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Vicegrip
First Slave Corporation
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Posted - 2009.12.29 14:02:00 -
[1]
Thermodynamics, yeah! Cool!
I bust out my firetail and I wanna see what's the speed with the overheat on.
I overheat my guns a bit. The heat gauge jerks to the right, then slips to the left after the overheat is disabled.
My midslots weren't so kind to me. The heat is stuck at 93%! And I get the impression that with the heat stuck like this, my modules take damage faster and more severely (seems like it at least). Even after docking and repairing, still stuck at 93%.
Image: http://dl.eve-files.com/media/0912/heat_status.jpg
Spoiler alert: My modules aren't damaged. There's no module damaged. I drew some damage on a shield extender to demonstrate to the help channel the difference between heat and module damage... but they weren't much help, ironically. What a peanut gallery.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.12.29 14:38:00 -
[2]
Try docking and repairing that module specifically. If that fails use your Nanite Repair Paste and see what happens. If the damage is still there replace the module and see what happens.
===== If you go to Za'Ha'Dum I will gank you. |
Gunnanmon
Gallente The Scope
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Posted - 2009.12.29 14:40:00 -
[3]
The so-called "help channel" is laughable. Signature locked for discussing moderation. Navigator
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Red Flagsman
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Posted - 2009.12.29 14:46:00 -
[4]
Edited by: Red Flagsman on 29/12/2009 14:47:18
Originally by: Ranger 1 Try docking and repairing that module specifically. If that fails use your Nanite Repair Paste and see what happens. If the damage is still there replace the module and see what happens.
check the image... there's NO module damage! No modules are damaged. There's no module specifically damaged. Look at the image: No red circles, no modules overheated. my heat gauge is stuck.
What this gauge is telling me is that my ship is still above normal temperature, and heat damage will be more severe if I try to overheat a module now.
There's nothing to repair... there's no damage... there's no way to use nanites...
Edit: Blasted alt, move down the alphabet!
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w1ndstrike
Trans-Aerospace Industries
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Posted - 2009.12.29 14:59:00 -
[5]
have you tried a relog? I get the same bug occasionally, and it has actually cooled down, there is just a graphics glitch that freezes the readout, a relog usually fixes it.
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Arous Drephius
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Posted - 2009.12.29 15:11:00 -
[6]
Try overheating a module so that the heat increases, then turn it off and see if it'll go down.
It may well just be a graphics bug though.
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yieasase
H3ad 4uarter 69
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Posted - 2009.12.29 15:18:00 -
[7]
overloading slots staying with one mod active keeps your heat up, just in case you dont forget it. prly the same bug like we all enjoy. ship rigged? no: repack it yes: try login same account different char log back to your firetail char still there? yes? try diff pc if possible still there? just featured thingy, fill out bugreport open peti and have fun with emoragin gms wait 4 weeks and whatevva
had vessel that overloaded self all slots with this issue two cycles and all mods offline =P
just dont forget overloading your slot to 93% and stop overloading and not gettin damage at all ( happens from time to time) and you still use one active mod in your slotbar keeps the heatdamage up will not move a inch down.
cheers
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.12.29 15:20:00 -
[8]
clear cache, relog. ~
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NightF0x
Gallente Intergalactic League of Terrorists
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Posted - 2009.12.29 23:08:00 -
[9]
Take the module off and repackage it. If it has damage it won't repackage. Sometimes you have to clear issues with modules this way. I have had a few railguns that other issues wouldn't clear up with them until I repackaged them. ------------------------------------
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Steve Celeste
Caldari Overdogs
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Posted - 2009.12.30 00:05:00 -
[10]
If its always stuck at 93%, i'm sure there is someone who will pay good money for that module.
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Red Flagsman
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Posted - 2009.12.30 02:57:00 -
[11]
Originally by: yieasase staying with one mod active keeps your heat up, just in case you dont forget it.
This. Nowhere in the wiki did it mention, Heat will not dissipate off a rack unless all the modules on that rack are offline. Makes sense now that I've read it though.
Originally by: Steve Celeste If its always stuck at 93%, i'm sure there is someone who will pay good money for that module.
You're an illiterate moron.
Originally by: NightF0x Take the module off and repackage it. If it has damage it won't repackage. Sometimes you have to clear issues with modules this way. I have had a few railguns that other issues wouldn't clear up with them until I repackaged them.
You too are an illiterate moron.
I'm going to hypothesize that about 90% of EVE players have never used heat, thus they have no idea about the rack temperature (I didn't).
Illiterate Morons, see this: Heat status is different from module damage. Heat builds up on racks. Damage builds up on modules. Also, reading is fundamental.
Fly safe all.
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Shade Millith
International House of PWNCakes
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Posted - 2009.12.30 03:21:00 -
[12]
Originally by: Red Flagsman
Originally by: yieasase staying with one mod active keeps your heat up, just in case you dont forget it.
This. Nowhere in the wiki did it mention, Heat will not dissipate off a rack unless all the modules on that rack are offline. Makes sense now that I've read it though.
I don't think this is true.
Just tested it on my Drake, overload MWD for one cycle with 2 invuls running, heat topped at 22% and fell normally with the invuls on. --------------------------------------------
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TgrFox5
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Posted - 2009.12.30 03:22:00 -
[13]
Yes, ask for help and then insult everyone! |
Zaiyo Modi
Minmatar
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Posted - 2009.12.30 07:25:00 -
[14]
I see now that the overheat toggle on a module, either has to be enabled prior to the module running, or after the module has ran a whole cycle. Is this a new thing?
I just thought I remembered that the heat could be enabled immediately long time ago.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.12.30 07:40:00 -
[15]
Originally by: Red Flagsman Edited by: Red Flagsman on 29/12/2009 14:47:18
Originally by: Ranger 1 Try docking and repairing that module specifically. If that fails use your Nanite Repair Paste and see what happens. If the damage is still there replace the module and see what happens.
check the image... there's NO module damage! No modules are damaged. There's no module specifically damaged. Look at the image: No red circles, no modules overheated. my heat gauge is stuck.
What this gauge is telling me is that my ship is still above normal temperature, and heat damage will be more severe if I try to overheat a module now.
There's nothing to repair... there's no damage... there's no way to use nanites...
Edit: Blasted alt, move down the alphabet!
Sorry Red, I glanced at the pic you posted and my eye was drawn to the red area you doctored onto the modules damage gauge. That's probably why your post has drawn a bit of confusion. Kinda wondering, if this is a legitimate question, why you doctored the picture in that fashion.
Doesn't really matter, you seem to have it sorted now.
===== If you go to Za'Ha'Dum I will gank you. |
Agent Known
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Posted - 2009.12.30 08:03:00 -
[16]
Originally by: Zaiyo Modi I see now that the overheat toggle on a module, either has to be enabled prior to the module running, or after the module has ran a whole cycle. Is this a new thing?
I just thought I remembered that the heat could be enabled immediately long time ago.
It's been like that for a while. You can "preload" the overheat by activating the overheat then turning on the module, or turn it on while mid-cycle to start overloading the next cycle. Note that you don't get the module bonuses until the overload is actually active. On another note, I also have an annoying sig.
inaftertimeflux |
Benco97
Gallente Shadow Veil Industrial
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Posted - 2009.12.30 13:25:00 -
[17]
Any module active and overloaded will cause it's respective rack's heat to increase, eventually to 100%. A rack's heat will decrease if no active modules are overloaded. The higher a rack's heat the more likely the modules in it are to take damage.
You don't have to turn off the modules to lose heat, just have to stop overloading. I overload A LOT so trust me (I DRINK nanite paste). ______________________________________________
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
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Cerebella
Gallente The Restless Masquerade
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Posted - 2009.12.30 13:32:00 -
[18]
Confirming that I have had the same heat problem with my Firetail.
Overheated the MWD to see how fast it could go, heat guage goes up, but didn't go down for hours. Logged, re-logged, it are fixed.
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