corps/alliances that are in hi end wh's are "invulnerable"... /pants-on-head... So he wants to make it possible to make wormholes = gates. But the thing is, the random nature of the routes in and out of wh space is what make it unique.
Null has *always* been about the "ultimate expression" of player's wills...
Agree with the players out there or not, but that is what it's set up for (and wh's to a lesser degree - *because of the random nature of travel). So yeah, I know to be careful what I ask for. So far, CCP has indicated that POS mechanics are getting looked at - fair enough, I can't wait to see what they do come up with.
But seriously - all rah-rah, trolling aside, if players run null-sec, why do they have to abide by "the rules" when it comes to manufacturing, for example? There is no "OSHA" in Null sec... There should be *some* advantage to manufacturing in null - I personally don't think it will bring many *new* players out to null - but seriously? An entire region making fuel blocks ffs?
:psyduck:
Interdict Hi-Sec - it's the only way to be sure... |
Tarku Huhtsu
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.06.26 01:14:00 -
[1100] - Quote
Lapine Davion wrote:Tarku Huhtsu wrote:Lord Zim wrote:Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec? Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. All these actions impact on the players in the regions affected, now put the shoe on the other foot where players find effective methods of combating Goon tactics and the school yard bully is revealed. GSF as a collective has a Jekyll and Hyde nature, only the current target of the serial bully's aggression sees both sides; whilst the Jekyll side as evidenced by the Goons PR machine in the forums can be described as "charming" and "convincing", the Hyde side is frequently described as "evil"; In the case of the GSF Hyde is the real person, Jekyll is an act. If the Goons want to be taken seriously they need to clean up their own act/character first before advocating for Hi sec interaction. Jesus Christ. Are you really saying that Nullsec was designed in order to give Goons an advantage? Even though nullsec was designed before they ever became a nullsec entity, maybe even before Goonswarm was a thing in game?
No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. |
|
Lord Zim
946
|
Posted - 2012.06.26 01:15:00 -
[1101] - Quote
Hammer Crendraven wrote:Lord Zim wrote:Hammer Crendraven wrote:If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. So uh, the fact that CCP h as been known to forget to make old features not suck the last ... uh, let's say few years, in search for the jesus feature, means that all the old content is golden and working absolutely perfectly? That's your line of reasoning? I am thinking you are barking up a tree that is never going to change. So this entire thread does not matter one bit. In other words, your reasoning is that the old content CCP made years and years ago is perfect and there's nothing to do to update it to today's population levels. |
Lapine Davion
Outer Ring Applied Logistics
477
|
Posted - 2012.06.26 01:16:00 -
[1102] - Quote
Asuri Kinnes wrote:Hammer Crendraven wrote:Be carefull what you wish for. I am quite sure CCP does not want null space and wormhole space to have the same advantages and disadvantages. What if you premiss is wrong, is null sec about building empires? and even if it is does that also apply to wormhole space? Again 9 years of this I do not see much if anything changing any time soon. *BELIEVE ME* I'm well aware of that - Bloody hell, there's a CSM member who still wants wormhole stretchers, staplers, stabilizers and washer/dryer combo's because he thinks that corps/alliances that are in hi end wh's are "invulnerable"... /pants-on-head... So he wants to make it possible to make wormholes = gates. But the thing is, the random nature of the routes in and out of wh space is what make it unique. Null has *always* been about the "ultimate expression" of player's wills... Agree with the players out there or not, but that is what it's set up for (and wh's to a lesser degree - *because of the random nature of travel). So yeah, I know to be careful what I ask for. So far, CCP has indicated that POS mechanics are getting looked at - fair enough, I can't wait to see what they do come up with. But seriously - all rah-rah, trolling aside, if players run null-sec, why do they have to abide by "the rules" when it comes to manufacturing, for example? There is no "OSHA" in Null sec... There should be *some* advantage to manufacturing in null - I personally don't think it will bring many *new* players out to null - but seriously? An entire region making fuel blocks ffs? :psyduck:
Are you saying there needs to be more opportunity for railing deaths in nullsec? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Alavaria Fera
GoonWaffe Goonswarm Federation
1122
|
Posted - 2012.06.26 01:18:00 -
[1103] - Quote
Lord Zim wrote:In other words, your reasoning is that the old content CCP made years and years ago is perfect and there's nothing to do to update it to today's population levels. Lets give three cheers for CCP's content ! Titans ! Jump bridges ! Dominion sov mechanics ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Lord Zim
947
|
Posted - 2012.06.26 01:19:00 -
[1104] - Quote
Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. So what you're saying is that fighting in nullsec and making money, manufacturing and shipping in hisec is exactly how the game was designed to be played. |
Rek Esket
GoonWaffe Goonswarm Federation
43
|
Posted - 2012.06.26 01:20:00 -
[1105] - Quote
Lapine Davion wrote:CCPWaffe, indeed. It was an inside job from the very start.
Planned alongside our good friend T20 at the first BoB barbecue. We've been controlling the game this whole time. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1122
|
Posted - 2012.06.26 01:22:00 -
[1106] - Quote
Lord Zim wrote:Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. So what you're saying is that fighting in nullsec and making money, manufacturing and shipping in hisec is exactly how the game was designed to be played. ... maybe it is.
I guess I should ship my Raven Navy Issue to highsec and start looking at L4 soloing fits. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 01:29:00 -
[1107] - Quote
Lord Zim wrote:Hammer Crendraven wrote:Lord Zim wrote:Hammer Crendraven wrote:If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. So uh, the fact that CCP h as been known to forget to make old features not suck the last ... uh, let's say few years, in search for the jesus feature, means that all the old content is golden and working absolutely perfectly? That's your line of reasoning? I am thinking you are barking up a tree that is never going to change. So this entire thread does not matter one bit. In other words, your reasoning is that the old content CCP made years and years ago is perfect and there's nothing to do to update it to today's population levels.
I really do not see how population has anything to do with this. The problem with mechanics is and has been the same for many years and yet has never changed. Why is it going to change now? What makes you so different than players 5 years ago? They could not effect change so why are you going to be able to? |
Kimmi Chan
Illuminatus Reforged The Revenant Order
163
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Posted - 2012.06.26 01:32:00 -
[1108] - Quote
Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play.
I fear you are not paying attention to what is being said. There is NOTHING that the GSF or ANY Alliance can do about POS and Station MECHANICS. They can not make their industrial complex competitve with High Sec. This is not about their will. If the means to make this happen were available in the game they would do it. As it stands those mechanics do NOT exist and no amount of repetition of the same claims will change that. CCP has to change the mechanics of industry in Null. Otherwise it just involves carting raw materials to Jita (and having no say in the prices) and then purchasing finished goods (and having no say in the prices) and carting them back to Null.
This issue is likely also the reason behind the "emergent content". In order to get a better price for the raw materials they are bringing in from Null Sec there needs to be a drop in supply. Sponsoring the extermination of miners has a direct impact on this. Burn Jita was likely designed to have a similar impact. If Null Sec Industry were "fixed" there would be less acteal fiscal need for this and they would just do it for fun at that point or to balance out the markets for a specific reason.
-á"Miners mine so I don't have to." ~Metal Icarus |
Tarku Huhtsu
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.06.26 01:32:00 -
[1109] - Quote
Alavaria Fera wrote:Lord Zim wrote:Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. So what you're saying is that fighting in nullsec and making money, manufacturing and shipping in hisec is exactly how the game was designed to be played. ... maybe it is. I guess I should ship my Raven Navy Issue to highsec and start looking at L4 soloing fits. Generally people make of it what they will, if you work on an External Locus of control, the game mechanics are the controling factor, internal you make the difference. I personally see no harm in an even distribution of missions with both lvl 4 and 5 types of missions available in null, level 5 missions tempt players into low buts its always with a risk and I suspect that it would be the same risk involved for null. It's a matter that doesn't affect me though as I don't run missions so I can not really comment on missions. |
Lord Zim
948
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Posted - 2012.06.26 01:36:00 -
[1110] - Quote
Hammer Crendraven wrote:I really do not see how population has anything to do with this. Guys I've no idea why populations have any effect on capacity problems, so I'm going to post about how nullsec was fine 5 years ago and pretend that absolutely nothing has changed. |
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