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Thread Statistics | Show CCP posts - 23 post(s) |
ByFstugan
Big Shadows Atlas Alliance
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Posted - 2010.01.01 22:10:00 -
[571]
Originally by: RoCkEt X tbh, theres a counter to everything. and smartbombs are the counter to drones.
As for lag, if its laggy, everyone else is F**ked too, whether they're using drones, fighters, guns, missiles or thier nipples for dps, they're still gonna have lag problems.
You're essentially asking for them to remove a perfectly reasonable counter, thus making FB's overpowered. The current patch notes are perfectly fine, however the size of SC dronebay needs increasing.
The issue isn't to remove a counter - but to make the new firepower with a cost at about 400M ISK (AFTER price settles) that's only usable in a ship that costs about 15B to be useful in large fleetbattles as anything else than just an e-peen on the grid. I think it's hard to make FB's overpowered by just making them useful even in capitalblobs. There should be large supportfleets in such occasions with guns that fast could take the FB's out if that's the goal. _______________________________
The wise knows what he knows not. |
NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.01 22:12:00 -
[572]
Since you people seem too dumb to figure this out all on your own I am going to offer you a hand here. Compact citadel torps on sisi last time they were seen had a range of about 68km. Fighter bombers themselves started firing these torps the moment you told them to attack *regardless of their current range* and spammed them until they were recalled eventually reaching orbit.
Now you tell me, if there are massive smartbombers and you have a weapon that reaches 68km and fires once every 15 seconds ***why are you letting your bombers into smartbomb range***
Oh god you have to micromanage your ****, its terrible. Almost like you have to actually play the game.
Shut up about smartbombs, it isn't a problem unless you're dumber than nails. Which most of you seem to be unfortunately.
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ByFstugan
Big Shadows Atlas Alliance
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Posted - 2010.01.01 22:21:00 -
[573]
Originally by: NedFromAssembly Since you people seem too dumb to figure this out all on your own I am going to offer you a hand here. Compact citadel torps on sisi last time they were seen had a range of about 68km. Fighter bombers themselves started firing these torps the moment you told them to attack *regardless of their current range* and spammed them until they were recalled eventually reaching orbit.
Now you tell me, if there are massive smartbombers and you have a weapon that reaches 68km and fires once every 15 seconds ***why are you letting your bombers into smartbomb range***
Oh god you have to micromanage your ****, its terrible. Almost like you have to actually play the game.
Shut up about smartbombs, it isn't a problem unless you're dumber than nails. Which most of you seem to be unfortunately.
Well, since you are dumb as a rock I'm gonna need to point out that what you say still doesn't solve the issue about this ships being useless for most of the fights (that was pointed out in my edit above) - since they gotta go back and not fire a great deal of the time and also need to be micromanaged like the whole time in a lag that's probably terrible and it will probably be close to impossible to keep track on where all your FB's are.
If you think that's an solution I see that about being dumb it for sure seems rock > nails. Go figure. _______________________________
The wise knows what he knows not. |
NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.01 22:25:00 -
[574]
Edited by: NedFromAssembly on 01/01/2010 22:29:03 So you seriously can't press a button twice in 15 seconds? Because if you can kazam they are firing for max dps.
Oh my bad I just saw your alliance ticker, that answers a lot ^_^
If your argument is BUT THESE DONT WORK IN HEAVY LAG. Then dont even bother responding. Damn near nothing works for decent dps in heavy lag.
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ByFstugan
Big Shadows Atlas Alliance
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Posted - 2010.01.01 22:57:00 -
[575]
Originally by: NedFromAssembly Edited by: NedFromAssembly on 01/01/2010 22:29:03 So you seriously can't press a button twice in 15 seconds? Because if you can kazam they are firing for max dps.
Oh my bad I just saw your alliance ticker, that answers a lot ^_^
If your argument is BUT THESE DONT WORK IN HEAVY LAG. Then dont even bother responding. Damn near nothing works for decent dps in heavy lag.
I see that you still ask yourself what my argument is, and that you still fail to understand both what I said and why your "solution" isn't a solution. _______________________________
The wise knows what he knows not. |
Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.01 23:35:00 -
[576]
Originally by: ByFstugan
Originally by: NedFromAssembly Edited by: NedFromAssembly on 01/01/2010 22:29:03 So you seriously can't press a button twice in 15 seconds? Because if you can kazam they are firing for max dps.
Oh my bad I just saw your alliance ticker, that answers a lot ^_^
If your argument is BUT THESE DONT WORK IN HEAVY LAG. Then dont even bother responding. Damn near nothing works for decent dps in heavy lag.
I see that you still ask yourself what my argument is, and that you still fail to understand both what I said and why your "solution" isn't a solution.
Just ignore him. He has offered no constructive feed back at all and anything that might hint as feedback on the topic is laced with non-stop trolling on everyone else in this thread. He is getting emotional because you are set negative to his alliance and therefore is confused into thinking he should treat this thread like it is posted in COAD.
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Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.01 23:38:00 -
[577]
Originally by: NedFromAssembly Since you people seem too dumb to figure this out all on your own I am going to offer you a hand here. Compact citadel torps on sisi last time they were seen had a range of about 68km. Fighter bombers themselves started firing these torps the moment you told them to attack *regardless of their current range* and spammed them until they were recalled eventually reaching orbit.
Now you tell me, if there are massive smartbombers and you have a weapon that reaches 68km and fires once every 15 seconds ***why are you letting your bombers into smartbomb range***
Oh god you have to micromanage your ****, its terrible. Almost like you have to actually play the game.
Shut up about smartbombs, it isn't a problem unless you're dumber than nails. Which most of you seem to be unfortunately.
this goon uses the brain rather well.. ok I said it.. its done. Now i need to go back to my cave and meditate to cleanse my soul.
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.01 23:56:00 -
[578]
Originally by: Marlona Sky
Originally by: ByFstugan
Originally by: NedFromAssembly Edited by: NedFromAssembly on 01/01/2010 22:29:03 So you seriously can't press a button twice in 15 seconds? Because if you can kazam they are firing for max dps.
Oh my bad I just saw your alliance ticker, that answers a lot ^_^
If your argument is BUT THESE DONT WORK IN HEAVY LAG. Then dont even bother responding. Damn near nothing works for decent dps in heavy lag.
I see that you still ask yourself what my argument is, and that you still fail to understand both what I said and why your "solution" isn't a solution.
Just ignore him. He has offered no constructive feed back at all and anything that might hint as feedback on the topic is laced with non-stop trolling on everyone else in this thread. He is getting emotional because you are set negative to his alliance and therefore is confused into thinking he should treat this thread like it is posted in COAD.
Sorry if you also cannot filter out the trolling from the actual points. But then again from what I have seen of your ideas in the CSM forum and here you really have a low grasp of game mechanics. But hey sure ya fighter bombers do not work as intended so dont buy them and firesale your MS at a low cost to someone else. Meanwhile I will be enjoying mine and the nearly overpowered bombers that come with :)
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Natasha Nikolaev
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Posted - 2010.01.02 00:44:00 -
[579]
Originally by: NedFromAssembly Oh god you have to micromanage your ****, its terrible. Almost like you have to actually play the game.
So every 15 seconds or so you have to recall and reengage your FBs, for the duration of any fight involving numerous smartbombs. I hardly see that as a practical solution.
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SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
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Posted - 2010.01.02 00:58:00 -
[580]
Edited by: SolarKnight on 02/01/2010 00:59:03
Originally by: Natasha Nikolaev Edited by: Natasha Nikolaev on 02/01/2010 00:55:39
Originally by: NedFromAssembly Oh god you have to micromanage your ****, its terrible. Almost like you have to actually play the game.
So every 15 seconds (considerably less, really, if you want to ensure full dps) you have to recall and reengage your FBs, for the duration of any fight involving the threat of numerous smartbombs or a number of bombers. I hardly see that as a practical solution. The more pita/micromanage you add the less worthwhile they end up being in practice and there is already plenty of micromanage necessary for effectively using FBs without having to do this.
Anyone who has flown any kind of drone ship, knows that as soon as you start taking damage to your drones, you pull them back and then throw them back at the target, its like a reflex, either that or you rep them with a high slot rep (or you can take the chance of the target dying first but thats more risky).
Seriously, don't you people try flying dominix's before you try carriers, or hell even vexors?
The Light in the Darkness
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.02 01:26:00 -
[581]
They only fire every 15 seconds and they have a range far greater than their orbit range. Is it really that hard to keep a drone within 68km of a target moving less than 100m/s? If you cant micromanage them maybe this isnt the ship for you? Try a titan its more the f1-f8 youre used to.
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Natasha Nikolaev
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Posted - 2010.01.02 01:37:00 -
[582]
Edited by: Natasha Nikolaev on 02/01/2010 01:41:12
Originally by: SolarKnight
Anyone who has flown any kind of drone ship, knows that as soon as you start taking damage to your drones, you pull them back and then throw them back at the target, its like a reflex, either that or you rep them with a high slot rep (or you can take the chance of the target dying first but thats more risky).
And this is the sort of micromanaging I was referring to with "and there is already..." What Ned is referring to is not this, it is in addition to this. there is a difference between recalling and redeploying drones to break locks (or returning damaged drones and spitting out new ones) and being required to repeatedly hit whatever 2 hotkeys you set to "return to orbit" and "engage target" every 12-14 seconds for the duration of an engagement.
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.02 01:41:00 -
[583]
Yes in one you use 2 hotkeys to recall and deploy, in another you hit two hotkeys to moderate their range. Sorry but letting these orbit too far out would cause some real problems in my opinion and it amazes me none of you see how insanely powerful these ships are going to be.
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Natasha Nikolaev
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Posted - 2010.01.02 02:04:00 -
[584]
Edited by: Natasha Nikolaev on 02/01/2010 02:06:58
Originally by: NedFromAssembly Yes in one you use 2 hotkeys to recall and deploy, in another you hit two hotkeys to moderate their range.
But in one case you are doing it relatively infrequently. In another you are guaranteed to be doing it every ~14 seconds.
Quote: and it amazes me none of you see how insanely powerful these ships are going to be.
everything else staying how it is, FB survivability/usability will be the determining factor in their success in capital engagements. If it turns out FBs dont start dropping like flies then yes, they will be amazing.
Quote: Sorry but letting these orbit too far out would cause some real problems in my opinion
I personally was rather guarded on them having too great of an orbit range. However I did and still do think they need to be moved up to 8km. navy emp smarties should not be able to hit FBs.
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.02 02:32:00 -
[585]
5 MS are going to be releasing a cloud of 100 fighterbombers. I assure you we are going to see groups 30+ MS. When you have that many its really not worth the supports time to attack the 600 fighterbombers on grid.
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2010.01.02 02:49:00 -
[586]
Edited by: Letifer Deus on 02/01/2010 02:55:18
Originally by: NedFromAssembly 5 MS are going to be releasing a cloud of 100 fighterbombers. I assure you we are going to see groups 30+ MS. When you have that many its really not worth the supports time to attack the 600 fighterbombers on grid.
I imagine it will be for bombers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.02 03:04:00 -
[587]
Sure if you are politely keeping them all clumped up and not spread out. Thats kind of why we have bombs, to discourage that.
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2010.01.02 07:36:00 -
[588]
Originally by: NedFromAssembly Sure if you are politely keeping them all clumped up and not spread out. Thats kind of why we have bombs, to discourage that.
I'm not saying they necessarily will be clumped up all together. What I am saying is as the number of SCs goes up, bombers become a better and better option. If there were 30 SCs on the field, plus carrier support, that is ridiculously hard to break. I would wager that at this point putting a good number of your support in bombers (as opposed to sniper hac/bs) and focusing on the SCs ability to do damage will become a smart alternative to trying to ignore the FBs and try and barrel through 20-30m EHP SCs with 50, 60, 70+ cap RR on them. They are the best real counter to SC spam, which is fine. But the balance of FB survivability is paramount both to their success in capital warfare and to their not becoming the end all be all. Abathur et al are still very scared of SC spam/OPness, which is why they don't want to raise FB HP any more. I'm fine with this as long as they keep an eye on them and make adjustments if needed. My only worry is that CCP tends to not make adjustments if they aren't large, and if the problem isn't glaring. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2010.01.02 10:33:00 -
[589]
Is CCP happy with the current use of Titans?
Besides the ganks, several cap fleet engagements has been cancelled due to high Titan presence in the immediate area.
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2010.01.02 10:40:00 -
[590]
Most people are still scared of losing titans. Titans are massive powerhouses in capital engagements. People just refuse to believe this and adjust accordingly. We won a fight the other night specifically because we had a bunch of titans on field.
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Labourer
The Damned Legion
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Posted - 2010.01.02 13:34:00 -
[591]
Originally by: Julio Torres Is CCP happy with the current use of Titans?
Besides the ganks, several cap fleet engagements has been cancelled due to high Titan presence in the immediate area.
The rewards of owning one is now finally worth the risk. Also, Alliances havn't really changed their strategy to counter them. Time will tell.
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caio
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Posted - 2010.01.02 13:51:00 -
[592]
Really, Why is CCP changing roles again of the capital ships. As far as I know (also, if you back like to 07 in a dev blog), dreads should be the capital killer, not motherships, super carriers, whatever, and titans. That¦s because CCP boosted (or nerfed) the sig radius of the capital ships, so the capital guns in siege could hit moving targets. And now CCP come and simply steal the dread¦s role and put in another ship. Really CCP, try to figure out another role and let the old one with the dreads, or they will just be used just for POS siege, because SC and probably titans will be much more flexible and used than carriers and dreads.
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2010.01.02 14:33:00 -
[593]
Originally by: NedFromAssembly Since you people seem too dumb to figure this out all on your own I am going to offer you a hand here. Compact citadel torps on sisi last time they were seen had a range of about 68km. Fighter bombers themselves started firing these torps the moment you told them to attack *regardless of their current range* and spammed them until they were recalled eventually reaching orbit.
Now you tell me, if there are massive smartbombers and you have a weapon that reaches 68km and fires once every 15 seconds ***why are you letting your bombers into smartbomb range***
Oh god you have to micromanage your ****, its terrible. Almost like you have to actually play the game.
Shut up about smartbombs, it isn't a problem unless you're dumber than nails. Which most of you seem to be unfortunately.
ur my new hero from now on :P QFT!
xVid4PSP MKV Encoding Tutorial |
Juliette DuBois
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Posted - 2010.01.02 14:57:00 -
[594]
Now that lowsec DD beam is gone, how about introducing "bumping beam" module for it? You could allow that to work in lowsec to push people off stations, and in fleet battles for breaking up RR chains. Obviously it would have less cooldown and restrictions than killing beam.
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Arronicus
Phantom Squad Atlas Alliance
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Posted - 2010.01.02 22:03:00 -
[595]
These changes satisfy my desires. Yay abathur.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2010.01.03 01:12:00 -
[596]
Originally by: Julio Torres Is CCP happy with the current use of Titans?
Besides the ganks, several cap fleet engagements has been cancelled due to high Titan presence in the immediate area.
The worst whine I heard in a long time.
Btw is CCP happy with the current use of Battleships.
Besides the ganks, several BC/HAC fleet engagements has been cancelled due to high Battleship presence in the immediate area.
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Deva Blackfire
Cry Me a River INC
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Posted - 2010.01.03 01:40:00 -
[597]
Originally by: Julio Torres Is CCP happy with the current use of Titans?
Besides the ganks, several cap fleet engagements has been cancelled due to high Titan presence in the immediate area.
And one of his previous posts in this very same thread.
Quote: Any more changes to titans? Its not very appealing only to sit in a pos bridging people, and occasionally jump in on a cynogen to gank a capital, then spending the next 10min warping around in circles.
I luv the irony here.
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galphi
Gallente Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.01.03 03:09:00 -
[598]
Since the MS/supercarriers are losing triage ability, the Hel bonus should be changed to something more appropriate - I suggest a speed increase to the fighters/fighterbombers of 5%(or 10%) per level, it's more fitting for a minmatar vessel ;)
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Dolgu
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Posted - 2010.01.03 03:43:00 -
[599]
Edited by: Dolgu on 03/01/2010 03:44:02 Great job Abathur - Nozh i don't hate you
But i have still a few questions.
1.What is with the Citadel Cruise Explosion Graphic? Will we get a new awesome Explosion of total hell death for them? It's not really cool if they have the same Explosion than Normal Cruise Missiles. And is it possible to get the Citadel Torpedo Explosion as a placeholder?
2.Jumpgraphic? You remeber? Maybe you have now some more details?
3.How is the Idea of making Anti_Capital_Dreads and Anti_Struc_Dreads. I think this would make this ship class more special and would bring them more together without boosting their DPS just to the same level. I mean one dread could be really awesome against Structures and another could be hitting other Capitals very bad. I'm sure the Phoenix is a god candidate for a anti Capital Dread. With a big Explosion Radius but fast Explosion Velocity it could hit other moving Capitals but can't hit Sub capital vessel to much. Just the ability to deploy the full DPS on another Capital would make it more worthy.
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Vincent Jarjadian
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Posted - 2010.01.03 14:54:00 -
[600]
Can someone from CCP confirm if Fighter Bombers can be assigned to other ships like normal fighters?
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