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Thread Statistics | Show CCP posts - 1 post(s) |
Jerid Verges
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Posted - 2009.12.21 06:40:00 -
[1]
Is there anyone out there besides me who liked the old way of creating characters? (Pre-Apocrphya I think). Personally it felt more...immersive, the old way. And it also allowed for more customization.
I tried making a new throw away character and everything just felt too...simple...
Though, I guess it's okay that less people are choosing Achura/Intaki only and more other stuff.
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Tau Cabalander
Caldari
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Posted - 2009.12.21 08:15:00 -
[2]
Edited by: Tau Cabalander on 21/12/2009 08:14:51
Not me. I created a character not knowing what the heck the 5 points I was assigning were for. Luckily I chose to put them in decent areas: int = 1 (already high from being Achura), mem = 2, perc = 2.
Was horribly confusing, and I ended-up with skills I'll never use.
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XIII'th
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Posted - 2009.12.21 11:29:00 -
[3]
Originally by: Jerid Verges Is there anyone out there besides me who liked the old way of creating characters? (Pre-Apocrphya I think). Personally it felt more...immersive, the old way. And it also allowed for more customization.
I tried making a new throw away character and everything just felt too...simple...
Not me too, I like new character creating system. It is good for new players just becouse it is simplier, you dont need to know what the hell those skills do and what will you need, and specialy why you have to be some crazy looking Achura when you want to be Brutor. It is also good for alts since you have two remaps and may skill memory skills at maximum efficency and then remap for perception and skill spaceships/gunnery also with maximum efficency. No, old system was worse for sure. One thing I dont like - when bloodline affect your character look, ancestry do nothing, is useless. I would like to see it affect something, whatever, but something.
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Abrazzar
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Posted - 2009.12.21 11:53:00 -
[4]
Characters are now no longer defined at their creation but by their development. It's perfect, really. The opposite to character classes and defined development paths.
Of course it feels simple, you aren't much of anything when you start. You will have full customization in the time you get double training, allowing to grow into the profession you like, while you're testing the game out for your preferred playing style. --------
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Feilamya
Pelennor Swarm THE KLINGONS
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Posted - 2009.12.21 12:06:00 -
[5]
Last time I checked, it was only possible to create new characters.
What did I miss?
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2009.12.21 12:07:00 -
[6]
Originally by: Jerid Verges Is there anyone out there besides me who liked the old way of creating characters? (Pre-Apocrphya I think). Personally it felt more...immersive, the old way. And it also allowed for more customization.
I tried making a new throw away character and everything just felt too...simple...
Though, I guess it's okay that less people are choosing Achura/Intaki only and more other stuff.
Not me. I put plenty of Attribpoints on intelligence/wishdom/charisma when I first made character my character. Heck, I did not know what kind of game I was going to play either when I first started. All I knew it was a spaceship game...
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Winters Chill
Amarr Shadow Legion. Talos Coalition
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Posted - 2009.12.21 12:10:00 -
[7]
Originally by: Abrazzar Characters are now no longer defined at their creation but by their development. It's perfect, really. The opposite to character classes and defined development paths.
Of course it feels simple, you aren't much of anything when you start. You will have full customization in the time you get double training, allowing to grow into the profession you like, while you're testing the game out for your preferred playing style.
You should find someway to shorten your posts Abra, because basically its a given your going to blindly defend and/or justify every game design decision CCP makes. Maybe "Silence, CCP is RIGHT!" or something to that effect.
Anyway I disagree with you and agree with the original poster, old character creation for me harked back to my Traveller RPG gaming days, I felt it was very immersive. On the other hand I can see why CCP streamlined it, probably in an attempt to widen their audience somewhat and cut down on alt character exploitation.
So while I agree with the OP I don't really see the need to go back at this present time.
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Abrazzar
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Posted - 2009.12.21 12:28:00 -
[8]
Originally by: Winters Chill
Originally by: Abrazzar Characters are now no longer defined at their creation but by their development. It's perfect, really. The opposite to character classes and defined development paths.
Of course it feels simple, you aren't much of anything when you start. You will have full customization in the time you get double training, allowing to grow into the profession you like, while you're testing the game out for your preferred playing style.
You should find someway to shorten your posts Abra, because basically its a given your going to blindly defend and/or justify every game design decision CCP makes. Maybe "Silence, CCP is RIGHT!" or something to that effect.
Anyway I disagree with you and agree with the original poster, old character creation for me harked back to my Traveller RPG gaming days, I felt it was very immersive. On the other hand I can see why CCP streamlined it, probably in an attempt to widen their audience somewhat and cut down on alt character exploitation.
So while I agree with the OP I don't really see the need to go back at this present time.
Silence, CCP is RIGHT! --------
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Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2009.12.21 12:35:00 -
[9]
only thing i miss is ability to choose starting school. what i would like to see is option to change name (with record of old name kept) and face.
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2009.12.21 12:57:00 -
[10]
When I created my first characters I had visions of some day leading my own corp. So I chose to be a 'leadership' type.
First thing I did when attribute reassignment came along was get rid of that +2 charisma
The old system did lead to some people getting mnemetics or black market trader skills which were completely useless and never implemented and whilst some people thought that was cool, others resented the wasted sp
I think it comes down to what sort of player you are. If you are very much into perfecting your character's attributes, being exact and most efficient then the new system suits. Whilst the old system probably feels flawed, but in a nice way to someone like me who thinks more about the character in relation to their history, motivations etc rather than their stats sheet
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.21 13:10:00 -
[11]
Nah. The new system lets you create your character and choose its path, rather than let the system do it for you. You're no longer loaded down by useless crap and you get a chance to learn what everything is before it's thrust upon you.
Is it sad that the races and bloodlines are just a matter of appearance? Yes, a little, but it's better than the Achura spam of old (…and I disliked that bit in particular since I chose Achura without any knowledge of the mechanics and just went with what seemed nice – being called a powergamer for making an arbitrary lucky pick sucks).
I suppose the new system also means we've lost a lot of insta-alts (cynos, trading, whathaveyou), but that rather sounds like a good thing. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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CCP Fear
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Posted - 2009.12.21 13:41:00 -
[12]
The main reason why changed it was to streamline it and address various problems we had spotted throughout the years.
We wanted to allow players to customize better, or make the choices they want. So we reduced the skills from some 800K to around 50K. This was to allow for more player choices in what they want to do in EVE, and also make it easier to switch profession in the middle of all of this. If you created a Industry character, you had some 800K SP that you had little use for. So we give you ton of skills in the tutorials, and the missions that follow. This makes the experience more meaningful, and players can decide to switch from combat to industry (or vice versa) if they find this being tedious, without having invested heavily in that profession.
We wanted to bring the UI up to speed, we liked to have it on one page, as it made the experience much more coherent.
We also moved the attributes around, allowing you to change them to figure it out, and we provide more information about the attributes, while before you blindly had to make the choice.
We also address various balance issues through that as well.
Overall we are happy with the results, and there were interesting changes in what types of characters were made post-apocrypha. We for example saw a decrease in achura characters being created.
But yeah, we are happy with the results.
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Swiftgaze
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Posted - 2009.12.21 13:53:00 -
[13]
Originally by: CCP Fear This was to allow for more player choices in what they want to do in EVE, and also make it easier to switch profession in the middle of all of this. If you created a Industry character, you had some 800K SP that you had little use for.
Instead now you let them train for skills that they will later hate. :P
Im ashamed to say that I also like the new system better, though. But I wouldnt trade my 3 charisma Achura for anything in the world. :P
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Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2009.12.21 13:58:00 -
[14]
btw, why 39 points in attributes? i can't help myself but thinking there is 1 point missing (for average 8).
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Elena Laskova
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Posted - 2009.12.21 14:00:00 -
[15]
The new system seems better, but it's no more rookie-friendly than the old one.
For efficient medium- to long-term training you have to spend the majority of your speed-bonus 1.6 million SP in Learning skills. If you don't do this you start to fall behind in just a few months.
It's very confusing the first time. All the more so because so many experienced player give you bad information.
"Learning" skills are compulsory, which means they are pointless. They should be removed, so that new players can train "real" skills with the 1.6 mill speed bonus.
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Vak'ran
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Posted - 2009.12.21 14:16:00 -
[16]
Edited by: Vak''ran on 21/12/2009 14:16:15 I hadn't touched the character creating thing for an age, so I really only knew the old system. I have recently gotten a mate of mine to try eve over christmas, and thus have seen the new process in action on someone who has zero clue about eve.
I frankly am amazed of how much more smooth the learning process is now. All those skills you had actually no clue about and just chose because they sounded cool are now put into perspective. And while the tutorials are a bit slower to dish the books out if the new player is guided by an experienced player, the new player has a much better idea of what in the name of things holy some of the stuff means :)
For us experienced players it may seem simple, but most experienced players want things simple - they usually need alts for very simple reasons ;) For the new player i'd say the new NPE is a LOT more immersive than what I 'grew up with'. -----
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums. |
TimMc
Gallente Extradition
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Posted - 2009.12.21 14:33:00 -
[17]
Old system was cool, and "immersive" if you can call an MMO that, but it just gave alot of people stupid attributes. I lived with very high memory and very low perception for 2 years before CCP added remapping.
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Transmit Failure
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Posted - 2009.12.21 15:02:00 -
[18]
Originally by: Feilamya Last time I checked, it was only possible to create new characters.
What did I miss?
O ho, I see what you did there.
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Zeredek
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Posted - 2009.12.21 17:15:00 -
[19]
The class system (Special forces, Military, Entrepreneur and such) was really great, but just for the sake of RPing :P _________________ rawr |
Ancy Denaries
Forever Unbound
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Posted - 2009.12.21 20:04:00 -
[20]
Originally by: Zeredek The class system (Special forces, Military, Entrepreneur and such) was really great, but just for the sake of RPing :P
Well, the RP choices are still there. They just don't mean anything anymore. ---- The Demigodess with a Conscience - An EVE IC Blog Personal Killboard |
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Kewso
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Posted - 2009.12.21 20:11:00 -
[21]
of course it's just a very minor thing for me, but I liked when there was actually a difference between the different races/factions of eve. But now all are exactly the same, bloodlines and such dont really mean much now.
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Marko Riva
Adamant Inc
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Posted - 2009.12.21 20:37:00 -
[22]
Originally by: CCP Fear The main reason why changed it was to streamline it and address various problems we had spotted throughout the years.
We wanted to allow players to customize better, or make the choices they want. So we reduced the skills from some 800K to around 50K. This was to allow for more player choices in what they want to do in EVE, and also make it easier to switch profession in the middle of all of this. If you created a Industry character, you had some 800K SP that you had little use for. So we give you ton of skills in the tutorials, and the missions that follow. This makes the experience more meaningful, and players can decide to switch from combat to industry (or vice versa) if they find this being tedious, without having invested heavily in that profession.
We wanted to bring the UI up to speed, we liked to have it on one page, as it made the experience much more coherent.
We also moved the attributes around, allowing you to change them to figure it out, and we provide more information about the attributes, while before you blindly had to make the choice.
We also address various balance issues through that as well.
Overall we are happy with the results, and there were interesting changes in what types of characters were made post-apocrypha. We for example saw a decrease in achura characters being created.
But yeah, we are happy with the results.
2 things that irk me about character creation;
- background stretched out to fill full screen, meaning you can't see what you'll get with your avatar. If you'd made the BG fit behind the character and simply make the controls BG black it would be much better.
- no preview option, which especially sucks due to the first point.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |
Illectroculus Defined
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Posted - 2009.12.22 01:43:00 -
[23]
In general the new system works great, but, I miss the differentiation in the backgrounds, and I don't like the fact that everyone gets basic skills like Electronics, Engineering & Navigation at level 3 (or thereabouts). Would still like to see some more variation in the starting skills.
And the ibis still needs to have a missile hardpoint so Caldari noobs can use missiles from day one.
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Aydjile
Amarr The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.12.22 03:18:00 -
[24]
you know what actually is really old? cosmos background. its been since god know when. and yet the most visual aspect, and still without no change since 2004
*sigh
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Kahega Amielden
Minmatar Undivided
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Posted - 2009.12.22 03:49:00 -
[25]
Originally by: Jerid Verges Is there anyone out there besides me who liked the old way of creating characters? (Pre-Apocrphya I think). Personally it felt more...immersive, the old way. And it also allowed for more customization.
I tried making a new throw away character and everything just felt too...simple...
Though, I guess it's okay that less people are choosing Achura/Intaki only and more other stuff.
The old way was ****ing terrible. You know what -really- sucked? Getting upwards of 3-4m SP before being told that you picked an incredibly ****ty set of attributes, thus giving them the choice of being gimped forever or starting ALL OVER.
How about seeing legions of Caldari Achura and, by extension, virtually none of the "inefficent" races and bloodlines?
The new system is a VAST improvement, and fits perfectly with the open-ended spirit of EVE.
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Jerid Verges
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Posted - 2009.12.22 05:04:00 -
[26]
Edited by: Jerid Verges on 22/12/2009 05:04:26 Yeah the new system is better and more stream lined. I know that. It lets people branch out yadda yadda.
But the feel of the old system just felt cooler is all I'm saying.
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Ryhss
Caldari The Templar Navy
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Posted - 2009.12.22 06:13:00 -
[27]
I liked the old way. I just rectivated an account from 2 years ago. Those characters were made the old way. Billy Corgan is dating Jessica Simpson, my cousin has dubbed the celeb couple "Smashing Dumbkins".
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ZiggyXX
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Posted - 2009.12.22 06:49:00 -
[28]
The new character creator ROCKS!!!
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Sean Faust
Gallente Swarm of Angry Bees
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Posted - 2009.12.23 14:13:00 -
[29]
The new system has is better overall. It solved the biggest issue I had with the old system in that you HAD to pick specific bloodlines and ancestries to get a character who was optimized for what YOU wanted to do with the game. And that usually left you with an avatar who looked like a pedophile. You weren't able to pick your avatar based on how much you liked their appearance (which is the way it SHOULD be) if you wanted your character optimized.
My only REAL issue with it is that I really miss being able to create a character who started out able to fully T2 fit their race's gunboat frigate, which was a VERY good feature for budding PVPers who wanted to get their hands dirty and experience real pvp early on in the game. Before, a new character could have, on Day 1, brought a fully T2 fitted rifter (mostly, anyway) if they had the isk, and gone out PVPing right off the bat. Now it's virtually impossible for a new player to experience real pvp while on the game's trial period without being anything more than cannon fodder, and THAT is bad.
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Nareg Maxence
Gallente JotunHeim Hird
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Posted - 2009.12.23 14:46:00 -
[30]
Originally by: CCP Fear ... But yeah, we are happy with the results.
Do learning skills next. pls.
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