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vixeyy
Gallente Imperial Trade Federation Midway Empire.
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Posted - 2009.12.24 02:47:00 -
[1]
Before I get starts I would like to say this IS NOT "let the players fully customize the skins and draw unwanted content on their ships"
My idea is this.... add a system that allows players to customize their ships looks instead of just what goes "in" the ship like weapons, ammo, armor or shield tanking and so on. The systems I think would work are listed below
1.) If you take the time to look at most eve ships they are broken into two colors for example the hulk is grey and red. My suggestion for the paint job is make these two differnt colored areas recolorable. so I could take my hulk and repaint the grey area blue and the red area gold (as an example). 2.) Have Preset colorings that a player can PICK from, this works best for navy/fraction ships who have camo instead of "plain" paint where players can pick differnt camo styles instead of colors 3.) Add a 4th special rig spot, kind of like the T3 cruiser sub system, a player can put a "rig" in this spot and when it does it makes the ship become a differnt color (this is kind of like the preset idea) but this can also give ships small bonuses too, like black "stealth" would reduce signature radius of the ship like real stealth black paint would on planes for example.
Of course all the ideas would requier players to make/pay for services as they do when they repair a ship, buy insurance or a rig to put on their ship. The price (I feel) should be dependant on the ship size/class, a frigate would cost 10,000 for a paintjob while a titan would cost 100,000,000 for example.
NOW for all of those who are worried about lag or "my computer cant handle this!" very very simple.... we have options in the graphics section of our settings that list things like "turrent effects" "drone models" and so on.... just have one like this "custom paintjobs" when activated it shows the custom paintjobs on every ones ship, when disactivated all ships revert to "defualt" colorings that we see daily in eve. Its the easiest solution I can think of. I know people are worried about server side lag and the only thing I can say to them and CCP about this is TEST IT!!!!! :P if it does time for more servers/upgrades or discard my idea, but it probably will come back up sometime......
Now I just want to point out some games in history who have uses systems simular to what i have discribed. *Call of duty 4 & modern warfare where you can put differnt camo textures on your guns *Mech assult where you can color the mech and "glow affects" *Armored Core games, you can color each piece (left arm, right arm, left leg, right leg, head) differntly, you can also add emblums(symbols) *Metal Gear solid 3 (and 4 I think) where you can change the main characters armor/camo *Halo where you can customize the armor and color along with emblums (symbols) *supreme commander & command and conquer games you can pick the coloring of your army *Dawn of war 1&2 you can pick colors of your army *rainbow 6 you can pick from preset camo colors *Transportation tycoon Delux edition and locomotion you can change the color of indivual colors on trains,cars,boats and planes *world of warcraft you can change your skin color/race/armor and each one looks differnt, though the armor and weapons themselfs arent customizable
And here is a photoshop example I made of idea number one Mega Photoshop fun
Im sorry if this idea has allready been posted, I scanned over the 3 lists and didnt see it or something simular so thats why Im posting, Thank you for taking the time to read and support (if you do) my idea to improve eve.
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vixeyy
Gallente Imperial Trade Federation Midway Empire.
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Posted - 2009.12.24 03:23:00 -
[2]
I ran out of space to put this in the first post Im sorry :P
I had an idea while watching my brother play need for speed.
In Need for speed they have a number of selectable decals you can add to your car, make it so it has two main colors, or a cheakered flag pattern, or flames coming off the hood of the car. I though it might be cool if this was also experimented with, and a second graphics option to be added. 1 for the ACTUAL paint and 1 for the decals, both of which work in the same way.
If any one has an idea they would like to add I will move their idea up to this post and quote them so readers can find all the suggestions posted in this post easily ^.^
Once again I would like to thank you for taking the time to read, and support me (if you do), fly safe or unsafe if you like
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darius mclever
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Posted - 2009.12.24 06:09:00 -
[3]
now we think of the common 200v200 or 300v300 fleet fights where it already takes multiple seconds to load the grid properly. we add the extra informations for the useless colors (i am sure goonies would have a policy that noone is allowed to use the same color) and the grid load lag would be even worse. for no real benefit.
that said ... not supported.
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vixeyy
Gallente Imperial Trade Federation Midway Empire.
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Posted - 2009.12.24 07:10:00 -
[4]
Im sorry to sound so rude but if you would take the time to fully read my post you would see the part and I quote myself
"we have options in the graphics section of our settings that list things like "turrent effects" "drone models" and so on.... just have one like this "custom paintjobs" when activated it shows the custom paintjobs on every ones ship, when disactivated all ships revert to "defualt" colorings that we see daily in eve."
The servers lag bad enough when these fleet fights happen and I can understand your problem with it but I specialy put that part in my post for people like you who do not want it, you can just leave it off, or while prepairing for a large fleet battle turn it and some other graphics options off/down to make loading quicker and easier for you.
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Isaac Starstriker
Amarr The Confederate Navy Forever Unbound
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Posted - 2009.12.24 09:41:00 -
[5]
I've said it before, I'll say it again:
Its a waste of CCP's time to even consider this.
If they do, all cudos for them, but I'd rather they released new ships and much less lag then deal with pointless visuals like custom paintjobs. Its not needed, very few MMO's bother with it, most of what you listed are FPSes that don't have to deal with lots of lag and/or an evolving game. So lets just leave it alone.
Enough.
--Isaac
Signature is now under construction: check back in a couple weeks. Or months....
AMAAR VICTOR!
"You just can't fix stupid"
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vixeyy
Gallente Imperial Trade Federation Midway Empire.
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Posted - 2009.12.24 18:44:00 -
[6]
I agree they could spend a bit of time making it less laggy but the biggest problem is they support eve with one maybe two servers, buying 2 or 3 more servers would cure most of the server side lag, if its computer side lag you just need to update or quit *****ing cause the game is only going to demand more power some how from your computer as it advances.
as far as new ships go I can only think of 2 or 3 ships they can put into the game unless their MEGA godly ships with 20 guns A frieghter/carrier that carrys other ships around in high sec A low sec only "hulk" with more then 3 lasers or a T2 dreadnaught with more then 3 weapons which fits between dreadnaught and titan.
Sure they could continue to add these navy/freaction ships that give differnt bonuses or have a DIFFERNT PAINT JOB but its still the same model, they havent released a new ship model sence Orca came out.
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Aphrodite Skripalle
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Posted - 2009.12.24 23:39:00 -
[7]
Individual colored ships would help the gameplay in no way. I dont support this. There is so much more important to do. This could be done if with priority Z.
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Helen Highwater
Gallente Ultrapolite Socialites GoonSwarm
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Posted - 2009.12.25 02:28:00 -
[8]
Edited by: Helen Highwater on 25/12/2009 02:30:42
Originally by: vixeyy Im sorry to sound so rude but if you would take the time to fully read my post you would see the part and I quote myself
"we have options in the graphics section of our settings that list things like "turrent effects" "drone models" and so on.... just have one like this "custom paintjobs" when activated it shows the custom paintjobs on every ones ship, when disactivated all ships revert to "defualt" colorings that we see daily in eve."
The servers lag bad enough when these fleet fights happen and I can understand your problem with it but I specialy put that part in my post for people like you who do not want it, you can just leave it off, or while prepairing for a large fleet battle turn it and some other graphics options off/down to make loading quicker and easier for you.
You don't understand his point. Try reading and comprehending before replying. Whether you are displaying the custom colours or not, the server still has to send that info to you, for every ship on the grid. Turning the option off might reduce the amount of work your graphics card does but it doesn't do anything at all to reduce the network overheads.
You'll note that none of the games you listed as examples are MMOs. There are MMOs that have systems like this but they don't routinely have 900+ players in the same place. --------------------------------------------------------------
Let's not and say we did. |
Elias Genvalo
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Posted - 2009.12.26 21:37:00 -
[9]
A simple alpha layer to control colors of certain parts of the ship shouldn't cause much load because the base skin texture is still the same on all ships, doubt it would increase lag either since the extra data here is simply rgb codes.
Afaik this is what is already done between all variations of a ship. Someone correct me with facts if this is untrue.
Also this would be a fine isk sink as well.
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vixeyy
Gallente Imperial Trade Federation Midway Empire.
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Posted - 2009.12.27 06:34:00 -
[10]
Unless you are sending an entire new skin over the server it will not lag that much the only data that needs to be sent is the R/B/G values of two colors per ship. The ammount of "lag" this would create would be not even remotely noticable because guess what..... IT ALLREADY SENDS THESE VALUES!!! the only differnce is that youd be sending differnt values for each ship instead of the same ones. Even if it doesnt send these values the ammount of data would be so..... small i could transfer it all on a dial up connection in a minute from one machine to another (if that was the only thing to be transfered. Besides systems with 900 people in it ALLREADY lag, if you dont like the lag in such systems I got a piece of advice for you.... STAY OUT OF THEM! its that simple and its also why contracts called "courier" exist and why there is more then one trade hub. Even though painting your ship has no effect to the game or you ship it makes it more graphicly appealing to the "customer" and alot of people expecialy kids want GRAPHICS and are willing to put up with a little lag to get it.... no game is going to be lag free and im suprized eve is as lag free as it is.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2009.12.28 23:27:00 -
[11]
Edited by: Bagehi on 28/12/2009 23:27:43 You will get this:
No matter how controlled you make it, someone will push the boundary as far as possible. See this thread as proof: Ugliest avatar
There have been several of these threads. Also, for a while, there were a lot of faceless eyeballs. If you can break it, someone will.
Fix Local |
SqualZell Madman
Dead Void
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Posted - 2009.12.29 08:28:00 -
[12]
how about having in the graphics options show custom palette (shows customized palette of ships) show corp logo (shows the corp logo somewhere standard on the ship) show alliance logo (shows the alliance logo INSTEAD of the corp logo in the same place on the ship) like that people can chose to turn it on/off depending if they want quality or performance.
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Efrim Black
Guardians of Misr
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Posted - 2009.12.29 09:10:00 -
[13]
The fact is CCP is devoting an entire part of it's company to walking in stations which is POINTLESS GRAPHICAL FLUFF.
If they are going to do these types of things, they should include a relatively small option <- OPTION to have custom ship colors. I will never agree with decals, as thats custom data to load as opposed to rgb numbers client side.
A simply RGB paint job would suit me nicely, and allow me to tolerate more functional ships because I can pretty them up a tad. Also, no one has been able to give me a technical example of how this would impact a fleet fight. Most large fleets turn all their graphics all the way down and zoom out anyway. This would simply be an extra option for those of us on max shaders and textures in high sec.
TL;DR. yes CCP is going to make pointless graphical fluff, so at least give us the pointless fluff we ask for.
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Gubah Rakun
Deities
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Posted - 2009.12.29 10:18:00 -
[14]
I think the following are all good ideas and valid points.
However I can understand why, for a lot of reasons from server load to preserving the look of EVE, there will be those that are against.
I say, at least give the option to have your Corp and Alliance logo on your ship, maybe even automaticaly assigned fleet, squadron and wing logos/numbers on the ships. That was the original skin isn't changed, just added to :) Love and peace to everyone! |
Helen Highwater
Gallente Ultrapolite Socialites GoonSwarm
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Posted - 2009.12.29 10:30:00 -
[15]
Originally by: vixeyy Unless you are sending an entire new skin over the server it will not lag that much the only data that needs to be sent is the R/B/G values of two colors per ship. The ammount of "lag" this would create would be not even remotely noticable because guess what..... IT ALLREADY SENDS THESE VALUES!!!
I'm pretty sure it doesn't. Ship textures are stored locally AFAIK. --------------------------------------------------------------
Let's not and say we did. |
vixeyy
Gallente Imperial Trade Federation Midway Empire.
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Posted - 2009.12.30 03:06:00 -
[16]
Edited by: vixeyy on 30/12/2009 03:09:20
Originally by: Helen Highwater
Originally by: vixeyy Unless you are sending an entire new skin over the server it will not lag that much the only data that needs to be sent is the R/B/G values of two colors per ship. The ammount of "lag" this would create would be not even remotely noticable because guess what..... IT ALLREADY SENDS THESE VALUES!!!
I'm pretty sure it doesn't. Ship textures are stored locally AFAIK.
Granted the physical part of it is stored in the game files on the computer the servers still have to basicly tell our computers this There is a ship ___ ___ ___ (X,Y,Z cordinates in space) It is _____ Use _____ And use this ______ texture (Ship name/Ship model/Texture) It is moving in ______ Direction at _____ speed
Simply modifying the "3rd line" to look like It is _____ Use _____ And use this ______ texture, Use this _(color)_ for seciton A, and this _(color)_ for section B
If CCP uses a system like presets (expecialy with camo designs) it wouldnt change, the only thing that would change is how many textures are stored on your machine and how easily your computer can handle the graphics requierment of loading textures.
Would not cause any huge ammount of lag, the ammount of data transmited is so small itd take 5 million people just to make any serious differnce in server demand. Granted loading cells would be miliseconds longer it would not be noticable unless you where in system of 500+ people like jita or durring a huge 0.0 fight.
I have noticed when logging in CCP is asking players to report if they will have a huge fleet fight, they could also disable this option to free server space for large fleet fights, itd take seconds to turn on or off server wide if they absolutely needed to.
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darius mclever
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Posted - 2009.12.30 03:32:00 -
[17]
it only needs to send the ship type. as the ship type also defines the texture.
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wiggins08
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Posted - 2010.02.05 00:27:00 -
[18]
simply put, if a paint shop was put into the game the lag would not increase, except for those with bad graphic's cards and horrid computers. As the models would stay the same as they are now, and the server would only tell clients computers what color to make the ship, just as it does when you change your ships name, or when you fire your turrets, all the coding would be almost identical, as long as its setup correctly.
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Jerid Verges
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Posted - 2010.02.05 02:32:00 -
[19]
Edited by: Jerid Verges on 05/02/2010 02:31:59 I don't see why not. Though, I can only imagine how common black ships will be.
Anyone remember Navy Mega's before Dominion? People bought those just because they looked cool.
(Though, yes, I would like to see gawdaweful paint jobs like 'space forest camo' be done away with)
This has my support. I see no reason why this shouldn't be allowed.
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Lord Dralos
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Posted - 2010.02.05 20:17:00 -
[20]
Edited by: Lord Dralos on 05/02/2010 20:19:50 im all for the subject getting the go ahead im in my target sorry hulk painted in yellow and red not to be funny about it but who the hell wants to paint a flying brick in the traditional colours of a target red/yellow i know wouldnt make me invisible or such like but if im gonna die in my mining ship please let me not die looking like a bloody target lol. p.s. would be cool to see whole war fleets painted up in similer colours and if possible with thier corp logo printed on the ship somewhere
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Deejathoris
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Posted - 2010.02.06 12:15:00 -
[21]
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bismerth
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Posted - 2010.02.07 05:24:00 -
[22]
Edited by: bismerth on 07/02/2010 05:24:56
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vixeyy
Gallente Imperial Trade Federation Midway Empire.
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Posted - 2010.02.07 05:33:00 -
[23]
Originally by: Lord Dralos Edited by: Lord Dralos on 05/02/2010 20:19:50 im all for the subject getting the go ahead im in my target sorry hulk painted in yellow and red not to be funny about it but who the hell wants to paint a flying brick in the traditional colours of a target red/yellow i know wouldnt make me invisible or such like but if im gonna die in my mining ship please let me not die looking like a bloody target lol. p.s. would be cool to see whole war fleets painted up in similer colours and if possible with thier corp logo printed on the ship somewhere
Im sure some of the HUGE alliances might start making Fleet only PVP ships manatory corp or alliance colors but lets get the colors down then we can fight for symbols ^.^
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Solo Player
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Posted - 2010.02.07 18:11:00 -
[24]
Once again, I support this.
That said, many proposals have come (including one or two of my own) for pretty exactly this. Support usually is rather short, and then someone will always state that the proposal had been refused by the CSM before and that CCP "has said it will cause lag" - both of which is then never substantiated but heavily repeated by a swarm of lagphobists.
Good luck this time around ;)
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Dethmourne Silvermane
SRS Industries SRS.
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Posted - 2010.02.07 19:25:00 -
[25]
+1, would vote again.
Provided that the ability to not load custom paintjobs (in an effort to reduce lag) is available. --------------------------------- Regarding high-sec mining:
Originally by: AmarrettoDiAmarr 3-4 million ISK/hr is perhaps .15 0r .20 US$/hr; not quite prison wages and you are around less honest people. |
Dariah Stardweller
Gung-Ho
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Posted - 2010.02.07 23:01:00 -
[26]
Beats the walking in station waste of dev time :P
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Antihrist Pripravnik
Gallente Scorpion Road Industry
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Posted - 2010.02.08 04:44:00 -
[27]
Edited by: Antihrist Pripravnik on 08/02/2010 04:45:43 1) This is not "your idea", you're more like the 76783402nd guy who had "YAAAY!!! I got me a pink ship of doom! How cool is that?!" idea ... use the eve-search.com if you don't trust me;
2) Off all the games mentioned, how many supported massive 500 vs 500 fleet fights on a single grid (or how many of them were MMOs, while we're at it)?
3) The problem with loading additional color info is not on the client side, but on the server side. Although you can't see drone models when you launch them, the server sure sees them.
4) In how many situations exactly can you see other player controlled ships to justify the additional load on the server that must process the color information for all players that are trying to load a grid in a fleet fight?
5) Would you really like to see how other ppl painted their ships, or you would rather like to see YOUR ship painted?
The questions were rhetorical, if you haven't noticed so far. The solution for your "problem" would be client side custom paint that only you can see on your ship, so it doesn't make additional load on the server, but somehow I know that we'll see another 23452348 threads about the same topic in the future and that this post (made out of pure boredom while I wait for my connection to become stable enough to get back into the game) will be lost. So, I'm just going to say that your idea is bad - not supported.
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vixeyy
Gallente Imperial Trade Federation Midway Empire.
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Posted - 2010.02.10 14:19:00 -
[28]
Edited by: vixeyy on 10/02/2010 14:26:25
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 08/02/2010 05:00:29 1) This is not "your idea", you're more like the 76783402nd guy who had "YAAAY!!! I got me a pink ship of doom! How cool is that?!" idea ... use the eve-search.com if you don't trust me;
2) Off all the games mentioned, how many supported massive 500 vs 500 fleet fights on a single grid (or how many of them were MMOs, while we're at it)?
3) The problem with loading additional color info is not on the client side, but on the server side. Although you can't see drone models when you launch them, the server sure sees them.
4) In how many situations exactly can you see other player controlled ships to justify the additional load on the server that must process the color information for all players that are trying to load a grid in a fleet fight?
5) Would you really like to see how other ppl painted their ships, or you would rather like to see YOUR ship painted?
The questions were rhetorical, if you haven't noticed so far. The solution for your "problem" would be client side custom paint that only you can see on your ship, so it doesn't make additional load on the server, but somehow I know that we'll see another 23452348 threads about the same topic in the future and that this post (made out of pure boredom while I wait for my connection to become stable enough to get back into the game) will be lost. So, I'm just going to say that your idea is bad - not supported.
Edit: Your statement that all textures are sent to the server already could only mean one of the two things: a) you don't even for a second think about what you are going to throw on the forum; b) you're a simple troll.
Sir if any one here is a troll it is is you. 1.) if there are that many ideas and people out there demanding this it needs to be done! its just that Fing simple, the customer is always right, the customer wants what they paid for. well this is what we want now shut up 2.) granted most of the games I listed arent huge MMO's the point was the tech is out there. Oh and added to that list is the recently released Star Trek online, from what my friend tells me they have done this exact thing! 3.) as far as server issues go they need to get more anyway cause its getting to the point supporting the basic game the current server isnt support it, hell they are buying a server just for walking in stations so guess what? time to expand more to just support the basic game! 4.) As far as large fleet flights go thats why I suggested making an option to turn textures off. Hell I even suggested if CCP wants to disable all custom textures till the battle is over cause they are requesting notice and time to "optimize" the server to handle the fleet fight which in my eyes is wrong, it should be able to handle it with out any special attention 5.) Im a miner, I often fly in small fleets with other miners, sitting right next to an orca or other hulks while mining, Sure I would like to see my own ship painted but the fact that when I look down at a mining op and EVERY ONE looks EXACTLY the same is annoying and honestly eve's coloring are growing old and dull cause they have been around forever.
Oh and I suggest you do a little research because even though the server would see the problem do you know how LONG it takes the server to process something as simple as a packet of Red blue green values? less time then it takes you to blink, now please tell me..... if a server can processes 1 packet that quickly how is it going to LAG processing 1000 of these packets? 2000 of these packets? 50000 of these packets?
Oh and think about it this way too.... sure you might not always see other peoples paint but how would you feel is EVERY car in Real life was the EXACT same color? how would you feel if you got on the freeway, looked around and EVERY car was blue? There isnt even a differnce in shades of color its all one shade! no decals, no flames, nothing.
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Sile Suirghiche
Gaidhlig Technology
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Posted - 2010.02.11 00:55:00 -
[29]
Originally by: Elias Genvalo Also this would be a fine isk sink as well.
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Major Ream
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Posted - 2010.02.11 08:53:00 -
[30]
Edited by: Major Ream on 11/02/2010 08:54:03 Not supported.
When I jump into a gate camp, I don't want the Eve Database server bogged down looking up paint jobs. I want it to figure out *essential* things, send them to me so I can load grid, and let me be on my way!
If you just want it stored on your own PC for your client only (nobody else can see your paint job), I still don't approve because tbh there are much bigger fish to fry!
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