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Excelpro
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Posted - 2009.12.28 16:51:00 -
[1]
Is it safe to mine in 0.5 - 0.8? I am planning to mine with my hulk, but having heard about the hulk being destroyed in hisec i am not sure anymore. Please give me advice. Thanks.
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Matopicus
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Posted - 2009.12.28 17:10:00 -
[2]
There is no such thing as 'safe mining' in eve. Your going to have to take a risk if you want to or not. The risks are lower in high sec but you still not 'safe'.
Never forget that. i've lost a few ships thinking i was mining in a low risk system.
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Iaoth
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Posted - 2009.12.28 17:12:00 -
[3]
There are no "No PvP" zones in EvE.
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Lord Amaterasu
Amarr Carebears online
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Posted - 2009.12.28 18:56:00 -
[4]
Edited by: Lord Amaterasu on 28/12/2009 18:55:55 Also remember that hulkageddon is coming.
--- It's better to reign in hell than serve in heaven. |
Tierius Fro
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Posted - 2009.12.28 18:57:00 -
[5]
0.5 to 0.8 is just as safe for your Hulk as a .9 or 1.0, so have at it.
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Waweri
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Posted - 2009.12.28 18:59:00 -
[6]
I would check around what ever system you want to mine in first. Is it a gate to low sec? mission hub? cosmos? are there alot of belts or alot of miners/cans there already? is there an ice belt? (macro miners). Will you have corp support?
you can always switch to a covert if your dont wanna loose it.
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Att Itude
Caldari Science and Trade Institute
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Posted - 2009.12.28 19:03:00 -
[7]
You will gather more minerals by running level 4 missions and reprocessing the loot.
Sad, but true.
The mining "profession" is a dead end as long as reprocessing mission loot gathers more minerals.
Use the right ship, and you can "afk mine" mission wrecks just as easily as you can "afk mine" asteroids.
And the missions pay you ISK on top of all that mineral salvage.
Really a no brainer, mate.
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Bislustan
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Posted - 2009.12.28 20:46:00 -
[8]
Originally by: Waweri
you can always switch to a covert if your dont wanna loose it.
what is a covert and how much does it cost?
thanks.
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Bislustan
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Posted - 2009.12.28 20:51:00 -
[9]
Originally by: Att Itude You will gather more minerals by running level 4 missions and reprocessing the loot.
sadly my PvPing is still very noobish - i still run missions at level 1. lol
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Garresh
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.12.28 20:52:00 -
[10]
A friend of mine likes to mine in Balle, a .5 system in Sinq Laison, so that she can mine omber. Other than the belt rats, it's pretty quiet, so try there.
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Excelpro
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Posted - 2009.12.28 20:54:00 -
[11]
Originally by: Garresh A friend of mine likes to mine in Balle, a .5 system in Sinq Laison, so that she can mine omber. Other than the belt rats, it's pretty quiet, so try there.
might a trap :)
sorry for cautiousness.
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hefforz
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Posted - 2009.12.28 21:47:00 -
[12]
Originally by: Att Itude You will gather more minerals by running level 4 missions and reprocessing the loot.
Sad, but true. The mining "profession" is a dead end as long as reprocessing mission loot gathers more minerals.
Use the right ship, and you can "afk mine" mission wrecks just as easily as you can "afk mine" asteroids.
And the missions pay you ISK on top of all that mineral salvage.
Really a no brainer, mate.
I make more mining roids then I ever did doing lvl 4 missions. As far as reprocessing mission loot giving out more minerals then mining? Uh no... If that were true, nobody would mine and everybody would be running missions. I make 150 mil a day afk mining veldspar with my hulk and my orca and alot more mining arkonor, crokite, and bistot. seriously dude think before you write a bunch of nonsense.
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KaiserSoze434
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Posted - 2009.12.28 21:59:00 -
[13]
Mine for a few minutes, use the mats to make a penile implant and then go do something worthwhile. But seriously, Its safer in .5 -.8 but not safe by any means. Run missions until you get one that spawns asteroids if you're just dying to mine and want a little more safety. I realize you probably aren't going to do this because I've never seen a highsec miner try to actually plan for or mitigate risk aside from swooning into CCP's arms, but there's a suggestion for you.
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Excelpro
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Posted - 2009.12.28 22:58:00 -
[14]
thanks for you replies guys!
I appreciate it!
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Mordus Sith
Aliastra
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Posted - 2009.12.29 01:25:00 -
[15]
Originally by: hefforz
Originally by: Att Itude You will gather more minerals by running level 4 missions and reprocessing the loot.
Sad, but true. The mining "profession" is a dead end as long as reprocessing mission loot gathers more minerals.
Use the right ship, and you can "afk mine" mission wrecks just as easily as you can "afk mine" asteroids.
And the missions pay you ISK on top of all that mineral salvage.
Really a no brainer, mate.
I make more mining roids then I ever did doing lvl 4 missions. As far as reprocessing mission loot giving out more minerals then mining? Uh no... If that were true, nobody would mine and everybody would be running missions. I make 150 mil a day afk mining veldspar with my hulk and my orca and alot more mining arkonor, crokite, and bistot. seriously dude think before you write a bunch of nonsense.
Mining in high sec empire systems was being discussed, in case you didn't notice. So your refenences to arkonor, bistot and crokite are rendered pretty much moot. In addition to that, what can a single bonused hulk with good skills make per hour in high sec mining veld, 6-7 million at best?? Any lvl 4 mission runner worth his salt should be able to make at least 25-30 million p/hr (taking LPs, loot, salvage, bounties, mission rewards into account).
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Dudley North
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Posted - 2009.12.29 02:44:00 -
[16]
Originally by: Excelpro
Originally by: Garresh A friend of mine likes to mine in Balle, a .5 system in Sinq Laison, so that she can mine omber. Other than the belt rats, it's pretty quiet, so try there.
might a trap :)
sorry for cautiousness.
It is a trap - Balle is a notorious ganking system due to its proximity to low-sec and is home to several p-rat corps.
Various tips to minimise the possibility of being ganked:
Make sure your hulk has enough effective shields to give Concord chance to vape any suicide gankers (10K HP+). You need to survive 10-15 seconds minimum.
Align your ship to a station/planet/etc, be prepared to warp the moment a battleship appears on grid (battleships are not generally used for ratting in high sec!). Gates and stations are good because of the guns.
Keep an eye on local and around stations/gates for orange pilots.
Check the number of ship losses in your system (should give you a "feel" for local activity)
Avoid systems bordering low-sec (easy ingress for gankers)
Keep an eye on local for smack-talk.
Be generally aware of what is going on in the system, who is there, what corps operate from there.
Do not hesistate to move to another system if you get an "itch".
You should be doing all the above automatically anyway even if you aren't mining. P-rats, gankers,loot ninjas, WH ambushers and their ilk are all creatures of habit.
Try to fly in a group rather than alone. More ships confuse the situation (to your advantage since you shouldn't be shooting back) and if you have any "spare" support ships in the fleet consider fitting shield transfer arrays and the like.
Be aware that if the buggers decide to gank you with half a dozen battleships there's very little you can do about it (although very few are that organised). Plan accordingly so such an attack doesn't wipe you out completely.
Don't get overwhelmed by fear, these people talk a lot but do relatively little. Their threat is limited and local (they attack unarmed ships with battleships FFS - that should tell you a lot about the mentality of such people).
And if you feel like a laugh or just want to get even (and can spare the cash) - the "killer hulk" is a perfectly viable ship design.........
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Excelpro
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Posted - 2009.12.29 21:16:00 -
[17]
Edited by: Excelpro on 29/12/2009 21:16:13
Various tips to minimise the possibility of being ganked:
Make sure your hulk has enough effective shields to give Concord chance to vape any suicide gankers (10K HP+). You need to survive 10-15 seconds minimum.
Align your ship to a station/planet/etc, be prepared to warp the moment a battleship appears on grid (battleships are not generally used for ratting in high sec!). Gates and stations are good because of the guns.
Keep an eye on local and around stations/gates for orange pilots.
Check the number of ship losses in your system (should give you a "feel" for local activity)
Avoid systems bordering low-sec (easy ingress for gankers)
Keep an eye on local for smack-talk.
Be generally aware of what is going on in the system, who is there, what corps operate from there.
Do not hesistate to move to another system if you get an "itch".
You should be doing all the above automatically anyway even if you aren't mining. P-rats, gankers,loot ninjas, WH ambushers and their ilk are all creatures of habit.
Try to fly in a group rather than alone. More ships confuse the situation (to your advantage since you shouldn't be shooting back) and if you have any "spare" support ships in the fleet consider fitting shield transfer arrays and the like.
Be aware that if the buggers decide to gank you with half a dozen battleships there's very little you can do about it (although very few are that organised). Plan accordingly so such an attack doesn't wipe you out completely.
Don't get overwhelmed by fear, these people talk a lot but do relatively little. Their threat is limited and local (they attack unarmed ships with battleships FFS - that should tell you a lot about the mentality of such people).
And if you feel like a laugh or just want to get even (and can spare the cash) - the "killer hulk" is a perfectly viable ship design.........
Thanks a lot!
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Agent Known
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Posted - 2009.12.29 21:49:00 -
[18]
Try something like this for a high-sec Hulk:
[Hulk, Anti-Gank?]
3x Modulated Strip Miner II (Scordite Mining Crystal II)
Small F-S9 Regolith Shield Induction 2x Invulnerability Field II ML-3 Amphilotite Mining Probe
Emergency Damage Control I Mining Laser Upgrade II
2x Medium Core Defence Field Extender I
[Statistics]
Effective HP: 20,031 Tank Ability: 54.52 DPS Damage Profile - <Omni-Damage> (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%) Shield Resists - EM: 70.41%, Ex: 83.43%, Ki: 82.24%, Th: 76.33% Armor Resists - EM: 64.40%, Ex: 19.90%, Ki: 33.25%, Th: 42.15%
The key to surviving a suicide gank is EHP, not an active tank. A shield booster will actually get you killed. You may be able to fit better mods with good skills, but this about average. This setup will survive a single smartbomb BS in a .6 or higher (maybe a .5, haven't tested it). However, if you get 3-4 of them on you you're pretty much dead.
Also, for drones...keep them on passive. Having them on aggressive will make them attack the gankers, which means you LOSE the killrights you would have otherwise gotten. On another note, I also have an annoying sig.
inaftertimeflux |
Guerrica
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Posted - 2009.12.29 21:52:00 -
[19]
Here is another freebie. DO NOT have your drones out all the time. Some miners do that so belt rats get nuked automatically. The problem here... if a ganker jumps you the drones will aggro back onto the attacker. This ends up removing the bigger part of the security hit they get for attacking you.
End result is they can gank more people before having to go grind their status back up. Thus making you a far far more inviting target. So just leave those drones in the bay until you need them for belt rats and then put em back in.
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Kyle Cataclysm
Blue.
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Posted - 2009.12.29 23:39:00 -
[20]
Quote: [Hulk, New Setup 1] Damage Control II Navy Micro Auxiliary Power Core
Invulnerability Field II Invulnerability Field II Dread Guristas Explosion Dampening Field Caldari Navy Medium Shield Extender
Modulated Strip Miner II Modulated Strip Miner II Modulated Strip Miner II
Medium Core Defence Field Extender I Medium Ancillary Current Router I
If you want to spend 65m on a few faction mods, this setups bumps EHP to 29500. 103dps passive tank. Swap the hardener for a damage type you like, suicide gankers won't use Quake/Fusion L only. This setup doesn't have a MLU and requires perfect skills, or an KMB implant though.
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Boomershoot
Caldari Suddenly Ninjas
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Posted - 2009.12.29 23:51:00 -
[21]
Originally by: Kyle Cataclysm
Quote: [Hulk, New Setup 1] Damage Control II Navy Micro Auxiliary Power Core
Invulnerability Field II Invulnerability Field II Dread Guristas Explosion Dampening Field Caldari Navy Medium Shield Extender
Modulated Strip Miner II Modulated Strip Miner II Modulated Strip Miner II
Medium Core Defence Field Extender I Medium Ancillary Current Router I
If you want to spend 65m on a few faction mods, this setups bumps EHP to 29500. 103dps passive tank. Swap the hardener for a damage type you like, suicide gankers won't use Quake/Fusion L only. This setup doesn't have a MLU and requires perfect skills, or an KMB implant though.
You know, it's pretty dumb to fit expensive stuff on origami ships. It tends to attract greedy people the most, and a 30m potential profit is enough to take 2 or 3 people in their battleships.
But, ofc, you're free to do that if you really want to
As far as the tips in this thread go, i'd suggest you to move to less populated areas in the Domain/Heimatar/Verge Vendor Regions, avoid the ice belt systems tho. Moreover, try to not AFK mine. Golden Rule: keep a Low Profile and don't **** off anyone while you're at it, not even other miners.
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Kyle Cataclysm
Blue.
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Posted - 2009.12.29 23:56:00 -
[22]
You know, if you had run the numbers you would have seen a KMB-50 implant allows the use of named MAPC and standard T2 extender, which lowers the cost to 5 mil.
But, ofc, you're free not to do that if you really want to
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Boomershoot
Caldari Suddenly Ninjas
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Posted - 2009.12.30 00:42:00 -
[23]
Originally by: Kyle Cataclysm You know, if you had run the numbers you would have seen a KMB-50 implant allows the use of named MAPC and standard T2 extender, which lowers the cost to 5 mil.
But, ofc, you're free not to do that if you really want to
You know, i did run the numbers and i've seen that no matter what you put on your hulk, it still costs at least 170m
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hefforz
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Posted - 2009.12.30 02:12:00 -
[24]
Originally by: Mordus Sith
Originally by: hefforz
Originally by: Att Itude You will gather more minerals by running level 4 missions and reprocessing the loot.
Sad, but true. The mining "profession" is a dead end as long as reprocessing mission loot gathers more minerals.
Use the right ship, and you can "afk mine" mission wrecks just as easily as you can "afk mine" asteroids.
And the missions pay you ISK on top of all that mineral salvage.
Really a no brainer, mate.
I make more mining roids then I ever did doing lvl 4 missions. As far as reprocessing mission loot giving out more minerals then mining? Uh no... If that were true, nobody would mine and everybody would be running missions. I make 150 mil a day afk mining veldspar with my hulk and my orca and alot more mining arkonor, crokite, and bistot. seriously dude think before you write a bunch of nonsense.
Mining in high sec empire systems was being discussed, in case you didn't notice. So your refenences to arkonor, bistot and crokite are rendered pretty much moot. In addition to that, what can a single bonused hulk with good skills make per hour in high sec mining veld, 6-7 million at best?? Any lvl 4 mission runner worth his salt should be able to make at least 25-30 million p/hr (taking LPs, loot, salvage, bounties, mission rewards into account).
6-7 million an hour? lol 28 mil an hour thats with a maxed orca and a perfect miner and I highly doubt you make that consistantly doing missions.
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Mashaw
Caldari Bison Industrial Inc
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Posted - 2009.12.30 03:13:00 -
[25]
Originally by: hefforz
6-7 million an hour? lol 28 mil an hour thats with a maxed orca and a perfect miner and I highly doubt you make that consistantly doing missions.
6-7 mil an hour, at most 10, is the best I've ever seen estimated with information to back it up [Single-Hulk Empire]. Please show my how you arrive at 28mil an hour, I'm genuinely interested. Visit & Comment on my blog http://mashawblog.blogspot.com/
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.12.30 03:24:00 -
[26]
Remember to tank your ship to make it survive longer - this is key to surviving high-sec suicide ganks. You only need to survive long enough for CONCORD to save the day.
Don't use super-expensive modules - it only makes you a more attractive target.
0.5 to 0.8 is not the same as 1.0 or 0.9 as someone stated above. CONCORD are much faster at responding in 1.0 and it gradually takes them longer the lower the security level (something about more donuts being available to the police in lower security, hence they are fatter and lazier). So your level of safety drops with every security level - your suicide ganker will have a better chance of success the longer it takes for CONCORD to arrive.
Watch local and watch your grid - stay aligned to a celestial, with minimum speed on so you can leave if someone comes for a visit.
______________________ Agony Unleashed Home of the PvP University. |
Waweri
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Posted - 2009.12.30 03:39:00 -
[27]
oh sorry about the typo back there I meant Covetor, they shouldn't be too expensive.
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Dudley North
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Posted - 2009.12.30 10:46:00 -
[28]
Originally by: Baka Lakadaka Remember to tank your ship to make it survive longer - this is key to surviving high-sec suicide ganks. You only need to survive long enough for CONCORD to save the day.
Think you got it the wrong way round here (probably down to terminology)! The rest of it was spot on.
To save confusion, as someone pointed out earlier, effective hit points are the key NOT your ability to repair (tank=shield/armour boosting rather than HP - like I said, think this is terminology). The ganker will attempt to alpha strike your hulk to pop it as fast as possible before Concord rolls up, so brute HP and hardening are your friends.
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Ercana
DSC inc Initiative Associates
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Posted - 2009.12.30 11:29:00 -
[29]
is this hulkageddon thing really gonna turn out to be such a big issue to look out for anyway? also why are they killing the miners, all it does is drive minerals up more and make it cost more for them in the long run. mining is already such a boring and thankless job now we gotta watch our backs like its lowsec. |
Surinell Jarid
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Posted - 2009.12.30 15:02:00 -
[30]
Originally by: Ercana is this hulkageddon thing really gonna turn out to be such a big issue to look out for anyway? also why are they killing the miners, all it does is drive minerals up more and make it cost more for them in the long run. mining is already such a boring and thankless job now we gotta watch our backs like its lowsec.
I don`t think so, but anyways, love to see them coming, attacking me and get blown by concord. I think it will be a minor issue as someone stated before, a lot of talking - no acts.
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