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Pulivin Motic
Caldari Deep Core Mining Inc.
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Posted - 2009.12.21 00:41:00 -
[1]
Im not complaining or anything I was just wondering if there was a planned expansion for industry announced at the last fanfest or mentioned by the dev's. Any info is welcome.
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Jaggeh
The Order of Odin
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Posted - 2009.12.21 00:42:00 -
[2]
didnt you get the orca and alchemy and invention and covops haulers.....
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Cyberman Mastermind
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Posted - 2009.12.21 11:55:00 -
[3]
Originally by: Pulivin Motic Im not complaining or anything I was just wondering if there was a planned expansion for industry announced at the last fanfest or mentioned by the dev's. Any info is welcome.
Wasn't that the Quantum Patch? |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.21 11:57:00 -
[4]
Originally by: Cyberman Mastermind
Originally by: Pulivin Motic Im not complaining or anything I was just wondering if there was a planned expansion for industry announced at the last fanfest or mentioned by the dev's. Any info is welcome.
Wasn't that the Quantum Patch?
1 new ship doesn't really make for an "Industry Expansion". QR was more about big fixes and lag reduction.
EVE could really use a genuine Industry expansion.
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Intense Thinker
Minmatar
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Posted - 2009.12.21 12:03:00 -
[5]
I demand an official mining macro!
Originally by: a51 duke1406 The girls just dont understand that sunday is pvp night, not cuddle on the couch watching tv night.
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Steve Celeste
Caldari Overdogs
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Posted - 2009.12.21 12:06:00 -
[6]
Technetium needs a boost...
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2009.12.21 12:13:00 -
[7]
Industry requires no skill. Simply huge amounts of time and effort. It is the biggest grind in the game IMO
However, the buying and selling of materials and finished products used in industry is complex and deep and can require great skill and intelligence
I've long ago given up on industry getting a boost. The game design is fundamentally unable to handle 'braned' products, 'quality' in a product, and durability and deterioration of stuff in Eve would probably be a game breaker
A new sov system could have been linked to planetary interaction to give empire building and industry a platform on which to expand, but instead the new sov system is uninventive and planetary interaction will reqire XBox live and Halo skills
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Intense Thinker
Minmatar
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Posted - 2009.12.21 12:15:00 -
[8]
Originally by: Steve Celeste Technetium needs a boost...
Yeah it does... I only made 100% profit on the stupid stuff
Originally by: a51 duke1406 The girls just dont understand that sunday is pvp night, not cuddle on the couch watching tv night.
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Cyberman Mastermind
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Posted - 2009.12.21 13:21:00 -
[9]
Originally by: Malcanis
Originally by: Cyberman Mastermind Wasn't that the Quantum Patch?
1 new ship doesn't really make for an "Industry Expansion". QR was more about big fixes and lag reduction.
I was trying to be sarcastic. I failed. I thought the wording "Quantum PATCH" instead of "Quantum RISE" would make it obvious what I thought of the Quantum so-called "rise". |
Zaknussem
Intrum Industria
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Posted - 2009.12.21 15:13:00 -
[10]
Quantum Rise was to be the "big" industry expansion, introducing loads of new stuff and features to cater towards the industry side of EvE. Instead we got lots of features either pulled from QR to go into Apocrypha, or just pulled out, period. The end result was that QR barely qualified as a patch, let alone an expansion. The reason Apocrypha got all the "good" stuff from QR was due to marketing, plain and simple.
Which is why it burns a bit to hear marketing people say that "QR was all about fixing the old stuff, and barely pulled in any new subscribers, while Apocrypha was all about adding new (and broken) stuff, and it raked in the money. Therefore, it is more important to add new stuff than to fix the old stuff." |
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IVeige
Caldari IVever
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Posted - 2009.12.21 16:10:00 -
[11]
Quantum rise wasnt the industrial expansion we were looking for. Just a big dissapointing patch.
Im sure im not the only one, i was hoping for system wide asteroids belts, new ships to use for mining after the hulks, a complete market remap...A remap of ore in asteroids etc etc. Name strip miners that are usefulls...faction mining crystals... Mining comets, specialize gas mining ships..etc etc. You know, finally a patch that will bring us what we keep asking for years now...
You know at least something that would make mining more interesting. O well, back to lvl 4s i guess.
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FarosWarrior
Amarr Sonnema
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Posted - 2009.12.21 16:59:00 -
[12]
Edited by: FarosWarrior on 21/12/2009 17:01:37
Originally by: IVeige new ships to use for mining after the hulks
and when the minerals costs are at 0.5 isk per trit people ask for bigger ships again because their profits aren't high enough...
more is not allways better
EDIT: linky cheers, Faros
"As long as we're jammed we might as well throw those 1400mm's at them" Charlie Fodder, Clear Skies |
Nekopyat
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Posted - 2009.12.21 17:13:00 -
[13]
Originally by: FarosWarrior
and when the minerals costs are at 0.5 isk per trit people ask for bigger ships again because their profits aren't high enough...
more is not allways better
Agreed. Last thing we need are bigger mining ships. Plus... that would be boring. An industrial expansion should add new and interesting things to do, not ways to do the old stuff faster.
Personally I would rather see an industrial expansion focus on player owned structures and bring a much more accessable (and scalable) aspect of planning to industry. Right now there is a huge gap between the ultra-accessable T1 market and the 'need an alliance and territory' T2 construction.
Plus it would be nice if such an expansion made eve-space more player-created-content oriented. I thought those container sculptures were a wonderful way for players to really impact the visable world.
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Cailais
Amarr Diablo Advocatus Rogue Elements.
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Posted - 2009.12.21 18:49:00 -
[14]
We got Quantum Rise which was packed with new industrial features like the Orca and er...um...erm....any way its was great and you should be greatful.
The next industrial expansion will happen after DUST 514 and Incarna, so around 2096.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Amanda Mor
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Posted - 2009.12.21 19:33:00 -
[15]
Originally by: IVeige Quantum rise wasnt the industrial expansion we were looking for. Just a big dissapointing patch.
Im sure im not the only one, i was hoping for system wide asteroids belts, new ships to use for mining after the hulks, a complete market remap...A remap of ore in asteroids etc etc. Name strip miners that are usefulls...faction mining crystals... Mining comets, specialize gas mining ships..etc etc. You know, finally a patch that will bring us what we keep asking for years now...
You know at least something that would make mining more interesting. O well, back to lvl 4s i guess.
I've heard people talk about these "system wide asteroid belts" for a while. What exactly does this mean anyway? What's the advantage to them, what's different about them as opposed to the belts we have now? Do you just want more 'roids to mine, or is it something else?
I'm genuinely curious (tho I'm not sure why I'm curious, since I've never fit a mining module on a ship)
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Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.12.21 19:46:00 -
[16]
So from the minutes of the CSM3/CCP iceland meeting CCP said there will never be primarily industry expansion. I don't think CCP has industry as a priority overall based on what has actually made it into game the last couple of years.
That said I expect there are some things coming. The belts mentioned are dynamically created belts to replaces the static belts we all know and love(??). These work like the sites you scan down. The 'roids are generated programatically and not statically seeded into the database like the current belts. This would allow a much better mining experience.
There is also talk of 'comets", no idea what they will be but they have been mentioned as something maybe next year.
For the builders I think a new class of T3 (frigates) are coming, so something new there.
But mostly, CCP seems to like things that go boom, so I don't expect a lot of luvin for us industrial and miner types.
Issler
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.12.21 20:22:00 -
[17]
Edited by: Ranger 1 on 21/12/2009 20:24:27
Quote: A new sov system could have been linked to planetary interaction to give empire building and industry a platform on which to expand, but instead the new sov system is uninventive and planetary interaction will reqire XBox live and Halo skills
You are confusing Plantary Interaction with Dust 514.
Planetary Interaction will be done within the EVE client, and will have an impact on industry. It will be similar in many ways to "Civilization" up to and including wars, which brings us to Dust 514.
Dust 514 will be console based (no specifics yet on which one) and will have an effect on SOV.
So the new SOV system, as well as the new planetary graphics have been designed to provide the building blocks (code base) necessary "to give empire building and industry a platform on which to expand".
===== If you go to Za'Ha'Dum I will gank you. |
Ashley Sky
Guiding Hand Social Club
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Posted - 2009.12.21 20:32:00 -
[18]
Most of y'all are not old enough to remember the good ol days when mining was the MOST profitable profession, especially in 0.0.
Whole corps were built around mining, a skill that any player could contribute to. And industry thrived. Corp mining ops in empire would last for hours, and roids would not deplete in a single cycle.
When you could melt loot from L4s and end up with more minerals than you could by mining, the industry profession died. Along with it a majority of empire based industrial corps, after all, what's the use of a hulk when the roid pops in half a cycle? I speak in generality of course as some ridiculous people might still do this against all logical odds, it is not the norm.
I personally am waiting to seriously play this game again until that side of the game is fixed. Industrial/Mining corps were such fun for me. I loved mining, and I loved griefing miners. Nothing compared to a few hours of chatting with friends, grooving to tunes, and mining away, then suicide ganking the mining op right next to you.
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Pseudo Sasaya
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Posted - 2009.12.22 05:01:00 -
[19]
Originally by: Ashley Sky after all, what's the use of a hulk when the roid pops in half a cycle? I speak in generality of course as some ridiculous people might still do this against all logical odds, it is not the norm.
Depend on where you go in empire. My haunt has plenty of 'roids in a .7 system that take 3-4 cycles in a hulk (with orca bonuses). I still see dense veld roids with 100,000+ in them.
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Alt0101
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Posted - 2009.12.22 06:27:00 -
[20]
Missioner killed the miner star..
Seriously, make T1 mods no reprocessable and not dropped from NPC,s
That would improve T1 manufacturing, stick the minerals at the roids for miners and missioners/explorers/ratters can contribute to the industry with their salvage.
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Abrazzar
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Posted - 2009.12.22 08:02:00 -
[21]
Originally by: Issler Dainze So from the minutes of the CSM3/CCP iceland meeting CCP said there will never be primarily industry expansion. I don't think CCP has industry as a priority overall based on what has actually made it into game the last couple of years.
Looks like the opinion from 0.0 Alliances that considers industrials as little more than slaves has seeped into game design. Time to stop playing. At least until industry finally gets something. --------
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Transmit Failure
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Posted - 2009.12.22 08:38:00 -
[22]
I generally agree with the sentiments here. If you can get more minerals doing missions and NOT mining, something is broken. I remember something like that happened in one of the patches and omber prices free-fell to where they are now. Was kind of a bummer because I had hangars full of the crap ready to be refined, but whatever, it was my fault for having too much of my wealth in one commodity :)
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.12.22 08:48:00 -
[23]
There have been a few features that were meant to be in the last expansion, that seem to have fallen by the wayside, just UI improvements like Remembering what Range you were using when doing S&I, I am so damn sick of selecting "Current Solar-System" instead of the Auto-matic "BluePrint location"
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Salmeria
GoonFleet
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Posted - 2009.12.22 08:52:00 -
[24]
Edited by: Salmeria on 22/12/2009 08:52:44 The key to adding a new mining ship is to make it not mine more but have the ability to hold more ore. A t3 mining barge that would mine 10% more then a hulk (2% per level of the skill) and has 2x the cargo space but for 5x the cost and a slightly increased EHP!
Would you even want to use a t3 mining ship in empire space, considering one gank and you are out half a bil?
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ServantOfMask
Minmatar Eye Bee Em Stellar Defense Alliance
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Posted - 2009.12.22 11:03:00 -
[25]
Originally by: Salmeria
Would you even want to use a t3 mining ship in empire space, considering one gank and you are out half a bil?
someone either forgot how much hulks went for pre-invention or wasn't around. i bought my first hulk for 750mil and considered it an insane bargain as going rate was 1.2bil. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
baltec1
Antares Shipyards Circle-Of-Two
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Posted - 2009.12.22 11:26:00 -
[26]
Forgive me but...
Just about every ship to come out needs to be built which makes good industrialists very very wealthy.
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Ashley Sky
Guiding Hand Social Club
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Posted - 2009.12.23 20:28:00 -
[27]
Another thing that made industry die was the lack of places to build stuff without queuing, and research BPO items in empire. After all, who wants to shovel a POS when you just want a garage to tinker in?
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Troll Bridgington
Bronze Legion
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Posted - 2009.12.23 20:52:00 -
[28]
We can call it "Chribbamonium."
- Every miner gets a free dreadnaught for mining in high-sec! - The mining system is changed to something more dynamic. I am thinking maybe a cross between wack-a-mole and Pokemon Pinball. - Every asteroid belt has a Cantina Cover Band, playing all your favorite songs from a floating stage. No more AFK mining or mining while reading, no sir! - And when you have collected enough veldspar, you can build a giant tower out of it and compare it to other veldspar towers in your region! (Not a World of Goo rip-off.)
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Benedict Carol
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Posted - 2009.12.23 21:49:00 -
[29]
Originally by: Ashley Sky Most of y'all are not old enough to remember the good ol days when mining was the MOST profitable profession, especially in 0.0.
When you could melt loot from L4s and end up with more minerals than you could by mining, the industry profession died. Along with it a majority of empire based industrial corps, after all, what's the use of a hulk when the roid pops in half a cycle? I speak in generality of course as some ridiculous people might still do this against all logical odds, it is not the norm.
100% this.
That said, what I think would make the game more like olden days would be to make lowsec ores profitable relative to missions again. But it has to be extremely profitable to cover the risk factor. If you make mining in lowsec the only real way to make money and/or get minerals for manufacturing you'll wind up with lots of player interaction, as defense forces will be required, etc. |
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