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Thread Statistics | Show CCP posts - 0 post(s) |
Jenna Sol
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Posted - 2009.12.27 07:17:00 -
[1]
Proposal: Implement T2 small tractor beams (small tractor beam II).
The basic idea behind this proposal is to grant a more efficient tractor beam to pull wrecks or cans since it is often used in EVE. One would need Science IV or V to use the module. It shouldn't be much trouble to implement, since it's all about adding T1 to T2 invention, T2 BPO, T2 BPC and the module itself in the database. I doubt that adding new entries in the database is an issue, since CCP keeps adding new ships and modules for holidays and such. The market might also be affected in the first week or two until the prices eventually stabilize. Here is a list of proposed cons and pros.
Pro A: More range. Right now you can pull from 20km with the T1 variant. So maybe 25km would be fine, or 22500m. Pro B: Faster pull speed. Right now it's at 500m/s. Maybe increase to 1km/s or 750m.
Con A: More capacitor usage per cycle. Right now it takes 5 per cycle (every 5 seconds) with T1. Maybe increase that to 7 or 10. Con B: Requires more power grid. Right now it's at 7, maybe increase to 10 or 13. Con C: Requires more CPU. Right now it takes 20, maybe increase to 23 or 25.
Feel free to add more pros or cons or other specifics.
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Charlemeign
BESTIAL CARNAGE
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Posted - 2009.12.27 08:21:00 -
[2]
We already have these, they're called Marauders.
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Mister Xerox
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Posted - 2009.12.27 10:24:00 -
[3]
Before we bother with T2... where are the medium and large versions?
All we have is a small, and a capital, no middle ground.
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De'Veldrin
Special Projects Executive The Obsidian Legion
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Posted - 2009.12.27 14:15:00 -
[4]
Edited by: De''Veldrin on 27/12/2009 14:16:07
Originally by: Charlemeign We already have these, they're called Marauders.
Yes, because racial battleship V seems like a logical prereq skill to use a tractor beam.
@OP: I don't know that they need to pull any faster, but additional range would be nice.
Edit: Thumb --Vel
In the world of emoticons, I was colon capital d. |
Agent Known
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Posted - 2009.12.27 19:31:00 -
[5]
Supported. I'd very much like the faster pull speed so I can actually salvage at a decent speed...but that's less important then a longer range. On another note, I also have an annoying sig.
inaftertimeflux |
Kahega Amielden
Minmatar Undivided
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Posted - 2009.12.27 21:18:00 -
[6]
Salvaging with tractors is easy enough already. Not supported.
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Omega Flames
Last Resort Inn SYSTEM SHOCK INITIATIVE
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Posted - 2009.12.28 21:53:00 -
[7]
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2009.12.28 22:24:00 -
[8]
Make them AOE. All wrecks/cans within 20km get sucked to your ship with the click of a button. Really? The only place tractors are used is when cleaning up after running a mission. Sure, it is annoyingly tedious, but an extra couple km of range isn't really going to change how tedious it is at all.
Fix Local |
Comodore John
Gallente KILRATHI INDUSTRIES
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Posted - 2009.12.29 02:01:00 -
[9]
Just get an Orca or Marauder. Why do you want to report yourself as an ISK spammer? If you are one, just stop spamming already! |
Aineko Macx
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Posted - 2009.12.29 09:44:00 -
[10]
While it makes sense to have T2 tractors (as having medium and large versions also would), I'd rather see tractor beams requiring a specific skill, and getting like 7.5% bonus to tractor range and speed per level.
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Darth Nicrus
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Posted - 2009.12.29 20:45:00 -
[11]
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Aphrodite Skripalle
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Posted - 2009.12.30 01:07:00 -
[12]
yes, we have orcas or marauders, but its still an issue. I dont like much wasting just time to wait for pulling and go after those far away wrecks or cans because often they are out of reach even with golem or orca. And its only logical to have a mid range tractor beam plus all with tech II versions.
so i support this. its quite obvious to have that, would be nice
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Greygal
Sephray Industries
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Posted - 2009.12.31 13:07:00 -
[13]
Originally by: Aineko Macx While it makes sense to have T2 tractors (as having medium and large versions also would), I'd rather see tractor beams requiring a specific skill, and getting like 7.5% bonus to tractor range and speed per level.
I agree with the proposal. I particularly like Aineko's idea of having a skill related to tractor beams, as just about everything else in Eve does.
Greygal
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.02 02:21:00 -
[14]
Originally by: Mister Xerox Before we bother with T2... where are the medium and large versions?
All we have is a small, and a capital, no middle ground.
The mediums are mounted on Marauders, the larges on Orcas. Not supported.
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OzDeaDMeaT
Gallente The Goodies
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Posted - 2010.01.02 06:36:00 -
[15]
give a worthy bonus to range. 35 - 40km at least. Eve-au.com News Reporter |
Everseeker
Immortalis Silens
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Posted - 2010.01.07 16:28:00 -
[16]
yes!
--
EverSeeker |
Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.01.07 17:16:00 -
[17]
For all the hostility towards this topic, there's really only 3 outcomes.
1) CCP leaves it alone, doing nothing.
2) CCP makes Sm, Med, Lg, XL, Cap, T1, Named, T2, Faction, Officer, Complex...
3) CCP takes the "Small" off the front, and the "I" off the end, and calls them "Tractor Beam" or "Capital Tractor Beam". |
Mashie Saldana
Hooligans Of War
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Posted - 2010.01.07 17:26:00 -
[18]
Originally by: Comodore John Just get an Orca or Marauder.
Or a strategic cruiser.
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Ogogov
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Posted - 2010.01.07 17:32:00 -
[19]
Well, we got a Salvager II already, why not a Tractor beam II as well? 30km range, something in between capital and small tech1.
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Skanufacturing
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Posted - 2010.01.08 17:58:00 -
[20]
Love it.
Needs to happen, has needed to happen.
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Ere Colliseru
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Posted - 2010.01.13 12:12:00 -
[21]
Supported.
Marauders and Orcas are special ships no dedicated salvager.
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Fille Balle
Ballbreakers R us
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Posted - 2010.01.14 00:05:00 -
[22]
I feel the game needs this, and I'm also up for medium and large tractors.
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Anna Lifera
Domestic Disturbance
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Posted - 2010.01.14 00:17:00 -
[23]
sounds awesome.
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Hack Harrison
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Posted - 2010.01.14 03:05:00 -
[24]
Suported
What I would like to see 1) Add a tractor II 2) Take small from name - just tractor I, tractor II and capital. 3) Make it so a tractor beam cannot be outflown - does it really make sense that something that is pulling something towards you certain rate can have the beam stretched by going faster then 500m/s? Surely the 500m/s should be constant no matter ship speed?
Note - saying using an Orca or Marauder class is stupid due to the high SP investment, plus those ships apply a BONUS. That means that fitting the proposed tractor II to them would then apply the bonus. So if II has a range of 25km, they become 50km...
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James Tritanius
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Posted - 2010.01.14 16:37:00 -
[25]
Edited by: James Tritanius on 14/01/2010 16:37:15 Supported. Tractorbeams are way underdeveloped.
Originally by: Hack Harrison
3) Make it so a tractor beam cannot be outflown - does it really make sense that something that is pulling something towards you certain rate can have the beam stretched by going faster then 500m/s? Surely the 500m/s should be constant no matter ship speed?
That would make no sense. If you are heading towards the object that you are tractoring at more than 500m/s, the tractor beam would actually push the object further away from you in relation to its starting point.
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Kassa Daito
Capital Construction Research
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Posted - 2010.01.14 19:42:00 -
[26]
Originally by: Bagehi Make them AOE. All wrecks/cans within 20km get sucked to your ship with the click of a button. Really? The only place tractors are used is when cleaning up after running a mission. Sure, it is annoyingly tedious, but an extra couple km of range isn't really going to change how tedious it is at all.
This would likely cause some serious drop in salvage prices since you'd then be able to fit 7x salvagers and a tractor on a 'cane salvager.
@ OP: Supported, I'd prefer longer range heavily to faster speed but wither would be nice. It would have to require Science V or adding a new tractor beam skill though so I'm not sure if I would ever use them unless I go back to missioning. ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |
Maxsim Goratiev
Gallente Imperium Technologies
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Posted - 2010.01.14 20:08:00 -
[27]
Originally by: James Tritanius Edited by: James Tritanius on 14/01/2010 16:37:15 Supported. Tractorbeams are way underdeveloped.
Originally by: Hack Harrison
3) Make it so a tractor beam cannot be outflown - does it really make sense that something that is pulling something towards you certain rate can have the beam stretched by going faster then 500m/s? Surely the 500m/s should be constant no matter ship speed?
That would make no sense. If you are heading towards the object that you are tractoring at more than 500m/s, the tractor beam would actually push the object further away from you in relation to its starting point.
tractor beam is not a stick, it's a gravitational/magnetic/ other type of field that applies force to an object, it will always pull it towards you.
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James Tritanius
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Posted - 2010.01.14 23:18:00 -
[28]
Originally by: Maxsim Goratiev
Originally by: James Tritanius Edited by: James Tritanius on 14/01/2010 16:37:15 Supported. Tractorbeams are way underdeveloped.
Originally by: Hack Harrison
3) Make it so a tractor beam cannot be outflown - does it really make sense that something that is pulling something towards you certain rate can have the beam stretched by going faster then 500m/s? Surely the 500m/s should be constant no matter ship speed?
That would make no sense. If you are heading towards the object that you are tractoring at more than 500m/s, the tractor beam would actually push the object further away from you in relation to its starting point.
tractor beam is not a stick, it's a gravitational/magnetic/ other type of field that applies force to an object, it will always pull it towards you.
That's why it makes no sense...
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Kozlack
Federation of Freedom Fighters Privateer Alliance
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Posted - 2010.01.15 00:46:00 -
[29]
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Quivering Palm
SI Radio
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Posted - 2010.01.15 12:03:00 -
[30]
It makes absolute sense to have T2 tractors like we now have T2 Salvagers
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