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Equus
Intaki Armaments Death Is Everywhere
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Posted - 2009.12.28 22:05:00 -
[1]
First I was thinking about starting a third account to fly an Orca to team with my miner account and I am curious, can tractor beams pull in asteroids as well? I am guessing yes with the range bonuses but I am not positive.
Second, I am working one char to use freighters to haul stuff around for me but I hear so much about freighters getting popped at gates in high sec I wonder if it's worth it. What can I do to minimize chances of getting popped? I know I can look at things like the number of ships killed and such but I also hear people say they don't transport things that are overly expensive, is there a magic isk amount that I should keep things under in order to hopefully deter the gankers? What if I follow on my main account prepared with remote armour reps?
Any help is appreciated. ... |
Hopster Citrine
Trust Foundation Liberi Fatales
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Posted - 2009.12.28 22:14:00 -
[2]
First, you cannot tractor or ever "move" roids, you must travel to them or stay within your miner range.
Second, usually if you keep your freighter below say the 1 billion mark you are good to auto around. But always remember that even in "high sec" you are never safe. I have seen a few posts that say 4 bil is safe if you dont auto. Hope this helps
Sometimes life gives you lemons, sometimes its an orange. But no matter what, people will always think of you as a fruit. |
Equus
Intaki Armaments Death Is Everywhere
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Posted - 2009.12.28 22:45:00 -
[3]
Thanks for the reply, I guess this leads to another question though, what is the point of all the tractor beam bonuses on an Orca? ... |
Burnharder
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Posted - 2009.12.28 22:49:00 -
[4]
Originally by: Equus Thanks for the reply, I guess this leads to another question though, what is the point of all the tractor beam bonuses on an Orca?
It means your chars can jetcan mine a long way from you and the orca can tractor in the cans rather than flying around (as a hauler would) scooping them. In practice, with a 3 char setup (as I sometimes use), the two miners are right next to the orca putting ore directly into the corp hanger, which the orca pilot then distributes to the cargo hold or the ore hold, so the tractor bonus isn't so useful.
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Stormtrade
University of Caille
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Posted - 2009.12.29 14:09:00 -
[5]
A little followup here: How much do you usually get eatch hour (roghly amount) with 2 hulk miners and 1 orca?
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Lord Helghast
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Posted - 2009.12.29 15:23:00 -
[6]
it basically comes down to cost vs risk, people dont pop a freighter for ****s and giggles, they pop it because the value of 50% of your cargo (random drop chance in loot), is worth more than the loss they take from popping you, and suicide ganking a freighter is no light task we're talking a dozen + battleships fit for DPS...
i think rule of thumb is to try to keep cargo under 1-1.5b and it starts to be unworth the suicide 1.5+ and well your a swollen juicy target.
of course the cost vs risk goes out the door if you **** someone off and they just want to cause u pain.
Also another way to reduce risk is to load an expensive things in the cargo into GSC's in the hold, that way people cant just cargo scan you and see your hauling 1000 slave implants lol
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B1FF
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Posted - 2009.12.29 16:15:00 -
[7]
Does 2 hulks and an ORCA mine more than 3 hulks?
I seem to remember an ORCA not being better until you had 3 or 4 hulks int he fleet. Am I remembering this wrong?
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Gabriel Rosencrantz
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Posted - 2009.12.29 16:28:00 -
[8]
To answer your freighter question:
As long as you keep the value of the cargo around 1 billion isk, you will be fine most of the time in hisec. Of course there is nothing you can do about the thrill kill, but most pirates are professionals who are in it for the money.
It takes 10 to 12 battleships to gank a freighter in a .5 hisec system. Here's the basic gank profit formula: ([value of cargo/2]-[cost of gank ships-insurance payout])/# of gankers = profit per ganker. (the division by 2 is the drop rate of loot) Pirates take a huge sec status hit for the gank, so they have to pick their targets with a little care. The lower you keep the value of your cargo, the better. I do not recommend flying around with 4 billion in your hold, whether or not you're at the keyboard. Being at the keyboard does nothing to lower the time to warp after you jump a gate, and 1 minute is more than enough time for pirates to gank, loot, and leave. I encourage any pilot who is not in my corp to do so, as it makes my job much less dangerous.
If you'd like to put your freighter to work when you aren't doing your own hauling, I hope you'll consider joining Red Frog Freight. We can teach you the freighter business (and a good bit about mining too). |
Breaker77
Gallente Reclamation Industries
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Posted - 2009.12.29 17:55:00 -
[9]
Originally by: Lord Helghast Also another way to reduce risk is to load an expensive things in the cargo into GSC's in the hold, that way people cant just cargo scan you and see your hauling 1000 slave implants lol
Cargo containers do not hide the contents from a scan. Anyone would still be able to see them.
However, by putting items in a can you can hopefully luck out and end up with the can getting destroyed with everything in it. It's basically an all or nothing approach, but hey, dening your attacker any profit vs 50% profit is still nice.
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Georgi Kuriacin
Caldari State War Academy
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Posted - 2009.12.29 23:38:00 -
[10]
In a small group of an orca and a couple of hulks the tractor bonus isn't very useful as you're generally tranferring ore directly into the orca.
I like to use the 2 hulks and orca setup when I mine. It's much less hassle than 3 hulks, jetcans and switching one pilot from hulk to hauler repeatedly. In hisec with 2 hulks I can fill my orca in about 1/2 an hour.
The orca's tractor bonus is VERY useful if you use an orca to salvage missions and its cargo hold can hold lots of loot. It's awfully slow though, so don't take in missions with a lot of distance to travel unless you plan to loot after the mission site despawns.
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Mielono
Caldari SWARTA
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Posted - 2010.01.01 06:56:00 -
[11]
The tractor bonus gives you a little range for differing asteroid belts, some belts are tight and close together so you can sit everyone together and mine directly into your teams orca. But another site we ran into had alot of small asteroids spread across nearly 250km so we told everyone to stay within 68km of the orca and the orca sat with our guards in the middle tractoring as we labeled our cans as full. Just another reason why the Orca was an excellent addition to the mining fleets.
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Tau Cabalander
Caldari
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Posted - 2010.01.01 06:59:00 -
[12]
Edited by: Tau Cabalander on 01/01/2010 07:01:19
Originally by: B1FF Does 2 hulks and an ORCA mine more than 3 hulks?
I seem to remember an ORCA not being better until you had 3 or 4 hulks int he fleet. Am I remembering this wrong?
Orca + 2 Hulks > 2 Hulks > Orca + 1 Hulk
A fully pimped-out Orca pilot gives 55% yield bonus, but that is a very long training path.
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JaseNZ
Gallente
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Posted - 2010.01.01 08:07:00 -
[13]
My Orca pilot can fly Freighters too, saves you having to have 2-3 alts to do the job that one can do.
As to helping the Freighter alt with your main...if they are in the same Corporation, you can tell your Freighter alt to Warp to 0 on a gate, and have your main target lock and statis web the Freighter.
This will drop the speed of your Freighter down, and also drop the speed it needs to get to to enter warp. It saves a bit of time at each gate...and your main won't get Concorded because he's in the same Corp. It will stop him jumping at the next gate for 30 seconds though.
What I usually do is... 1. Jump the Freighter through the gate, then wait for your main to jump through. 2. Once your main is through, Warp to 0 on your Freighter alt. 3. As the Freighter alt decloaks, have your main target lock and orbit the Freighter alt (anything up to 7500m works well) and Stasis Web the Freighter, and the Freighter enters warp a lot sooner. 4. Warp your main to the next gate, wait for the timer to allow you to jump through the stargate.
Usually because the Freighter warps so slowly, you can get your main into the next system and waiting for the Freighter to jump in and align/decloak.
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Tau Cabalander
Caldari
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Posted - 2010.01.01 08:24:00 -
[14]
I have Caldari Freighter for a Charon on my main (me) because training for it also got me a blockade runner Transport. I love my Crane; it is stealthy and very fast. As an miner/industrialist, I use it a LOT to move around between trade hubs, taking shortcuts through lowsec.
Blockade Runners also make those courier missions a piece of cake, even to lowsec. I've had a 22 jump courier mission take only 3 jumps by going through lowsec. I avoid Rancer though (frequently has smartbomb BS on the gates).
A corp mate recently told me, "I now see why you trained BR on your main", when he got a lowsec courier mission for the advanced epic arc and tried to use his BR alt, and discovered he couldn't complete the mission without traveling there himself.
My Orca alt instead trained for a Hulk, leadership skills, and other support skills. I plan to get him into a second Charon eventually, as I often have to move a lot.
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ingenting
20th Legion Sodalitas XX
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Posted - 2010.01.01 10:23:00 -
[15]
Edited by: ingenting on 01/01/2010 10:24:03
Originally by: B1FF Does 2 hulks and an ORCA mine more than 3 hulks?
yes, with good skills.
Originally by: Stormtrade How much do you usually get eatch hour (roghly amount) with 2 hulk miners and 1 orca?
read above, then see here and do the math yourself
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