Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mova B
|
Posted - 2009.12.25 02:03:00 -
[1]
has anyone yet got any rough figures for the different sleeper dps ? trying to form a viable group to blitz radar and magno sites... another good question is are whs even worth the effort anymore ??
the general idea was say 4 rr domis with highs as 3 xfers and 3 rr just bounce cap of each other and rep whoevers getting hit.
|
alt9854
|
Posted - 2009.12.25 02:30:00 -
[2]
About 12
|
Lucian David
StarFleet Enterprises Intrepid Crossing
|
Posted - 2009.12.25 11:50:00 -
[3]
Originally by: Mova B has anyone yet got any rough figures for the different sleeper dps ? trying to form a viable group to blitz radar and magno sites... another good question is are whs even worth the effort anymore ??
the general idea was say 4 rr domis with highs as 3 xfers and 3 rr just bounce cap of each other and rep whoevers getting hit.
Use battleships with 2x remote reps, cap sustained, and lots of resists. Generally you want to bring at least 3 of these ships for a class 3 site, 4 for a class 4, etc.
|
Lusty Wench
|
Posted - 2009.12.25 11:56:00 -
[4]
IMO...
1000dps (tank) will see you fine in C3 radars, with about 2500 required in C4
Those are based on a BS sitting still with 400m sig.
|
Mashie Saldana
Hooligans Of War
|
Posted - 2009.12.25 19:05:00 -
[5]
In C4/C5 each Sleeper BS do 500 DPS. I guess it is the same in the other types as well.
|
Denny Haze
Amarr Ministry of War
|
Posted - 2009.12.25 20:57:00 -
[6]
Does anyone have the line to add to EFT, so that it would have Sleeper data to use as tankable? I found the main rat types somewhere, but haven't found Sleepers to add.
60D GTC |
triafrenum
|
Posted - 2009.12.26 00:13:00 -
[7]
Originally by: Denny Haze Does anyone have the line to add to EFT, so that it would have Sleeper data to use as tankable? I found the main rat types somewhere, but haven't found Sleepers to add.
If you want their resists they have really high but equal resists. I think their dps is 25% each damage type but im not entirely sure of that. I know their lasers do 50% thermal 50% em and their missles are perfectly split as well.
|
Mova B
|
Posted - 2009.12.26 01:11:00 -
[8]
man i was really hoping after all this time people would have managed to work out finite figures for sleeper dps >.< so far we've just been probing down ladar and magno sites with the talo bs can warping in 2 domis slow boat over to it rr'ing against the initial cruiser and frig spawn, salvage it and then drop ecm drones to take agro and warp out.
We've attempted to properly run the sites in the past but have always ended with the same outcome... 'wow nice egg mate'
|
Lucian David
StarFleet Enterprises Intrepid Crossing
|
Posted - 2009.12.27 14:31:00 -
[9]
Originally by: Mova B man i was really hoping after all this time people would have managed to work out finite figures for sleeper dps >.< so far we've just been probing down ladar and magno sites with the talo bs can warping in 2 domis slow boat over to it rr'ing against the initial cruiser and frig spawn, salvage it and then drop ecm drones to take agro and warp out.
We've attempted to properly run the sites in the past but have always ended with the same outcome... 'wow nice egg mate'
Advanced Battleships: Sleepless Guardian - 625 dps (5400 missile, 1500 laser) - orbits 35km Sleepless Keeper - 550 dps (1080 missile, 2375 laser) - orbits 60km Sleepless Warden - 350 dps (4860 missile, 250 laser) - orbits 60km Sleepless Sentinel - 450 dps (3780 missile, 1100 laser) - orbits 30km
Intermediate Battleships: Sleepless safeguard - 500 dps (4200 missile, 1250 laser) - orbits 50km Sleepless Preserver - 275 dps (3780 missile, 210 laser) - orbits 60km Sleepless Defender - 325 dps (2940 missile, 725 laser) - orbits 20km Sleepless Upholder - ??? dps (???? missile, ??? laser) - orbits ??
Missiles fire every 17 sec, lasers every 5 sec. Missiles do 50% kinetic and 50% explosive damage and have an explosion radius of 300m. I think their lasers do more EM damage than thermal. I wasn't able to get enough combat logs to determine it. In tank calculations, I use a EM/TH ratio of 3:2 to be safe.
I rounded up "dps" numbers to the nearest 25. Not all the numbers are exact, but they were extracted from combat logs. Also, these numbers are from 7 months ago.
|
Mova B
|
Posted - 2010.01.02 23:22:00 -
[10]
wow that helps a lot thank you.
my new idea was something like
phoon 4 cruise launchers 2 xfer 2 rr 5 cap rech 1600 plate rest spent on maxing resists
maybe about 5 of these or the equivalent in apocs. Then get a salvage/hack dessie in afterwards to clean up the site.
Do you this would work for a c5 sites ?
|
|
Lucian David
StarFleet Enterprises Intrepid Crossing
|
Posted - 2010.01.03 18:00:00 -
[11]
Originally by: Mova B wow that helps a lot thank you.
my new idea was something like
phoon 4 cruise launchers 2 xfer 2 rr 5 cap rech 1600 plate rest spent on maxing resists
maybe about 5 of these or the equivalent in apocs. Then get a salvage/hack dessie in afterwards to clean up the site.
Do you this would work for a c5 sites ?
I think it should work, though I'd aim for a fleet of at least 6 for a radar or mag site. 5 is enough for a smooth c5 anomaly. And personally, I've never used energy transfers on RR BS. I always thought it would take away too much dps. But if you can make it work well, go for it.
|
Vjorn Angannon
|
Posted - 2010.02.01 05:27:00 -
[12]
Lucian,
After a week of perusing the forums, your's is the first post that has started answering my own question of Sleeper DPS.
I am specifically interested in C4 sleepers atm. My question to you now, is after looking at your combat log, what mathematics did you use to take into account your resistances to come up with your figures? (been outta schools for about 30 years, so my math not so great anymore hehehe)
Thnx,
VJ
|
Qui Shon
|
Posted - 2010.02.01 09:31:00 -
[13]
Originally by: Lucian David
Advanced Battleships: Sleepless Guardian - 625 dps (5400 missile, 1500 laser) - orbits 35km Sleepless Keeper - 550 dps (1080 missile, 2375 laser) - orbits 60km Sleepless Warden - 350 dps (4860 missile, 250 laser) - orbits 60km Sleepless Sentinel - 450 dps (3780 missile, 1100 laser) - orbits 30km
If I may amend your orbits? G: 36km K: 64km W: 55km S: 20km
For G, maybe 35 is correct, but I prefer to plan for 36-38km, as it will vary between the group.
|
Vaerah Vahrokha
Minmatar Brutor tribe
|
Posted - 2010.02.01 09:41:00 -
[14]
Edited by: Vaerah Vahrokha on 01/02/2010 09:41:48 With "K" being 64KM, would it be plausible to use 800mm + ambit + barrage (+3 gyros) and be able to hit them? Or is it just too far to have effect? - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
|
Qui Shon
|
Posted - 2010.02.01 09:42:00 -
[15]
Originally by: Vjorn Angannon Lucian,
After a week of perusing the forums, your's is the first post that has started answering my own question of Sleeper DPS.
I am specifically interested in C4 sleepers atm. My question to you now, is after looking at your combat log, what mathematics did you use to take into account your resistances to come up with your figures? (been outta schools for about 30 years, so my math not so great anymore hehehe)
Thnx,
VJ
IResistance isn't the only factor. Speed and signature radius are others, which can have a drastic effect. And turret damage varies, so you need to average it before calculating.
But, ignoring that, if you have 70% resistance, that means you only take 30% damage.
So, damage from log / (1-resistance) gives you raw damage, which you can use to calculate dps. So with 70% resistance and 500 damage in combat log, raw damage would be 500/0.3 = ~1600. Now if that happens every 5 seconds, dps from that would be 1600dmg / 5s of course, giving 320dps.
But bear in mind, if you have uneven resitances, you need to split it between the dmg types.
|
Lucian David
|
Posted - 2010.02.01 10:48:00 -
[16]
Originally by: Vjorn Angannon Lucian,
After a week of perusing the forums, your's is the first post that has started answering my own question of Sleeper DPS.
I am specifically interested in C4 sleepers atm. My question to you now, is after looking at your combat log, what mathematics did you use to take into account your resistances to come up with your figures? (been outta schools for about 30 years, so my math not so great anymore hehehe)
Thnx,
VJ
Linear algebra: Aw + Bx + Cy + Dz = E, where A, B, C, and D are your resists and E is the damage taken (from combat log). I set up a number of these equations from different ships and solved them using my calculator.
|
Vjorn Angannon
|
Posted - 2010.02.01 10:55:00 -
[17]
Originally by: Qui Shon
IResistance isn't the only factor. Speed and signature radius are others, which can have a drastic effect. And turret damage varies, so you need to average it before calculating.
But, ignoring that, if you have 70% resistance, that means you only take 30% damage.
So, damage from log / (1-resistance) gives you raw damage, which you can use to calculate dps. So with 70% resistance and 500 damage in combat log, raw damage would be 500/0.3 = ~1600. Now if that happens every 5 seconds, dps from that would be 1600dmg / 5s of course, giving 320dps.
But bear in mind, if you have uneven resitances, you need to split it between the dmg types.
Qui Shon,
Thank you very much for your response. I was thinking of taking my 'bait drake' into a couple sites and after aligning out, just sit for 30 sec's or so before warping out; that way I wouldn't have to deal with the speed. As far as sig radius, my drake's is 425m. I assume that I would be hit for full damage by whatever comes my way????
Also, would it be safe to assume that sleeper A that does xxx dps in frontier barracks would do the same dps in frontier command post....both sites in a C4 system?
Thnx a bunch :)
VJ
|
Vjorn Angannon
|
Posted - 2010.02.01 11:06:00 -
[18]
Originally by: Lucian David
Linear algebra: Aw + Bx + Cy + Dz = E, where A, B, C, and D are your resists and E is the damage taken (from combat log). I set up a number of these equations from different ships and solved them using my calculator.
Lucian,
OMG! Well, I did ask you for the equation hehehe
Thank you for the response tho! Now I just need to find my algebra book, take my drake into some sites for data, then calculate away.....
Vj
|
Qui Shon
|
Posted - 2010.02.01 11:06:00 -
[19]
Edited by: Qui Shon on 01/02/2010 11:07:42
Yea, same name/type sleeper always does the same damage and behaves the same as far as I'm aware.
As for getting hit with full damage, probably, but I never took the time to find out for sure myself. Lucian said so, at least for missiles, and I have no real cause to doubt his numbers.
Oh, and I can't answer Vaerah, because the only Minnie weapon I use these days is a single best named small AC. Phear my mighty cheetah!
|
Vjorn Angannon
|
Posted - 2010.02.01 11:22:00 -
[20]
Aye, I am NOT doubting Lucian's numbers either, but he did say they were at least 7 months old, and his posted list is not quite complete. So, I just thought I'd pop in there and double check.
Hehehe I have an expensive setup that I want to make sure is right, prior to fighting sleepers. I want to get my setup right, so that I can worry about other things (i.e. rabbit hunters).
Thnx for the info ya'll
VJ
|
|
Nareg Maxence
Gallente JotunHeim Hird
|
Posted - 2010.02.01 11:40:00 -
[21]
Scorpions and Logistics cruisers works wonders.
|
rubico1337
Caldari Mnemonic Enterprises
|
Posted - 2010.02.01 11:59:00 -
[22]
Originally by: Nareg Maxence Scorpions and Logistics cruisers works wonders.
agreed, more specifically ONE scorpion and logistics cruisers, and DPS boats. use the scorp as a triple threat. reduce DPS, reduce RR, and draw aggro to make the logi and RRBS's lives easier Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |